helixhorned
735d1ed77e
Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
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git-svn-id: https://svn.eduke32.com/eduke32@3039 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:18 +00:00
terminx
6019e86010
Update ENet with the latest changes from github
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git-svn-id: https://svn.eduke32.com/eduke32@3036 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 05:37:31 +00:00
helixhorned
99f9cfca7f
foreachmap.lua: add option of only printing matching file names (like grep -l)
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Also, add convenience wrapper script findmaps.sh for quickly searching for
sprites/walls/sectors satisfying a certain condition in all map files under
a given directory.
git-svn-id: https://svn.eduke32.com/eduke32@3030 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:54:01 +00:00
helixhorned
599a2049e6
Mapster32: add check for sprites being out of the maximal grid range (+-524288).
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Requested auto-correction will place such sprites at their sector's first point.
git-svn-id: https://svn.eduke32.com/eduke32@3029 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:53:57 +00:00
helixhorned
2d3fe5083d
Fix compilation on Debian 6.0 (Squeeze).
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git-svn-id: https://svn.eduke32.com/eduke32@3026 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:34 +00:00
helixhorned
94ebe8211b
Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
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Hendricks found a bug caused by that commit, so this one enables exprimentation
with setbrightness() bit 1 behavior.
git-svn-id: https://svn.eduke32.com/eduke32@3025 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:31 +00:00
helixhorned
2e36784575
Add the option of starting demo profiling from the command line.
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EDuke32 will exit afterwards.
git-svn-id: https://svn.eduke32.com/eduke32@3024 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:27 +00:00
helixhorned
c04f7cbb4c
foreachmap.lua: add shortcut for quickly finding certain sectors/walls/sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@3023 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:22 +00:00
helixhorned
7e05f5884c
With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
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git-svn-id: https://svn.eduke32.com/eduke32@3022 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:30 +00:00
helixhorned
95d11b9703
Add a profiling option to the 'demo' OSD command.
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See the comment in source/osdcmds.c for instructions on its usage.
git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:26 +00:00
hendricks266
9f0824e79f
Fix three (probably harmless) maybe-uninitialized warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@3017 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:07:21 +00:00
hendricks266
132aebf1c1
patch from jfmact: "added c++ trimming to header" mathutil.h
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git-svn-id: https://svn.eduke32.com/eduke32@3016 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:06:47 +00:00
hendricks266
74c00dbbd6
Revise EVENT_CHANGEWEAPON so that RETURN has no effect except for two values. -1 will cancel the weapon switch. -2 will override the switch to whatever value p->curr_weapon is set in the course of the event.
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While we're at it, factor out duplicate code into P_ChangeWeapon().
git-svn-id: https://svn.eduke32.com/eduke32@3015 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:06:11 +00:00
hendricks266
a7688523a1
Possible fix for saving the "Fav priority" autoswitch setting.
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git-svn-id: https://svn.eduke32.com/eduke32@3014 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:02:56 +00:00
helixhorned
91e8613ae4
SE17 setup: when failing to find warp z height for lower level, use heuristic.
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Specifically, use the elevator's own ceiling z height instead of searching
nextsectors with nextsectorneighborz(). This makes maps like L9.map (Spaceport
from N64) or DEMOUNT.MAP work. [Note well: work at all, since if it happened
to work before, that was pure coincidence.]
git-svn-id: https://svn.eduke32.com/eduke32@3013 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:48:31 +00:00
helixhorned
011e2b714a
Replace some literal statnums with the corrensponding STAT_...
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git-svn-id: https://svn.eduke32.com/eduke32@3011 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:46:21 +00:00
helixhorned
8f6d9c0986
Replace some more literal SE numbers, rename a couple of functions.
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git-svn-id: https://svn.eduke32.com/eduke32@3010 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:45:14 +00:00
helixhorned
eb4848fe05
Replace most other literal SEs/STs by symbolic enumeration values.
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Have fun researching Duke3D's hardcoded weirdness!!!
git-svn-id: https://svn.eduke32.com/eduke32@3008 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:44 +00:00
helixhorned
fba2556f9b
Clean up some timing-related code.
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- duke3d.h: comment the timing marcos a bit more
- factor out smoothratio calculation
- (TICRATE/TICSPERFRAME) --> REALGAMETICSPERSEC
git-svn-id: https://svn.eduke32.com/eduke32@3007 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:40 +00:00
helixhorned
8fba52a2bb
New OSD cmd: demo <demonum or demofile>, starting one instantly from the menu.
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Also, correct some comments made in the demo source made earlier. Oops.
git-svn-id: https://svn.eduke32.com/eduke32@3006 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:37 +00:00
helixhorned
8f8a3c6846
Move enum cheatindex_t from game.c to game.h and use its values in osdcmds.c.
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git-svn-id: https://svn.eduke32.com/eduke32@3005 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:34 +00:00
helixhorned
06a64b8dd4
OSD command 'map': entering a name with a '*' wildcard lists those that match.
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A new function maybe_append_ext() is added to common.c and used in the handling
of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one
non-wildcard arg. (It's slightly different from the way the extension was
maybe-appended previously.)
git-svn-id: https://svn.eduke32.com/eduke32@3004 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:31 +00:00
helixhorned
ef7e057fd9
Make demos be named edemoXXX.edm, XXX ranging from 000 to 999.
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Also, don't stop playback cycling at the 10th demo and show the demo
number when beginning to record one.
git-svn-id: https://svn.eduke32.com/eduke32@3003 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:28 +00:00
helixhorned
a1aac0480b
Fix entering the game from within a demo, but don't enable it.
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git-svn-id: https://svn.eduke32.com/eduke32@3002 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:26 +00:00
helixhorned
312609d9ab
demo.c: minor cleanup; comment the G_PlaybackDemo() a little.
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git-svn-id: https://svn.eduke32.com/eduke32@3001 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:22 +00:00
helixhorned
7305fbbae9
Add macro CON_ERRPRINTF(Fmt, ...) and use that everywhere.
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git-svn-id: https://svn.eduke32.com/eduke32@3000 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:47 +00:00
helixhorned
1729f8fa38
Factor out some repeated code into G_{Load,Save}PlayerMaybeMulti.
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This currently says that MP saving/loading isn't supported, but doesn't
really work correctly. Also, properly bound-check the immediate argument
to CON's 'save' command and one more ... -> G_HandleAsync().
git-svn-id: https://svn.eduke32.com/eduke32@2999 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:43 +00:00
helixhorned
0665d961d2
Use Bstrncpyz in 1 place; fix displaying err msg if write-opening savegame fails
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git-svn-id: https://svn.eduke32.com/eduke32@2998 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:40 +00:00
helixhorned
bb5d3496ee
Factor out snprintf'ing a maybe-modDir'd file name into macro G_ModDirSnprintf().
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... and use it in three places. In two of these uses,
1) CON {read,write}arrayfromfile and
2) G_SavePlayer,
display an error message if the file name such generated is too long.
In the CON commands of 1), also error out if the file couldn't be opened.
git-svn-id: https://svn.eduke32.com/eduke32@2997 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:37 +00:00
helixhorned
e417274c1e
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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git-svn-id: https://svn.eduke32.com/eduke32@2996 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:34 +00:00
helixhorned
9311432cbf
Fix crash when recording demo, stooping it, going to title screen, and exiting.
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A macro MAYBE_FCLOSE_AND_NULL(fileptr) is introduced in compat.h that does
what it says.
git-svn-id: https://svn.eduke32.com/eduke32@2995 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:31 +00:00
helixhorned
667de29e01
Demo: rename some functions for new-style conventions, functionize one marco...
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git-svn-id: https://svn.eduke32.com/eduke32@2994 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:26 +00:00
terminx
a0d993c900
Rename a couple functions local to actors.c, remove IFHITSECT macro. This is mostly a test commit to make sure our CIA.vc script is properly updated now.
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git-svn-id: https://svn.eduke32.com/eduke32@2993 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:30:32 +00:00
helixhorned
dd681886c3
Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values.
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git-svn-id: https://svn.eduke32.com/eduke32@2989 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:09:49 +00:00
helixhorned
52bb35361b
Some [U]INT_MAX --> [U]INT32_MAX.
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git-svn-id: https://svn.eduke32.com/eduke32@2986 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:06:30 +00:00
helixhorned
7f74880c96
Move #include <math.h> from polymer.h to polymer.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2985 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:05:23 +00:00
helixhorned
6fe5eb2863
Clean up A_FindPlayer(), constify some function args, some 0x7fffffff->INT32_MAX
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git-svn-id: https://svn.eduke32.com/eduke32@2984 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:04:16 +00:00
helixhorned
59151dd045
player.c: factor out 7x similar code into GetAutoAimAngle().
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This is one of the cases where the duplicated code has minor modifications
at each site. These are handled by function args here.
git-svn-id: https://svn.eduke32.com/eduke32@2983 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:03:10 +00:00
helixhorned
a9d3103373
Remove commented out AI Duke opponent code.
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git-svn-id: https://svn.eduke32.com/eduke32@2982 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:02:04 +00:00
helixhorned
b8ed142c6b
Remove some #if 0 blocks that are probably of no interest any more.
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For reference, they are the following:
- cache1d.c: suckcache()
- build.c: compare_wall_coords()
- make switch-invisible heuristic
- Mapster32: old sprite search
- Mapster32: manual z range
- m32script: read/writearray, qgetsysstr
- menus.c: savetemp()
git-svn-id: https://svn.eduke32.com/eduke32@2981 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:00:58 +00:00
helixhorned
e4bb83cd39
player.c: factor out inline checks for shootable switch picnums.
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git-svn-id: https://svn.eduke32.com/eduke32@2980 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 13:59:50 +00:00
helixhorned
08a19e19f3
player.c: factor out multiple instances of a 3-liner into A_SetHitData().
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Playing around with Coccinelle's semantic patches... be prepared for more.
git-svn-id: https://svn.eduke32.com/eduke32@2979 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 13:58:45 +00:00
helixhorned
8efcc81096
Remove some unneeded NULL checks.
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Found by http://coccinelle.lip6.fr/rules/notnull.cocci
git-svn-id: https://svn.eduke32.com/eduke32@2978 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 13:57:39 +00:00
helixhorned
26c540e736
Fix "shooting" tripbombs from non-players such as the SE shooter.
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Well, this never worked anyway, but invoking demons flying out of your
nose is never a good idea.
git-svn-id: https://svn.eduke32.com/eduke32@2977 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-28 21:42:49 +00:00
hendricks266
3c5aeae341
Modify EVENT_CHANGEWEAPON so that it actually serves a purpose. Instead of being triggered before curr_weapon is changed, with nothing used for input or output with RETURN (meaning you could not cancel), now RETURN is set to the prospective new weapon ID and you can change it or cancel it in the event.
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Note that since setting RETURN did nothing before, there is no backwards compatibility to uphold. Therefore, setting RETURN to 1 will cause the pistol to be selected, not disable the event. Set RETURN to -1 to cancel switching.
git-svn-id: https://svn.eduke32.com/eduke32@2976 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-27 03:53:59 +00:00
hendricks266
a0dc378eda
Expand "Switch weapons on pickup" to three options: "Off", "All weapons", and a new one, "Fav priority". It switches to the weapon you have just picked up only if it is ranked higher in the favorite weapon hierarchy using the "-u" parameter.
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Suggested at: http://forums.duke4.net/topic/5667-tiny-request/
git-svn-id: https://svn.eduke32.com/eduke32@2975 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-27 03:52:38 +00:00
hendricks266
2620738eb9
Add EVENT_PREGAME. Now all sprites are processed in the following fashion:
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1. EVENT_PREGAME
2. hardcoded stuff
3. EVENT_GAME
One potential use is to examine values which are clobbered by commands such as ifhitweapon/ifwasweapon.
git-svn-id: https://svn.eduke32.com/eduke32@2973 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-27 03:49:55 +00:00
helixhorned
ffa4e8ebb3
Quit the game if SE17 (warp elevator) setup fails.
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The spawn-time SE 17 setup uses nextsectorneighborz() which can fail
(return -1) on some circumstances and would cause an OOB sector[] access.
git-svn-id: https://svn.eduke32.com/eduke32@2971 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:17:14 +00:00
helixhorned
2b58c6de4c
Replace some literal numbers denoting SEs/STs by symbolic enumeration values.
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git-svn-id: https://svn.eduke32.com/eduke32@2970 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:16:08 +00:00
helixhorned
948b4f82fc
build.lua map loader: add the option of canonicalizing sprite order.
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This is mostly for debugging, since currently, Mapster32 restores sprites
not in the same order as the original sprite index order. Also, expose
this option from map2text.lua and mapdiff.sh.
git-svn-id: https://svn.eduke32.com/eduke32@2968 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:13:57 +00:00
helixhorned
b73d16b8cc
foreachmap.lua: add -e"some code..." switch to execute code from the cmdline.
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git-svn-id: https://svn.eduke32.com/eduke32@2967 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:12:51 +00:00
helixhorned
a7eaac1add
build.lua: add 'numbunches' field to map loader.
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git-svn-id: https://svn.eduke32.com/eduke32@2966 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:11:46 +00:00
helixhorned
f133be4ae8
Add map2text.lua and helper script mapdiff.sh.
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git-svn-id: https://svn.eduke32.com/eduke32@2964 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:09:34 +00:00
helixhorned
4724f5d18c
On Linux build without startup GUI, don't save ModDir to config.
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git-svn-id: https://svn.eduke32.com/eduke32@2962 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-24 18:55:06 +00:00
helixhorned
9abc415a24
A couple of trivial changes.
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git-svn-id: https://svn.eduke32.com/eduke32@2961 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-24 18:54:01 +00:00
helixhorned
a8af22ba9a
Fix stack corruption when demo was attempted to be written with non-empty mod dir.
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git-svn-id: https://svn.eduke32.com/eduke32@2960 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-24 18:52:55 +00:00
helixhorned
772778205b
Pack how many players fake multi was started with into g_fakeMultiMode.
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git-svn-id: https://svn.eduke32.com/eduke32@2957 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:51:38 +00:00
helixhorned
95de2abb3a
splitscreen: don't wrongly change pitch for sounds originating from 2nd player.
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For example, if the first one is underwater.
git-svn-id: https://svn.eduke32.com/eduke32@2956 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:50:32 +00:00
helixhorned
481a986a30
splitscreen: tweak base palette application, remove resp. code from splitscr.con.
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Basically, base palettes with lower indices trump higher ones. For example,
when one player is underwater and the other above, the normal palette takes
precedence.
git-svn-id: https://svn.eduke32.com/eduke32@2955 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:49:27 +00:00
helixhorned
96acc3dc52
Generalize fullscreen tint application to more than one tint.
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Currently, the only kinds of tint that can be applied simultaneously are
one "palfrom" per player, plus one loogie tint per player. Each palfrom
still overrides the preceding one. However, this is not a big problem IMO
since palfroms decrease at the same rate (loogie tint decreases at half the
speed). This change is especially good for the splitscreen mod, since now
the tints of the two players won't compete with each other. See the comment
in the source for some properties of the blending formula.
git-svn-id: https://svn.eduke32.com/eduke32@2954 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:48:21 +00:00
helixhorned
ef8adcc51f
Don't clear loogie tint transiently on changing palette.
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git-svn-id: https://svn.eduke32.com/eduke32@2953 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:47:16 +00:00
helixhorned
a53e9b60d8
Keep full-screen tints through palette changes again.
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A debug macro to test tints being stuck at the least intense non-zero value
is provided in engine.c.
git-svn-id: https://svn.eduke32.com/eduke32@2952 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:46:09 +00:00
helixhorned
19c2c57ffb
Make a colored REACTOR/REACTOR2 sprite disappear in single player again.
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Noted by Nukey. See Duke3D 1.5 GAME.C line 4220.
git-svn-id: https://svn.eduke32.com/eduke32@2951 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-21 17:40:05 +00:00
helixhorned
d2d10a4c4c
splitscreen: print "reserved" quotes in the upper half of the screen.
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Reverved quotes are ones like "Killed by xxx". Since they're only
shown for the first player for now, printing them in the upper part
makes more sense (in above/below split, the first player is above).
git-svn-id: https://svn.eduke32.com/eduke32@2950 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-21 17:39:00 +00:00
helixhorned
6953dbd964
Print quotes for both players in fake multi, remove quote code in splitscr.con.
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git-svn-id: https://svn.eduke32.com/eduke32@2948 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:32:11 +00:00
helixhorned
bb02f861e4
game.c: clean up G_PrintGameText() a little.
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git-svn-id: https://svn.eduke32.com/eduke32@2947 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:31:05 +00:00
helixhorned
75457adaab
game.c: clean up G_PrintGameQuotes().
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git-svn-id: https://svn.eduke32.com/eduke32@2946 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:30:00 +00:00
helixhorned
60b876aa46
splitscreen: handle crosshairs for above/below split and regard crosshairscale.
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git-svn-id: https://svn.eduke32.com/eduke32@2945 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:29:54 +00:00
helixhorned
b6090152ac
splitscreen: support for above/below screen split.
...
To enable it, the HUD-less (maximized) screen size must be selected.
git-svn-id: https://svn.eduke32.com/eduke32@2944 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:28:48 +00:00
helixhorned
13178b7cda
Mapster32: properly reset highlights in undo/redo.
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git-svn-id: https://svn.eduke32.com/eduke32@2943 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:27:42 +00:00
helixhorned
7807f35691
control layer: comment out some unused functions and stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@2940 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:24:54 +00:00
helixhorned
d24aad08dc
splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping.
...
Using the players's cursectnum instead of "updating" the sectnum means that it
won't glitch on SoS. The z clamping (basically a port of some code from
G_DrawRooms) is so that the view won't be drawn from under the floor when shrunk.
git-svn-id: https://svn.eduke32.com/eduke32@2939 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:23:48 +00:00
helixhorned
627476541b
In G_DisplayRest, be sure to always un-apply a previously applied tint.
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This fixes the screen keeping the bluish tint even after shattering a
frozen player in the splitscreen mod.
git-svn-id: https://svn.eduke32.com/eduke32@2938 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:22:41 +00:00
helixhorned
1f858e8fc7
fake multi: don't display name when aiming at opponents.
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git-svn-id: https://svn.eduke32.com/eduke32@2936 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:02:43 +00:00
helixhorned
dc3a523eed
Fake multi: fix display of item percentage and on/off states.
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git-svn-id: https://svn.eduke32.com/eduke32@2935 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:02:37 +00:00
helixhorned
5e6642df2a
Display the firsts-when-shrunk hud-weaponscaled, tweak for fake multi.
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git-svn-id: https://svn.eduke32.com/eduke32@2934 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:01:30 +00:00
helixhorned
1ac7dd16be
Make the scuba HUD be affected by hud_weaponscale, tweak for fake multi.
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git-svn-id: https://svn.eduke32.com/eduke32@2933 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:01:24 +00:00
helixhorned
04ff274f77
Display the nukebutton punching fist with viewport clipping bounds.
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Using rotatesprite with bit 8 clear (scale to viewport) but using
fullscreen clipping bounds is never what we want. Also, tweak for
fake multi.
git-svn-id: https://svn.eduke32.com/eduke32@2932 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:00:19 +00:00
helixhorned
5806582805
Fake multi: draw the HUD weapons and status bar with the proper aspect.
...
This uses the new rotatesprite bit introduced earlier. Also, allow the
HUD-less screen size.
git-svn-id: https://svn.eduke32.com/eduke32@2931 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:00:08 +00:00
helixhorned
eca0959740
player.c: In G_DrawTileScaled, lose bit 1024 (prior to r1658, bit 256).
...
I checked all direct and transitive uses of that function and am fairly
confident that it is never used.
git-svn-id: https://svn.eduke32.com/eduke32@2930 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:59:03 +00:00
helixhorned
99160ede88
Introduce additional rotatesprite bit for internal use and mask ext. ones from CON.
...
ROTATESPRITE_MAX is moved to build.h and all orientation bits from CON commands
using rotatesprite are ANDed with (ROTATESPRITE_MAX-1). Some of the functions
use ROTATESPRITE_MAX for different internal purposes, which will not be exposed
to CON now (a good thing). Also, dorotspr_handle_bit2 is made clearer.
git-svn-id: https://svn.eduke32.com/eduke32@2929 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:57:57 +00:00
helixhorned
88eb1fac78
Clean up a couple of rotatesprite uses.
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The black translucent background underneath the user map list will now
be drawn with a shade 32 tile 0 instead of tile BLANK, since I've seen
the latter being replaced in some mod. Also, it will look the same
regardless of screen aspect.
git-svn-id: https://svn.eduke32.com/eduke32@2928 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:56:51 +00:00
helixhorned
d83de40608
Always draw the full original status bar fully instead of in patches.
...
It seems like I broke the blitty/patchy way of drawing it with one of
the last commits.
git-svn-id: https://svn.eduke32.com/eduke32@2926 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:55:35 +00:00
helixhorned
ea74aad3a6
Some g_netServer || g_netServer --> g_netServer.
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git-svn-id: https://svn.eduke32.com/eduke32@2925 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:54:30 +00:00
helixhorned
9caf442177
In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
...
This really fixes clearing the borders to the left and right with widescreen
and hud_bgstretch=0. Also, it seems to fix glitches when the "screen size"
is small (ud.screen_size is large).
git-svn-id: https://svn.eduke32.com/eduke32@2924 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:53:24 +00:00
helixhorned
e9095c8470
Lunatic: rotatesprite+test, player access, misc.
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git-svn-id: https://svn.eduke32.com/eduke32@2923 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:52:18 +00:00
helixhorned
e014246d82
player.c: fix a check of md_tilehasmodel return value against >0 (should be >=0)
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git-svn-id: https://svn.eduke32.com/eduke32@2920 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:50:42 +00:00
helixhorned
6253113476
Clean up player.c's weapon display code (no functional changes).
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git-svn-id: https://svn.eduke32.com/eduke32@2917 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:47:55 +00:00
helixhorned
a5d68d46f0
Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
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Classic HUD now has correct aspect in widescreen modes, so with the full status
bar, there may be patches of free room left to the left and right.
git-svn-id: https://svn.eduke32.com/eduke32@2914 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:58 +00:00
helixhorned
786df72c6d
In setaspect_new, determine the aspect with {x,y}dim again except for showview.
...
setaspect(), which is called by setaspect_new, already uses the *dimen variables,
so it's the same thing done twice. Now, a change from the original full status
bar to the original mini status bar keeps the horizontal FOV again and only
bumps the view a little higher, as with the classic aspect determination.
git-svn-id: https://svn.eduke32.com/eduke32@2913 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:56 +00:00
helixhorned
008c93636c
Clear the screen first in some non-in-game places, also in classic.
...
Compare with revision 2584.
git-svn-id: https://svn.eduke32.com/eduke32@2912 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:52 +00:00
helixhorned
ad88878328
fake multi: draw weapons for both players.
...
git-svn-id: https://svn.eduke32.com/eduke32@2905 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:33 +00:00
helixhorned
d60bffd35d
In fake multi, never draw the screen rotated.
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git-svn-id: https://svn.eduke32.com/eduke32@2903 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:28 +00:00
helixhorned
4fc1376fcb
Splitscreen hack: draw status bar for both players.
...
git-svn-id: https://svn.eduke32.com/eduke32@2902 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:26 +00:00
helixhorned
400a1ba895
Always draw the frag bar in fake multi.
...
git-svn-id: https://svn.eduke32.com/eduke32@2901 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:23 +00:00
helixhorned
4076f5a1c4
In fake multi-mode, always draw the original mini status bar.
...
git-svn-id: https://svn.eduke32.com/eduke32@2900 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:21 +00:00
helixhorned
c6f30669b1
Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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Also, change type of g_numPlayerSprites (global and mapstate) from inconsistent
uint8_t/char to int8_t.
git-svn-id: https://svn.eduke32.com/eduke32@2897 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:13 +00:00
helixhorned
2913ee5211
Clean up build.h and status bar drawing code in game.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2896 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:08 +00:00
helixhorned
32d721a055
CON: in showview*, use new aspect determination if r_usenewaspect is 1.
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git-svn-id: https://svn.eduke32.com/eduke32@2895 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:18 +00:00
helixhorned
6aad2578a3
Rewrite the EVENT_ANIMATESPRITES loop (G_DoEventAnimSprites calls) for clarity.
...
git-svn-id: https://svn.eduke32.com/eduke32@2893 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:13 +00:00
helixhorned
0aec79ef8f
game.c: factor out 2 inst. of dup. code into G_DoEventAnimSprites().
...
git-svn-id: https://svn.eduke32.com/eduke32@2892 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:11 +00:00
helixhorned
27ebcc41b4
Hack for fake multimode/splitscreen: also draw mirrors from showview*.
...
See the source for why this hack is ugly.
git-svn-id: https://svn.eduke32.com/eduke32@2891 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:08 +00:00
helixhorned
cb812625a7
CON: in fake multi-mode, play 'globalsound' even if player index isn't screenpeek.
...
This makes sounds like DUKE_GET (item pickup) be heard for the second player
in the splitscreen mod, too.
git-svn-id: https://svn.eduke32.com/eduke32@2890 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:06 +00:00
helixhorned
d1e9116c23
If a value of 1 is returned from EVENT_DISPLAYROOMS, don't draw them.
...
This includes mirrors, rooms and masks. Any value other than 0 or 1
that is returned is considered an error (reserved for future use).
git-svn-id: https://svn.eduke32.com/eduke32@2889 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:03 +00:00
helixhorned
0cac20c2d6
Fix mirrors in Polymost.
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git-svn-id: https://svn.eduke32.com/eduke32@2888 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:01 +00:00
helixhorned
e420dc84bd
Clean up G_MoveFX() a little.
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git-svn-id: https://svn.eduke32.com/eduke32@2887 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:59 +00:00
helixhorned
b93deba4c2
Splitscreen mod hacks: handle screen tinting from both players.
...
Of course, it still affects the whole screen. Handles pain and lizard spit.
git-svn-id: https://svn.eduke32.com/eduke32@2886 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:56 +00:00
helixhorned
8039db5ff2
Hacks for the splitscreen mod: play sounds from both players.
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The sound distance is the minimum of the two. Both point sources as well
as MUSICANDSFX ambient sound is handled.
git-svn-id: https://svn.eduke32.com/eduke32@2885 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:53 +00:00
helixhorned
af05fe18be
sounds.c: Factor out duplicate code into S_CalcDistAndAng().
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The two instances in S_PlaySound3D() and S_Update() were slightly
different as far as sequencing is concerned. However, I think making
it the same has only benefits and may fix some popping sounds when
starting to play a sound and updating it with a different distance
value on the second buffer fill.
git-svn-id: https://svn.eduke32.com/eduke32@2884 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:51 +00:00
helixhorned
847c886c14
First round of sounds.c cleanup, no functional changes.
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git-svn-id: https://svn.eduke32.com/eduke32@2883 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:48 +00:00
helixhorned
458b202ce3
Also draw TROR from showview* commands.
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git-svn-id: https://svn.eduke32.com/eduke32@2882 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:46 +00:00
helixhorned
21a9cb3581
Rename args in G_DoSpriteAnimations(), for easier grepping.
...
git-svn-id: https://svn.eduke32.com/eduke32@2881 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:40 +00:00
helixhorned
2b2be071d4
High-level TROR drawing: clean up how things are passed around.
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git-svn-id: https://svn.eduke32.com/eduke32@2880 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:37 +00:00
helixhorned
8eafee0636
Resurrect fake multiplayer mode a little (no bots).
...
Just enough so that Bloodclaw's splitscreen mod can be played.
git-svn-id: https://svn.eduke32.com/eduke32@2879 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:32 +00:00
helixhorned
a19dcdc48e
Correct premap.c's clearfrags().
...
The story: Duke3D 1.5 source had "short frags[MAXPLAYERS][MAXPLAYERS]" and
"clearbufbyte(&frags[0][0],(MAXPLAYERS*MAXPLAYERS)<<1,0L);". In r1625,
g_player[].frags[MAXPLAYERS] was changed from an array of int32_t to one of
uint8_t, but the clearing code
("clearbufbyte(&g_player[i].frags[0],MAXPLAYERS<<1,0L);") stayed. In r2201, I
rewrote clearfrags() under the assumption that it really is supposed to clear
stuff beyond .frags[].
The moral:
1. Write clean code.
2. Use sizeof.
3. Write clean code!
git-svn-id: https://svn.eduke32.com/eduke32@2878 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:28 +00:00
helixhorned
4dca439d8f
Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
...
This makes the code rather more readable in some places. Unlike the two
preceding commits, this one is actually purely textual replacement.
git-svn-id: https://svn.eduke32.com/eduke32@2877 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:12:01 +00:00
helixhorned
971d816235
Mass text replacement g_player[p].ps --> ps, part 2 (harder)
...
Functions affected are G_Move* in actors.c and A_Shoot in player.c.
Here, the p variable had function scope, now it's redeclared in shorter
blocks. I'm still relatively sure that no observable behavior was changed,
though not as sure as in part 1. Also, some dead assignments and the like
are eliminated.
git-svn-id: https://svn.eduke32.com/eduke32@2876 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:11:56 +00:00
helixhorned
e1d6fe534d
Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
...
The p variable (sometimes named differently) has short scope in all cases,
so I'm almost sure that the replacements amount to an identity transformation.
git-svn-id: https://svn.eduke32.com/eduke32@2875 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:11:53 +00:00
helixhorned
689788c65b
actors.c: factor out 4 instances of id. code (up to args) into nudge_player().
...
git-svn-id: https://svn.eduke32.com/eduke32@2874 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:11:49 +00:00
helixhorned
5084d08249
CON: factor out addammo/addweapon{,var} common code, harden addweaponvar...
...
... against invalid weapon indices and arguments accessed from arrays/structs.
git-svn-id: https://svn.eduke32.com/eduke32@2873 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:11:47 +00:00
helixhorned
26df580dac
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
...
git-svn-id: https://svn.eduke32.com/eduke32@2872 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:11:43 +00:00
helixhorned
761c2d1c84
Lunatic: reflect the preceding rename in the sources.
...
git-svn-id: https://svn.eduke32.com/eduke32@2871 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-08 19:32:45 +00:00
helixhorned
00e99b2207
Rename a certain file to appease Windows file systems.
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git-svn-id: https://svn.eduke32.com/eduke32@2870 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-08 19:32:40 +00:00
helixhorned
7f4eb4f5c3
Lunatic: implement a couple more 1.5 commands.
...
git-svn-id: https://svn.eduke32.com/eduke32@2869 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-08 19:32:35 +00:00
helixhorned
8fa80701bb
Fix tile CAMERA1+4 being not changed to a CAMERA1 on spawn.
...
git-svn-id: https://svn.eduke32.com/eduke32@2868 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-07 13:09:00 +00:00
helixhorned
af626df86b
Fix slimers not disappearing on dnmonsters cheat, display 2nd 'on' state.
...
git-svn-id: https://svn.eduke32.com/eduke32@2867 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-07 13:08:57 +00:00
helixhorned
8f61b72ca2
Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
...
git-svn-id: https://svn.eduke32.com/eduke32@2866 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-06 20:00:35 +00:00
helixhorned
936ef3424b
Clean up game.c and actors.c.
...
git-svn-id: https://svn.eduke32.com/eduke32@2865 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-06 20:00:31 +00:00
helixhorned
f3970f9ac7
Lunatic: clean up handing of ac/mv internally, add control module.
...
git-svn-id: https://svn.eduke32.com/eduke32@2864 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-06 20:00:29 +00:00
helixhorned
b983ec7b49
Lunatic: cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@2863 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-06 20:00:23 +00:00
helixhorned
f4c7e3f77e
Lunatic: 'bitar': rewrite ops for colon syntax, serialization, set ops.
...
git-svn-id: https://svn.eduke32.com/eduke32@2862 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:44 +00:00
helixhorned
86a3603edd
Lunatic: fix hex literal parsing on Windows, add two comments.
...
git-svn-id: https://svn.eduke32.com/eduke32@2859 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:35 +00:00
helixhorned
a00f411b3b
Lunatic: add 'stat' module for running statistics.
...
Also, rewrite the mapastats iterator and the LIZTROOP hitscan timing
in terms of that.
git-svn-id: https://svn.eduke32.com/eduke32@2858 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:32 +00:00
helixhorned
fdfcca557b
Lunatic: add 'randgen' module, implementing an encapsulated JKISS PRNG.
...
Also fix error handling path in our_require(), i.e. when loadstring fails.
git-svn-id: https://svn.eduke32.com/eduke32@2857 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:28 +00:00
helixhorned
e7d3dcba78
gethitickms(): replace division by multiplication.
...
git-svn-id: https://svn.eduke32.com/eduke32@2856 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:25 +00:00
helixhorned
69365f2a0b
Lunatic: add 'geom' module, sporting a vec2 type and a general 'intersect' func.
...
git-svn-id: https://svn.eduke32.com/eduke32@2855 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:21 +00:00
helixhorned
defe79216d
Lunatic: update DukePlayer_t, fix build.
...
git-svn-id: https://svn.eduke32.com/eduke32@2854 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:17 +00:00
helixhorned
f1ffd6d90a
Factor out 5 instances of functionally identical code into G_ClearCameraView().
...
git-svn-id: https://svn.eduke32.com/eduke32@2853 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:13 +00:00
helixhorned
0e6c83bb1b
Lunatic: build fix on Windows and translator fix with 32-bit archs?
...
erratum in r2844 commit message:
ydim vs. bytesperline --> xdim vs. bytesperline
git-svn-id: https://svn.eduke32.com/eduke32@2849 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-25 18:56:18 +00:00
helixhorned
25e25b71fd
Make DukePlayer_t's transporter_hold an int16_t again.
...
This was narrowed to int8_t in r1625, breaking CON code that wanted
to lock the player for a longer time than 127 game tics.
git-svn-id: https://svn.eduke32.com/eduke32@2847 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-25 18:56:11 +00:00
helixhorned
d20bb4e3a1
Prevent integer div-by-0 (SIGFPE) when drawing console background with void tiles.
...
The tiles used are BIGHOLE (1141) and VIEWBORDER (3250). Ideally we'd draw the
console background using something specially-coded instead of rotatesprite if
it's fully black anyway.
git-svn-id: https://svn.eduke32.com/eduke32@2846 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-22 11:10:08 +00:00
helixhorned
f39c4306ec
Fix SHOW MAP ON/OFF message in the game.
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git-svn-id: https://svn.eduke32.com/eduke32@2845 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:59 +00:00
helixhorned
b47c18518f
Lunatic: time every event and actor call and print summary at game exit.
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git-svn-id: https://svn.eduke32.com/eduke32@2842 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:44 +00:00
helixhorned
528ccbca4a
Lunatic: add "bit array" helper module, rewrite the bit test in terms of that.
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git-svn-id: https://svn.eduke32.com/eduke32@2841 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:40 +00:00
helixhorned
3c5e36feb4
Lunatic: protect user modules from tampering, too.
...
git-svn-id: https://svn.eduke32.com/eduke32@2840 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:37 +00:00
helixhorned
ee9991adbd
Lunatic: more bitop profiling; make undeclared-var reads forbidden in modules
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git-svn-id: https://svn.eduke32.com/eduke32@2839 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:34 +00:00
helixhorned
1ffab1bf1a
Lunatic: override 'error' so that a string is always returned to C.
...
git-svn-id: https://svn.eduke32.com/eduke32@2838 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:31 +00:00
helixhorned
55d474990f
Lunatic: module(), require() for custom modules, bit op test from LJ homepage.
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git-svn-id: https://svn.eduke32.com/eduke32@2837 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:28 +00:00
helixhorned
a464527f8f
In game.c's kopen4loadfrommod, use snprintf.
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git-svn-id: https://svn.eduke32.com/eduke32@2836 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:24 +00:00
helixhorned
ba2a0c602e
VP8: clamp GL texture to edge if possible, preventing potential stray lines
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git-svn-id: https://svn.eduke32.com/eduke32@2834 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:21:00 +00:00
helixhorned
f42ab0044f
VP8: don't call I_ClearAllInput() before idle loop.
...
If input is cleared before, it can become impossible to cancel the video
when decoding and displaying a frame takes longer than a frame.
git-svn-id: https://svn.eduke32.com/eduke32@2833 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:58 +00:00
helixhorned
5802857eb7
VP8: collect times while playing the video and print a summary to the log afterwards.
...
git-svn-id: https://svn.eduke32.com/eduke32@2832 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:55 +00:00
helixhorned
43fe858652
VP8: unroll 3 planes -> packed conversion loop.
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On an AMD Phenom II X4 system with generic memory modules, this brings down
the mean time for this conversion from 16.5 to 10.5 ms.
(GCC 4.6.1, optimized build)
git-svn-id: https://svn.eduke32.com/eduke32@2830 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:43 +00:00
helixhorned
cd1401fb52
Lunatic: extend must-fail tests with a check for the expected error messages.
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git-svn-id: https://svn.eduke32.com/eduke32@2829 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:40 +00:00
helixhorned
91b7a10bd0
Lunatic: overridden 'require', currently for base modules only.
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git-svn-id: https://svn.eduke32.com/eduke32@2828 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:38 +00:00
helixhorned
b86dbc0818
Lunatic: make baselib functions used in defs.c local, be more disciplined with stack.
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Also, print a backtrace if we return to C with an error.
git-svn-id: https://svn.eduke32.com/eduke32@2827 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:35 +00:00
helixhorned
0482d67894
This should fix the "assignment discards 'const' qualifier" warning in music.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2824 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:23 +00:00
helixhorned
e02843b133
m32script: EVENT_DRAW3DSCREEN, screenshot functonality.
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The event is run after drawing the scene, but before the overlays. To
make a screenshot from a script, set DOSCRSHOT to non-zero. It will then
be scheduled to run once after the drawing but before the above-mentioned
event. The screenshots will be called mcapXXXX.{png,tga}.
git-svn-id: https://svn.eduke32.com/eduke32@2818 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:23 +00:00
helixhorned
e71c7cc2a8
m32script: if printext256's <col> arg is negative, use editorcolors[-<col>].
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The editor colors are the ones listed on page 9 of the Mapster32 built-in help.
git-svn-id: https://svn.eduke32.com/eduke32@2816 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:16 +00:00
helixhorned
3697842bc5
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
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The map iterator now has init/finish capability, making it possible to
write scripts that aggregate data over multiple map files. One such example
calculates some statistics, the other loads art metadata and looks for
red walls with non-pow2 ysize tiles.
git-svn-id: https://svn.eduke32.com/eduke32@2814 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:11 +00:00
helixhorned
6b0f6176f6
Add LuaJIT-based BUILD map loader and batch processing script + example.
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git-svn-id: https://svn.eduke32.com/eduke32@2813 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:06 +00:00
terminx
886f2e5a26
Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
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git-svn-id: https://svn.eduke32.com/eduke32@2812 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 18:40:54 +00:00
helixhorned
6ed9241f0a
Classic: fix glitches where stuff would be drawn transiently on sect change.
...
This was introduced with r2771, which fixed e.g. AMC TC city_si's mirrors,
but instructed the base drawrooms inside yax_drawrooms to not correct the
passed sectnum. Therefore, stuff would get drawn wrongly when passing
sector boundaries, like from the platform to the rails in trueror1.map.
git-svn-id: https://svn.eduke32.com/eduke32@2810 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 15:36:46 +00:00
hendricks266
51331e11a0
Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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git-svn-id: https://svn.eduke32.com/eduke32@2804 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-05 17:55:44 +00:00
hendricks266
acbfa9ad05
Fix disabling EVENT_DISPLAYCROSSHAIR by setting RETURN to 1. SECTOREFFECTOR is not a useful crosshair.
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git-svn-id: https://svn.eduke32.com/eduke32@2803 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-05 17:55:15 +00:00
hendricks266
00cb9caa2c
Remove BUTTON(gamefunc_Jump) and KB_KeyPressed(sc_Space) from AdvanceTrigger so you can type spaces in savegame names.
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git-svn-id: https://svn.eduke32.com/eduke32@2802 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-05 17:53:27 +00:00
Plagman
5a8d61d479
Fix MinGW build.
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git-svn-id: https://svn.eduke32.com/eduke32@2798 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-02 03:44:54 +00:00
helixhorned
bdedbc6f76
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs. However, enabling it would still flood
the log with too many warnings. Also, GCC wrongly warns for initializations of
char arrays.
git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:33 +00:00
helixhorned
8a89c07261
editor: const char *scripthist -> char *, since it's alloc'd/freed
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git-svn-id: https://svn.eduke32.com/eduke32@2795 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:25 +00:00
helixhorned
650d859a6f
actors.c: factor out 4 almost identical code instances into proj_spawn_and_sound
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Most differences are handled with function parameters, except that one instance
checked SpriteProjectile[i].spawns for being >0 instead of >=0. The factored
function always checks for >=0.
git-svn-id: https://svn.eduke32.com/eduke32@2794 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:22 +00:00
helixhorned
10de03aa7d
Lunatic translator: a first codegen ansatz.
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git-svn-id: https://svn.eduke32.com/eduke32@2792 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:17 +00:00
helixhorned
54721d7461
Make ksqrt take uint32_t, add helper function uint32_t uhypsq(int32_t,int32_t).
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uhypsq calculates the hypotenuse using unsigned multiplication. This is
permissible since for arbitrary int32s a and b, the following holds in
two's complement arithmetic:
(int32_t)((uint32_t)a * b) == (int32_t)((int64_t)a * b)
("Signed and unsigned multiplication is the same on the bit level.")
This fixes various overflows where wall lengths for walls of length > 46340
are calculated, but does not rid us of other overflows in the same vein
(usually dot products between vectors where one point is a wall vertex and
the other a position in a sector).
git-svn-id: https://svn.eduke32.com/eduke32@2791 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:14 +00:00
helixhorned
9431207c74
Lunatic: ksqrt, with timing and value test.
...
The latter shows that "int32_t ksqrt(int32_t)" also copes with values in the
range INT32_MIN..-1, effectively interpreting them as uint32_t (i.e. adding
2**32). However, this should not be relied on from CON.
git-svn-id: https://svn.eduke32.com/eduke32@2790 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:07 +00:00
hendricks266
da4fcec462
Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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git-svn-id: https://svn.eduke32.com/eduke32@2789 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-27 17:45:52 +00:00
helixhorned
c001749dee
Fix actors at action 0 executing the action C code protion in gameexec.c.
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The bug was introduced with SAMESIZE_ACTOR_T enabling in r2208.
This fixes being unable to read the messages in A.Dream* by zykov eddy.
git-svn-id: https://svn.eduke32.com/eduke32@2788 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:50:04 +00:00
helixhorned
2d324c97be
Lunatic: safety tweaks, expose more stuff
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Arrays inside structs must not be accessible, since they're not bound-checked
by the FFI. Therefore, we flatten them into repeated scalar fields and need
to write accessor functions later.
git-svn-id: https://svn.eduke32.com/eduke32@2786 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:59 +00:00
helixhorned
7f409f08bb
When teleporting silently, also set g_player[].ps->bobposx/y to the new position
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This fixes an integer overflow when a distance is calculated later.
git-svn-id: https://svn.eduke32.com/eduke32@2785 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:56 +00:00
helixhorned
fde3e99f06
premap.c: make P_RandomSpawnPoint more readable by factoring out g_player[snum].ps
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git-svn-id: https://svn.eduke32.com/eduke32@2781 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:44 +00:00
helixhorned
2aee18ff9a
Fix being unable to hit ENTER on VIDEO SETTINS -> RENDERER SETUP with classic.
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git-svn-id: https://svn.eduke32.com/eduke32@2780 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:40:04 +00:00
helixhorned
ff9cae033a
Lunatic: various stuff
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- hitscan & related types and constants
- profiling with gethitickms
- translator: eval the opening parts of block commands early
- fix getbunch
git-svn-id: https://svn.eduke32.com/eduke32@2779 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:40:01 +00:00
helixhorned
ed5e5b5881
Add prototypical SDL 2.X support.
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Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel,
special keys like ENTER or BACKSPACE in the OSD, probably more...
In build/Makefile.shared, we now have logic to autodetect an SDL2 installed
in /usr/local, however OS X and Wii builds follow other Makefile code paths,
it seems. Note that the matching SDL2_mixer must be used then, too.
In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h>
to "SDL_xxx.h". SDL wiki says this is the most portable way, hopefully this
doesn't break builds for anyone.
git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:39:53 +00:00
helixhorned
13a2f97a72
Relative-aligned non-flipped ceiling/floor texture alignment ([;]+[ENTER])
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Flipped reference ceilings/floors aren't handled correctly yet.
git-svn-id: https://svn.eduke32.com/eduke32@2774 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:55:03 +00:00
terminx
1002ceb240
Wii: offset displayed quotes a bit from the top of the screen to deal with overscan
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git-svn-id: https://svn.eduke32.com/eduke32@2771 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:03:51 +00:00
helixhorned
d741df358d
Mapster32: display zero-length walls as level-3 corruptions.
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git-svn-id: https://svn.eduke32.com/eduke32@2767 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:48 +00:00
helixhorned
3975e34625
gamedef.c: some bound tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@2766 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:46 +00:00
helixhorned
cbb71c088a
Lunatic translator: ai/move/action.
...
This exposes some problems in the default/in-the-wild CONs. As usual,
we'll have to retrofit sensible semantics :rolleyes:.
git-svn-id: https://svn.eduke32.com/eduke32@2765 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:43 +00:00
helixhorned
23e43886a8
Lunatic translator: define* et al
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git-svn-id: https://svn.eduke32.com/eduke32@2764 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:41 +00:00
helixhorned
67dabd84f8
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
...
git-svn-id: https://svn.eduke32.com/eduke32@2763 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:37 +00:00
helixhorned
5bdbd2eda5
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
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The latter is only for development, since the embedded version already has a
undeclared-var-reference handling similar to that. Also fix parm2memberpat.
git-svn-id: https://svn.eduke32.com/eduke32@2762 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:33 +00:00
helixhorned
8d8196993b
Mapster32: fix a div by zero when drawing tile info for void tile in 3D mode.
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This was exposed by Clang with -ftrapv, which apparently also traps those.
git-svn-id: https://svn.eduke32.com/eduke32@2757 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:28 +00:00
helixhorned
f2789ab90f
Lunatic translator: fix dangling else and add a test file, tweak warnings
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git-svn-id: https://svn.eduke32.com/eduke32@2756 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:26 +00:00
helixhorned
d8721f743e
Factor out r2726' kopen4load checks into testkopen, closing opened files.
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git-svn-id: https://svn.eduke32.com/eduke32@2752 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-11 20:35:47 +00:00
helixhorned
e57a8715fc
CON: warn on out-of-range hex literals and ignored redefines with different values
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git-svn-id: https://svn.eduke32.com/eduke32@2751 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:27 +00:00
helixhorned
c3955f7462
CON parser/runtime: two bound tweaks, defer setting insptr in (load)actor.
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git-svn-id: https://svn.eduke32.com/eduke32@2750 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:24 +00:00
helixhorned
c2c8b00a78
Lunatic translator: define, include, fix "music" parsing, ...
...
git-svn-id: https://svn.eduke32.com/eduke32@2749 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:21 +00:00
helixhorned
5531888c8b
Lunatic: take a stab at semantic actions; tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@2748 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:18 +00:00
helixhorned
59df76f0b6
Lunatic: actors
...
git-svn-id: https://svn.eduke32.com/eduke32@2747 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:15 +00:00
helixhorned
90b169d8c8
Lunatic: in event interface, pass actor, player, dist.
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git-svn-id: https://svn.eduke32.com/eduke32@2746 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-10 18:56:10 +00:00
helixhorned
0ac242293b
gameexec.c: factor out stuff, make code more readable overall.
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git-svn-id: https://svn.eduke32.com/eduke32@2745 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:38:01 +00:00
terminx
169587b5b4
Fix MSVC build error caused by the use of a C99 feature (that should have been added to the compiler about 13 years ago)
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git-svn-id: https://svn.eduke32.com/eduke32@2743 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 02:59:24 +00:00
helixhorned
f9077dc9cd
Silence "number greater than INT32_MAX converted to a negative one" warning.
...
Literals written out as if they were unsigned and having the highest-order
bit set are all too ubiquitous, like hitscan masks for example.
git-svn-id: https://svn.eduke32.com/eduke32@2742 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:35 +00:00
terminx
9f40f84cbe
This probably fixes the music breakage caused by r2727.
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git-svn-id: https://svn.eduke32.com/eduke32@2738 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-04 22:01:45 +00:00
helixhorned
3fbf46ce3a
net: do strtok on a duplicated string containing the address in Net_Connect().
...
Also,
- don't strip const when passing the char ptr to it and a couple more
instances in game.c
- use g_netPort when -connect parameter doesn't have a port suffix (":XXXX"),
so that e.g.
eduke32 -port 1700 -connect localhost
is the same as
eduke32 -connect localhost:1700
(-port must come before -connect, unfortunately.)
git-svn-id: https://svn.eduke32.com/eduke32@2737 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:41 +00:00
helixhorned
9b40534c8f
net: second part of buffer overflow check correction.
...
This was supposed to go into the last commit, but I did
git commit --amend
without adding the changes to the index. Now I'm too lazy to sort
things out.
git-svn-id: https://svn.eduke32.com/eduke32@2736 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:39 +00:00
helixhorned
18eba11657
net: correct packet buffer overflow checks.
...
The GAMESTATE one has to be carried out twice, first on the data from
xd3_encode_memory, and then with the compressed data (because it might have
increased in size, though this is very unlikely). The MOVE check is
similar, though there, failure of the first check implies corrupt memory
(which is why we're Bassert'ing that condition).
Currently, the overflow on GAMESTATE sending happens when switching to a
different map.
git-svn-id: https://svn.eduke32.com/eduke32@2735 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:36 +00:00
helixhorned
8ffb35add0
net: remove (char *) casts where they amount to no-ops.
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git-svn-id: https://svn.eduke32.com/eduke32@2734 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:34 +00:00
helixhorned
2df94e8bc7
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
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git-svn-id: https://svn.eduke32.com/eduke32@2733 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:32 +00:00
helixhorned
1404174584
Revert a change in xdelta3.c done in r2683.
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git-svn-id: https://svn.eduke32.com/eduke32@2732 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:29 +00:00
helixhorned
56114a608d
net: eliminate ptr->byte idx conversion of action/move/ai in t_data.
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These are element indices for a while now. Also eliminate some dead
code afterwards.
git-svn-id: https://svn.eduke32.com/eduke32@2731 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:26 +00:00
helixhorned
6fc99bcdf3
Bump BYTEVERSION, correct actor_t size on x64, add assert(sizeof(actor_t)==128).
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r2727 made old savegames incompatible, as an array with MAXVOLUMES*MAXLEVELS
is saved in Gv_WriteSave().
git-svn-id: https://svn.eduke32.com/eduke32@2730 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 19:20:23 +00:00
hendricks266
3a3284e2a3
Prevent the reserved cheats from displaying a finished time and from clobbering personal map time records.
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git-svn-id: https://svn.eduke32.com/eduke32@2729 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:12:44 +00:00
hendricks266
d3a3c74112
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.
On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])
Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.
I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.
In addition, "Press any key or button to continue" now truly means what it says.
As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.
A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.
git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
hendricks266
f9713011f4
Bump MAXLEVELS to 64, per user request.
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git-svn-id: https://svn.eduke32.com/eduke32@2727 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:10:08 +00:00
hendricks266
67ed6945fd
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
...
NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.
Also, decapitalize two string literals missed in r2540.
git-svn-id: https://svn.eduke32.com/eduke32@2726 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:09:33 +00:00
hendricks266
19d9d0a71e
Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.
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git-svn-id: https://svn.eduke32.com/eduke32@2725 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:08:27 +00:00
helixhorned
59fa419506
Lunatic: pack actor/move parameters into t_data, which is enlarged to 14 elements.
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(LUNATIC build only.)
Also, a minor problem is identified. sizeof(actor_t) is 124 on 64-bit platforms,
while the expected size is 128 bytes. This needs to be corrected whenever the
next savegame version bump happens.
git-svn-id: https://svn.eduke32.com/eduke32@2724 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:08 +00:00
helixhorned
39261018b4
In G_GameExit, rename arg 't' to 'msg' for (slightly) easier grepping of t_data etc.
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git-svn-id: https://svn.eduke32.com/eduke32@2723 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:05 +00:00
helixhorned
b3a6b0a93b
Lunatic: one const char * --> char *, since we alloc/free it.
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git-svn-id: https://svn.eduke32.com/eduke32@2722 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:46:02 +00:00
helixhorned
ae15643a73
Rename LUNATIC_ENABLE macro to just LUNATIC.
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git-svn-id: https://svn.eduke32.com/eduke32@2721 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 15:45:59 +00:00
terminx
f3c009b146
Replace a couple uses of S_IREAD with our platform-aware BS_IREAD
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git-svn-id: https://svn.eduke32.com/eduke32@2720 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-02 00:02:57 +00:00
terminx
cbbaec7694
Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.
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git-svn-id: https://svn.eduke32.com/eduke32@2719 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-02 00:01:36 +00:00
helixhorned
55bd1ecc34
M32 auto-aligner: calculate panning for non-firstwall-aligned ceilings/floors.
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Also, print failure messages on some occasions.
git-svn-id: https://svn.eduke32.com/eduke32@2717 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:24 +00:00
helixhorned
df105128cb
Mapster32: Part 1 of ceiling/floor auto-alignment functionality.
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Usage is from 3D mode only. When a sector (or wall) is committed to the
clipboard, it (or the wall's sector) is saved, and is subsequently used
when auto-aligning [;-ENTER] another sector's ceiling or floor against the
reference one's. This temp. sector is reset on any structurally modifying
operation except setting first walls; also, aligning extended ceilings or
floors is impossible as they use .*xrepeat internally.
The auto-alignment does not change picnums (this can be accomplished with
the ['+ENTER] combination), but copies the orientation bits 2^{2..6} to the
alignee. Afterwards, if the reference is relative-aligned, it tweaks them,
so that every case where the two firstwalls are either parallel or perpendi-
cular is handled correctly.
It does not yet calculate the panning values.
git-svn-id: https://svn.eduke32.com/eduke32@2715 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:19 +00:00
helixhorned
f5e884314e
Mapster32: in textured 2D mode, make floor flipping [F] work.
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git-svn-id: https://svn.eduke32.com/eduke32@2713 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:09 +00:00
helixhorned
85844f96dd
Mapster32: In textured 2D mode, allow setting floor relativity [R].
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Also factor out the code (2x) setting the alignment bits for sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2712 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:00 +00:00
helixhorned
62727ebd9c
Mapster32: more descriptive message when flipping stuff [F], reverse w/ SHIFT.
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git-svn-id: https://svn.eduke32.com/eduke32@2711 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:08:57 +00:00
helixhorned
fc23045675
Lunatic: fix one stack index, comment on a problem with ffi.C access.
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git-svn-id: https://svn.eduke32.com/eduke32@2710 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:58 +00:00
helixhorned
35d989646e
A couple of minor fixes and comments that got accumulated in my tree.
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git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned
5b387f7a08
Introduce two convenient sprite iteration macros in build.h, add a few uses.
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Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]
Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.
git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned
cea07d0125
In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.
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This fixes the glitches/corruption whereever showview is used from
EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the
frame buffer, for example because we have a tilted view or "pixel doubling"
enabled. Fixing it for real (i.e. so that the showview actually completes)
will require more effort.
git-svn-id: https://svn.eduke32.com/eduke32@2706 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:44 +00:00
helixhorned
efa0079474
On Windows, check file name case with 'sound' and 'music' CON commands.
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This is done by kopen4loadfrommod'ing and immediately closing the file
(since the checker is still run from there when not ingame).
On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each
openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo
respectively, so it shouldn't have a too noticable impact on initial
loading times.
git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:26 +00:00
helixhorned
c081f3ab2e
In kopen4loadfrommod, don't try g_modDir if it's the default "/".
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I experienced the following on Windows XP: a few openfrompath() -->
findfrompath() calls were taking enormously long (4.5 secs) to complete, having
been passed a file name like "//bla/qwe.asd". My guess is that Windows then
tried to interpret these as a network FS path in access(), and the 4.5 secs
represents a timeout value.
git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:22 +00:00
helixhorned
0088ed0591
Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
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The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked. The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.
git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned
2e635a8a30
In tilted-view setup code, allocate TILE_TILT storage more tightly.
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git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:29 +00:00
helixhorned
eeb42f20bf
Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
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This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.
git-svn-id: https://svn.eduke32.com/eduke32@2698 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:24 +00:00
helixhorned
2fc6e2e6b0
Various cleanup and rewrites.
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- make allocatepermanenttile() return intptr_t
- the usual
git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
a485ee8ca0
Fix harmless "cast to pointer from integer of different size" warning with x64.
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git-svn-id: https://svn.eduke32.com/eduke32@2696 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:25 +00:00
helixhorned
eebddcd559
Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().
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git-svn-id: https://svn.eduke32.com/eduke32@2695 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:22 +00:00
helixhorned
5af2088c06
With engine compiled for V7 limits, refuse loading maps exceeding them.
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Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").
git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned
f69d9f241d
Fix some *printf format-char/vararg mismatches on x86_64 in net.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2691 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:53 +00:00
helixhorned
a72a2dbf20
Bump BYTEVERSION because of the preceding change.
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git-svn-id: https://svn.eduke32.com/eduke32@2690 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:50 +00:00
helixhorned
05af53ac4b
Fix gamearrays on 64-bit platforms.
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They were broken by r2666, which made their elements intptr_t instead of
int32_t, but this change was not reflected in related allocation code.
WARNING: players on 64-bit platforms should not attempt to load games saved
with r2665 or earlier.
git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:48 +00:00
hendricks266
7f920c5541
Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek.
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git-svn-id: https://svn.eduke32.com/eduke32@2688 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:14:19 +00:00
hendricks266
af511ed275
Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely.
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git-svn-id: https://svn.eduke32.com/eduke32@2687 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:13:41 +00:00
terminx
0330821c37
Bump build date from 20110312 to 20120522.
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git-svn-id: https://svn.eduke32.com/eduke32@2686 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-22 15:28:51 +00:00
hendricks266
f303ac2f2a
EDuke32 Wii: Ready for action!
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git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266
9df8c00bdc
Fix warnings in net.c and xdelta3.
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git-svn-id: https://svn.eduke32.com/eduke32@2683 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:56 +00:00
terminx
977a6bea65
Minor formatting fix
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git-svn-id: https://svn.eduke32.com/eduke32@2680 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 22:47:47 +00:00
helixhorned
341f8e7432
net: less-trivial, but not non-trivial changes
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git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:52 +00:00
helixhorned
a59e5f40fe
net: trivial changes
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git-svn-id: https://svn.eduke32.com/eduke32@2678 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:38 +00:00
helixhorned
4f72e0b7f5
net: factor out common packet handling code
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git-svn-id: https://svn.eduke32.com/eduke32@2677 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:22 +00:00
plagman
c8b4894975
netcode: unblock stuff
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git-svn-id: https://svn.eduke32.com/eduke32@2676 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 15:12:08 +00:00
terminx
5207f91978
Fix the previous/next weapon events
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git-svn-id: https://svn.eduke32.com/eduke32@2675 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 14:39:29 +00:00
helixhorned
5e60b989ab
net.c tweaks, just for the sake of pushing them to SVN.
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- alloc_multimapstate() helper
- make g_netMapRevision a uint32 and store save->revision in sequence order
(without &(NET_REVISIONS-1))
- one assert, one XXX comment, stylistic changes
git-svn-id: https://svn.eduke32.com/eduke32@2674 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:41:08 +00:00
helixhorned
8a4519324e
Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.
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git-svn-id: https://svn.eduke32.com/eduke32@2671 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:20 +00:00
helixhorned
b40ec07d36
Fix cheats giving inventory items and their events.
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git-svn-id: https://svn.eduke32.com/eduke32@2670 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:25 +00:00
helixhorned
f5fb70250a
Lunatic: actions prototype, not enabled even in the dev build.
...
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more. Thus, all parameters are saved in t_data directly.
For the normal build, there are no changes, only stylistic tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
helixhorned
165c569cbe
Lunatic: v7 engine support, event updates
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git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned
2963e2874d
Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).
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Those sprites are usually decorative, and certainly not enemies!
git-svn-id: https://svn.eduke32.com/eduke32@2667 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:29 +00:00
terminx
1c1da97378
WIP multiplayer changes, still completely broken.
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git-svn-id: https://svn.eduke32.com/eduke32@2664 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 23:54:43 +00:00
terminx
5941bf013c
Update ENet with changes from the newest version from CVS (yes, they still use CVS)
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git-svn-id: https://svn.eduke32.com/eduke32@2663 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:42:53 +00:00
terminx
265ff9dbfd
Add xdelta3, required for some broken multiplayer updates I plan on committing later
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git-svn-id: https://svn.eduke32.com/eduke32@2661 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:27:19 +00:00
terminx
282036a048
Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
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git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 20:47:56 +00:00
terminx
763aceda83
Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
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git-svn-id: https://svn.eduke32.com/eduke32@2659 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:33:29 +00:00
terminx
c0851da27b
Fix breakage of EVENT_WEAPKEYx after r2656
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git-svn-id: https://svn.eduke32.com/eduke32@2658 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:23:02 +00:00
terminx
2ca8dc1c38
This should hopefully fix the disaster with events caused by my last couple of commits ;)
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git-svn-id: https://svn.eduke32.com/eduke32@2656 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-16 00:45:10 +00:00
terminx
3548c50724
Fix a potential issue with nested event execution
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git-svn-id: https://svn.eduke32.com/eduke32@2655 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 23:39:48 +00:00
terminx
245c8c1fef
Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.
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git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 14:12:24 +00:00
terminx
298e4f9716
1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch
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git-svn-id: https://svn.eduke32.com/eduke32@2653 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 22:45:40 +00:00
terminx
4ba6da5007
Addition of 3 events:
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EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect. RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.
EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything. Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way. Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.
EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in. Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects
Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
now.
git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
helixhorned
0b055de591
Add tilenum bound check to CON *actor blocks when parsing, fix the other ones.
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The remaining checks now "continue;" when an oob tilenum is found where
an oob access would ensue else. Also, it's now checked for negative
numbers (the message remains the same though).
git-svn-id: https://svn.eduke32.com/eduke32@2651 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:34 +00:00
helixhorned
88ca3a913a
Lunatic: embed lpeg and the translator into the binary
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git-svn-id: https://svn.eduke32.com/eduke32@2650 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:16 +00:00
helixhorned
ebe227ec1b
Lunatic translator: better line numbering
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git-svn-id: https://svn.eduke32.com/eduke32@2649 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:45 +00:00
helixhorned
9786e7e625
Lunatic: better initial environment setup, preventing textual repetitions
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git-svn-id: https://svn.eduke32.com/eduke32@2648 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:28 +00:00
helixhorned
f576bcb01e
Take care of fullscreen tinting not being stuck on the least-intense value.
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git-svn-id: https://svn.eduke32.com/eduke32@2647 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-07 21:02:14 +00:00
helixhorned
144897d524
Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL!
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The primary reason for doing this is that handing of moving sectors is
significantly simplified. Because moving sectors usually don't move containing
SEs/effector-statnum sprites, no special handing code is needed to move light
SEs with them. Thus, this commit sets light SEs to a new statnum when they're
spawned *from premap*, and a new G_Move*-like function (called G_DoPolymerLights)
is added to process every sprite in that status list.
This should "fix" light SEs moving together with a variety of moving sectors,
but CON programs expecting the old behavior may break, therefore this commit is
marked as experimental.
Additionally, a problem with the old implementation is identified: it seems like
the correct functioning is dependent upon the order of processing between the
sector movement effector and the light SE, so this makes it another good reason
for the change. (A third one is that all lights can be processed with a per-
statnum loop, but CON coders should not do this until the change is considered
final).
git-svn-id: https://svn.eduke32.com/eduke32@2646 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 21:01:52 +00:00
helixhorned
2cef17641a
A couple of misc. Wii changes.
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- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively. tueidj says
max. screen size is 848x480, but there are oob access bugs in the classic
renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment
git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
4d14fe184c
Lunatic translator: a bit more syntax
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git-svn-id: https://svn.eduke32.com/eduke32@2644 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:22:56 +00:00
helixhorned
3f798b048c
Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom.
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This is so that it may be intercepted in the future.
The only code that's not replaced by the function call is with the CON
interface to g_player[].ps->pals via player[].pals X and .pals_time.
Also, comment out one instance because it's overwritten by a succeeding one.
git-svn-id: https://svn.eduke32.com/eduke32@2643 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:50 +00:00
helixhorned
2ac2cce38b
In game code, replace remaining literal status numbers by their defines.
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git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:33 +00:00
helixhorned
7cd2c19801
Remove the 'inline' qualifier of some (not-so) short functions.
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Besides being the compiler's job nowadays, they significantly inflate
the size of the debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@2640 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:02 +00:00
helixhorned
84e5fcdad8
Accumulated trivia, mostly "the usual".
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Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.
git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
7cdd9a04da
Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:17 +00:00
helixhorned
fd6e36af5a
Add bit 16 to the two main setbrightness() users, add bit 2 to one of them.
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(I.e. also restore r2232 again.)
The first one is the palette restore logic in G_DisplayRest, the second
is CON setgamepalette, to which the "don't gltexinvalidateall()" bit is
added to mimic the first. Hightile invalidations aren't really useful for
anything other than reloading them after a video mode change, IMO.
These changes mean that
1) active full screen tints should (almost) always be kept with a basepal
change. The only exceptions to this are when tints really have to be
cleared, e.g. when changing the player view in co-op play.
2) there should be no performance issues with simultaneously changing
basepals while a tint is applied
git-svn-id: https://svn.eduke32.com/eduke32@2637 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:59 +00:00
helixhorned
1a2c5ee040
Gray out CONTRAST and BRIGHTNESS sliders if no hardware gamma is available.
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The sliders themselves still permit changing values, but are drawn with a
'disabled' shade because they're non-functional with software gamma.
git-svn-id: https://svn.eduke32.com/eduke32@2635 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:19 +00:00
helixhorned
008121cffd
Some leftover stuff from the Wii patch.
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- in actors.c, make a static array const (the original patch removed the
staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff
Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503
git-svn-id: https://svn.eduke32.com/eduke32@2632 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:35 +00:00
helixhorned
1bb6fb5cd4
Patch adding Wii support by tueidj, part 11: miscellaneous changes
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- BIGX -> BIGX_, likely again because of a name clash
- make a loop in animlib.c iterate in forward direction
git-svn-id: https://svn.eduke32.com/eduke32@2631 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:13 +00:00
helixhorned
68e6141c32
Patch adding Wii support by tueidj, part 10: sound and endianness changes
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This part is a mixture of the original patch and my changes. It seems like
tueidj had some trouble
1) getting OGG to work, which is why it's conditionally compiled out
2) struggling with endianness with the mixing routines? This may be also
due to him missing to define two others BIGENDIAN macros (our code is
in need of cleanup there). Note the change in jaudiolib/src/mix.c!
Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.
git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
dfa212aaf9
Patch adding Wii support by tueidj, part 8: system-specific changes
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- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
initialization code and application directory ("apps/eduke32")
git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
4ec6ffcef8
Patch adding Wii support by tueidj, part 7: networking
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This simply macro-defines various low-level networking functions.
git-svn-id: https://svn.eduke32.com/eduke32@2627 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:41 +00:00
helixhorned
f775faf435
Patch adding Wii support by tueidj, part 5: game-side input device changes
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- the crosshair is displayed at the position read from the absolute pointing
device
- in the menus, use the hat input (that was mapped to mouse buttons in part 4)
for navigation
git-svn-id: https://svn.eduke32.com/eduke32@2625 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:02 +00:00
helixhorned
a1d3c2dcea
Patch adding Wii support by tueidj, part 4: joystick support
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- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
the scale problems with the joystick on the PC too?
git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bd8559f6c3
Patch adding Wii support by tueidj, part 2: Makefile changes
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I didn't add Makefile.common, because it needs to be made conditional.
git-svn-id: https://svn.eduke32.com/eduke32@2622 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:53 +00:00
helixhorned
226f04ddae
Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
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Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else. Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.
git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
f5ee6ca7eb
Lunatic translator: nearing syntax completion while treading in murky waters.
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- bump lpeg stack limit to 1024 (hack) for long if/if/if...else chains
- lexical: newline, EOF and whitespace; "bad" identifiers; hex literals,
newline terminated strings (allow empty string)
- syntax: allow nesting of array expressions, it's easier than special-casing;
handle issues with structs expecting parm2 (hackish); userdef;
switch/case/default
- fix parsing some commands; mind prefixes!
- frontend: if failing match, print last keyword and its position; warn on
"bad" identifiers (one per such); batch processing from command line
- Files that locate finds from my linux box now pass (except where there are
really syntax errors).
git-svn-id: https://svn.eduke32.com/eduke32@2616 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:06 +00:00
helixhorned
b2b8ab7890
CON palfrom: sanity-check current player and maybe print error message.
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git-svn-id: https://svn.eduke32.com/eduke32@2615 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:38 +00:00
helixhorned
5dd8d20e7a
Make two-way trains capable of carrying SE49 or SE50 sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@2614 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:23 +00:00
helixhorned
475b920e8e
Fix 'mulscale' accepting defines or constants where writable var expected.
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git-svn-id: https://svn.eduke32.com/eduke32@2613 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:11:01 +00:00
helixhorned
cb8e0d1b57
Lunatic translator improvements.
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git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:46 +00:00
helixhorned
6d9411f669
Lunatic: preliminaries for persistence
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git-svn-id: https://svn.eduke32.com/eduke32@2611 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:29 +00:00
helixhorned
4322dff22c
Cleanup in game.c/actors.c part2, only whitespace changes.
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git-svn-id: https://svn.eduke32.com/eduke32@2609 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:46:04 +00:00
helixhorned
ab88ea66ef
Some cleanup in game.c/actors.c, part 1.
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git-svn-id: https://svn.eduke32.com/eduke32@2608 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:49 +00:00
helixhorned
7c8f2c2887
actors.c: factor out various duplicated code in G_MoveEffectors.
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- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading
In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.
git-svn-id: https://svn.eduke32.com/eduke32@2607 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:33 +00:00
helixhorned
d1fed44da6
Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
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Of course, it's just for the heck of it, since this setting is not saved into
MAP files. I kinda like the cylindrical projection...
git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:31 +00:00
helixhorned
d44f8c761e
Fix flipping masked walls in Mapster/classic.
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This has been there since searchbottomwall introduction in r1466.
git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
plagman
1824b820e1
I don't know if that was the intent, but it's better than not building.
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git-svn-id: https://svn.eduke32.com/eduke32@2595 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 00:01:31 +00:00
helixhorned
a18a89b513
Lunatic: prototype of The Translator.
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Currently syntax only. Parses the original scandcode 0x1d files, which is
harder than you'd imagine given the relatively simple structure. Chokes on
new-gen custom stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2594 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:10:03 +00:00
helixhorned
dbd8745620
Fix CON parser accepting defines and numbers where writable var expected (4 cmds)
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git-svn-id: https://svn.eduke32.com/eduke32@2593 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:09:44 +00:00
helixhorned
9a7d1ed1a5
A couple of less interesting changes.
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- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup
git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
c01109c483
m32script: fix some commands breaking too early in case of a failed validation.
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If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.
git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
helixhorned
607774a982
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
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This get into the writable variable the "linking type" of the sprite with index
<spritenum>. The result is a bit field of ORed values:
1: lotag has linking semantics
2: hitag
4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner (custom only)
Custom setting about which sprites have what kind of linking can be programmed
via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is
supposed to return the bit field in RETURN.
An example which lists sprites and their linking hi- and lotags is provided in
the state 'listusedtags' in a.m32.
git-svn-id: https://svn.eduke32.com/eduke32@2590 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:12 +00:00
helixhorned
b85d40ea63
Fix "ignored application parameter" message for short options.
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git-svn-id: https://svn.eduke32.com/eduke32@2589 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:33 +00:00
helixhorned
b7df5ffa5f
Big clean up in defs.c and related content. The usual stuff...
...
- factor out many identical checks in a convenient function; some messages
may read slightly differently now and tile ranges may be handled more strictly
(error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
can't store it in picanm[]
git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned
78aa420de0
Fix "Thanks (...) for giving us big heads" message at the end of Ep4.
...
This was more or less done by trial and error rather than understanding what
exactly is going on there. In any case, the code for all the different ending
scenes ought to be factored out instead of being duplicated with subtle
differences every time.
git-svn-id: https://svn.eduke32.com/eduke32@2585 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:20 +00:00
helixhorned
f8796d1a1b
When in GL modes, clear the screen first in some non-in-game places.
...
This is so that when hud_bgstretch is disabled (i.e. background pictures are
not stretched to the whole screen), the frame buffer has no leftover contents
from previous frames on the sides of the screen. This was particularly noticable
when using the console.
The "places" are the following:
- before drawing an anim frame
- before drawing a "full-screen" background
- while displaying logo, titlescreen, loadscreen
(this leaves a couple others which I didn't test, and didn't tweak)
git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:06 +00:00
helixhorned
cd2ae337a2
game.c: fadepal{,tile}'s limits are now always inclusive; rewrite to avoid code dup.
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Also, do a setpalettefade(..., end) when breaking fadepaltile now, too.
git-svn-id: https://svn.eduke32.com/eduke32@2583 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:50 +00:00
helixhorned
2113959dd5
game.c: make fadepal/fadepaltile first calculate inclusive end limit.
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When requesting an increasing ramp, the upper limit is taken to be exclusive.
When it is passed to G_FadePalette, only the lowest 6 bits are passed further
to setpalettefade, which means that a limit of 64 is incorrectly set as 0.
Also, when breaking from the fade loop, set the fade value to the end one for
fadepal!
git-svn-id: https://svn.eduke32.com/eduke32@2582 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:31 +00:00
helixhorned
fa1521703c
game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.
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git-svn-id: https://svn.eduke32.com/eduke32@2581 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:16 +00:00
helixhorned
015affaa27
CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.
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git-svn-id: https://svn.eduke32.com/eduke32@2575 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:32 +00:00
helixhorned
34c0e85295
Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
...
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed. In the classic renderer,
this would mean a one-pixel (real screen coords) height or width. In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.
git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
1ae1bfa479
New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
...
The showview command transforms the 320-based screen bound coordinates to the real
screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for
example, for a 1680 screen width, the maximum permissible value 319 is mapped to
round_to_zero((319*1680)/320) == 1674. (The rounding is implicit in the integer
division). This makes it impossible for a view to cover the whole screen with any
other resolution than 320x200. The new command transforms the bounds like
xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.
git-svn-id: https://svn.eduke32.com/eduke32@2573 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:00 +00:00
helixhorned
0be9b7e568
Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
...
Also,
- use this in game.c and astub.c palookup loading code
- when makepalookup() is passed a 0 palnum, return early. This means that
'fogpal' will silently fail when attempting to change pal 0.
- in 'makepalookup' DEF command, error out if passed a pal of 0.
git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
4e904839dc
In OpenGL modes, save savegame screenshots as they appear on the screen.
...
Instead of drawing the rooms and masks with the classic renderer once.
The captured scene is transformed to use the base palette, so that the
screenshot will also show up in classic. No aspect correction is done.
git-svn-id: https://svn.eduke32.com/eduke32@2567 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:20 +00:00
helixhorned
c5d8aa29ee
The obligatory portion of trivial stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned
a7ec51e375
Clean up astub.c in a similar fashion to the preceding changes.
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git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:47 +00:00
helixhorned
b06ce8456a
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
...
git-svn-id: https://svn.eduke32.com/eduke32@2563 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:33 +00:00
helixhorned
3deb8d1d99
Clear up handling of g_*NamePtr in the game.
...
The primary change is that things have been made memory-clean. Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[]. Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.
Specifically:
- added statics or consts according to usage
- 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
- in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
- remove multiple declarations
Also, warn if an application parameter has been ignored (not matched).
git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
helixhorned
77918caf9c
New helper function "char *dup_filename(const char *fn)" in common.h.
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It allocates a buffer of size BMAX_PATH and copies the passed string into it.
git-svn-id: https://svn.eduke32.com/eduke32@2560 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:39 +00:00
helixhorned
0e3adea64e
Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
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git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned
26d2cf7e01
Replace {get,clear}filenames and duplicate autoload code in astub.c/game.c.
...
This additionally fixes leaks that were caused by traversing the file name
list with the 'findfiles' pointer and not clearing them afterwards (even if
there was a handle to the list head via 'findfileshigh').
git-svn-id: https://svn.eduke32.com/eduke32@2557 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:32 +00:00
helixhorned
0c5c58cbbb
Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
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git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
a7f6f3bacc
Factor out different {clear,get}filenames definitions into fnlist_t + functions.
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Don't actually replace the instances in the code now.
Additions in common.h:
- fnlist_t, which combines CACHE1D_FIND_REC *finddirs, *findfiles and
int32_t numdirs, numfiles
- the FNLIST_INITIALIZER macro, which MUST be used for automatic variables
- fnlist_clearnames, fnlist_getnames functions
- G_LoadGroupsInDir, G_DoAutoload, two often-occurring uses of these
git-svn-id: https://svn.eduke32.com/eduke32@2555 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:57 +00:00
helixhorned
d77e388522
Factor out eleven (!) instances of identical code into check_file_exist().
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git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned
68f0842b85
Fix a potential sprintf to a buffer passed to it as a string argument.
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git-svn-id: https://svn.eduke32.com/eduke32@2552 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:06:05 +00:00
helixhorned
af9db8cfa2
Mapster32: fix specifying a custom configuration file with -cfg.
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We were writing into a string literal. Ouch!
git-svn-id: https://svn.eduke32.com/eduke32@2551 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:51 +00:00
helixhorned
e7f091cd90
Factor out various instances of getatoken() into common.c.
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Alongside, these make into into the header:
- the 'tokenlist' type (a typedef'd struct)
- the T_EOF and T_ERROR enumeration values
git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1
Replace all occurences of assert in our code with Bassert.
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git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned
f0885f665b
Capitalize numgrpfiles macro to NUMGRPFILES.
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git-svn-id: https://svn.eduke32.com/eduke32@2543 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:40 +00:00
helixhorned
ee5dd2cf32
Add common.[ch] which should be used for common non-engine types/functions/data.
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As inauguration, move G_AddGroup, G_AddPath and struct strllist there.
The header is located in build/include, because in the future, code that resides
closer to (but is not strictly part of) the engine might need to be factored
into here. The source file, however, is in the source/ directory.
git-svn-id: https://svn.eduke32.com/eduke32@2542 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:20 +00:00
hendricks266
efb440ada0
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
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git-svn-id: https://svn.eduke32.com/eduke32@2540 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:12 +00:00
hendricks266
9f61e6e2d5
Superficial text changes:
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- Help window text cleaned and made more consistent between game and editor
- Added help entry for "-clipmap"
- Log text for using CON, DEF, and RTS files has been made consistent
- All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)
git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
helixhorned
ef7ad7b554
Lunatic: more complex gamevar-decl code.
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git-svn-id: https://svn.eduke32.com/eduke32@2534 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:36 +00:00
helixhorned
b897a59d82
Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
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There are instances where oob picnums may propagate to that function, so
protect it. The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.
git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned
6cd11d0468
Accumulated trivia.
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- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset
git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned
c4efd9b1fa
Take over more correct G_AddGroup from game.c to astub.c.
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The code in the editor was potentially doing a strcat on a strdup'd string.
Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers
because shared stuff like this ought to be factored out into a separate
source file some time.
git-svn-id: https://svn.eduke32.com/eduke32@2531 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:42 +00:00
helixhorned
694acef9fe
Allow up to 7 skills, coded by M210 and taken over with modifications.
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Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.
git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
helixhorned
386d34e3b4
Fix static-main-arrays debug build, which is without the clipshape feature.
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git-svn-id: https://svn.eduke32.com/eduke32@2528 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:46 +00:00
helixhorned
cd3947f3f4
Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
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The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255.
git-svn-id: https://svn.eduke32.com/eduke32@2524 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 15:59:39 +00:00
hendricks266
62dd05a2e5
Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries.
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git-svn-id: https://svn.eduke32.com/eduke32@2522 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:24:30 +00:00
hendricks266
64595adfb2
Makefiles:
...
- Properly handle the architecture definition when BUILD32_ON_64=1
- Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed.
- Cleanup of compiler flag variables.
This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.
git-svn-id: https://svn.eduke32.com/eduke32@2520 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:22:10 +00:00
helixhorned
b5894eb7e0
Make 'nofloorpalrange' def token affect HUD weapons.
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git-svn-id: https://svn.eduke32.com/eduke32@2518 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:47 +00:00
helixhorned
5944a9ab0f
New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.
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It has always annoyed me how floors with "shirt-color" type palookups like 21
affected the color of its containing sprites and HUD-drawn stuff. This commit
allows one to specify an inclusive range of pals for which this should be
disabled for sprites (but not for HUD stuff, yet).
git-svn-id: https://svn.eduke32.com/eduke32@2517 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:29 +00:00
helixhorned
85ab7d2e39
Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
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git-svn-id: https://svn.eduke32.com/eduke32@2516 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:13 +00:00
helixhorned
3e1a8c523d
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
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git-svn-id: https://svn.eduke32.com/eduke32@2515 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:56 +00:00
helixhorned
46246b8ab7
Comment out computergetinput() and children, which are unused since ng netcode.
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git-svn-id: https://svn.eduke32.com/eduke32@2512 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:07 +00:00
hendricks266
270342463f
More "malloc + strlen + strcpy --> strdup" in module parameter code.
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git-svn-id: https://svn.eduke32.com/eduke32@2506 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:28:22 +00:00
helixhorned
8a50b75de2
Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).
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- replace bit tweaking for big endian archs with clear code
- allow palette lookups >= 128, previously we read into a signed byte
git-svn-id: https://svn.eduke32.com/eduke32@2503 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:31:37 +00:00
helixhorned
97020caf73
Clear up after r2495. (Because I'm a pedantic asshole.)
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- in Mapster, pre-form the default 10 clip map names before returning from
G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
for non-null afterwards is. Allocs of 0 are implementation-defined, and may
well return a null pointer (C99 7.20.3).
git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned
9628041766
Assorted trivia.
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Make some computer Duke opponent variables in player.c static.
git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
68603b0a28
Mapster32 tag-label system: don't consider 'switch' walls with an upwall as linking.
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git-svn-id: https://svn.eduke32.com/eduke32@2496 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:37 +00:00
hendricks266
cf2b9ec940
New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
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Also, a very minor change in the con/def module code. (int --> int32_t)
git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
helixhorned
0f7615daf7
Remix undo/redo system, fixing potential access of freed memory.
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A run of consecutive mapstates may share sector/wall/sprite blocks, but
the code was deciding whether to free them solely on local properties.
Now, save a reference count at the beginning of each such allocated block
and free it only if it reaches zero.
git-svn-id: https://svn.eduke32.com/eduke32@2492 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:35 +00:00
helixhorned
4412d5729e
In undo/redo, always print the revision that got _restored_.
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git-svn-id: https://svn.eduke32.com/eduke32@2491 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:16 +00:00
helixhorned
5246f17169
"Promote" oob sectnum/statnum sprites to corruption level 4.
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Also, always print at least level 5 corruptions (that is, have no instances
of completely silent corruptcheck).
git-svn-id: https://svn.eduke32.com/eduke32@2490 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:54 +00:00
helixhorned
4042fa90c4
Mapster32: sprite list consistency checker in corruptcheck.
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This checks for about every possible type of sprite list corruption and
reports back with a corruption level 5 if one of the 14 validations fail.
git-svn-id: https://svn.eduke32.com/eduke32@2489 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:32 +00:00
helixhorned
d1538d5dfd
Tweak Mapster32's sound index (F2).
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- start scrolling from about half of the visible page
- PGUP/DGDN moves the cursor by 1/4 of the page
- code cleanup (we only need one displine[80], use clearkeys())
git-svn-id: https://svn.eduke32.com/eduke32@2488 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:09 +00:00
helixhorned
5e1b3bd44b
Re-enable Mapster32's undo/redo functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@2486 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-15 18:12:17 +00:00
helixhorned
65fe7ce3bd
This should fix the assertion failure with undo/redo, my failure in r2478.
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git-svn-id: https://svn.eduke32.com/eduke32@2485 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 23:17:54 +00:00
helixhorned
cf56956dff
Make 'Numsprites' also accessible from CON (read-only) under the same name.
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Note the capitalization. I hope that this makes clashes with user variable
names less likely.
git-svn-id: https://svn.eduke32.com/eduke32@2484 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:32:04 +00:00
helixhorned
acc2a2f70e
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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git-svn-id: https://svn.eduke32.com/eduke32@2483 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:49 +00:00
helixhorned
76de780d8b
Fix (still not enabled) undo/redo code compilation.
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Also include one comment about a currently failing assertion there.
git-svn-id: https://svn.eduke32.com/eduke32@2482 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:32 +00:00
helixhorned
fbf0b9ea4f
Include <assert.h> in compat.h.
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git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned
4d4221d71f
Continuously keep track of the number of sprites in the world.
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New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().
git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned
26dfddfaf0
Trivial stuff that got accumulated and not committed.
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git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned
b044502709
When deleting sprites, insert them at the tail (instead of head) of the freelist.
...
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.
Besides, there are these changes:
- remove deletesprite{sect,stat}
- we have a new engine variable 'tailspritefree' that keeps track of the
sprite freelist tail
- we need to store it in savegames and mapstates, so bump the savegame
minor version
git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned
a673b762d0
Remove old functions from savegame.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2464 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:33 +00:00
helixhorned
b359d0dce9
engine cleanup: make pow2char and pow2long const, make voxlock static.
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git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
hendricks266
c5519e3fe8
More Build tools improvements:
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- JFBuild ports: arttool, givedepth, and mkpalette
- All viable tools are now built when 'make utils' is invoked, not just some
- Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
- Move Bstrtolower from baselayer.c to compat.c
- Makefiles: Add start and finish messages for the tools
- Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)
git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:48:42 +00:00
hendricks266
858746d081
Fix JonoF's email address.
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git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
8f8bb68ace
Rename ud.clipping to ud.noclip internally for sanity.
...
This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P
git-svn-id: https://svn.eduke32.com/eduke32@2454 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:50 +00:00
helixhorned
c0228fa14c
After executing actor or loadactor CON code, null the instruction pointer.
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This is so that in the event of a crash, no CON dump will be printed if no
(actor or loadactor) CON code was actually executing at the time of the
crash, confusing the users. Note: doesn't apply for event code.
git-svn-id: https://svn.eduke32.com/eduke32@2453 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:27 +00:00
helixhorned
bdc02d36d9
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
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git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:13 +00:00
helixhorned
3917e05c1e
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
...
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.
git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:50 +00:00
helixhorned
af2f862c85
Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
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git-svn-id: https://svn.eduke32.com/eduke32@2450 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:25 +00:00
helixhorned
ba9a3f9d1b
Save TROR-related information into map states and bump BYTEVERSION.
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git-svn-id: https://svn.eduke32.com/eduke32@2449 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:08 +00:00
helixhorned
ea9ecf0735
Remove a couple of redundant declarations in actors.c and gameexec.c.
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git-svn-id: https://svn.eduke32.com/eduke32@2447 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:32 +00:00
helixhorned
dccb559df6
M32Script: fix twisted pstat/nstat and psect/nsect references.
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git-svn-id: https://svn.eduke32.com/eduke32@2446 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:16 +00:00
helixhorned
95cbdbd1be
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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git-svn-id: https://svn.eduke32.com/eduke32@2442 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:44 +00:00
helixhorned
a2328cd597
With dndebug, show the currently playing sounds.
...
The format is
snd #<sound number>
inst <instance of that sound>:
voice <internal voice handle>,
ow <owner's sprite ID/-1> (this is the interesting part)
git-svn-id: https://svn.eduke32.com/eduke32@2441 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:22 +00:00
helixhorned
139b2086c1
Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.
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git-svn-id: https://svn.eduke32.com/eduke32@2440 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:03 +00:00
helixhorned
4659b691e6
Some sound source cleanup, no functional changes.
...
- make a couple variables static in sounds_mapster32.c
- KHz --> Hz in initialization text
git-svn-id: https://svn.eduke32.com/eduke32@2439 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:42 +00:00
hendricks266
7bcb4a1faf
OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
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git-svn-id: https://svn.eduke32.com/eduke32@2434 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:57:00 +00:00
hendricks266
92b49b6938
OS X: fix build under Leopard/Xcode 3.1.4
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git-svn-id: https://svn.eduke32.com/eduke32@2432 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:43:49 +00:00
hendricks266
9f78a773f1
Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
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git-svn-id: https://svn.eduke32.com/eduke32@2426 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:07:10 +00:00
hendricks266
35937454ad
Fix -Wformat-security and -Wformat-extra-args warnings under clang.
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git-svn-id: https://svn.eduke32.com/eduke32@2421 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:24 +00:00
hendricks266
3fdb7ee8fc
Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
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git-svn-id: https://svn.eduke32.com/eduke32@2420 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:34 +00:00
hendricks266
1c2ea1e96e
Add "echo" CON command which allows the user to print a quote only to the console and log file, for debugging or informational purposes. EVENT_INIT can finally be put to use!
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git-svn-id: https://svn.eduke32.com/eduke32@2419 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:04 +00:00
helixhorned
f12b09b512
Tweak 'dncoords' display.
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added: sector extra; viewingrange and yxaspect before the main drawrooms call
removed: randomseed
git-svn-id: https://svn.eduke32.com/eduke32@2413 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:32 +00:00
helixhorned
fbbefc0df9
sector.c: fix a possible oob access of a local array.
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git-svn-id: https://svn.eduke32.com/eduke32@2411 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:01 +00:00
helixhorned
5791d5e068
Clamp ud.camerahoriz after EVENT_DISPLAYROOMS (instead of before).
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git-svn-id: https://svn.eduke32.com/eduke32@2410 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:47 +00:00
hendricks266
56c002d3a1
Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
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ex: make APPLE_FRAMEWORKS=~/Library/Frameworks
git-svn-id: https://svn.eduke32.com/eduke32@2398 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:31:37 +00:00
hendricks266
27b279a1ce
JFDuke3D port: OS X Startup Window, copied almost verbatim
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It needs to have the sound quality box removed and the Game directory box added, possibly among other things.
git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00
hendricks266
56b40e233e
JFDuke3D port: Display DUKETEAM.ANM at the end of episode 3 under v1.3D.
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Fix for end-of-game sequence with 1.3D data, by Turrican.
git-svn-id: https://svn.eduke32.com/eduke32@2395 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:29:05 +00:00
helixhorned
e5a133db8b
When failing to open a savegame file for writing, print the reason to the log.
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git-svn-id: https://svn.eduke32.com/eduke32@2393 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-01 23:35:53 +00:00
helixhorned
edb110b692
More rebust (and "correct"/expected) decimal number parsing in CON.
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The replacement of atoi with strtol in r2374 had the side-effect that numbers
out of the range of a 32-bit integer were being returned as LONG_MAX/LONG_MIN
instead of being converted by taking the bits and re-interpreting them (note
that it was a coincidence that atoi behaved that way; to be strict, the
behavior was undefined and there is no regression).
Now, we implement parsing decimal integers using strtoll (with assuming
"long long" being the same as int64_t) and check in which range the number
falls. If it's in the range (INT32_MAX <= x <= UINT32_MAX), issue a warning;
if it's not in (INT32_MIN <= x <= UINT32_MAX), warn too (though this better
ought to be an error?). In each case, the bit representation is converted to
the CON number type (int32 to assume maximum portability) by re-interpreting
the bits [this is the same as an int/int cast, with GCC at least; more
generally, it's implementation-defined per C99].
git-svn-id: https://svn.eduke32.com/eduke32@2392 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-29 15:27:40 +00:00
helixhorned
925b27e3cd
Try to find another mirror wall if the assigned one breaks.
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This fixes mirrors consisting of more than one walls not drawing when the
first assigned mirror wall breaks. It still does not let you have more
than one mirror (i.e. mirror sectors) showing up at the same time in
the scene. Affects classic and Polymost only.
git-svn-id: https://svn.eduke32.com/eduke32@2387 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 15:59:44 +00:00
helixhorned
0175562e1f
Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
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This was causing oob sector accesses with code like this:
getwall[hitwall].nextsector temp
ifvarvare sector[temp].floorz sector[temp].ceilingz setvar tempb 1
(from DT's HYPERCORE).
Also validate quote indices passed to CON's quote and userquote commands at
runtime.
git-svn-id: https://svn.eduke32.com/eduke32@2381 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:54 +00:00
helixhorned
668774c12e
Fix user quotes colored with a 2-digit number being wrongly x-aligned.
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Such game text was shown starting from about the center of the screen.
The reason for the bug was this code:
t += 1 + isdigit(*(t+2));
The sequence points here are at the beginning and end of this assignment
expression, and the updating of t may happen anywhere between these (C99
6.5.16 #3 ). Please don't write such code. When in doubt, and assignment
and reference to the same object should be split!
git-svn-id: https://svn.eduke32.com/eduke32@2380 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:37 +00:00
helixhorned
0919c186ba
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
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This plays more nicely with automatic formatters. Also indent accordingly.
git-svn-id: https://svn.eduke32.com/eduke32@2379 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:33 +00:00
helixhorned
0309ba3141
QUOTE_NVG_OFF-p->heat_on --> QUOTE_NVG_OFF-!!p->heat_on in sector.c.
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Because: 1) It used to be like this; 2) guard against bad CON input.
git-svn-id: https://svn.eduke32.com/eduke32@2378 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:09 +00:00
helixhorned
0f933a8522
Fix potential (certain?) oob access with ST28/SE21.
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Encountered with Scent.map. Since the SE21 are deleted after they have
been used, the search for them in the ST28 code in sector.c may come up
empty, in which case sector[-1] would be accessed.
git-svn-id: https://svn.eduke32.com/eduke32@2377 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:32:55 +00:00
helixhorned
cf9e0490a2
Uncomment "CrosshairColor" parsing code in config.c.
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Untested, but LeoD says it works.
git-svn-id: https://svn.eduke32.com/eduke32@2375 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:18:57 +00:00
helixhorned
8b7a4dab9b
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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That is, everyplace a user input is to be converted. The only remaining
instance of atoi() is now atoi(s_buildDate).
git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
80bd1bb4e4
engine: make neartag accept a sprite-blacklist function and use it in sector.c.
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Internally, the last argument to neartag is now a pointer to a function
int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.
This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON). There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted. This remedies problems where such
sprites would get in the way of switches.
Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.
Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.
git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned
be0d5a7885
Use maps selector: draw files found in ZIPs with pal 8.
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git-svn-id: https://svn.eduke32.com/eduke32@2370 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:07 +00:00
helixhorned
97ebb029d6
Make compiler happy: remove 'may be used uninitialized' warning in multivoc.c.
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I'm not getting this warning (synthesis is) but I think it's justified because
the VOC block parsing code isn't terribly validating...
git-svn-id: https://svn.eduke32.com/eduke32@2364 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:35 +00:00
helixhorned
103a6e76f9
constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
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The following functions have const qualifiers attached for the 'destination'
arguments: kdfwrite, dfwrite in cache1d.c and copybuf{byte,reverse,} in the
pragmas source or headers. A couple uses of the latter ones were replaced
with calls to standard library functions.
git-svn-id: https://svn.eduke32.com/eduke32@2361 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:14:45 +00:00
helixhorned
1ad110ff6a
menus.c: rename _bar to sliderbar.
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git-svn-id: https://svn.eduke32.com/eduke32@2359 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:52 +00:00
helixhorned
079056df67
Menus: make aspect ratio also control r_usenewaspect.
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- RENDERER SETUP is now also accessible from classic, with only 2 options:
'aspect ratio' and 'ambient light level'
- remove the latter option from the VIDEO SETUP menu
- When compiled with OpenGL, the aspect ratio option cycles between 3 states:
r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1.
In non-GL builds, there are only 2 states.
- don't display black translucent overlay in COLOR CORRECTION menu
git-svn-id: https://svn.eduke32.com/eduke32@2358 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:39 +00:00
helixhorned
e14b2808ef
Fix non-OpenGL build.
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git-svn-id: https://svn.eduke32.com/eduke32@2357 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:26 +00:00
helixhorned
0ef1721955
Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
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The reason was that drawmasks(), which was where the resetting of the fake
RoR textures happened under Polymer, can be called from polymer_displayrooms()
when mirrors are present. I was assuming that drawmasks() was only ever called
after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking
was set, reset, set, reset, ... which it was not.
Now, do the resetting explicitly after every drawmasks() in the editor.
git-svn-id: https://svn.eduke32.com/eduke32@2350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:42 +00:00
helixhorned
ebbf4d79ce
Clean up VOC in-memory block type parsing.
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- Maintain a position relative to the start of the data. VOC doesn't
mandate an EOF marker (blocktype 0). If we go over the end, fake
that marker, so as to restart a looping sound or stop a one-shot one.
This fixes an uninitialized mem access with the corrupt SNAKRM.VOC.
- When encountering the EOF marker, don't read the 3 bytes of block size,
since they may not be there.
- Read blocksize by ORing and shifting the 3 bytes, not with *(int32_t *)...
git-svn-id: https://svn.eduke32.com/eduke32@2346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:28 +00:00
helixhorned
17ba2664f9
Mapster32: don't use lazy tile loading with r_hightile=0.
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git-svn-id: https://svn.eduke32.com/eduke32@2345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:09 +00:00
helixhorned
b04e743236
Fix use of an uninitialized variable in P_FindWall->FindDistance2D with noclip.
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git-svn-id: https://svn.eduke32.com/eduke32@2344 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:14:07 +00:00
helixhorned
53d9264f92
Fix a couple of out-of-bounds accesses when roaming around with noclip.
...
- guard cansee() against negative sectnums (return 0 immediately), since
it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
can happen if a map is started in void space accidentally (e.g. from
the editor)
- two checks before accessing sector[] with a player sectnum
git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:38 +00:00
helixhorned
f89d73504d
Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.
...
This fixes updateanimation picking up foreign (and thus potentially oob)
frame numbers at "3: c > n".
git-svn-id: https://svn.eduke32.com/eduke32@2339 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:38:00 +00:00
helixhorned
5f23cb6bcd
Debugging helper disabling a.nasm calls with OpenGL renderers.
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Uncomment #define DEBUG_VALGRIND_NO_SMC in duke3d.h to be able to
valgrind --smc-check=none (or the default stack-only)
with Polymost and Polymer renderers.
git-svn-id: https://svn.eduke32.com/eduke32@2337 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:47:33 +00:00
helixhorned
8ab0fbf7f4
Patch up out-of-bounds access (r/w) when mixing 16-bit stereo *source* data.
...
... by allocating two bytes more for the mixing buffers.
git-svn-id: https://svn.eduke32.com/eduke32@2336 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:47:15 +00:00
helixhorned
09addc955c
jmact/control.c: rewrite strange looking loop.
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git-svn-id: https://svn.eduke32.com/eduke32@2334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:52:33 +00:00
helixhorned
f872d556d8
Draw translucent black background only when playing (back a demo or oneself).
...
git-svn-id: https://svn.eduke32.com/eduke32@2333 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:52:19 +00:00
helixhorned
ca30952b21
Fix menu text not drawing when not playing (back), introduced in r2326.
...
git-svn-id: https://svn.eduke32.com/eduke32@2332 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-11 11:51:48 +00:00
helixhorned
15532fa96a
Remove a couple of redundant declarations.
...
git-svn-id: https://svn.eduke32.com/eduke32@2330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:45:38 +00:00
helixhorned
ebd7fc402b
Lunatic: interface to events.
...
git-svn-id: https://svn.eduke32.com/eduke32@2329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:45:18 +00:00
helixhorned
4a00423c89
Add some #includes to gameexec.h and sector.h so that they can be included directly
...
git-svn-id: https://svn.eduke32.com/eduke32@2328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:45 +00:00
helixhorned
aee01a4958
Use a tokenlist for the event names and add tokenlist typedef to gamedef.h.
...
git-svn-id: https://svn.eduke32.com/eduke32@2327 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:26 +00:00
helixhorned
1ada6d0529
Make r_maxfps functional in demo playback.
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git-svn-id: https://svn.eduke32.com/eduke32@2326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:09 +00:00
helixhorned
968a999356
Coalescle codes for dnkroz and dncgs cheats.
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git-svn-id: https://svn.eduke32.com/eduke32@2325 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:55 +00:00
helixhorned
3f2c54d9e8
Factor out identical (except for params) pieces of code of G_CheatGetInv().
...
git-svn-id: https://svn.eduke32.com/eduke32@2324 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:40 +00:00
helixhorned
75436815c3
Revert r2303 functionality ("Don't wait for pain tinting to subside...")
...
It was causing update issues when many tints were applied simultaneously,
like being shot and spit at by enforcers while being on rails barefeet.
Also, the GL modes were calling gltexinvalidate8() when picking up goodies
or being hurt with that change, so it needs much more thought.
git-svn-id: https://svn.eduke32.com/eduke32@2322 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:43:06 +00:00
helixhorned
34000a9ed0
Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn().
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This fixes a bug in passing: 'int32_t j' was assigned to as a temporary inside
one instance of the code, but used as if it were the previous sprite index
further on. Would only happen with projectiles that "work like" both SPIT
and RPG_IMPACT.
git-svn-id: https://svn.eduke32.com/eduke32@2321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:42:51 +00:00
helixhorned
5846d73d30
Probably fix crash when reaching light count limit in G_MoveEffectors SE50 code.
...
git-svn-id: https://svn.eduke32.com/eduke32@2320 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-08 11:01:03 +00:00
helixhorned
997375bd20
Lunatic: use enum constants
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git-svn-id: https://svn.eduke32.com/eduke32@2319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-08 11:00:48 +00:00
helixhorned
103ee7a40b
rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
...
git-svn-id: https://svn.eduke32.com/eduke32@2318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:35:00 +00:00
helixhorned
43c5fc2f34
Lunatic: a bit rearrangement, getbunch.
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git-svn-id: https://svn.eduke32.com/eduke32@2317 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:34:39 +00:00
helixhorned
00b4dadd98
game.c: trivial tweaks to reduce code duplication (which is hard on the eyes)
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git-svn-id: https://svn.eduke32.com/eduke32@2316 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:34:22 +00:00
helixhorned
1d0cb07167
Factor out four instances of identical code into M32_DrawRoomsAndMasks().
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git-svn-id: https://svn.eduke32.com/eduke32@2314 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 21:33:52 +00:00
helixhorned
a04e15082b
EDuke32: Various menu tweaks and one fix.
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- make PGUP/PGDN and HOME/END behave as expected across all menus
- in keyboard/mouse button mapping menu, draw function names that have been given
custom names via CON with pal 8 for easier recognition
- fix tinting of function names in mouse button mapping menu
git-svn-id: https://svn.eduke32.com/eduke32@2313 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:54 +00:00
helixhorned
00b852fe37
EDuke32: When in menus, always draw a black (33%) translucent background.
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Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.
The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.
git-svn-id: https://svn.eduke32.com/eduke32@2312 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:39 +00:00
helixhorned
7b09accdce
Check 'bpp' parameter to vidmode OSD command in EDuke32.
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So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.
git-svn-id: https://svn.eduke32.com/eduke32@2311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:30:17 +00:00
helixhorned
e59e7f0f3c
Lunatic: fix interface when compiled with 'pointered' main arrays. Argh!
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git-svn-id: https://svn.eduke32.com/eduke32@2310 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:29:59 +00:00
helixhorned
6ca24a0543
Fix not-initialized variable warning in 'soundanims' CON token parser.
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git-svn-id: https://svn.eduke32.com/eduke32@2309 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-04 14:29:41 +00:00
helixhorned
99e08bf441
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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git-svn-id: https://svn.eduke32.com/eduke32@2308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:35:05 +00:00
helixhorned
55699e1240
Fix an update issue with the recent screen tint retaining on palette change.
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git-svn-id: https://svn.eduke32.com/eduke32@2307 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:30 +00:00
helixhorned
15c7460059
When loading a map and in a few other places, reset screen tinting.
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git-svn-id: https://svn.eduke32.com/eduke32@2306 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-02 17:34:16 +00:00
helixhorned
39509680b6
Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls.
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The problems still remains that rotatesprite behaves differently in classic and
OpenGL modes with clipping boundaries specified (and maybe in some other cases)
git-svn-id: https://svn.eduke32.com/eduke32@2304 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:19:13 +00:00
helixhorned
04e19dd942
Don't wait for pain tinting to subside when changing a base palette.
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This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.
git-svn-id: https://svn.eduke32.com/eduke32@2303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-30 21:18:59 +00:00
helixhorned
e0163fcbcd
Make savegames between dynamicremap-enabled and -disabled builds compatible.
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Of course, only when the mod/TC in question doesn't use that feature.
git-svn-id: https://svn.eduke32.com/eduke32@2301 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-29 21:46:44 +00:00
terminx
5bc595ab89
Dynamic tile remapping shouldn't actually be disabled in synthesis builds, whether the source allows it to be compi
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led out or not. Removing features that certain mods may depend on to operate correctly without throwing any kind of
error or warning at startup other than a logged message is bad.
git-svn-id: https://svn.eduke32.com/eduke32@2300 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 15:16:14 +00:00
helixhorned
75538bc8e1
add one line forgotten with dynamictileremap disabling
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git-svn-id: https://svn.eduke32.com/eduke32@2299 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:54 +00:00
helixhorned
d3c67a8192
Lunatic: sectorsofbunch iterator, error(..., 2), temp 'ud' access
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git-svn-id: https://svn.eduke32.com/eduke32@2298 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:41 +00:00
helixhorned
283e8d053f
Conditionally compile out the dynamic-to-static tile remapping feature.
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git-svn-id: https://svn.eduke32.com/eduke32@2297 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:38:23 +00:00
helixhorned
99f1fcb6c2
Move inithashnames() and freehashnames() declarations into namesdyn.h.
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git-svn-id: https://svn.eduke32.com/eduke32@2296 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:56 +00:00
helixhorned
d2ffed7b6b
Fix and clean up dynamic-to-static tile remapping source.
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git-svn-id: https://svn.eduke32.com/eduke32@2295 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:39 +00:00
helixhorned
289476e7bd
Lunatic: prohibit initial assigns creating new globals, add some must-fail tests
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git-svn-id: https://svn.eduke32.com/eduke32@2294 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:37:24 +00:00
helixhorned
3a0734a7b0
Lunatic: fix for running with static main engine arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@2291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-28 14:36:34 +00:00
helixhorned
48ec616480
Remove a couple of nested externs and #include some headers directly
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... instead of relying on indirect inclusion via duke3d.h.
git-svn-id: https://svn.eduke32.com/eduke32@2290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-27 15:03:55 +00:00
helixhorned
d6530a862f
Route the 5th mouse button to the game; bump savegame version.
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The "double-click button4" had to make way for MOUSE5 in the button binds menu,
but I don't think anyone cares. Savegame compatibility was actually silently
broken with the MAXTILES update earlier, but I forgot updating the version...
git-svn-id: https://svn.eduke32.com/eduke32@2284 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:58:55 +00:00
helixhorned
da218f7e65
small correction of a memory-clearing line in namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@2283 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-26 21:58:39 +00:00
helixhorned
5f12ab7f53
Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
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Also a couple of other cleanup lines... might need more though, I'm not sure
it's all good there.
git-svn-id: https://svn.eduke32.com/eduke32@2278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-23 19:13:00 +00:00
helixhorned
7a4c9253c5
astub.c: remove some tabs in the code
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git-svn-id: https://svn.eduke32.com/eduke32@2275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-20 22:11:55 +00:00
helixhorned
d0acd40ff8
Inreased debugging level for catching oob accesses to 'main' arrays.
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If enabled, this makes the following arrays be allocated statically:
spriteext, spritesmooth, sector, wall, sprite, tsprite, while
necessarily disabling the clipshape feature (because it relies on
setting sector/wall to different malloc'd block temporarily).
To compile, pass DEBUGANYWAY=1 in addition to RELEASE=0 to 'make',
and it's really only useful with CC=clang, of course.
git-svn-id: https://svn.eduke32.com/eduke32@2270 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:34 +00:00
helixhorned
ba25d9a678
Fix a problem in G_DrawRooms where an sectnum updated to -1 may be used as index.
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git-svn-id: https://svn.eduke32.com/eduke32@2269 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 23:17:03 +00:00
helixhorned
ca2d612976
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
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Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.
git-svn-id: https://svn.eduke32.com/eduke32@2268 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:58:23 +00:00
helixhorned
cd89fce9aa
less trivial stuff
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- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's
git-svn-id: https://svn.eduke32.com/eduke32@2266 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:46 +00:00
helixhorned
2e1e2345af
trivial tweaks: make stuff static, remove unused stuff, formatting...
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git-svn-id: https://svn.eduke32.com/eduke32@2265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-19 21:57:22 +00:00
helixhorned
ebb3d0a378
gamedef.c: make some variables static and remove some #if 0'ed code.
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git-svn-id: https://svn.eduke32.com/eduke32@2262 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:40:16 +00:00
helixhorned
260bbc1f92
cleanup:
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- 'whitecol' was defined in the engine and in build.c, use only the engine one
- make cachesize, artsize, artversion static in engine.c
- undo some formatting havoc presumably done by astyle
git-svn-id: https://svn.eduke32.com/eduke32@2260 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:39:38 +00:00
helixhorned
6aec1d1f26
Add a hack to the animsounds DEF token parsing to not wrongly emit an error.
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git-svn-id: https://svn.eduke32.com/eduke32@2258 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-15 22:38:54 +00:00
helixhorned
e30ed58aa0
Fix parallaxed sector display in Mapster32 on Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@2257 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-14 14:48:45 +00:00
helixhorned
7a5a19a874
Fix actor[].dispicnum becoming negative.
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Since the original source code release of Duke3D, there was a potentially
dangerous hack where actor[].dispicnum was set to -4 to signal "this actor
should not have a floor shadow for this moment" (it doesn't really work,
if you ask me).
Now, use another bit of actor[].flags for that purpose because setting
any picnum members to negative values asks for trouble.
git-svn-id: https://svn.eduke32.com/eduke32@2249 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-12 20:48:00 +00:00
helixhorned
e3150b2801
a couple more trivial tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@2247 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:45:34 +00:00
helixhorned
d83ff63607
sounds.c: check the sound number before accessing arrays with it; always do
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this in "(unsigned)i < bound" fashion.
git-svn-id: https://svn.eduke32.com/eduke32@2245 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:49 +00:00
helixhorned
3095b09773
trivial formatting / removing of old cruft / adding comments
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git-svn-id: https://svn.eduke32.com/eduke32@2244 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:35 +00:00
helixhorned
a0d27ee702
animvpx sound: fix the 'may have many sounds per frame' requirement
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E.g. this should work correctly now:
// FLY_BY, PIPEBOMB_EXPLODE, OCTA_DYING
animsounds logo { 1 244 64 14 64 144 }
git-svn-id: https://svn.eduke32.com/eduke32@2243 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:44:09 +00:00
helixhorned
6a37636bb0
Possibility of specifying sounds for a VPX anim-replacement via DEF.
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The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
helixhorned
f826ffb4d0
In VPX 3 planed --> packed conversion code, pull constant expressions out of
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the loop. For the release build and the test animation, this lowers the time
to 3-4 ms per conversion of one frame on my desktop machine.
git-svn-id: https://svn.eduke32.com/eduke32@2241 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:33 +00:00
helixhorned
b926e2a496
- When saving game, clear all polymer lights before. Not doing this makes
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the SE ones douple, triple, ... after each save. Maphack lights are reloaded
with polymer_resetlights() (though I've had them disappearing after load, I
couldn't reproduce it afterwards).
- in debugging builds, print a message when polymer_resetlight is called on a
nonexistent one. The problem is not so much the call itself (it's guarded),
but the fact that resources on the caller side may not have been freed if it
thinks that those lights do in fact exist. Right now, it's not the case though.
- add 'loaded map hack' messages after some other successful loadmaphack calls
git-svn-id: https://svn.eduke32.com/eduke32@2236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 21:58:23 +00:00
helixhorned
146e1f1c09
When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent
...
crashes.
Usually, after loading a game, some wall tiles are tweaked depending on whether
adult mode is enabled or not. If it's not, those wall picnums are replaced
with blank or broken screens. If it is, they are restored from the wall's
.extra member. Apparently though, Mapster32 leaves some .extra members
floating around even after deleting a TROR nextwall link (it's used as the
'lower wall index'). Because MAXWALLS is greater than MAXTILES, this may
produce out-of-bounds accesses and corrupt memory (besides setting wall
tilenums to nonsensical values) later in the game.
Other than that, the change only affects loading savegames created with adult
mode OFF. Kinky TV screenies simply won't be restored then.
git-svn-id: https://svn.eduke32.com/eduke32@2235 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:37 +00:00
helixhorned
b5f2955895
savegame.c: some const void **ptr -> void **ptr, since they're certainly not const
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git-svn-id: https://svn.eduke32.com/eduke32@2234 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:20 +00:00
helixhorned
74b823d6dc
trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors'
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check one 'if' down since mirrors are only created when the condition holds
git-svn-id: https://svn.eduke32.com/eduke32@2233 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 20:48:05 +00:00
helixhorned
bb17cff9b7
Pass bit 16 to P_SetGamePalette from CON's setgamepalette (forgotten from earlier commit)
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git-svn-id: https://svn.eduke32.com/eduke32@2232 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-03 19:56:10 +00:00
helixhorned
f87c0db3ce
In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.
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Resetting the gamevars might produce inconsistencies between an earlier loaded
game (for example, if it was saved with different/earlier CON code), and worst
of all, the gamevars that reference C variables might be overwritten (i.e. the
addresses to those variable, which is very bad!).
git-svn-id: https://svn.eduke32.com/eduke32@2230 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-03 19:55:38 +00:00
hendricks266
13c399f612
- Format CON crash output in VM_ScriptInfo() much more nicely.
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- Execute VM_ScriptInfo() when DNDEBUG is used.
git-svn-id: https://svn.eduke32.com/eduke32@2229 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-01 04:14:06 +00:00
helixhorned
afbffe5c4a
CON: make the 'palette' player member actually return the player's palette ID
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instead of -1. Setting is still only through 'setgamepalette'.
git-svn-id: https://svn.eduke32.com/eduke32@2226 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-29 14:26:30 +00:00
helixhorned
65deeda53a
The earlier changes introduced bugs when palettes were not set correctly in
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certain situations (mostly cutscenes etc). This commit removes bit 1 from all
flags that make it to setbrightness, the meaning of which is "don't actually
update the palette". I have no idea what it was for and since the corresponding
P_SetGamePalette() calls were from places like the mentioned cutscenes, I don't
think it matters performance-wise.
git-svn-id: https://svn.eduke32.com/eduke32@2223 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:35:23 +00:00
helixhorned
d1d94e083f
savegame.c: fix compilation warnings with release build, add timing for debug
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git-svn-id: https://svn.eduke32.com/eduke32@2218 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:33:54 +00:00
helixhorned
8007da7190
Factor out two nearly identical pieces of code in game.c and gameexec.c
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into G_HandleMirror().
git-svn-id: https://svn.eduke32.com/eduke32@2217 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-28 20:33:40 +00:00
helixhorned
51e3bc0148
net: fix bug in Net_ParseServerPacket introduced with SAMESIZE_ACTOR_T.
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git-svn-id: https://svn.eduke32.com/eduke32@2215 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-27 14:22:28 +00:00
helixhorned
489605ee0d
Fix sintable access with raw angle value (which might be outside [0..2047])
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in overhead map drawing code.
git-svn-id: https://svn.eduke32.com/eduke32@2214 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 15:44:23 +00:00
helixhorned
7baaa44e28
savegame.c: fix initial setting of compression threshold on savegame load;
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64-bit fixes
git-svn-id: https://svn.eduke32.com/eduke32@2212 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-26 14:37:34 +00:00
helixhorned
0bf329e70d
start CON code at script[3] instead of script[1]. The 'move' command permits
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the constants 0 and 1, and moveptrs may reference the script up to index 2
then (though I'm not sure whether the code is reachable with moveofs either
0 or 1), so make sure it's nulled instead of whatever happened to compile at
the first two positions. Move 1 is only used once in the original cons,
when frozen and being shattered.
git-svn-id: https://svn.eduke32.com/eduke32@2211 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:35:06 +00:00
helixhorned
5ef480ad7a
fix displaying the screenshot even for old-version savegames.
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git-svn-id: https://svn.eduke32.com/eduke32@2210 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:52 +00:00
helixhorned
a3a80467a7
net: send BYTEVERSION as two bytes, high byte first.
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Now we don't need to worry about the numbers running out soon.
Bump BYTEVERSION by three to celebrate this, too.
git-svn-id: https://svn.eduke32.com/eduke32@2209 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:37 +00:00
helixhorned
ff6284ea8c
Enable SAMESIZE_ACTOR_T described earlier.
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git-svn-id: https://svn.eduke32.com/eduke32@2208 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:22 +00:00
helixhorned
b3474c75b2
Rewrite the savegame format in terms of the generic saving/loading system.
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This makes savegames practically the same as the initial snapshot of a demo.
Saves are now named 'dukesavX.esv' (demos: 'edemoX.edm').
Additionally, many changes that couldn't/needn't be cleanly separated are added
with this commit:
- make spriteext_t have the same size across 32/64 bit platforms (actor_t partially)
- prevent saving/loading in MP games (it certainly didn't work and still doesn't)
- it's time we start using assertions! Define NDEBUG for releasse builds.
- reset savegame major and minor versions (we have a new magic string, so no conflict)
git-svn-id: https://svn.eduke32.com/eduke32@2207 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:34:06 +00:00
helixhorned
61257b0f6b
Rewrite a couple of lines in clearfrags() to look more idiomatic.
...
git-svn-id: https://svn.eduke32.com/eduke32@2206 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:37 +00:00
helixhorned
9f2153d0ea
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
...
snapshots in the current development state now.
git-svn-id: https://svn.eduke32.com/eduke32@2205 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:33:24 +00:00
helixhorned
e1a10b2d57
Eh, fix out-of-bounds issue in clearfrags() with MAXPLAYERS players.
...
It was identified with the clearfrags rewriting, but not corrected.
git-svn-id: https://svn.eduke32.com/eduke32@2203 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:44 +00:00
helixhorned
8ecb6e6bd5
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
...
There were two instances of nearly identical code in premap.c and savegame.c.
Also identifies a (harmless) problem with realloc'ing, we had:
if (len+1 > sizeof(MapInfo[...].musicfn))
MapInfo[...].musicfn = Brealloc(MapInfo[...].musicfn, len+1)
which reallocs almost all the time (since .musicfn is a pointer). Now we do
realloc every time...
git-svn-id: https://svn.eduke32.com/eduke32@2202 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:30 +00:00
helixhorned
bf00465922
premap.c: write out inline function clearfrags() for clarity.
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git-svn-id: https://svn.eduke32.com/eduke32@2201 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:14 +00:00
helixhorned
9a3ae8df08
misc. cleanup in savegame.c
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git-svn-id: https://svn.eduke32.com/eduke32@2200 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:32:00 +00:00
helixhorned
24e4d93226
Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
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isn't very wise. Also resize firstdemofile[] to BMAX_PATH bytes.
git-svn-id: https://svn.eduke32.com/eduke32@2199 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:46 +00:00
helixhorned
be84374899
Remove written-out savegame.c function declarations from demo.c and include
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savegame.h instead.
git-svn-id: https://svn.eduke32.com/eduke32@2198 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:30 +00:00
helixhorned
41db6bc512
Remove 'projectile' field from actor_t because it was entirely unused.
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WARNING: This silently breaks savegames on 64-bit platforms.
git-svn-id: https://svn.eduke32.com/eduke32@2197 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:31:14 +00:00
helixhorned
60fa7d9f00
Remove a few unused variables from global.[ch], update build date string.
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git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:30:50 +00:00
helixhorned
4fd25d1eab
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
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git-svn-id: https://svn.eduke32.com/eduke32@2195 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:43:39 +00:00
helixhorned
b72972e43b
Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
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git-svn-id: https://svn.eduke32.com/eduke32@2193 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:43:08 +00:00
helixhorned
f12bd9f13d
misc. beautifying some game code...
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git-svn-id: https://svn.eduke32.com/eduke32@2192 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:49 +00:00
helixhorned
6b913a39aa
some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
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reset in the editor
git-svn-id: https://svn.eduke32.com/eduke32@2191 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:32 +00:00
helixhorned
a7d1177d23
savegame.c: minor cleanup and crash prevention in doloadplayer2
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if loading directly from file to state.
git-svn-id: https://svn.eduke32.com/eduke32@2190 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:42:12 +00:00
helixhorned
eee507741d
CON parser cleanup: In C_Compile, initially clear three arrays with
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Bmemset(..., 0, sizeof(...)) instead of clearbuf(..., MAX..., 0),
because the latter would clear only half of the data on 64-bit platforms.
git-svn-id: https://svn.eduke32.com/eduke32@2189 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:55 +00:00
helixhorned
89d321c01f
In EDuke32 loading/saving menus, when finding old version savegame, display
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some information about it instead of simply omitting it.
Internally, struct savegame --> struct savegame_ for easier grepping.
git-svn-id: https://svn.eduke32.com/eduke32@2188 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:38 +00:00
helixhorned
297738389a
actor t_data commoning: forgot do add a #define in duke3d.h
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git-svn-id: https://svn.eduke32.com/eduke32@2187 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:17 +00:00
helixhorned
7f34c33bbc
animvpx loop: do at least on input device poll each frame (i.e. even if we're
...
lagging) to be able to cancel the movie in any case.
git-svn-id: https://svn.eduke32.com/eduke32@2186 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:41:03 +00:00
helixhorned
8e54a3febf
Preliminary commoning of actor[].t_data[10] to an array of int32's on both
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32- and 64-bit platforms. Also, make struct type actor_t also have a common
size of 128 bytes. New code currently disabled and #ifdef'd for comparison.
This requires certain t_data[] entries ([1]: move ptr, [4]: action ptr and
[5]: ai ptr with actors) to be converted to script offsets instead of pointers,
breaking savegame and net packet compatibility (we could in theory try hard not
to, but it would be too much trouble).
git-svn-id: https://svn.eduke32.com/eduke32@2185 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-21 18:40:47 +00:00
helixhorned
9b0ea0366e
Add new actor[].flags flag 2048 (SPRITE_NOCLIP), for 'spriteflags' CON usage.
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Actors are always moved such that _they_ clip against blocking sprites, even
if their blocking bit is clear. Setting the new bit make them not clip against
anything. The promary use of this is for decorative moving sprites that are
spawned in masses, such as rain or snow.
git-svn-id: https://svn.eduke32.com/eduke32@2184 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-17 18:51:50 +00:00
helixhorned
46ed3313e7
Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
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to negative numbers. Previously, only checks for being zero were performed,
but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to
the sprite picnum...
git-svn-id: https://svn.eduke32.com/eduke32@2180 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-15 22:42:25 +00:00
helixhorned
b73b9cb732
a.m32: new state 'print_parallel_midpts'
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git-svn-id: https://svn.eduke32.com/eduke32@2179 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:53 +00:00
helixhorned
84867ee620
Mapster32: Rudimentary support for auto-aligning along TROR nextwalls.
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Usage: press the ['] (quote) modifier together with the PERIOD key.
Aligns only the immediate upper and lower neighbors of each wall that got
aligned by following point2s or nextwalls. Doesn't play well with Alt
(carry over xrepeat) yet, might need two subsequent alignment passes.
git-svn-id: https://svn.eduke32.com/eduke32@2178 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:35 +00:00
helixhorned
4989c173bd
Fix out-of-bounds access in tile selector code in astub.c
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git-svn-id: https://svn.eduke32.com/eduke32@2177 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-12 23:18:15 +00:00
helixhorned
44e29613f1
Fix two yax_drawrooms() calls with too large sectnums (copy&paste error).
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git-svn-id: https://svn.eduke32.com/eduke32@2175 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:54 +00:00
helixhorned
ba858b3858
Fix a number of oob accesses with "switch switches".
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Various code checked for switch tiles in the following manner,
for (ii=0; ii<2; ii++)
switch (DynamicTileMap[sprite[i].picnum-1+ii]) { case SOME_SWITCH: ... }
which blows for picnum 0. Now, we simply disallow it.
git-svn-id: https://svn.eduke32.com/eduke32@2174 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-11 13:26:39 +00:00
helixhorned
65e0e75a8c
Fix negative array access in premap.c
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git-svn-id: https://svn.eduke32.com/eduke32@2172 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:15 +00:00
helixhorned
cd6e846fac
Fix potential out-of-bounds array access in P_DisplayTip (happened with
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WGR2 SVN, so not sure where there's a tipping animation there).
git-svn-id: https://svn.eduke32.com/eduke32@2171 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:12:01 +00:00
helixhorned
151287168c
- Fix invalid polymer light array access originating from game's cleanup
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callback 'G_Polymer_UnInit'.
- In astub.c, reset spritelightid to -1 when nulling the spritelightptr of
a sprite (no crashes observed, just precaution)
- In sdlayer.c, catch SIGILLs with our signal handler too, since illegal
instructions are what the instrumented debug builds will execute when
attempting to carry out an undefined (per C) operation.
git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:11:31 +00:00
helixhorned
eb764b3b75
gameexec.c: fix calculation of a pointer value outside the bounds of an array
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and an invalid derived pointer value.
git-svn-id: https://svn.eduke32.com/eduke32@2166 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:10:35 +00:00
helixhorned
c112cdde89
Fix a potential out-of-bounds read and write when loading the help file
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in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@2161 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:09:14 +00:00
helixhorned
6fc7e5b683
Remove some warnings with clang, code-side changes.
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git-svn-id: https://svn.eduke32.com/eduke32@2158 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:29 +00:00
helixhorned
a7bce8814a
Fix a warning with 64-bit builds.
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git-svn-id: https://svn.eduke32.com/eduke32@2157 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-09 19:08:05 +00:00
terminx
81b5ed0025
Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents
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git-svn-id: https://svn.eduke32.com/eduke32@2156 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-08 03:56:38 +00:00
helixhorned
3aac0c1bd4
M32Script: when failing to compile a state with a menu name, don't keep the
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menu entry.
git-svn-id: https://svn.eduke32.com/eduke32@2154 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:48 +00:00
helixhorned
086dcf383d
Mapster32: fix filling all sectors of a bunch with Ctrl-U. Previously, only
...
one sector was filled and the 'clear bunch' message was displayed even if the
operation was canceled.
git-svn-id: https://svn.eduke32.com/eduke32@2153 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:31 +00:00
helixhorned
03000a52b9
CON parser cleanup: make labelcode save offsets to CON code instead of
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pointers and make it into an int32_t*.
git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:17 +00:00
helixhorned
0b7c08ce0e
CON parser cleanup: make labeltype be an int32_t* instead of an intptr_t*.
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git-svn-id: https://svn.eduke32.com/eduke32@2151 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:57 +00:00
helixhorned
fabbcdcf56
CON parser cleanup: when getting a value from labelcode[], assume that it
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represents a pointer into the script for label types other than LABEL_DEFINE
instead of checking inclusion of the value in the script bounds. This
assertion was tested with WGR2 SVN.
git-svn-id: https://svn.eduke32.com/eduke32@2150 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:19:41 +00:00
helixhorned
3285cfef8c
CON: Add the following commands to those which shouldn't be optimized away
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with empty branches: ifcanseetarget, ifpdistl, ifpdistg, ifgotweapononce.
git-svn-id: https://svn.eduke32.com/eduke32@2149 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:10:06 +00:00
helixhorned
775d652d7d
Lunatic: more Makefile tweaks; spriteext
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git-svn-id: https://svn.eduke32.com/eduke32@2148 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 18:09:50 +00:00
terminx
8ac88ab4da
Fix issue reported at http://forums.duke4.net/topic/5068-bug-introduced-in-old-versions-of-eduke32
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git-svn-id: https://svn.eduke32.com/eduke32@2147 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 00:31:20 +00:00
helixhorned
c4b243ba4e
Fix moving cloud panning like in E4L1.
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git-svn-id: https://svn.eduke32.com/eduke32@2140 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 22:40:54 +00:00
helixhorned
f4703a596d
Auto-correct the just mentioned inconsistency by clearing the respective TROR
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nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
git-svn-id: https://svn.eduke32.com/eduke32@2134 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:44 +00:00
helixhorned
1402a6d70b
corruption checker: catch TROR-nextwalls in non-extended sectors. These
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can be caused by copying map parts from one map to another (or a new one).
The copying system is slightly broken right now....
git-svn-id: https://svn.eduke32.com/eduke32@2133 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-26 14:12:30 +00:00
helixhorned
39314586ac
Somewhat largish commit with various keyboard tinkering for Mapster.
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The main change consist of adding a key press (and release) callback
whose only purpose is to be used from m32script as EVENT_KEYPRESS.
When entering that event, the RETURN variable will be set to the
keystatus code of the key, and whether it was pressed or released can
be checked by looking at keystatus[] at that code (ifholdkey and
ifhitkey do this). The purpose of this, then, is to be able to remap
keys in a more general (and complicated) fashion than is possible with
the mapster32.cfg 'remap' option. Various other additions build around
this central one:
- add an example EVENT_KEYPRESS to a.m32, among other things emulating
the keypad arrows with Alt-<normal arrows> for notebook convenience;
disabled initially
- a.m32: set 'owner' with Alt-KP2: now Alt-Shift-KP2, because of
collision with the above
- new m32script command: setkey <keycode>, setting keystatus[<keycode>]
to 1 (note: may be restricted to use in EVENT_KEYPRESS only in the
future)
- fix indexing an m32script array with a defined label, there used to
be a 'not a gamevar' error instead
- add the following constant labels for some key codes:
KEY_SCROLL, KEY_F1 .. KEY_F12
git-svn-id: https://svn.eduke32.com/eduke32@2122 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:51:06 +00:00
helixhorned
9a8603d01e
- Make old-nextwalls invalid on the following two occasions: ovh_whiteoutgrab
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with no highlighted sectors; and when entering 3D mode, even if there are
highlighted sectors. This should have almost no effect, but I find it cleaner
that way.
- Check map for corruption every time an editing change is done. This was
accidentally disabled when commenting out the undo code (which I've yet
to debug).
git-svn-id: https://svn.eduke32.com/eduke32@2121 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:40 +00:00
helixhorned
57e132a044
Remove after_handleevents_hook and its only user, the keystatus-level clearing
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of SPACE and C when in side-view mode. Now, this is accomplished by checking
directly in the overheadeditor code.
git-svn-id: https://svn.eduke32.com/eduke32@2119 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:50:07 +00:00
helixhorned
ac12a06de4
Fix calling glEnable() without checking for the rendering mode in the tile
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selector. This could lead to a crash when OpenGL wasn't initialized before.
git-svn-id: https://svn.eduke32.com/eduke32@2117 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-25 09:49:22 +00:00
helixhorned
21274b317f
Fix the flickering in the tile selector with lazy hightile loading on
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(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.
git-svn-id: https://svn.eduke32.com/eduke32@2115 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:10:04 +00:00
helixhorned
997b3426b5
Remove the -nopause switch of r2108, since it didn't help at all.
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git-svn-id: https://svn.eduke32.com/eduke32@2114 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:49 +00:00
helixhorned
53ddc89516
triv: comment out FX_PlayLoopedAuto debug message to stdout
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git-svn-id: https://svn.eduke32.com/eduke32@2113 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-17 21:09:26 +00:00
helixhorned
5623334283
Correct thinko with the ceiling/floor movement code. When moving more than one
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sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.
git-svn-id: https://svn.eduke32.com/eduke32@2112 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 22:39:56 +00:00
helixhorned
b7834f21dd
Tweak raising/lowering (groups of) ceilings or floors.
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Now, if more than one sectors are affected, always move them by the same
amount. That is, if one of them would be sticking against the other side,
don't move the rest. Another change consists of determining the z delta
first, and only then moving the sprites by that amount. This fixes the
problem where you'd e.g. raise a 'floor door' against the ceiling, and the
effector sprites would be raised one time too much, preventing them from
being lowered the next time.
git-svn-id: https://svn.eduke32.com/eduke32@2111 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:44 +00:00
helixhorned
b2d789731a
A couple of Mapster changes related to saving.
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- new mapster32.cfg and OSD variable 'fixmaponsave_sprites', telling the
editor whether to 'fix' the sprite sectnums on saving and entering 3D
mode. Note that a) sprite sectnums are never fixed when 'script_expertmode'
is enabled, as before, and b) sprites that have out-of-bounds sectnums
are still fixed if a proper sector is found
- if saving and some sprite sectnums have thus been tweaked, inform the
mapper on the status line and print the changes in the OSD
- fix update issue similar to an earlier one: when 'saving as', the astub.c-
based file name is now updated too, so saving with Ctrl-S now saves into
the one save with 'save as' (and not the old one)
- don't attempt to recheck wall pointers from scratch (when saving and running
with -check) if it's a TROR map
git-svn-id: https://svn.eduke32.com/eduke32@2110 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-11 20:05:29 +00:00
helixhorned
a67af55153
On Windows, add command-line switch -nopause, disabling the pause key.
...
Hopefully this fixes the periodic pausing/unpausing that a few people
have been experiencing.
Also fix build with GCC 3.
git-svn-id: https://svn.eduke32.com/eduke32@2108 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:26 +00:00
helixhorned
63805a025b
Fix building with both LTO and VPX support enabled. Specifically, don't use
...
the 'optimize' function attribute if LTO is enabled.
git-svn-id: https://svn.eduke32.com/eduke32@2107 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-10 21:47:03 +00:00
helixhorned
3690f25944
Fix the 'displayrandvar{var}' CON and m32script commands for environments
...
with RAND_MAX > 32767 (everything except Windows?). The 'displayrand' command
now returns values from 0 to 32767 inclusive, across all platforms.
git-svn-id: https://svn.eduke32.com/eduke32@2105 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-05 12:13:50 +00:00
helixhorned
e94243d7db
New CON command
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setactorsoundpitch <actor#> <sound#> <pitchoffset>
which can be used to change the pitch of a playing sound.
The pitch offset has the same meaning as the definesound pitch range endpoints,
i.e. the units are 1/100th of a seminote. Note that just like the random pitch
offset, increasing the pitch makes the sound duration shorter (and vice versa).
git-svn-id: https://svn.eduke32.com/eduke32@2104 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:54 +00:00
helixhorned
59670ed45e
m32: Make a couple of often-used operations not spam messages to the log.
...
git-svn-id: https://svn.eduke32.com/eduke32@2103 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-03 23:08:35 +00:00
helixhorned
b9a4b92bc8
Eliminate one uinitialized mem access related to projectiles (it's the filler
...
member, so maybe not *that* bad) and an invalid memory access when trying to
access a per-player gamevar in a player-less context (e.g. WGR2 SVN r25
WGR2GAME.CON line 10448).
git-svn-id: https://svn.eduke32.com/eduke32@2102 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:03:09 +00:00
helixhorned
a4ba86ee31
Explicitly initialize voice->Playing and voice->Paused members in some sound
...
playback functions. Without these, there would be an uninitialized access
in line 444 of multivoc.c (if the memory in question was allocated with malloc,
but still...)
git-svn-id: https://svn.eduke32.com/eduke32@2101 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:54 +00:00
helixhorned
fdd84d1870
More beauty tinkering: decorate the 'start' pointer of the mixing functions
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and some VoiceNode struct members with a const, commit forgotten vorbis.c
changes.
git-svn-id: https://svn.eduke32.com/eduke32@2100 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:37 +00:00
helixhorned
a9278e1977
trivial stylistic changes continued: upcase all macro constants and make
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MV_MaxVolume into one again.
git-svn-id: https://svn.eduke32.com/eduke32@2099 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:02:14 +00:00
helixhorned
2da13064c1
multivoc.c: trivial stylistic changes, make some functions static
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git-svn-id: https://svn.eduke32.com/eduke32@2098 1a8010ca-5511-0410-912e-c29ae57300e0
2011-11-01 22:01:54 +00:00
helixhorned
4322bae14c
Oops. That last one wasn't supposed to be committed. Here's the log for the
...
last one + this one:
A couple of tweaks against accidental overwriting of maps.
- first, fix a bug where the map name wasn't reset to 'newboard.map' when starting a
new map
- When saving with Ctrl-S, query the user for confirmation and also show the file name
where the map will be written
- when going into the ESC-menu, print the file name where the map will be written
on pressing 'S' above the '(S)ave' text
git-svn-id: https://svn.eduke32.com/eduke32@2096 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:50:06 +00:00
helixhorned
004b98e2b3
A couple of tweaks against accidental overwriting of maps.
...
- first, fix a bug where
git-svn-id: https://svn.eduke32.com/eduke32@2095 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-31 19:49:43 +00:00
helixhorned
3a089f894c
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
...
Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags
less than 999 because values >=1000 are used for the amount of reverb.
(999 can't be used because the original code reads '< 999' and I'm not
sure whether it has any special significance... probably not though)
git-svn-id: https://svn.eduke32.com/eduke32@2093 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:48:46 +00:00
helixhorned
48ac042ca4
Eliminate one malloc(0) when corrupt-checking an empty map, clean up
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overheadeditor() by allocating temp variables in the blocks where they
are needed.
git-svn-id: https://svn.eduke32.com/eduke32@2088 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:26 +00:00
helixhorned
5b48cb1bd6
Fix the bug where many kick sounds were started when pressing
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HOME or END in the user map selector. Now it's only one.
git-svn-id: https://svn.eduke32.com/eduke32@2087 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:47:07 +00:00
helixhorned
d37ef521fb
A couple of small tweaks:
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- fix arg checking in checkdefs.sh
- some tilenum and quote ID validation in the CON interpreter
- G_DrawDigiNum and friends: eliminate redundant strlen calls
git-svn-id: https://svn.eduke32.com/eduke32@2086 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:46:51 +00:00
helixhorned
53a670e1f0
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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add it to the 'all' target instead
source/midi.c: eliminate one 'variable set but not used' warning
git-svn-id: https://svn.eduke32.com/eduke32@2084 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:14:06 +00:00
helixhorned
d016dbd5e4
Comment out some unnecessary lines in animvpx.c
...
git-svn-id: https://svn.eduke32.com/eduke32@2083 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:51 +00:00
helixhorned
cb950911a0
Comment out some leftover code from the "make back-facing switches invisible"
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hack.
git-svn-id: https://svn.eduke32.com/eduke32@2082 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:37 +00:00
helixhorned
aae60f64c2
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
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warnings with GCC 4.6 except one in kplib.c
git-svn-id: https://svn.eduke32.com/eduke32@2079 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:42:10 +00:00
helixhorned
026e1f44e9
Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
...
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.
git-svn-id: https://svn.eduke32.com/eduke32@2078 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:38 +00:00
helixhorned
50bc3a3fcb
Two tweaks when keying in values directly in the editor's 3D mode.
...
First, when pressing 'S on signed members (like the shade), display
the real signed value instead of the value cast to an unsigned type.
Second, when aiming at an overwall and pressing G, affect the overwall
instead of the wall. Maybe these changes affect a few other queries too...
git-svn-id: https://svn.eduke32.com/eduke32@2077 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-17 18:41:17 +00:00
helixhorned
5b369505f1
mapster32 script: when defining an event, enable it automatically
...
git-svn-id: https://svn.eduke32.com/eduke32@2075 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:29 +00:00
helixhorned
2247b77126
lunatic: more sandboxing mechanisms, makefile lines for OSX
...
git-svn-id: https://svn.eduke32.com/eduke32@2074 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-11 16:53:15 +00:00
hendricks266
9d04c42219
Tripbombs now stop producing laserlines when they reach invalid space. In effect, tripbombs facing the wrong way will not make infinite laser lines.
...
fix: http://forums.duke4.net/topic/4907-laserline-crash-bug/
git-svn-id: https://svn.eduke32.com/eduke32@2072 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-10 00:07:00 +00:00
helixhorned
9b04832153
Fix being squished in sectors with little headroom but extended non-blocking
...
ceilings or floors. In such cases, you're not squished unconditionally (instead
of fetching the ceiling or floor height of the neighbor sector), but TROR isn't
meant for small-scale RoR anyway.
git-svn-id: https://svn.eduke32.com/eduke32@2071 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:44:06 +00:00
helixhorned
6cfdc2b376
Delete maphack lights when changing from Polymer to another renderer.
...
This fixes a crash when loading a map afterwards.
Tweak a few debugging messages and some whitespace.
git-svn-id: https://svn.eduke32.com/eduke32@2068 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:16 +00:00
plagman
8b7af4f486
Polymer: fix stupid typo that broke r2057
...
git-svn-id: https://svn.eduke32.com/eduke32@2063 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 11:44:05 +00:00
hendricks266
751a0630ef
Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].
...
My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.
git-svn-id: https://svn.eduke32.com/eduke32@2061 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:49 +00:00
plagman
bba68b1913
Polymer: fix horizontal spotlight SEs constantly getting invalidated
...
Polymer has a hack that snaps horiz values of spotlights between 90 and 110
to 90 and 110 to avoid triggering aliasing artifacts with perfectly horizontal
spotlights. Propagate that change all the way to the spotlight SE sprite so
that the code won't think that the horiz is always different from the light
and mark it invalid each frame.
git-svn-id: https://svn.eduke32.com/eduke32@2057 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:04 +00:00
helixhorned
83a359973c
fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning
...
git-svn-id: https://svn.eduke32.com/eduke32@2050 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 14:30:33 +00:00
helixhorned
bb72f803c4
Two tweaks to make the precaching more efficient/less redundant in the game.
...
First, if we're in Polymer, don't precache tinted tiles that have a highpal
for that certain pal. Second, don't precache tiles for palnum 251 (the last
non-reserved one, which is used as a crosshair pal). Assuming that there are
no other tints, this cuts the initial precache time and cache size on disk in
half.
git-svn-id: https://svn.eduke32.com/eduke32@2045 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:24 +00:00
helixhorned
c6f58c8dde
lunatic bits and pieces
...
git-svn-id: https://svn.eduke32.com/eduke32@2044 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:47 +00:00
helixhorned
195ed466e3
VPX: in 3 planes -> packed format conversion code, group together the
...
three individual loops and compile the enclosing function at -O3 (-O1 for
debugging builds). Now, the time for this conversion ranges from 7 to 18
ms per frame across various tested machines, a clear improvement.
git-svn-id: https://svn.eduke32.com/eduke32@2042 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:11 +00:00
helixhorned
bcd0d80bb5
First Lunatic development bits.
...
git-svn-id: https://svn.eduke32.com/eduke32@2034 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:24 +00:00
helixhorned
2a6a2d590a
- protect stat bit 2 when pasting to ceilings or floors
...
- when pasting to walls or maskwalls, the following user bits are kept now:
4 (top/bottom alignment [O])
1+64 (blocking, hitscan)
8+256 (x/y-flip)
- print '(one-sided)' when pressing Shift + ([B] or [H]) on a wall
git-svn-id: https://svn.eduke32.com/eduke32@2033 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-18 11:55:31 +00:00
helixhorned
b486f3aa0d
More natural mouse picking in software mode, closer to "what's under the cursor
...
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.
git-svn-id: https://svn.eduke32.com/eduke32@2030 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 14:26:02 +00:00
helixhorned
9b1d384723
Three-way clipping in Mapster32 (still toggled with 'N): on and off as
...
before, and additionally a mode that doesn't clip against masked walls
and sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2028 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-16 19:17:48 +00:00
helixhorned
cc7110c18f
- Add new trueror1.map that showcases the functionality and limitations of
...
the additional rendering pass
- Remove r_preview_mouseaim cvar from the game, since it's only for Mapster
- sdlmusic.c: (Failed) attempt to fix a call of waitpid() with a non-existent
process ID in the external MIDI playing code. I think there's a race there...
git-svn-id: https://svn.eduke32.com/eduke32@2025 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:37 +00:00
helixhorned
9fd471a56a
Make uninitialization sequence more consistent across the editor code. It's
...
always like this now:
ExtUninit -> (writesetup, misc.)
uninitengine -> (uninitsystem -> (uninit timers, mouse, ...))
exit()
Some paths still lead to a plain exit(), like failures in cache1d.c or mdsprite.c
git-svn-id: https://svn.eduke32.com/eduke32@2022 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:29 +00:00
helixhorned
25d64ceaca
In camera viewscreen tiles, also draw upper and lower TROR levels. Works
...
in any renderer because it's drawn with the software one...
Also add a hack to make Polymer realize that viewscreen tiles can change
each tic so that they don't show a static image anymore.
git-svn-id: https://svn.eduke32.com/eduke32@2021 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:08 +00:00
helixhorned
24cbd241d7
- In the editor, make bunch-equal-making [J] stricter, because the way it was
...
handled could lead to a bunch whose floors and ceilings covered different
areas. A fix for the reduced functionality arising from this change is
underway.
- Rewrite a small portion of code using yax_vnextsec() in game.c.
git-svn-id: https://svn.eduke32.com/eduke32@2019 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:02:35 +00:00
terminx
c698822a41
Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"
...
git-svn-id: https://svn.eduke32.com/eduke32@2016 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-12 06:25:50 +00:00
helixhorned
009d405803
Mapster32: when changing screen palettes, pass flag 2 to setbrightness().
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This will prevent it from calling gltexinvalidateall() when e.g. submerging
and resurfacing, mimicking the behavior of the game, where only
gltexinvalidate8() is called in such situations.
git-svn-id: https://svn.eduke32.com/eduke32@2013 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:31 +00:00
helixhorned
85b65c26d3
Mapster32: make the heinum&2 and stat inconsistency be displayed only once
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with 'corruptcheck now', but still print each corrected one on tryfix.
git-svn-id: https://svn.eduke32.com/eduke32@2012 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:16 +00:00
helixhorned
a145cc93bc
Make Polymer declare a callback function G_Polymer_UnInit() that is called
...
whenever we change to another renderer etc. and define it for the game and
editor. The purpose of the function is to clean up references to Polymer
resources like lights.
This fixes 1) all lights becoming spot lights in the game and 2)
an issue with maphack lights in the editor (can't recall which exactly).
git-svn-id: https://svn.eduke32.com/eduke32@2006 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:45:21 +00:00
terminx
ea171d5230
Fix crashes on 64-bit due to unintended address truncation on ptr vars
...
git-svn-id: https://svn.eduke32.com/eduke32@2005 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 23:06:12 +00:00
helixhorned
b3d3fd9a39
Better handling of tsprites that are duplicated through TROR portals.
...
Specifically, now also consider the sprite tile's yoffset, and fix an
issue when a tsprite got duplicated 'toward' the viewer. Also add a
couple of tests in trueror1.map.
git-svn-id: https://svn.eduke32.com/eduke32@2004 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:44:51 +00:00
helixhorned
962910ce32
Move the fixspritesectors call and the start sector updating into ExtPreSaveMap().
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This makes the latter also correct when testing a map from the editor.
git-svn-id: https://svn.eduke32.com/eduke32@2001 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:43:48 +00:00
helixhorned
b391f62ca5
Oops...
...
git-svn-id: https://svn.eduke32.com/eduke32@1998 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 19:58:40 +00:00
helixhorned
8db922737a
BACKSPACE key in 3D mode now deletes a red-wall link when aimed at a wall or mask.
...
With script_expertmode enabled, SHIFT-BACKSPACE clears the upwall link and CTRL-
BACKSPACE the downwall link. These functions are useful because the automatic
nextwall determination code sometimes gets it wrong (not corrupting anything) or
if you want to vertically displace a sector attached to a higher or lower level.
Also add the exploding ceiling example to the TROR test map.
git-svn-id: https://svn.eduke32.com/eduke32@1997 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 19:53:05 +00:00
helixhorned
99ce725b60
Much more elegant solution to updating the player's sectnum when passing through
...
TROR portals that works with a little help from updatesectorz() (change not visible
from CON code). Relies only on the presence of an extension whose portal isn't
blocked and also plays nicely with corner cases like being shrunk and enabling
the jetpack. This should fix the upward moving platforms in WGR2.
git-svn-id: https://svn.eduke32.com/eduke32@1996 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:38:13 +00:00
helixhorned
b72d351f20
* game and editor: emit a warning when a search-path directory specified
...
on the command-line isn't found (instead of saying nothing)
* editor: Move inconsistent (stat&2)/heinum detection into the corruption
checker. This makes a lot of original maps spew countless 'errors', but
it's preferable for new maps since such floors and ceilings could behave
strangely with TROR.
git-svn-id: https://svn.eduke32.com/eduke32@1995 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:37:53 +00:00
hendricks266
233e48141e
quotes don't print at all if blank
...
git-svn-id: https://svn.eduke32.com/eduke32@1989 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:36 +00:00
hendricks266
8f55e7c94a
change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter
...
git-svn-id: https://svn.eduke32.com/eduke32@1986 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:06 +00:00
hendricks266
6218f7528c
update soundefs.h to match the final v1.5 DEFS.CON
...
git-svn-id: https://svn.eduke32.com/eduke32@1984 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:27:58 +00:00
hendricks266
6f6b7e759e
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
...
git-svn-id: https://svn.eduke32.com/eduke32@1983 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:27:46 +00:00
helixhorned
c8bf3682e0
disable undo/redo editor feature until I can debug the disappearing sprites
...
git-svn-id: https://svn.eduke32.com/eduke32@1973 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 11:54:16 +00:00
helixhorned
c0697e2e6b
disable hidden switch heuristic of r1968
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git-svn-id: https://svn.eduke32.com/eduke32@1972 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 11:53:52 +00:00
helixhorned
5c2be94bff
Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
...
git-svn-id: https://svn.eduke32.com/eduke32@1970 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-18 22:01:01 +00:00
helixhorned
5262a0f24c
Various cleanup work:
...
- fix an earlier 'oops': make highpals load correctly again
- maphack lights shouldn't be double-loaded now
- slight tweak to the loading screen fadein/out timing
- two bound checks
- make some variables static in engine.c
git-svn-id: https://svn.eduke32.com/eduke32@1969 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:54 +00:00
helixhorned
5d79003e60
Take a stab at hidden model switch handling. There are at least two ways by
...
which switches have been hidden in the original and user maps. One is to make
it face a wall, and another is to 'embed' it in e.g. the floor, like the
monitor with the burning fuse in E4L1. Both kinds show up when the switches
are rendered as models, revealing the secrets that the mapper sought to hide.
My proposal, implemented in this commit, is to apply a heuristic for such
switches at premap and make them invisible (set cstat bit 32768). The
conditions are re-checked during the game in case there is a switch coming
out of the floor, for example. A new spriteext bit is used for this feature.
git-svn-id: https://svn.eduke32.com/eduke32@1968 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:16 +00:00
helixhorned
ff5c3b660f
* "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.
...
The two bugs are:
- RPG projectiles don't pass through water
- can't emerge from slime in bobsp2
* Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.
git-svn-id: https://svn.eduke32.com/eduke32@1967 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-16 19:17:45 +00:00
helixhorned
6e7a13448d
fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.
...
git-svn-id: https://svn.eduke32.com/eduke32@1966 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-15 15:46:42 +00:00
terminx
b996f92c28
Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t
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git-svn-id: https://svn.eduke32.com/eduke32@1964 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-12 15:40:28 +00:00
terminx
0cb474f6be
ENet 1.3.3
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git-svn-id: https://svn.eduke32.com/eduke32@1963 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-12 06:07:21 +00:00
helixhorned
1dbcae56d5
fix rotscrnang weirdness for any r_usenewaspect
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git-svn-id: https://svn.eduke32.com/eduke32@1962 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-11 21:49:18 +00:00
helixhorned
a3443cd1dd
* fix screen warping with r_usenewaspect: now you have a larger FOV when being shrunk
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* fix 'squishing' when taking off shrunk (the reason was TROR game code using updatesectorz) and a potential sector[-1] access
git-svn-id: https://svn.eduke32.com/eduke32@1960 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-10 11:47:23 +00:00
helixhorned
26a25bdce5
* Address http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__103306
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by using setspritez() instead of setsprite() for the sectnum updating.
* Change 'yax-nextwall(0/1)' to 'upwall/downwall' in the corruption checker, makes it much nicer to read.
git-svn-id: https://svn.eduke32.com/eduke32@1959 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-09 16:03:56 +00:00
helixhorned
b6d729a553
* skip grayed out sectors when changing tags in 2d mode
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* make Ctrl-Alt-A (formerly 'toggle inner gray walls') now remove all gray walls entirely in 2d mode
* make r_usenewaspect enabled by default
git-svn-id: https://svn.eduke32.com/eduke32@1957 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-06 11:50:45 +00:00
helixhorned
54f345f78f
Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
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git-svn-id: https://svn.eduke32.com/eduke32@1956 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-03 17:22:46 +00:00
helixhorned
aa8b2e4e05
Lots of M32script tweaks:
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* fix breaking out of 'switch' blocks and compilation of the 'default' case
* Have a way of assigning 'special function' menu [' F] entries to script states. Writing a string literal after the state name will register the state under that name. Menu names are limited to 24 characters and it's possible to have up to 16 of them.
* new branching command 'ifinteractive', true if a state runs from the menu mentioned above.
* new command: getnumberfromuser <<retvar>> "query_string" <maxnum> <flags>
See 'state collect_teleporting_sectors' in a.m32 for a combined usage of the new functionality.
git-svn-id: https://svn.eduke32.com/eduke32@1955 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-03 17:22:25 +00:00
helixhorned
cbf122fa80
fix a typo that made TROR-nextwall corruptions only detected for the ceiling and write an auto-correction routine for inconsistencies with them.
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git-svn-id: https://svn.eduke32.com/eduke32@1954 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-01 19:04:41 +00:00
helixhorned
0713c44219
* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
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* helper feature: when shade preview is enabled, the ceilings and floors of highlighted sectors are shown in pal 6. This makes it possible to highlight the TROR-joining candidate sectors in 3D mode using e.g. 'sethighlightsector searchsector 1' while aiming at the respective ceilings and floors, and get visual feedback.
* when failing TROR-joining early ('no consistent joining combinations found'), print to the console why it failed.
* more Makefile.deps updating
git-svn-id: https://svn.eduke32.com/eduke32@1952 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-30 13:03:07 +00:00
helixhorned
85fba8755b
maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
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git-svn-id: https://svn.eduke32.com/eduke32@1950 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:07:49 +00:00
helixhorned
864cc11463
maint 1: refactor 3 redundant instances of the same code into G_ResetInterpolations()
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git-svn-id: https://svn.eduke32.com/eduke32@1949 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:07:28 +00:00
hendricks266
4aba6785b4
fix shrinker/expander glowing bug
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git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:09:24 +00:00
helixhorned
2f6f395ee6
add 'gametics' to the 'dncoords' display, this gives a feeling for how often things are updated wrt the game clock
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git-svn-id: https://svn.eduke32.com/eduke32@1945 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-27 19:59:09 +00:00
helixhorned
7e9b2eae0f
* Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
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* New shade/visibility calculation code, which is activated with 'r_usenewshading' (on by default), and is closer to the classic look. Also tweak the FOGSCALE macro to have approximately the same fog distance with all renderers.
* Mapster32: END modifier to RShift. If it's pressed when RShift is released, sprites which are in grayed out sectors are also selected; Make changing shade affect all highlighted sprites in 3D mode (when aiming at one of them).
* some debug code to watch out for suspicious glGenTexture/glDeleteTextures calls, not active.
git-svn-id: https://svn.eduke32.com/eduke32@1943 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-24 15:15:57 +00:00
helixhorned
793aadebc5
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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git-svn-id: https://svn.eduke32.com/eduke32@1942 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 22:00:53 +00:00
helixhorned
d4f234b09f
A bit of cleanup with memory issues.
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First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate.
Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.
git-svn-id: https://svn.eduke32.com/eduke32@1941 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 13:32:01 +00:00
hendricks266
8b5761c14d
My first commit!
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The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.
I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.
I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.
I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.
One final change is a slight positioning cleanup of both programs' --help dialog boxes.
git-svn-id: https://svn.eduke32.com/eduke32@1937 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 22:39:29 +00:00
helixhorned
049cc20022
fix stupid crash with Alt-C (picnum replacer)
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git-svn-id: https://svn.eduke32.com/eduke32@1936 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 21:01:31 +00:00
helixhorned
563d42856e
Build fix for OSX/PowerPC
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git-svn-id: https://svn.eduke32.com/eduke32@1935 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 23:04:20 +00:00
helixhorned
a9290a0d29
Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)
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git-svn-id: https://svn.eduke32.com/eduke32@1934 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 22:08:05 +00:00
helixhorned
8b6857b360
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
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Usage: For an ANM file <somefile>.anm/ANM, EDuke32 looks for <somefile>.ivf, which is the VP8 stream transported by an IVF container. It can be extracted from a WebM file with e.g.
mkvextract tracks <filename>.webm 1:<filename>.ivf
(part of Mkvtoolnix, the Matroska toolset)
Libvpx is required, and the 'YUV'-->RGB conversion is implemented using a fragment shader, so it's for OpenGL modes only. Also, this commit doesn't enable the code.
Unfinished: sound, aspect correction for fullscreen w/ non-square pixels, ... ?
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Make MAXNODESPERLINE in engine_priv.h actually a macro that depends on MAXYSAVES and MAXDIM instead of using the obsolete precomputed value. I think this might have been the cause for the latest patched-up overhead view crash.
git-svn-id: https://svn.eduke32.com/eduke32@1933 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-18 19:06:29 +00:00
helixhorned
24dcfc6633
Make smostcnt an int32 to prevent overflow (and subsequent crash) with too many saved positions; In Mapster, make it possible to bunch-join an extended with a non-extended floor inner to the first one, so that inner sectors created out of loops can be deleted by joining the sectors then.
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git-svn-id: https://svn.eduke32.com/eduke32@1932 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-13 16:42:29 +00:00
helixhorned
a15d8bfb98
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
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* Read-only CON access to sector bunchnums by adding the labels '.ceilingbunch' and '.floorbunch' to the CON sector structure
git-svn-id: https://svn.eduke32.com/eduke32@1931 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-10 15:39:21 +00:00
helixhorned
606589f605
* Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.
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* slightly tweaked status line, now also displaying the number of bunches
* fix a couple of issues unearthed by valgrind and a TROR nextwall corruption when joining sectors
git-svn-id: https://svn.eduke32.com/eduke32@1930 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-09 17:36:02 +00:00
terminx
9a14859e68
Fix embedded gog.com duke3d URLs... zero functional changes in this commit
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git-svn-id: https://svn.eduke32.com/eduke32@1929 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-05 04:56:51 +00:00
helixhorned
57379654a7
Addresses posts #180 and #181 of the TROR thread. Specifically,
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* it is now possible to paste (and have an outer red wall automatically) highlighted sectors into a sector that is extended on one side and non-sloped on the other. For this, the highlighted sectors must be in one connected component.
* Make it possible to not display inner gray walls, toggled with Ctrl-Alt-A, but only when no manual grayout (Ctrl-R) is in effect.
* bugfix: don't clear original TROR-nextwall link when duplicating extended highlighted sector
* m32script: protect wall members relevant to TROR
* save autogray (Ctrl-A) and showinnergray (see above) to mapster32.cfg
git-svn-id: https://svn.eduke32.com/eduke32@1928 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-04 21:20:59 +00:00
helixhorned
ee4d060b1f
* New m32script commands:
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- sethighlightsector <sectnum> <on?>
- updatehighlightsector
- collectsectors <<array_to_collect_sectnums>> <initial_sector> <<num_collected_sectors>> <sector_filtering_state>
The latter does a breadth-first search starting from an initial sector and collects nextsectors only when the filtering state, given a sectnum as RETURN input, writes a nonzero value into RETURN. As a usage example, a.m32 includes the state 'collect_teleporting_sectors', that collects all sectors containing an SE7 and highlights them afterwards. This way, it should be possible to retrofit old maps with TROR by distributing small scripts that do most of the work (right now, joining has to be done by hand, though).
* corruption checker: for the 'nextwall inconsistent with nextsector' corruption, suggest an alternative fix by searching fitting nextwalls and changing the nextwall of the corrupt wall (as opposed to the nextsector). It will display with a leading '?' in the listing, and can be demanded by suffixing 'corruptcheck tryfix' with it. For example,
corruptcheck tryfix 9-21 ?
would fix some corruptions in Billy Boy's cranium.map without introducing drawing errors.
* fix demo playback (tueidj figured this out)
git-svn-id: https://svn.eduke32.com/eduke32@1927 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-03 22:51:28 +00:00
helixhorned
43ecbb1019
* We cansee() now through TROR portals, making enemies recognize you from above and below
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* fixed subway roof interpolation; also small tweak to make this possible: http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__99099
* API change: Sect_{Set,Clear}Interpolation now takes sectnums directly
git-svn-id: https://svn.eduke32.com/eduke32@1926 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-01 17:15:07 +00:00
helixhorned
6a713133cf
* Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(
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* When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level
* TROR support for SE 31 and 32 in-game, example provided in test map
* some uncommited stuff for TROR: SE 6/14
git-svn-id: https://svn.eduke32.com/eduke32@1924 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-29 19:57:05 +00:00
helixhorned
83ab50d66e
* Make destructable ceilings and floors (SE 13 pointing down) behave well with TROR; also carry sprites and players on the roof of a subway. The latter uses t_data[9] on the pivot sprite.
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* Make the minimum resolution possible 640x480. Sometimes you'd accidentally enter something like 'vidmode 800 60' and crashes would ensue...
* fix a warning
git-svn-id: https://svn.eduke32.com/eduke32@1921 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 21:59:42 +00:00
terminx
26cd2b309c
Fix the blacked out bonus screen and run game.c through astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-25 16:37:10 +00:00
helixhorned
6509f45dd6
another small fix
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git-svn-id: https://svn.eduke32.com/eduke32@1917 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 13:23:53 +00:00
helixhorned
cf0e5b53c7
Don't crash G_ShowCacheLocks when there are many locks; Better sprite interpolation in subways
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git-svn-id: https://svn.eduke32.com/eduke32@1916 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 11:16:12 +00:00
terminx
f339feb0ad
Patch from Hendricks266 to add "-rts" command line parameter
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git-svn-id: https://svn.eduke32.com/eduke32@1915 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-23 15:41:08 +00:00
helixhorned
21297f8bcf
I now understand SE0's
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git-svn-id: https://svn.eduke32.com/eduke32@1914 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-22 19:26:11 +00:00
helixhorned
5cb1132d56
Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
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Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.
git-svn-id: https://svn.eduke32.com/eduke32@1913 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-22 19:12:47 +00:00
helixhorned
924dccca21
safer sprintf
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git-svn-id: https://svn.eduke32.com/eduke32@1911 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:42:48 +00:00
helixhorned
51fb860650
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
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* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c
git-svn-id: https://svn.eduke32.com/eduke32@1910 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:30:32 +00:00
terminx
ef61e48c25
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
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"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
helixhorned
5a632bc1f0
* Tighter y[ud]most clamping in TROR/classic. This fixes the overdraw bug when standing on the rails in the test map.
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* Voxel tweaks: horizontally scale wall-aligned ones by 5/4, make them ignore per-tile yoffset in classic (i.e. emulate Polymost; I think this is more sensible since they're not clipped to floors/ceilings anyway), make Polymost know the voxel scale
* Always cull back-facing, one-sided, wall-aligned sprites (classic/Polymost), irrespective of whether it's a sprite, voxel or model. This can lead to falsely not drawing them in certain circumstances, but IMO that's preferable to visible hidden switches etc.
* Change defaults for r_novoxmips to 1 and lazytileselector to 0
git-svn-id: https://svn.eduke32.com/eduke32@1908 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-18 13:02:08 +00:00
helixhorned
043c756676
A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
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git-svn-id: https://svn.eduke32.com/eduke32@1905 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-17 11:53:41 +00:00
helixhorned
116ab2ed99
Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
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git-svn-id: https://svn.eduke32.com/eduke32@1904 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-16 19:39:22 +00:00
helixhorned
dd355636ff
A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86
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git-svn-id: https://svn.eduke32.com/eduke32@1903 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-15 10:38:12 +00:00
terminx
97cab051df
ENet 1.3.2
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git-svn-id: https://svn.eduke32.com/eduke32@1902 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 16:56:47 +00:00
helixhorned
e1d868dc20
A couple of tweaks for easier work with TROR:
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* When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
* Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
* Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
* In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
* a few misc. tweaks, consistency checks, and fixes
git-svn-id: https://svn.eduke32.com/eduke32@1901 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 00:06:08 +00:00
helixhorned
d3a9dec77c
-- TROR:
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* Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom.
* To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness).
* Sloping extended sectors is now checked more rigorously
-- misc:
* When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps.
* 2D drawing is slightly tweaked so that active walls always display over inactive ones
git-svn-id: https://svn.eduke32.com/eduke32@1900 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 23:10:51 +00:00
helixhorned
95a33b72bd
editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
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game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right
git-svn-id: https://svn.eduke32.com/eduke32@1899 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 12:30:38 +00:00
helixhorned
61117d4e7b
fix crash with RTS playback
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git-svn-id: https://svn.eduke32.com/eduke32@1898 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-28 14:15:41 +00:00
terminx
5a7183ab79
Fix CON_SCRIPTSIZE
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git-svn-id: https://svn.eduke32.com/eduke32@1897 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-27 21:24:01 +00:00
helixhorned
68dff06533
TROR: join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy
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git-svn-id: https://svn.eduke32.com/eduke32@1895 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 22:42:39 +00:00
helixhorned
4fb043483d
Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>'
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git-svn-id: https://svn.eduke32.com/eduke32@1894 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 18:07:45 +00:00
helixhorned
5f8cc046cc
fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
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git-svn-id: https://svn.eduke32.com/eduke32@1893 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 14:22:32 +00:00
helixhorned
e92099b2f7
Polymost:
...
* rudimentary TROR support
* free mixing of multi- and single-tile pskies
* Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.
Classic:
* tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)
Misc.:
* fixes TROR-nextwall corruption when deleting sectors
* tile selector 'goto' now has also completion
* I forgot a file for the non-OpenGL build last time
git-svn-id: https://svn.eduke32.com/eduke32@1892 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-22 21:52:22 +00:00
terminx
8e75a11188
Fix some CON compile errors I introduced in r1857
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git-svn-id: https://svn.eduke32.com/eduke32@1891 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-20 02:34:41 +00:00
helixhorned
0c190bfa55
* Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.
...
* make it possible to duplicate from extended sectors; all extensions are cleared from them
* lazy hightile loading in tile selector can now be disabled in mapster32.cfg
* fixes USE_OPENGL=0 build
git-svn-id: https://svn.eduke32.com/eduke32@1890 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-18 22:44:09 +00:00
helixhorned
219dc6dd26
Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
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git-svn-id: https://svn.eduke32.com/eduke32@1889 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-17 21:48:13 +00:00
helixhorned
873375025f
* Include file cleanup by dragging most declarations into editor.h
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* more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines)
* multi-pkies now have individual parallaxyscale
git-svn-id: https://svn.eduke32.com/eduke32@1886 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 22:37:24 +00:00
terminx
682981b50e
Fix SE49 and SE50 breakage
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git-svn-id: https://svn.eduke32.com/eduke32@1885 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-14 02:00:21 +00:00
terminx
19d65b699c
Add null ptr check to minitext and fix the quotes for DNCLIP
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git-svn-id: https://svn.eduke32.com/eduke32@1884 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-13 05:48:22 +00:00
helixhorned
b9d47fa7df
sure enough, I forgot a file
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git-svn-id: https://svn.eduke32.com/eduke32@1883 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:35:29 +00:00
helixhorned
98456aefe3
-- engine:
...
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes
-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields
-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector
git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00
plagman
76be874e7e
Only invoke pkg-config for non-Windows platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1881 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 22:15:35 +00:00
plagman
bfd38b4a89
Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
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results.
git-svn-id: https://svn.eduke32.com/eduke32@1879 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 21:58:19 +00:00
helixhorned
a0ca3ed041
fix a.m32 script, inserted light SEs now have nonzero repeat
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git-svn-id: https://svn.eduke32.com/eduke32@1878 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-08 20:12:16 +00:00
helixhorned
203cf0b7b1
A crapload of random stuff.
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* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery).
* Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage...
* The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed).
* Make shades clamp instead of overflowing in the editor
Fixes:
* crash when carrying out certain operations on walls with xrepeat 0
* the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing
git-svn-id: https://svn.eduke32.com/eduke32@1877 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-07 18:23:34 +00:00
helixhorned
bd410d8557
fixes a horrible uninitialized value bug with the tag-labeling system
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git-svn-id: https://svn.eduke32.com/eduke32@1876 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 21:33:11 +00:00
helixhorned
367afadf39
tweak point deleting for less checksectorpointer calls
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git-svn-id: https://svn.eduke32.com/eduke32@1875 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 16:58:11 +00:00
helixhorned
9c3889e59b
Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
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git-svn-id: https://svn.eduke32.com/eduke32@1874 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-28 21:28:33 +00:00
terminx
942c0fc852
Fix NAM/WW2GI support...
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git-svn-id: https://svn.eduke32.com/eduke32@1871 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-25 18:58:14 +00:00
helixhorned
243e50db4b
Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.
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git-svn-id: https://svn.eduke32.com/eduke32@1869 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-22 22:48:06 +00:00
helixhorned
64e22b9c6f
* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
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* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.
git-svn-id: https://svn.eduke32.com/eduke32@1867 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-17 17:01:20 +00:00
helixhorned
a2b3b6006c
* Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
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* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics.
*
git-svn-id: https://svn.eduke32.com/eduke32@1866 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-14 20:48:08 +00:00
helixhorned
1e937bb5aa
slightly better linehighlight handling in 2d side-view mode
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git-svn-id: https://svn.eduke32.com/eduke32@1865 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-11 22:28:58 +00:00
helixhorned
621da89b37
fix demo playback on 64-bit systems; bump demo minor version number to reflect changes in r1857
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git-svn-id: https://svn.eduke32.com/eduke32@1864 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 22:38:39 +00:00
terminx
6127590367
Add missing ENet license
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git-svn-id: https://svn.eduke32.com/eduke32@1863 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 18:58:40 +00:00
helixhorned
5d91ec502a
Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?
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git-svn-id: https://svn.eduke32.com/eduke32@1862 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 15:35:46 +00:00
helixhorned
a1c4c6dce7
another 64-bit fix
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git-svn-id: https://svn.eduke32.com/eduke32@1861 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:28:28 +00:00
helixhorned
76a7799d7c
Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@1860 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:27:08 +00:00
terminx
8eda9d683d
Fix crash from http://forums.duke4.net/topic/3719-svn1857-dukeplus/page__view__findpost__p__80340
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git-svn-id: https://svn.eduke32.com/eduke32@1859 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-08 22:05:32 +00:00
terminx
ef39c49049
Fuck, oops
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git-svn-id: https://svn.eduke32.com/eduke32@1858 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 17:36:11 +00:00
terminx
1fdafcdad6
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
helixhorned
958c207622
editor and makefile tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@1856 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-25 11:42:07 +00:00
terminx
f037cdc827
Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
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git-svn-id: https://svn.eduke32.com/eduke32@1855 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-24 16:55:44 +00:00
helixhorned
46964b322b
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
...
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...
git-svn-id: https://svn.eduke32.com/eduke32@1854 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-23 17:41:01 +00:00
helixhorned
06afc4dcc5
* Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.
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* Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way...
* Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.
git-svn-id: https://svn.eduke32.com/eduke32@1852 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:07:12 +00:00
terminx
0517f094be
Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
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git-svn-id: https://svn.eduke32.com/eduke32@1849 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 17:35:49 +00:00
helixhorned
4dba12a5d3
Tweakery in various places.
...
Engine stuff:
* Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
draw completely black objects (currently only implemented for Polymost)
Mapster32:
* Add 'r_shadescale' to config
* In 3D mode, make SPACE behave the same as holding down a mose button: the
currently pointed-at object is locked. Required some modification of a.m32
to play well (i.e. not reset SPACE). This is useful by itself but more so
in conjunction with the next point
* make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
move the other side's sector's ceiling or floor (only this is new).
* Auto-alignment of walls can be controlled in a finer grained fashion now:
When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
the old behaviour.
* When inserting a point in 2D mode, auto-align the neighboring wall
git-svn-id: https://svn.eduke32.com/eduke32@1848 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-17 23:37:38 +00:00
helixhorned
16557ff1bb
fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
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addition: disable sprite sectnum checking with m32script expert mode enabled.
git-svn-id: https://svn.eduke32.com/eduke32@1843 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-13 11:59:32 +00:00
terminx
3eb9d8fb5c
Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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git-svn-id: https://svn.eduke32.com/eduke32@1840 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 21:28:04 +00:00
terminx
e17a4834eb
fix mikesnd
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git-svn-id: https://svn.eduke32.com/eduke32@1837 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-09 18:53:04 +00:00
helixhorned
b158521449
Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
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git-svn-id: https://svn.eduke32.com/eduke32@1836 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 23:02:38 +00:00
helixhorned
2f5a8a0f6b
minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1833 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 22:56:00 +00:00
helixhorned
148f3cadef
mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
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git-svn-id: https://svn.eduke32.com/eduke32@1832 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 16:30:06 +00:00
terminx
cdb153fd35
piss on music in savegames
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git-svn-id: https://svn.eduke32.com/eduke32@1831 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 21:38:13 +00:00
helixhorned
e782dbca61
Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
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git-svn-id: https://svn.eduke32.com/eduke32@1830 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 12:59:27 +00:00
terminx
60d47cb805
<Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
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<TerminX> sure, I can do that
git-svn-id: https://svn.eduke32.com/eduke32@1828 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 07:15:44 +00:00
terminx
bcc3682af0
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
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git-svn-id: https://svn.eduke32.com/eduke32@1827 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 03:57:15 +00:00
terminx
1a8f02a07b
a couple of multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1826 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 01:41:38 +00:00
terminx
b774cfb9ff
Fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60758
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git-svn-id: https://svn.eduke32.com/eduke32@1825 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 00:29:27 +00:00
terminx
ec88a5269f
Add the svn revision to the version string in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1824 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 18:47:06 +00:00
terminx
cdd800890f
Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
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git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 10:09:12 +00:00
terminx
8c47f34c7c
Use svn revision numbers in synthesis build strings
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git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx
323008432a
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman
9c60fd054f
Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
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git-svn-id: https://svn.eduke32.com/eduke32@1817 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-03 06:57:42 +00:00
helixhorned
0fbd035e54
New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
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git-svn-id: https://svn.eduke32.com/eduke32@1816 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-02 21:21:47 +00:00
plagman
4f9699e03b
Fix the build with USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1810 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 22:11:39 +00:00
helixhorned
619d3c8c9e
Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).
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git-svn-id: https://svn.eduke32.com/eduke32@1808 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 19:13:44 +00:00
terminx
7f2bf98179
fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
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git-svn-id: https://svn.eduke32.com/eduke32@1807 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 18:01:49 +00:00
terminx
bcadbd372b
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@1806 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-26 23:38:18 +00:00
terminx
a241d80030
fix win32 build
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git-svn-id: https://svn.eduke32.com/eduke32@1805 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:50:59 +00:00
helixhorned
73d6ad1d04
Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
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git-svn-id: https://svn.eduke32.com/eduke32@1803 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:10:25 +00:00
terminx
043bb208b3
Multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
helixhorned
48d15c23c6
Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
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git-svn-id: https://svn.eduke32.com/eduke32@1801 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-24 20:40:27 +00:00
helixhorned
71d5dc5e59
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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git-svn-id: https://svn.eduke32.com/eduke32@1799 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-21 23:08:21 +00:00
plagman
177e506e01
DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
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git-svn-id: https://svn.eduke32.com/eduke32@1798 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-20 06:07:57 +00:00
helixhorned
348474dd14
Mundane Mapster Maintenance Melee, Part 2
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git-svn-id: https://svn.eduke32.com/eduke32@1797 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-15 21:02:43 +00:00
helixhorned
ff19c75a78
small fix for drawcircle16z m32script command
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git-svn-id: https://svn.eduke32.com/eduke32@1795 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:26:54 +00:00
helixhorned
8e4def18ba
use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@1793 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 21:48:22 +00:00
helixhorned
86eaeaa727
temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.
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git-svn-id: https://svn.eduke32.com/eduke32@1792 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 15:15:37 +00:00
helixhorned
2428b11152
More OSX build fixery and printf/scanf cleanup for 64-bit systems
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git-svn-id: https://svn.eduke32.com/eduke32@1791 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-12 13:25:24 +00:00
helixhorned
cf9e3fd3f6
* Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
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* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.
git-svn-id: https://svn.eduke32.com/eduke32@1790 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-10 23:15:02 +00:00
helixhorned
f4b4234ce1
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
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git-svn-id: https://svn.eduke32.com/eduke32@1789 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-06 22:57:32 +00:00
helixhorned
17a0887086
make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.
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git-svn-id: https://svn.eduke32.com/eduke32@1788 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-05 17:16:15 +00:00
helixhorned
8bf5f5f848
Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.
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git-svn-id: https://svn.eduke32.com/eduke32@1787 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-03 17:44:03 +00:00
terminx
201ed79dcc
Oops, missed a segment when applying the patch from bioman by hand
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git-svn-id: https://svn.eduke32.com/eduke32@1786 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 18:16:11 +00:00
terminx
76e1ac5e08
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
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git-svn-id: https://svn.eduke32.com/eduke32@1785 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 04:13:53 +00:00
plagman
87b71fd3da
Hook basepal up to highpal.
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git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman
b6dce8a559
Move the new basepal table one step further so that the engine is now aware of it.
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git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
helixhorned
f3bf6b542e
With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of §or[-1] (bound checking code not committed).
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git-svn-id: https://svn.eduke32.com/eduke32@1780 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 15:30:28 +00:00
terminx
eb2070e9c9
Make audio initialization failures non-fatal
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git-svn-id: https://svn.eduke32.com/eduke32@1779 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 04:59:04 +00:00
helixhorned
b3cd9a73fe
fix non-Polymer build
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git-svn-id: https://svn.eduke32.com/eduke32@1778 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 21:46:15 +00:00
helixhorned
801845fa3b
fix false save failure message and clean up begindrawing/enddrawing pairs
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git-svn-id: https://svn.eduke32.com/eduke32@1776 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 10:52:33 +00:00
plagman
4a2fd12f4b
Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
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git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-17 03:49:34 +00:00
plagman
517bb2aa50
Don't use -rdynamic on platforms that don't necessarily support it.
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git-svn-id: https://svn.eduke32.com/eduke32@1771 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 07:20:11 +00:00
terminx
6420384b6c
Sync ENet with latest cvs commit
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git-svn-id: https://svn.eduke32.com/eduke32@1769 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 04:13:40 +00:00
plagman
ce8291e923
Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.
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git-svn-id: https://svn.eduke32.com/eduke32@1767 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:56:12 +00:00
plagman
15c94e6fa2
Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).
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git-svn-id: https://svn.eduke32.com/eduke32@1766 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:53:27 +00:00
plagman
8da4e5cc58
Remove some warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@1764 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:33:48 +00:00
helixhorned
51eb2c7cd3
Too much stuff for one commit.
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engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites
mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...
API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')
git-svn-id: https://svn.eduke32.com/eduke32@1760 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 00:23:39 +00:00
helixhorned
e66bec5e31
Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.
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git-svn-id: https://svn.eduke32.com/eduke32@1754 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 18:53:06 +00:00
helixhorned
e745f3abf9
A bunch of mutually unrelated updates.
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First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.
git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-03 22:04:20 +00:00
helixhorned
79a52e1bc5
Make deferred polymer model processing not crash; make tile name search case-insensitive.
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git-svn-id: https://svn.eduke32.com/eduke32@1750 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-01 18:35:59 +00:00
helixhorned
92223c2c85
Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
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git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
helixhorned
00fbd8267e
Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.
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git-svn-id: https://svn.eduke32.com/eduke32@1739 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:29:01 +00:00
helixhorned
2fec586906
Revert the four Makefiles to have a base version in case I screw up again...
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git-svn-id: https://svn.eduke32.com/eduke32@1738 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 18:15:36 +00:00
plagman
a0269f6dac
getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.
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git-svn-id: https://svn.eduke32.com/eduke32@1737 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 02:04:59 +00:00
helixhorned
4a5e89f0dd
Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.
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git-svn-id: https://svn.eduke32.com/eduke32@1736 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-17 14:22:15 +00:00
helixhorned
7bd0e9709a
More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.
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git-svn-id: https://svn.eduke32.com/eduke32@1733 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-05 17:39:52 +00:00
terminx
92fc1d3566
Fix digitalnumberz spacing and saving/loading of screen size
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git-svn-id: https://svn.eduke32.com/eduke32@1732 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-03 06:50:16 +00:00
helixhorned
639cabc0e6
A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
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git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx
c0fd65345e
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
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git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned
07ecd3eede
Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.
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git-svn-id: https://svn.eduke32.com/eduke32@1728 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-20 16:47:18 +00:00
helixhorned
f3e992b0c8
Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.
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git-svn-id: https://svn.eduke32.com/eduke32@1725 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-09 21:10:26 +00:00
helixhorned
a38307a54f
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
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git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned
f1caa980d0
Sector-like sprite clipping. Check samples/spriteclip.txt.
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git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
plagman
a925d39273
SDL and menu joystick fixes by NY00123 (thanks!).
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git-svn-id: https://svn.eduke32.com/eduke32@1716 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-21 02:20:40 +00:00
helixhorned
e0874390ff
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
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git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned
cb321a9d76
New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
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git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned
036a88736c
Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
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git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-30 23:05:40 +00:00
helixhorned
bada760c56
Make pointer checking on save disabled by default.
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git-svn-id: https://svn.eduke32.com/eduke32@1709 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-28 21:58:36 +00:00
helixhorned
91250f081c
New CON commands:
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* sectsetinterpolation <sector>
* sectclearinterpolation <sector>
* clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
* lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.
git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
terminx
68801322dc
Automatically name savegames based on the map name instead of canceling the save if no name is entered
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git-svn-id: https://svn.eduke32.com/eduke32@1707 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-14 18:19:38 +00:00
helixhorned
fec84e6dbb
mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
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git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-06 23:08:35 +00:00
terminx
a7c95286c2
msvc compile fix
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git-svn-id: https://svn.eduke32.com/eduke32@1705 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-01 02:35:36 +00:00
helixhorned
399a822fd7
Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
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git-svn-id: https://svn.eduke32.com/eduke32@1701 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 13:50:09 +00:00
helixhorned
7ae2a1071d
Tweaks keys for the PR override vars once more. Keyboards are annoying.
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git-svn-id: https://svn.eduke32.com/eduke32@1698 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-18 23:21:19 +00:00
helixhorned
917b924a0d
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned
b2988abb54
Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
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git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned
c354695d60
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
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git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
helixhorned
5e3d6ca527
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned
6185aedded
Fixes compilation for now. Now if my executable would start...
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git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned
71e59a5502
A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
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git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
terminx
a2d2f0ed75
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
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git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-08 00:06:26 +00:00
terminx
1a214939d7
Possibly fix another weird crash
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git-svn-id: https://svn.eduke32.com/eduke32@1688 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:14:23 +00:00
terminx
ba0958d49b
This is not my day. >:
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git-svn-id: https://svn.eduke32.com/eduke32@1687 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:06:28 +00:00
terminx
9f7c8d7a23
I am an idiot
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git-svn-id: https://svn.eduke32.com/eduke32@1686 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:59:46 +00:00
terminx
b336d43f75
Another 64-bit crash fix
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git-svn-id: https://svn.eduke32.com/eduke32@1685 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:52:58 +00:00
terminx
219b3204dd
Fix bugs for DarkDefender
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git-svn-id: https://svn.eduke32.com/eduke32@1684 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:38:15 +00:00
helixhorned
2f15e237f7
m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
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git-svn-id: https://svn.eduke32.com/eduke32@1683 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 22:21:13 +00:00
helixhorned
fff9bbadd9
added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
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git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 17:45:44 +00:00
helixhorned
a1a5f9cb5a
Partially fixes bug #3034382 and a few other ones.
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git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx
c825727234
Damnit
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git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:19:28 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
terminx
8a3dd08b14
more multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-22 20:29:09 +00:00
terminx
1102b74a35
mostly multiplayer fixes among other things
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git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx
2335302486
fix screwed up movement in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1671 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 21:38:13 +00:00
plagman
9853a66551
Fix build.
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git-svn-id: https://svn.eduke32.com/eduke32@1670 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 19:33:29 +00:00
plagman
8fa536c83d
Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
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git-svn-id: https://svn.eduke32.com/eduke32@1669 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:59:58 +00:00
plagman
1374de7492
Fix multiplayer.
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git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:10:15 +00:00
terminx
d62c6117fe
Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
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git-svn-id: https://svn.eduke32.com/eduke32@1667 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 04:37:28 +00:00
terminx
7be36ebcd4
fix some crap
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git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
terminx
013ac85e2d
Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
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Add brightness/gamma/contrast cvars to Mapster32
Fix bug with WEAPON_SEMIAUTO flag for custom weapons
Fix VM error with starttrack when specifying an invalid music track
Fix detection of 0x1a EOF characters in CON files
Fix a couple of additional sound issues
Fix crash in pushmove()
Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn
Fix crash when clicking "cancel" in Mapster32 startup window
Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
plagman
a346acfccb
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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git-svn-id: https://svn.eduke32.com/eduke32@1664 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-02 01:26:56 +00:00
helixhorned
386c50d41c
SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
0b5de0800a
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1662 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-26 08:51:42 +00:00
helixhorned
1905a1cf02
m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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git-svn-id: https://svn.eduke32.com/eduke32@1661 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-25 23:01:54 +00:00
terminx
068d3c0e52
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
a32888140a
Oops, forgot a file from ENet 1.3.0
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git-svn-id: https://svn.eduke32.com/eduke32@1659 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:59:28 +00:00
terminx
9143833fc8
rotatesprite and multivoc have a rape baby
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No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a
shading changes and fixes for a few crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
d76817a361
Fix a couple of stupid typos and remove some dead code from Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1656 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-29 05:03:02 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned
02379ee1d2
More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
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git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
helixhorned
30877e925a
more polymer-override variable twiddling in m32script, fixes and beautifying.
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git-svn-id: https://svn.eduke32.com/eduke32@1648 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 14:04:47 +00:00
terminx
8120821f8d
fix some breakage with the "load last game" screen that pops up when you die
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git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx
45052b8273
minor changes from my tree that I'm committing to test automated synthesis builds
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git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned
8077dcd633
Mapster32 maintenance pack #1
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The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
- fixed "walking" in 2d mode
- fixed DELETE key in OSD in SDL build
- main loop in general (timeout for event wait after 200 ms so that highlights blink)
- access to some pr_override* variables in m32script (suggested by Roma Loom)
- API cleanup (added statics and consts here and there)
git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx
21192dfb48
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092
win32 stuck input fix among other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
plagman
9d27282ccd
This should fix the build on unix platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1641 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:42:22 +00:00
terminx
709c18a0e5
update to latest enet cvs
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git-svn-id: https://svn.eduke32.com/eduke32@1640 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-15 09:07:49 +00:00
terminx
ddf83fbbf1
fix shrunk player speed
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git-svn-id: https://svn.eduke32.com/eduke32@1639 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-14 12:40:24 +00:00
terminx
a77c4744c4
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
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git-svn-id: https://svn.eduke32.com/eduke32@1638 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-12 00:53:35 +00:00
plagman
7a9216ce93
Fix classic mode (typo broke it).
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git-svn-id: https://svn.eduke32.com/eduke32@1636 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 03:11:15 +00:00
terminx
6b5ec5b3f6
fix a few more reported issues
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git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74
fix input when using vsync
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git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
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git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f
Fixes anim playback, mouse lag with low fps, keyboard setup menu
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git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b
git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-05 07:31:38 +00:00
terminx
cda6330cc2
fixes weird problems
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git-svn-id: https://svn.eduke32.com/eduke32@1630 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-04 23:40:49 +00:00
terminx
a8555ab644
fix version printed to eduke32.log... oops!
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git-svn-id: https://svn.eduke32.com/eduke32@1628 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:21:04 +00:00
terminx
b2baba827c
git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 01:03:06 +00:00
terminx
45d93544a6
Source code "cleanup," herein referred to as "rape"
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git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
helixhorned
32a86d8fce
m32: have default grid size in configuration
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git-svn-id: https://svn.eduke32.com/eduke32@1621 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-11 13:04:53 +00:00
terminx
375824cbb8
fix array read/write commands
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git-svn-id: https://svn.eduke32.com/eduke32@1619 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-18 09:10:43 +00:00
terminx
1fe4cfb36f
git-svn-id: https://svn.eduke32.com/eduke32@1618 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-17 07:40:13 +00:00
terminx
e7f91d9b84
further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
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git-svn-id: https://svn.eduke32.com/eduke32@1617 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-15 00:06:48 +00:00
helixhorned
36564f5070
fixes line numbering in CONs
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git-svn-id: https://svn.eduke32.com/eduke32@1616 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 15:49:03 +00:00
terminx
3515f603af
git-svn-id: https://svn.eduke32.com/eduke32@1615 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 11:42:13 +00:00
terminx
150678ce7b
git-svn-id: https://svn.eduke32.com/eduke32@1614 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-14 11:15:53 +00:00
helixhorned
99c1dddf65
Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
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git-svn-id: https://svn.eduke32.com/eduke32@1613 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 23:28:10 +00:00
terminx
2027f7089f
git-svn-id: https://svn.eduke32.com/eduke32@1612 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 06:21:06 +00:00
terminx
4c863a0625
Misc changes. Probably breaks something, but probably fixes something else!
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git-svn-id: https://svn.eduke32.com/eduke32@1611 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-12 05:50:30 +00:00
helixhorned
8854ea2dbb
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
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git-svn-id: https://svn.eduke32.com/eduke32@1610 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-11 23:35:22 +00:00
terminx
3a48576bfb
fix for underwater ceiling issue
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git-svn-id: https://svn.eduke32.com/eduke32@1607 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-04 12:03:32 +00:00
terminx
33780b42e9
Fix a couple of bugs
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git-svn-id: https://svn.eduke32.com/eduke32@1605 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:37:27 +00:00
terminx
ebeee01510
Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
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git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:49:26 +00:00
terminx
55acd2b3fa
internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
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git-svn-id: https://svn.eduke32.com/eduke32@1601 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:09:26 +00:00
terminx
c2ad42b303
Fix crash when calling rotatesprite from CON with invalid coordinates
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git-svn-id: https://svn.eduke32.com/eduke32@1600 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 03:04:57 +00:00
terminx
c369aec8cc
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f
EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
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Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
qbix79
eb464d45f9
Fix some 64 bit casts.
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git-svn-id: https://svn.eduke32.com/eduke32@1597 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-10 18:20:30 +00:00
plagman
386a93c366
This is an attempt to fix r1595.
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- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
- commented code was laying around in the middle of polymer.h
- savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
- savegame.c using localtime_r, which doesn't exist on Win32.
- demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
- this change makes the game run very choppy here.
git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f
Improved demo system. Kick ass and watch :)\
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Features: * start recording in mid-game (ScrollLock)
* saves interleaved diffs for later sync correction
* supports fast-forward/rewind
Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
terminx
e65891aad6
Very few actual changes... mostly formatting fixes from astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
terminx
66e7dd15c2
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@1587 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 23:08:17 +00:00
plagman
00fcc1851d
Don't process the SDL_mixer effect if we're not done initializing.
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git-svn-id: https://svn.eduke32.com/eduke32@1585 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 19:00:32 +00:00
plagman
f0be341352
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
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git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:25:47 +00:00
terminx
4917be2439
more semi-tested multiplayer changes and sound callback fix
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git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
plagman
f543a69ab8
Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.
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git-svn-id: https://svn.eduke32.com/eduke32@1581 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 14:22:46 +00:00
plagman
fb85ae604f
Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
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git-svn-id: https://svn.eduke32.com/eduke32@1580 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 04:57:51 +00:00
helixhorned
102b702fc0
m32script fixes and additions
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git-svn-id: https://svn.eduke32.com/eduke32@1579 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 14:38:29 +00:00
plagman
9b1d03d2cc
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
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git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-02 17:29:31 +00:00
plagman
bbdb36692e
Revert part of revision 1540 which broke E2L4 and parts of E2L5.
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git-svn-id: https://svn.eduke32.com/eduke32@1576 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-01 08:26:23 +00:00
terminx
3cb09fd6ba
further multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1574 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-30 23:07:00 +00:00
terminx
8c015f48f3
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e
more multiplayer crap
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git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
terminx
730b9d2c1d
more multiplay fixes + server password support + client ping time display
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git-svn-id: https://svn.eduke32.com/eduke32@1571 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 20:14:12 +00:00
terminx
18f098ba93
more multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1570 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 09:54:11 +00:00
terminx
b46bd5fa19
A bunch of multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
410c1187d1
Fix wall and sector updating over the wire so that it doesn't crash.
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git-svn-id: https://svn.eduke32.com/eduke32@1566 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 05:13:59 +00:00
plagman
ce20870e21
Fix the build with POLYMER=0 or USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
terminx
04ef6e8bde
oops
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git-svn-id: https://svn.eduke32.com/eduke32@1561 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 12:04:18 +00:00
terminx
952fc43e3c
multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
4bd5f5de87
Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
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git-svn-id: https://svn.eduke32.com/eduke32@1557 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 05:57:31 +00:00
plagman
1a1ba2b0b1
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1553 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-06 05:46:48 +00:00
terminx
44575d7e2c
Ball-busting true client-server multiplayer prototype/alpha/whatever
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git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
281fc8e8ab
Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@1547 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:11:41 +00:00
terminx
433c2cb607
some CON compilation fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1545 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-20 03:54:40 +00:00
terminx
1770c60af6
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx
7199818841
lower memory use for tilefromtexture by way of lzf compression, untested
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git-svn-id: https://svn.eduke32.com/eduke32@1541 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 09:10:50 +00:00
terminx
2c9aeac2d5
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-14 02:30:47 +00:00
helixhorned
73d0b92d92
more demo control + sound access for m32script
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git-svn-id: https://svn.eduke32.com/eduke32@1538 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-01 20:30:09 +00:00
terminx
784e919941
Change multiplayer random ID generation scheme and remove some dead code
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git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-29 22:22:44 +00:00
helixhorned
d6f525b44b
crude demo fast-forward/rewind; more m32script goodness
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git-svn-id: https://svn.eduke32.com/eduke32@1536 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-25 23:25:38 +00:00
terminx
4e4ef98ae6
clean up "renderer setup" menu a bit so we can put polymer shit in it later
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git-svn-id: https://svn.eduke32.com/eduke32@1534 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-17 09:33:32 +00:00
terminx
a6dec44579
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
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git-svn-id: https://svn.eduke32.com/eduke32@1532 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 23:08:47 +00:00
plagman
53691113d4
Don't do interpolations if they're already being done. This would cause problems when using showview inside EVENT_DISPLAYROOMS.
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git-svn-id: https://svn.eduke32.com/eduke32@1531 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-15 16:02:55 +00:00
helixhorned
256c729910
relocated some key events
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git-svn-id: https://svn.eduke32.com/eduke32@1530 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 20:13:16 +00:00
helixhorned
fb7efbd4b7
small fix
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git-svn-id: https://svn.eduke32.com/eduke32@1529 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 16:18:06 +00:00
helixhorned
4bde7fddac
m32script conveniece
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git-svn-id: https://svn.eduke32.com/eduke32@1528 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-11 15:52:16 +00:00
terminx
20c028b2e9
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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git-svn-id: https://svn.eduke32.com/eduke32@1527 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-07 06:47:35 +00:00
plagman
9429ba4133
Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.
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git-svn-id: https://svn.eduke32.com/eduke32@1524 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 21:14:42 +00:00
terminx
1a587a73a5
fix for ogg clicks and segfaults from JF
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git-svn-id: https://svn.eduke32.com/eduke32@1523 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 14:34:05 +00:00
helixhorned
40d655100c
m32script: stuff for fiddling with polymer lights
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git-svn-id: https://svn.eduke32.com/eduke32@1521 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-03 13:20:31 +00:00
helixhorned
8ac8615034
small m32 changes
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git-svn-id: https://svn.eduke32.com/eduke32@1519 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 19:43:15 +00:00
terminx
252df802fb
generic commit message describing nothing
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git-svn-id: https://svn.eduke32.com/eduke32@1514 1a8010ca-5511-0410-912e-c29ae57300e0
2009-10-01 05:05:19 +00:00
terminx
5ea5f4bc9b
Mapster32 SE40 and SE50 support (stfu frenchie!)
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git-svn-id: https://svn.eduke32.com/eduke32@1508 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 21:46:07 +00:00
plagman
f8f554206f
Avoid hardcoded tool names to allow cross-compiling.
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git-svn-id: https://svn.eduke32.com/eduke32@1503 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-29 23:27:48 +00:00
terminx
577e3bd124
Misc
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git-svn-id: https://svn.eduke32.com/eduke32@1502 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-28 00:01:06 +00:00
helixhorned
1d6058ecef
small additions and fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1501 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-20 15:43:09 +00:00
helixhorned
293367e844
mapster-script stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1500 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-18 21:44:46 +00:00
helixhorned
e7acafc9e7
some more functions for m32-script
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git-svn-id: https://svn.eduke32.com/eduke32@1499 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-17 22:08:37 +00:00
helixhorned
d7951477f5
d'oh
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git-svn-id: https://svn.eduke32.com/eduke32@1498 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-16 22:33:10 +00:00
helixhorned
198ac24152
drawing functions and key access for m32-script; misc. fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1497 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-16 22:24:24 +00:00
helixhorned
3be58d63d0
indirect constants for m32-script alongside with other changes
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git-svn-id: https://svn.eduke32.com/eduke32@1496 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-14 22:11:37 +00:00
helixhorned
174dbe472e
fixes compilation error.
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git-svn-id: https://svn.eduke32.com/eduke32@1495 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-14 14:02:08 +00:00
helixhorned
ea0e088da5
Initial checkin of m32-script.
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git-svn-id: https://svn.eduke32.com/eduke32@1493 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-12 23:03:15 +00:00
terminx
fe6e27e819
Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1492 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-09 07:19:14 +00:00
helixhorned
4e4e2f16d8
4x bigger max. zoom in 2d mode at Gambini's request
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git-svn-id: https://svn.eduke32.com/eduke32@1491 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-31 13:43:13 +00:00
terminx
a9c8d071a6
Couple weeks worth of random bs changes
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git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
terminx
dbd9e63d00
Fix a couple of minor issues
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git-svn-id: https://svn.eduke32.com/eduke32@1488 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-09 05:32:17 +00:00
terminx
0358aee38e
git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-06 10:12:13 +00:00
helixhorned
b2e2ba8868
make mapster slightly less cpu-hungry under linux. Also a (temporary?) fix for a crash
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git-svn-id: https://svn.eduke32.com/eduke32@1486 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-05 22:37:48 +00:00
helixhorned
0da3edba58
model handling for new m32 aim; adapted gradients in astub.c
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git-svn-id: https://svn.eduke32.com/eduke32@1482 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 14:00:52 +00:00
terminx
3964ca6766
fixes... mostly sound fuckery
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git-svn-id: https://svn.eduke32.com/eduke32@1481 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-31 11:45:29 +00:00
helixhorned
a188f1600e
fix of bug reported by DanM
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git-svn-id: https://svn.eduke32.com/eduke32@1480 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-30 18:44:09 +00:00
terminx
e5d6d9694f
git-svn-id: https://svn.eduke32.com/eduke32@1479 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 21:56:56 +00:00
terminx
b04b42be23
sound with MSVC works again
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git-svn-id: https://svn.eduke32.com/eduke32@1478 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 20:26:03 +00:00
terminx
2ffda08128
fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1477 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 10:33:56 +00:00
terminx
690d4c9c73
git-svn-id: https://svn.eduke32.com/eduke32@1476 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-29 01:26:28 +00:00
terminx
796919268c
Fix support for .def defined highres music replacements
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git-svn-id: https://svn.eduke32.com/eduke32@1475 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-28 08:28:58 +00:00
terminx
c9c02c2773
git-svn-id: https://svn.eduke32.com/eduke32@1474 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-28 08:10:26 +00:00
terminx
71cc476cb8
bring back MIDI support for linux plus a few bug fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1473 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-28 06:32:58 +00:00
terminx
505d3475ce
Hack MIDI back in for win32
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MSVC still broken
git-svn-id: https://svn.eduke32.com/eduke32@1472 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 10:46:42 +00:00
terminx
4f10a9e477
Initial working commit of JonoF's audiolib re-port... I think
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git-svn-id: https://svn.eduke32.com/eduke32@1471 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:47:50 +00:00
terminx
039f004fb4
git-svn-id: https://svn.eduke32.com/eduke32@1470 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:45:14 +00:00
terminx
68e35cb442
this commit is broken
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git-svn-id: https://svn.eduke32.com/eduke32@1468 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-27 05:33:12 +00:00
helixhorned
633322506a
adapted mapster32 sounds to higher angle/volume resolutions (see rev. 1465)
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git-svn-id: https://svn.eduke32.com/eduke32@1467 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-26 19:01:39 +00:00
helixhorned
da8e401298
mapster32: more logical "bottom walls swapped"-bit handling; misc. cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@1466 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-25 20:16:22 +00:00
terminx
98a359f3e1
Clean out tree... misc changes
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git-svn-id: https://svn.eduke32.com/eduke32@1465 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-24 02:31:34 +00:00
helixhorned
c25ee18b98
new mapster mouse aiming: now handles masked walls, fixed searchwall determination when aiming at ceiling/floor
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git-svn-id: https://svn.eduke32.com/eduke32@1462 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-17 21:47:04 +00:00
terminx
f0f56a6738
Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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git-svn-id: https://svn.eduke32.com/eduke32@1461 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-15 01:26:38 +00:00
plagman
e3a2e0a066
Untested code to propagate more SE changes to polymer lights at DTs request. Priority isn't propagated yet.
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git-svn-id: https://svn.eduke32.com/eduke32@1460 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-13 22:30:13 +00:00
terminx
20a251d155
git-svn-id: https://svn.eduke32.com/eduke32@1459 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-13 06:55:00 +00:00
terminx
3504c0bf97
Misc minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1458 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 23:41:16 +00:00
terminx
1538f39289
fix building with MSVC after Helixhorned's commit
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fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER
git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00
terminx
402221cad3
Replace LibLZF with FastLZ ( http://www.fastlz.org/lzf.htm )
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git-svn-id: https://svn.eduke32.com/eduke32@1455 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 03:54:18 +00:00
terminx
3aaab4b63d
Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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git-svn-id: https://svn.eduke32.com/eduke32@1454 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-09 02:29:48 +00:00
terminx
623ea7b303
Fixes APLAYER alignment with fake sprite on ROR water
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git-svn-id: https://svn.eduke32.com/eduke32@1453 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 03:00:23 +00:00
terminx
ad0179da42
Fixes a couple of gameplay bugs introduced with ROR, fixes a MSVC compile issue with the newer version of kplib.c and updates nedmalloc with changes from the latest version in their svn
...
git-svn-id: https://svn.eduke32.com/eduke32@1452 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-07 00:42:06 +00:00
terminx
9190ee2139
Fixes a crash when loading a savegame w/ saved map states in it after restarting EDuke32
...
git-svn-id: https://svn.eduke32.com/eduke32@1451 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-05 03:15:35 +00:00
terminx
8d930bf35d
ROR support... mostly working but obviously not finished yet
...
git-svn-id: https://svn.eduke32.com/eduke32@1450 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-04 09:28:21 +00:00
terminx
f2aa52ac07
Formatting
...
git-svn-id: https://svn.eduke32.com/eduke32@1448 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-29 19:07:32 +00:00
terminx
ad3b34c49b
More undo fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1447 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 23:47:38 +00:00
terminx
f061313bef
Mapster undo fixes and some other relatively minor stuff... SPRITE_NOLIGHT flag to kill built in lights from CONs
...
git-svn-id: https://svn.eduke32.com/eduke32@1444 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-28 20:23:12 +00:00
terminx
6f6f0900c8
Fix multiplayer switches casting light in single player
...
git-svn-id: https://svn.eduke32.com/eduke32@1443 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-27 08:20:09 +00:00
terminx
3d0c34863d
Generic non-descript commit message
...
git-svn-id: https://svn.eduke32.com/eduke32@1440 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-24 08:20:10 +00:00
terminx
a1c1f36994
Disable -unstable command line parameter, because I never liked it anyway. :p
...
git-svn-id: https://svn.eduke32.com/eduke32@1437 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 06:28:11 +00:00
terminx
64f4c975c2
CON stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1436 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-19 01:10:10 +00:00
terminx
cc58eafd29
Fix for stupid con programmers making stupid con errors and a couple of other extremely minor changes
...
git-svn-id: https://svn.eduke32.com/eduke32@1435 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-18 05:57:10 +00:00
terminx
dea9f18232
Mostly just Mapster fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1434 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-16 22:11:13 +00:00
terminx
aee30d9a58
I hate accidentally committing test code
...
git-svn-id: https://svn.eduke32.com/eduke32@1431 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:09:09 +00:00
terminx
47a9332a16
More memory pool crap, startup window log update fixes, gameland light changes and minor polymer fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1430 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-13 21:06:45 +00:00
terminx
2f86c2a20f
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
...
git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
9973478a9d
Fix rendmode != 4 SE light crashes
...
git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:31:53 +00:00
plagman
1bf169aefe
Don't try to add polymer lights if not running polymer. This prevents polymost/classic from crashing.
...
git-svn-id: https://svn.eduke32.com/eduke32@1414 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:57:46 +00:00
terminx
92372d50d6
Misc minor changes
...
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 06:23:33 +00:00
terminx
6c3ed1ec9c
More light crap
...
git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 03:13:55 +00:00
terminx
0744452216
More light stuff... most gameland lights should be working again now
...
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
plagman
721177ce18
Fix the build on Linux.
...
git-svn-id: https://svn.eduke32.com/eduke32@1403 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 11:17:10 +00:00
terminx
d4bca26bd9
Light stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
terminx
af5128bcdd
MSVC fixes + clean out tree
...
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-05 20:09:13 +00:00
helixhorned
52aff6e8d9
minor stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1396 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-31 22:06:18 +00:00
terminx
4e5bde3a79
git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-28 02:55:46 +00:00
helixhorned
d897eca725
fancy gradient at a few more places; minor corrections
...
git-svn-id: https://svn.eduke32.com/eduke32@1392 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-25 21:47:08 +00:00
helixhorned
d4641adc03
mapster32: fix when rotating sprite; fancy gradient in sprite search
...
git-svn-id: https://svn.eduke32.com/eduke32@1391 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-24 22:18:40 +00:00
terminx
8474211c95
Misc small fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-22 23:49:25 +00:00
terminx
6285f8b2e2
Misc crap
...
git-svn-id: https://svn.eduke32.com/eduke32@1384 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-16 04:07:09 +00:00
qbix79
c8fcae3be4
Improve saving on 64 bit linux. DukePlus seems to save/load for me now. No changes for HUBmaps though.
...
git-svn-id: https://svn.eduke32.com/eduke32@1378 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-13 10:40:42 +00:00
terminx
87c2ab5cc6
bleh
...
git-svn-id: https://svn.eduke32.com/eduke32@1370 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-08 18:26:10 +00:00
qbix79
f568146387
Fix memory addresses being either 32 or 64 bit
...
git-svn-id: https://svn.eduke32.com/eduke32@1367 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 18:50:53 +00:00
plagman
02edf9a0e4
Fix the build with POLYMOST=0.
...
git-svn-id: https://svn.eduke32.com/eduke32@1366 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 16:05:33 +00:00
plagman
d097ebc8e3
Fix the build with USE_OPENGL=0 and/or POLYMER=0.
...
git-svn-id: https://svn.eduke32.com/eduke32@1365 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-07 16:00:49 +00:00
terminx
ec159726a0
Mapster fixes and a new 8x8 pixel font I've been playing around with
...
git-svn-id: https://svn.eduke32.com/eduke32@1364 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-06 23:58:53 +00:00
terminx
e47b890189
undo improvements
...
git-svn-id: https://svn.eduke32.com/eduke32@1363 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 21:25:06 +00:00
terminx
024edae792
Use LZF for undo/redo snapshots
...
git-svn-id: https://svn.eduke32.com/eduke32@1362 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 20:01:23 +00:00
terminx
f3d93e8406
Undo/redo support for Mapster32 and some other minor changes
...
git-svn-id: https://svn.eduke32.com/eduke32@1361 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-05 16:21:33 +00:00
terminx
c585380de6
Mapster fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1360 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 19:28:57 +00:00
terminx
0ee75ced2a
Widescreen-friendly Mapster32 2D mode
...
git-svn-id: https://svn.eduke32.com/eduke32@1359 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-01 06:35:27 +00:00
terminx
f3fbf8d9a3
Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
...
git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 21:09:44 +00:00
terminx
493d621eb0
More cvar shit
...
git-svn-id: https://svn.eduke32.com/eduke32@1357 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-30 01:07:08 +00:00
terminx
30a649c86f
Some more cvar stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 19:43:51 +00:00
terminx
c222341417
Clean up polymost vars
...
git-svn-id: https://svn.eduke32.com/eduke32@1354 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 07:47:10 +00:00
terminx
152d3f8813
Fix CVAR_MULTI flag
...
git-svn-id: https://svn.eduke32.com/eduke32@1353 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 06:27:09 +00:00
terminx
e11dbd7428
Unify cvar handling between the engine and game sides of things
...
git-svn-id: https://svn.eduke32.com/eduke32@1352 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 06:20:07 +00:00
terminx
ec0a8f2033
Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
...
git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
terminx
096b5dda42
Light SE changes... helixhorned's idea
...
git-svn-id: https://svn.eduke32.com/eduke32@1349 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 05:31:32 +00:00
helixhorned
c6ed542a98
various input enhancements for mapster32
...
git-svn-id: https://svn.eduke32.com/eduke32@1348 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 20:51:00 +00:00
terminx
7c036eb073
Remove jmact/types.h in favor of standardized inttypes.h stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1346 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-26 05:57:42 +00:00
terminx
d419b6e0c9
test commit
...
git-svn-id: https://svn.eduke32.com/eduke32@1345 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 21:12:30 +00:00
terminx
9dc32d2ded
git-svn-id: https://svn.eduke32.com/eduke32@1344 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 06:04:13 +00:00
terminx
26ca7e7fc0
Sprite cstat 16384: invisible w/ shadows
...
this also adds shadows for the player when in first person
git-svn-id: https://svn.eduke32.com/eduke32@1343 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 04:02:39 +00:00
terminx
2752e9d500
git-svn-id: https://svn.eduke32.com/eduke32@1342 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 03:29:28 +00:00
terminx
b7b016383f
Sector effector based light sources, basic Mapster32 light support, additional sprite/model alpha control, sprite selection in Mapster32 3D mode with Polymer
...
git-svn-id: https://svn.eduke32.com/eduke32@1341 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-24 02:53:50 +00:00
terminx
9462a17ae7
git-svn-id: https://svn.eduke32.com/eduke32@1340 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-23 21:08:48 +00:00
terminx
3449ba8bef
Revision 1337: fixes the crash on exit with polymer on win32
...
that's pretty l33t, right?
git-svn-id: https://svn.eduke32.com/eduke32@1337 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-23 09:09:41 +00:00
terminx
dba312e61b
git-svn-id: https://svn.eduke32.com/eduke32@1336 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-23 07:09:24 +00:00
terminx
b1704e8407
Nothing important
...
git-svn-id: https://svn.eduke32.com/eduke32@1329 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-16 06:41:24 +00:00
terminx
1889e9151b
git-svn-id: https://svn.eduke32.com/eduke32@1327 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-15 05:58:38 +00:00
terminx
b459bdd1cd
git-svn-id: https://svn.eduke32.com/eduke32@1326 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 23:34:48 +00:00
terminx
80e2ec8edf
git-svn-id: https://svn.eduke32.com/eduke32@1325 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 22:55:32 +00:00
terminx
3a085b0980
git-svn-id: https://svn.eduke32.com/eduke32@1321 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 07:39:11 +00:00
terminx
cc701a3908
git-svn-id: https://svn.eduke32.com/eduke32@1319 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 07:15:08 +00:00
terminx
8cd5bb68d0
git-svn-id: https://svn.eduke32.com/eduke32@1317 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 04:20:37 +00:00
terminx
3d7a6a3572
git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:53:03 +00:00
terminx
22a7ec1b3b
git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:01:50 +00:00
terminx
ec71eebecb
git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 21:52:49 +00:00
plagman
c920872753
Store staticlights in savegames.
...
git-svn-id: https://svn.eduke32.com/eduke32@1308 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 17:22:24 +00:00
plagman
26a9a58af3
Adds a bunch of cvars to tweak polymer.
...
git-svn-id: https://svn.eduke32.com/eduke32@1307 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 17:14:18 +00:00
plagman
82153bd763
Clean up a bit of dead code.
...
git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:39:54 +00:00
plagman
b7449a87b9
Light priority system.
...
git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:28:20 +00:00
plagman
567c0bdd86
Per-frame lights cleanup.
...
git-svn-id: https://svn.eduke32.com/eduke32@1304 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:51:43 +00:00
plagman
80670cac29
Game-tic lights and recon car headlights.
...
git-svn-id: https://svn.eduke32.com/eduke32@1303 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:02:36 +00:00
helixhorned
e58081645e
(Relative) grid lock for Shift-LMB sprite positioning in 3d mode
...
git-svn-id: https://svn.eduke32.com/eduke32@1299 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-11 20:25:11 +00:00
helixhorned
ba394b0bcf
added some mapster32 config vars; fixed mapster32 crash in linux; DEBUGANYWAY for Makefiles
...
git-svn-id: https://svn.eduke32.com/eduke32@1296 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-07 18:56:22 +00:00
plagman
68cad843f6
Adds pr_maxlightpasses cvar.
...
git-svn-id: https://svn.eduke32.com/eduke32@1293 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-01 18:52:15 +00:00
terminx
9c03ef1101
git-svn-id: https://svn.eduke32.com/eduke32@1289 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-01 17:57:51 +00:00
plagman
3d6b06e958
pr_specularoverride and less retarded default values for the parallax overrides.
...
git-svn-id: https://svn.eduke32.com/eduke32@1285 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-29 17:14:41 +00:00
plagman
9b4dae022d
4-step Iterative parallax mapping, parallaxscale and parallaxbias DEF tokens for normal maps, support for floating-point cvars, pr_overrideparallax cvar to fine-tune the scale and bias settings.
...
git-svn-id: https://svn.eduke32.com/eduke32@1284 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-29 15:16:33 +00:00
plagman
2742f17290
Proper savegame loading and vidmode switching from the menu.
...
git-svn-id: https://svn.eduke32.com/eduke32@1276 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 11:20:05 +00:00
terminx
8f1ae6bacc
git-svn-id: https://svn.eduke32.com/eduke32@1275 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 21:54:55 +00:00
plagman
53bbdc9cd7
Optimize lighting model a bit.
...
git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 13:23:35 +00:00
helixhorned
63a823abfe
mapster32: fix crash in commandline parsing
...
git-svn-id: https://svn.eduke32.com/eduke32@1260 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 00:02:55 +00:00
helixhorned
e5928081f5
yet another fix for mapster32 sound
...
git-svn-id: https://svn.eduke32.com/eduke32@1259 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 23:39:37 +00:00
helixhorned
59e2177364
Mapster32 sound: fixes bug when sound definitions are located in more than one con file.
...
git-svn-id: https://svn.eduke32.com/eduke32@1258 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 19:38:29 +00:00
helixhorned
8151a49817
small fix in GenSearchSprite()
...
git-svn-id: https://svn.eduke32.com/eduke32@1257 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 16:31:08 +00:00
helixhorned
ae1e1a257e
minor commandline arg additions/fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1256 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 15:36:59 +00:00
helixhorned
aea8713c1c
consistency for sound in 3d-mode mapster
...
git-svn-id: https://svn.eduke32.com/eduke32@1253 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 21:05:26 +00:00
helixhorned
8d1da3e070
Ambience sound for 3d-mode mapster. Some consistency problems remain.
...
git-svn-id: https://svn.eduke32.com/eduke32@1251 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-17 21:57:30 +00:00
helixhorned
38458d1a54
minor changes
...
git-svn-id: https://svn.eduke32.com/eduke32@1250 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 23:14:37 +00:00
helixhorned
280ca97639
Sorting for the sound console in Mapster32
...
git-svn-id: https://svn.eduke32.com/eduke32@1249 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 22:58:47 +00:00
terminx
1e5bac7ef4
git-svn-id: https://svn.eduke32.com/eduke32@1248 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 15:18:01 +00:00
helixhorned
8aa2923529
sound support for mapster32. right now a sound console.
...
git-svn-id: https://svn.eduke32.com/eduke32@1247 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 22:58:20 +00:00
qbix79
287f173551
Fix crash when reseting to default values
...
git-svn-id: https://svn.eduke32.com/eduke32@1246 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 16:02:57 +00:00
terminx
fb8ccf22af
git-svn-id: https://svn.eduke32.com/eduke32@1245 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-14 02:55:39 +00:00
qbix79
4daa93c453
fastcall works only on i386. (not on 64 bit)
...
git-svn-id: https://svn.eduke32.com/eduke32@1236 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-09 15:53:19 +00:00
terminx
39607e84b1
nothing special
...
git-svn-id: https://svn.eduke32.com/eduke32@1230 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-28 07:44:54 +00:00
terminx
151189efab
new version of astyle
...
git-svn-id: https://svn.eduke32.com/eduke32@1229 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 16:47:54 +00:00
terminx
4ff6023244
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
terminx
768f3ad6d6
git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-02 01:49:14 +00:00
terminx
8f0b228f1a
clean out tree
...
git-svn-id: https://svn.eduke32.com/eduke32@1220 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-31 00:02:14 +00:00
terminx
c7d54527ca
git-svn-id: https://svn.eduke32.com/eduke32@1218 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-21 22:43:44 +00:00
terminx
f3e66dddcb
git-svn-id: https://svn.eduke32.com/eduke32@1217 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-19 06:41:28 +00:00
terminx
13f108ddd5
git-svn-id: https://svn.eduke32.com/eduke32@1216 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-19 00:58:39 +00:00
terminx
a56ab804a8
git-svn-id: https://svn.eduke32.com/eduke32@1215 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-18 07:32:35 +00:00
terminx
7b9448d868
git-svn-id: https://svn.eduke32.com/eduke32@1214 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-16 07:24:15 +00:00
terminx
7e54f9a756
this isn't done yet
...
git-svn-id: https://svn.eduke32.com/eduke32@1213 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-16 06:11:25 +00:00
terminx
0ae4eac11e
git-svn-id: https://svn.eduke32.com/eduke32@1210 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-14 10:40:30 +00:00
terminx
3fa676fde8
git-svn-id: https://svn.eduke32.com/eduke32@1209 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-14 00:49:26 +00:00
terminx
18896fd0cd
git-svn-id: https://svn.eduke32.com/eduke32@1208 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-13 12:23:18 +00:00
terminx
16084e989e
git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-13 04:40:56 +00:00
terminx
9095a4911d
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
terminx
d6914ed108
ass rape
...
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-09 09:29:17 +00:00
terminx
b53c959919
git-svn-id: https://svn.eduke32.com/eduke32@1204 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-07 14:05:13 +00:00
terminx
1cc73560f2
git-svn-id: https://svn.eduke32.com/eduke32@1203 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-06 06:59:18 +00:00
terminx
94d1fc6bfe
git-svn-id: https://svn.eduke32.com/eduke32@1202 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-06 00:00:11 +00:00
terminx
68ab9ebeaa
git-svn-id: https://svn.eduke32.com/eduke32@1201 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-05 14:43:12 +00:00
terminx
0614f0b64c
I bet this breaks something
...
git-svn-id: https://svn.eduke32.com/eduke32@1200 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-04 22:22:33 +00:00
terminx
a3ed643794
git-svn-id: https://svn.eduke32.com/eduke32@1199 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-03 22:47:16 +00:00
terminx
475d582283
git-svn-id: https://svn.eduke32.com/eduke32@1198 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-02 01:03:41 +00:00
terminx
ac7607a8bb
git-svn-id: https://svn.eduke32.com/eduke32@1197 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-31 09:07:49 +00:00
terminx
695829d357
git-svn-id: https://svn.eduke32.com/eduke32@1196 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-30 03:41:21 +00:00
terminx
e56fc49d8e
git-svn-id: https://svn.eduke32.com/eduke32@1195 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-28 23:27:24 +00:00
terminx
380ad7f536
git-svn-id: https://svn.eduke32.com/eduke32@1194 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-25 12:56:25 +00:00
terminx
90ff26bdc1
git-svn-id: https://svn.eduke32.com/eduke32@1193 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-25 09:43:00 +00:00
terminx
93ab84eaa3
git-svn-id: https://svn.eduke32.com/eduke32@1192 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-24 23:19:22 +00:00
terminx
ab5db367f1
git-svn-id: https://svn.eduke32.com/eduke32@1191 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-24 09:56:35 +00:00
terminx
a8451444ef
git-svn-id: https://svn.eduke32.com/eduke32@1190 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-23 23:27:53 +00:00
terminx
663cbc37a5
git-svn-id: https://svn.eduke32.com/eduke32@1189 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-21 22:46:55 +00:00
terminx
da8e368104
git-svn-id: https://svn.eduke32.com/eduke32@1188 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-19 00:53:54 +00:00
terminx
45761cb6bc
git-svn-id: https://svn.eduke32.com/eduke32@1187 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-17 01:59:36 +00:00
terminx
6b6d612daf
git-svn-id: https://svn.eduke32.com/eduke32@1186 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-16 01:09:13 +00:00
terminx
bfd5282986
Fix the shrinker problem for real this time
...
git-svn-id: https://svn.eduke32.com/eduke32@1185 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-15 13:56:30 +00:00
terminx
4516eb5ec8
git-svn-id: https://svn.eduke32.com/eduke32@1184 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-15 10:29:42 +00:00
terminx
5b08f05476
git-svn-id: https://svn.eduke32.com/eduke32@1183 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-15 08:38:16 +00:00
terminx
2563deb562
This fixes the bug with the shrinker in savegames
...
git-svn-id: https://svn.eduke32.com/eduke32@1182 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-14 22:11:07 +00:00
terminx
cd920963e3
git-svn-id: https://svn.eduke32.com/eduke32@1181 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-13 21:01:33 +00:00
terminx
660f01cf46
git-svn-id: https://svn.eduke32.com/eduke32@1180 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-13 08:02:22 +00:00
terminx
ac36ad3943
git-svn-id: https://svn.eduke32.com/eduke32@1179 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-13 07:23:13 +00:00
terminx
8ec01d5ea2
git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-10 11:36:53 +00:00
terminx
6f514cf91e
git-svn-id: https://svn.eduke32.com/eduke32@1177 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-08 02:04:20 +00:00
terminx
fbb3f390d0
git-svn-id: https://svn.eduke32.com/eduke32@1176 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-04 00:31:16 +00:00
terminx
c94b4d63cb
separate objects for polymost.c/mdsprite.c/hightile.c and friends
...
git-svn-id: https://svn.eduke32.com/eduke32@1173 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-02 10:44:39 +00:00
terminx
b2274e1968
git-svn-id: https://svn.eduke32.com/eduke32@1172 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-01 13:44:46 +00:00
terminx
1aed7f53f8
git-svn-id: https://svn.eduke32.com/eduke32@1171 1a8010ca-5511-0410-912e-c29ae57300e0
2008-12-01 10:44:18 +00:00
terminx
0cf8a909d4
git-svn-id: https://svn.eduke32.com/eduke32@1166 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-26 22:51:56 +00:00
terminx
a562568daf
git-svn-id: https://svn.eduke32.com/eduke32@1159 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-26 02:43:47 +00:00
terminx
cc73a2d7c6
new texcache stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1155 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-25 13:06:36 +00:00
terminx
26a97cb6b7
git-svn-id: https://svn.eduke32.com/eduke32@1150 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-24 09:22:07 +00:00
terminx
f2a2b491d6
git-svn-id: https://svn.eduke32.com/eduke32@1149 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-23 03:09:34 +00:00
terminx
0b858c5ef3
git-svn-id: https://svn.eduke32.com/eduke32@1148 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-22 11:42:22 +00:00
terminx
052767a29d
git-svn-id: https://svn.eduke32.com/eduke32@1147 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-22 06:53:45 +00:00
terminx
df2af2fc33
git-svn-id: https://svn.eduke32.com/eduke32@1146 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-22 06:46:27 +00:00
terminx
632320e1fd
git-svn-id: https://svn.eduke32.com/eduke32@1145 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-22 02:59:25 +00:00
terminx
a34a4901a9
git-svn-id: https://svn.eduke32.com/eduke32@1144 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-21 12:14:05 +00:00
terminx
4910928877
source code rape
...
git-svn-id: https://svn.eduke32.com/eduke32@1143 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-20 14:06:36 +00:00
terminx
f169d5584f
git-svn-id: https://svn.eduke32.com/eduke32@1142 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-17 01:15:16 +00:00
terminx
5d194eebfb
Some networking updates from the SW source
...
git-svn-id: https://svn.eduke32.com/eduke32@1141 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-17 00:38:26 +00:00
terminx
467a72226a
git-svn-id: https://svn.eduke32.com/eduke32@1138 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-16 00:48:02 +00:00
terminx
a8533b9468
git-svn-id: https://svn.eduke32.com/eduke32@1137 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-15 05:18:07 +00:00
terminx
a0b49f13e4
git-svn-id: https://svn.eduke32.com/eduke32@1136 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 19:55:48 +00:00
terminx
4f029a0097
git-svn-id: https://svn.eduke32.com/eduke32@1135 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 12:05:44 +00:00
terminx
2413c7027e
git-svn-id: https://svn.eduke32.com/eduke32@1134 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 11:16:44 +00:00
terminx
1636f68c0d
git-svn-id: https://svn.eduke32.com/eduke32@1133 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 11:04:22 +00:00
terminx
d79f544c22
Support for JFDuke style network play setup with the duke3d_w32 networking code
...
git-svn-id: https://svn.eduke32.com/eduke32@1132 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-14 08:22:57 +00:00
terminx
622ab399d5
git-svn-id: https://svn.eduke32.com/eduke32@1129 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-12 22:28:02 +00:00
terminx
3456c1e909
git-svn-id: https://svn.eduke32.com/eduke32@1128 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-12 04:16:41 +00:00
terminx
7aa2930514
git-svn-id: https://svn.eduke32.com/eduke32@1126 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-11 14:48:59 +00:00
terminx
5be3b76e85
git-svn-id: https://svn.eduke32.com/eduke32@1125 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-11 13:45:12 +00:00
terminx
54128e127c
Enet networking patch from a random dude on IRC, with the addition of my own port of the "unstable" networking code from duke3d_w32 (which is what is actually used in Internet play)
...
git-svn-id: https://svn.eduke32.com/eduke32@1124 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-11 13:24:05 +00:00
terminx
81bbb7eab8
git-svn-id: https://svn.eduke32.com/eduke32@1122 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-09 11:09:42 +00:00
terminx
4efb91b376
git-svn-id: https://svn.eduke32.com/eduke32@1121 1a8010ca-5511-0410-912e-c29ae57300e0
2008-11-05 11:49:13 +00:00
terminx
b0ef9c1c2f
git-svn-id: https://svn.eduke32.com/eduke32@1120 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-31 10:08:51 +00:00
terminx
a5eb2ea255
Added filename based loading of mids and oggs for user map music and fixed some memory corruption which occurred in the CON compiler when it couldn't find a definition
...
git-svn-id: https://svn.eduke32.com/eduke32@1119 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-27 10:36:13 +00:00
hnt_ts
db38400dab
Reduce warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@1118 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-25 11:21:50 +00:00
terminx
84c763f544
git-svn-id: https://svn.eduke32.com/eduke32@1117 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-25 03:20:41 +00:00
terminx
f070a571d9
git-svn-id: https://svn.eduke32.com/eduke32@1116 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-25 02:32:57 +00:00
terminx
1d98974693
git-svn-id: https://svn.eduke32.com/eduke32@1115 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-24 09:36:54 +00:00
terminx
ed4c9d6e01
git-svn-id: https://svn.eduke32.com/eduke32@1114 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-24 09:20:38 +00:00
terminx
1a7365826c
git-svn-id: https://svn.eduke32.com/eduke32@1113 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-24 01:33:53 +00:00
hnt_ts
059a4f3513
Sync console commands
...
git-svn-id: https://svn.eduke32.com/eduke32@1112 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-23 20:19:30 +00:00
terminx
4f79e3223c
git-svn-id: https://svn.eduke32.com/eduke32@1111 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-22 07:30:06 +00:00
terminx
60f1d42a94
git-svn-id: https://svn.eduke32.com/eduke32@1110 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-22 04:14:30 +00:00
terminx
dfdd9af1ca
git-svn-id: https://svn.eduke32.com/eduke32@1108 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-20 04:35:57 +00:00
terminx
a7da07bcdf
git-svn-id: https://svn.eduke32.com/eduke32@1107 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-20 04:00:00 +00:00
helixhorned
938f0c4a5d
just another updatenumsprites() fix
...
git-svn-id: https://svn.eduke32.com/eduke32@1104 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-19 15:27:12 +00:00
terminx
60fb567427
git-svn-id: https://svn.eduke32.com/eduke32@1103 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-19 12:14:04 +00:00
terminx
6ae2e2d140
Misc shit
...
git-svn-id: https://svn.eduke32.com/eduke32@1101 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-18 12:37:26 +00:00
terminx
2a77b42672
git-svn-id: https://svn.eduke32.com/eduke32@1100 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-14 08:40:59 +00:00
terminx
60a4224533
Some mouse changes... previous effect of the "mouse smoothing" menu option is now mandatory (since turning it off just means you'll lose input from tiny movements), new "mouse smoothing" effect is a more traditional average of the last 2 times the mouse input was read
...
git-svn-id: https://svn.eduke32.com/eduke32@1099 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-13 01:16:40 +00:00
helixhorned
09831cd150
Mapster32: fix in text tool; show unknown SE tags in 2d mode
...
git-svn-id: https://svn.eduke32.com/eduke32@1098 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-12 19:16:09 +00:00
terminx
c21b1deae2
git-svn-id: https://svn.eduke32.com/eduke32@1097 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 11:50:02 +00:00
terminx
b93b724e20
git-svn-id: https://svn.eduke32.com/eduke32@1096 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 09:48:09 +00:00
terminx
efcd34c135
EDuke32: now with multiplayer text scaling hacks and nastiness
...
git-svn-id: https://svn.eduke32.com/eduke32@1095 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-11 09:20:04 +00:00
helixhorned
93841d4b3e
Mapster32: showheightindicators cvar, text tool improvements, drag selected sprites first after duplicating
...
git-svn-id: https://svn.eduke32.com/eduke32@1094 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-09 21:09:16 +00:00
terminx
56375ef662
git-svn-id: https://svn.eduke32.com/eduke32@1093 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-08 18:49:51 +00:00
terminx
205f62496b
git-svn-id: https://svn.eduke32.com/eduke32@1092 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-08 03:16:34 +00:00
terminx
255c10c8a7
git-svn-id: https://svn.eduke32.com/eduke32@1091 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-06 08:14:26 +00:00
terminx
ccafc41189
Weapon sprite scaling, still needs a rotatespritescaled CON command
...
git-svn-id: https://svn.eduke32.com/eduke32@1090 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-05 11:51:59 +00:00
terminx
8dc599fc28
git-svn-id: https://svn.eduke32.com/eduke32@1089 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-05 09:23:55 +00:00
terminx
d507a10397
git-svn-id: https://svn.eduke32.com/eduke32@1088 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-03 10:28:17 +00:00
terminx
0a4ff21a9d
git-svn-id: https://svn.eduke32.com/eduke32@1087 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-02 17:45:44 +00:00
terminx
328011fae4
Adds r_maxfps and some better error messages for cases where the user didn't even copy a grp into their EDuke32 dir
...
git-svn-id: https://svn.eduke32.com/eduke32@1086 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-01 04:38:14 +00:00
terminx
02e632b5e2
git-svn-id: https://svn.eduke32.com/eduke32@1085 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-30 17:27:23 +00:00
helixhorned
a7539c130f
Reverted sprite interpolation for SE31; minor additions to game.c
...
git-svn-id: https://svn.eduke32.com/eduke32@1084 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-30 13:08:57 +00:00
terminx
4437919385
git-svn-id: https://svn.eduke32.com/eduke32@1083 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-29 07:38:12 +00:00
terminx
16cd3c353d
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1082 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-29 02:12:53 +00:00
helixhorned
0f0572ee69
Game: fix sprite jittering for SE31. Editor: copy relevant commandline switches to testplay_addparam on startup.
...
git-svn-id: https://svn.eduke32.com/eduke32@1081 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-28 21:48:31 +00:00
terminx
ca8f8d21ae
git-svn-id: https://svn.eduke32.com/eduke32@1080 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-28 11:00:59 +00:00
terminx
2c172dcfb7
Fix building with gcc older than 4.3.2, other minor fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@1079 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 17:20:10 +00:00
helixhorned
8e8adb7e37
Fixes a bug where wall or floor sprites in elevator sectors would jitter vertically after the elevator had stopped.
...
git-svn-id: https://svn.eduke32.com/eduke32@1078 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 09:48:35 +00:00
terminx
2057d2a9ff
git-svn-id: https://svn.eduke32.com/eduke32@1076 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-26 04:20:08 +00:00
helixhorned
a30229fcf2
Merged alpha.cfg with tiles.cfg parsing
...
git-svn-id: https://svn.eduke32.com/eduke32@1075 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-25 11:01:37 +00:00
terminx
44c3436075
git-svn-id: https://svn.eduke32.com/eduke32@1074 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-24 10:20:18 +00:00
helixhorned
a43fa91b64
Fixes infinite loops after having watched MP demo, this time correctly
...
git-svn-id: https://svn.eduke32.com/eduke32@1073 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-23 11:14:08 +00:00
terminx
e6d8451084
git-svn-id: https://svn.eduke32.com/eduke32@1072 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-22 07:53:59 +00:00
helixhorned
493c352669
Added more generic sprite search
...
git-svn-id: https://svn.eduke32.com/eduke32@1071 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-19 20:09:43 +00:00
terminx
83af636a5a
git-svn-id: https://svn.eduke32.com/eduke32@1070 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-17 22:58:25 +00:00
helixhorned
87f8eb2438
Quickplay: +Alt starts the map with real start positions
...
git-svn-id: https://svn.eduke32.com/eduke32@1069 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-16 15:32:59 +00:00
terminx
3776d580eb
Cleaning uncommitted changes out of tree
...
git-svn-id: https://svn.eduke32.com/eduke32@1068 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-15 02:47:02 +00:00
helixhorned
ca763dafad
Game: write numbered demo files, fix infinite loop after finished demo playback
...
git-svn-id: https://svn.eduke32.com/eduke32@1067 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-14 21:25:23 +00:00
helixhorned
746071a4f4
Text renderer: letters are now saved on a stack, misc. fixes. Quickplay: Added timeout so that user cannot create many eduke32 instances in a short time
...
git-svn-id: https://svn.eduke32.com/eduke32@1066 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-14 14:47:32 +00:00
helixhorned
88af77d484
Added quick map testing functionality (Windows only)
...
git-svn-id: https://svn.eduke32.com/eduke32@1065 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 13:41:18 +00:00
terminx
18f4481d86
Use bit packing for the bytecode pointer map
...
git-svn-id: https://svn.eduke32.com/eduke32@1064 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-12 02:07:44 +00:00
helixhorned
0b38803fb6
Text renderer: added parsing of alphabet definitions
...
git-svn-id: https://svn.eduke32.com/eduke32@1063 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-11 21:22:58 +00:00
terminx
60526dbb26
git-svn-id: https://svn.eduke32.com/eduke32@1062 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-11 09:24:45 +00:00
helixhorned
37d375a0ff
Text renderer: letter tweaks; offset control
...
git-svn-id: https://svn.eduke32.com/eduke32@1061 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-08 14:04:54 +00:00
hnt_ts
0c77f4a6f5
Adds logic CON commands:
...
ifvaror |
ifvarxor ^
ifvareither || (rename?)
git-svn-id: https://svn.eduke32.com/eduke32@1060 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-07 12:36:20 +00:00
hnt_ts
b664f7686e
Fixed possible crash
...
git-svn-id: https://svn.eduke32.com/eduke32@1059 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-06 09:11:35 +00:00
terminx
7da94e0041
Fixes some stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@1058 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-06 06:22:31 +00:00
helixhorned
b881cc116c
Text renderer: removed unneccessary function bt2idx().
...
git-svn-id: https://svn.eduke32.com/eduke32@1057 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-05 23:23:26 +00:00
helixhorned
57de846b59
Added text-made-of-sprites renderer for 3d mode
...
git-svn-id: https://svn.eduke32.com/eduke32@1056 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-05 23:09:43 +00:00
terminx
898e6669ef
git-svn-id: https://svn.eduke32.com/eduke32@1055 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-04 23:11:48 +00:00
hnt_ts
cc5e27246c
Line numbers for gamevar error messages
...
git-svn-id: https://svn.eduke32.com/eduke32@1054 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 18:56:19 +00:00
terminx
33936fda74
git-svn-id: https://svn.eduke32.com/eduke32@1053 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 17:55:11 +00:00
terminx
33cb047a6c
git-svn-id: https://svn.eduke32.com/eduke32@1052 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 14:02:42 +00:00
terminx
535b8432f0
git-svn-id: https://svn.eduke32.com/eduke32@1051 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 13:23:34 +00:00
terminx
a5d9881709
Adds getnumberptr256() which lets us update the map in real time based on the number typed in
...
This is good for stuff like palettes, shades, sector visibility, et cetera where the user might want to see the results of a change before committing to it
git-svn-id: https://svn.eduke32.com/eduke32@1050 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 11:59:54 +00:00
terminx
cb84787775
Show sector/sectoreffector type in tag input fields
...
git-svn-id: https://svn.eduke32.com/eduke32@1049 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 10:47:19 +00:00
terminx
7b94cf4758
Misc tweaks, patch from HelixHorned, half of gameexec.c moved to gamestructures.c
...
git-svn-id: https://svn.eduke32.com/eduke32@1048 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-03 04:20:46 +00:00
terminx
fbf25c7483
Show lengths in Mapster for walls being drawn or moved
...
git-svn-id: https://svn.eduke32.com/eduke32@1047 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-02 02:45:06 +00:00
terminx
166019082f
git-svn-id: https://svn.eduke32.com/eduke32@1046 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 21:59:53 +00:00
terminx
9d390c4b3b
git-svn-id: https://svn.eduke32.com/eduke32@1045 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 08:31:48 +00:00
terminx
ef3c5e6ad8
A bunch of random shit
...
git-svn-id: https://svn.eduke32.com/eduke32@1044 1a8010ca-5511-0410-912e-c29ae57300e0
2008-09-01 07:15:16 +00:00
terminx
882fbd6851
git-svn-id: https://svn.eduke32.com/eduke32@1043 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 23:15:11 +00:00
terminx
ffca366c8d
git-svn-id: https://svn.eduke32.com/eduke32@1042 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 15:04:16 +00:00
terminx
7e4b936033
git-svn-id: https://svn.eduke32.com/eduke32@1041 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 11:52:28 +00:00
terminx
824e9d5664
git-svn-id: https://svn.eduke32.com/eduke32@1040 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 11:35:35 +00:00
terminx
6640e6e284
Case insensitivity for structure members in CONs because they weren't case sensitive before for some reason
...
git-svn-id: https://svn.eduke32.com/eduke32@1039 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 07:22:10 +00:00
terminx
24be6aa091
git-svn-id: https://svn.eduke32.com/eduke32@1038 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 06:56:26 +00:00
terminx
8bbe48c219
git-svn-id: https://svn.eduke32.com/eduke32@1037 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-28 05:57:46 +00:00
terminx
b38cbec5c8
Better handling of bad GL drivers
...
git-svn-id: https://svn.eduke32.com/eduke32@1036 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 19:50:34 +00:00
terminx
f814485606
git-svn-id: https://svn.eduke32.com/eduke32@1035 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 09:05:32 +00:00
terminx
f0032888fe
git-svn-id: https://svn.eduke32.com/eduke32@1034 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 08:39:45 +00:00
terminx
69dbba841c
git-svn-id: https://svn.eduke32.com/eduke32@1033 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-26 04:00:42 +00:00
terminx
951edcaa78
git-svn-id: https://svn.eduke32.com/eduke32@1032 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 23:48:00 +00:00
hnt_ts
8ce121a895
1. Small corrections to hash code.
...
2. Use hash for dynnames.
3. On crash EDuke32 throws info about CON code.
git-svn-id: https://svn.eduke32.com/eduke32@1031 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 20:25:49 +00:00
terminx
af0ad5fb0a
git-svn-id: https://svn.eduke32.com/eduke32@1030 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 10:43:24 +00:00
terminx
127bc3fe91
git-svn-id: https://svn.eduke32.com/eduke32@1029 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 10:27:18 +00:00
terminx
7ff5a532c6
Put texcache under mod_dir
...
git-svn-id: https://svn.eduke32.com/eduke32@1028 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 04:28:17 +00:00
terminx
6dbf04a6fe
git-svn-id: https://svn.eduke32.com/eduke32@1027 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:35:15 +00:00
terminx
8fddaf82a3
git-svn-id: https://svn.eduke32.com/eduke32@1026 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:33:25 +00:00
terminx
352ace8bbc
Move hash table code into engine and use hash table for OSD symbol lookup
...
git-svn-id: https://svn.eduke32.com/eduke32@1025 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 02:12:02 +00:00
terminx
25adc68899
Patch from hunter_rus to use hash tables for CON compiling
...
This was sent to me broken, but after some investigation it looks like the only problem was in CON_STATE. This should speed up CON compilation speed about 500%or so.
git-svn-id: https://svn.eduke32.com/eduke32@1024 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-25 00:49:12 +00:00
terminx
07b71b1139
git-svn-id: https://svn.eduke32.com/eduke32@1023 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 23:24:14 +00:00
terminx
1ba3e3aef2
git-svn-id: https://svn.eduke32.com/eduke32@1022 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 22:44:37 +00:00
terminx
bdb2f26c13
git-svn-id: https://svn.eduke32.com/eduke32@1021 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 19:09:17 +00:00
terminx
9e39f47e0e
git-svn-id: https://svn.eduke32.com/eduke32@1020 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 10:19:37 +00:00
terminx
d3c3b7f0e7
git-svn-id: https://svn.eduke32.com/eduke32@1019 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 09:29:03 +00:00
terminx
553658aa67
git-svn-id: https://svn.eduke32.com/eduke32@1018 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 09:01:17 +00:00
terminx
52bb6e84c9
git-svn-id: https://svn.eduke32.com/eduke32@1017 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 06:17:09 +00:00
terminx
57c3cea591
git-svn-id: https://svn.eduke32.com/eduke32@1016 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 06:06:04 +00:00
terminx
b58833d730
git-svn-id: https://svn.eduke32.com/eduke32@1015 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 05:39:28 +00:00
terminx
cf2f7927ea
Believe it or not, this actually consistently gave me a few fps in my test scenario
...
git-svn-id: https://svn.eduke32.com/eduke32@1014 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 04:55:57 +00:00
terminx
7082436267
git-svn-id: https://svn.eduke32.com/eduke32@1013 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 04:35:35 +00:00
terminx
f5a587e7c1
git-svn-id: https://svn.eduke32.com/eduke32@1012 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 03:19:40 +00:00
terminx
60cce1f206
This breaks members with LABEL_HASPARM2 on them so it's reverted
...
git-svn-id: https://svn.eduke32.com/eduke32@1011 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-24 00:22:36 +00:00
terminx
37bce2588f
git-svn-id: https://svn.eduke32.com/eduke32@1010 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 23:37:01 +00:00
hnt_ts
b7760a5674
Fixed OpenAL
...
git-svn-id: https://svn.eduke32.com/eduke32@1008 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 17:02:52 +00:00
hnt_ts
0e3ee1289d
1. EDuke32 didn't load ART files from the mod_dir. Fixed via the "root" string in "game.c".
...
2. Saving mod_dir to CFG is a bad idea IMHO so I commented it out. When I tried to load the standard game, EDuke32 would use the last used mod_dir.
3. Fixed tsprites.
4. EDSuke32 doesn't throw errors after 4096-th error. Resets the counter in ResetGameVars.
5. Restored 999 revision. Member names are changed. Extra members can be commented out.
6. Added an option(-sloppycmd) to allow execting of bad commands. This option should be renamed to something else.
git-svn-id: https://svn.eduke32.com/eduke32@1007 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 15:37:30 +00:00
terminx
292672fdc7
git-svn-id: https://svn.eduke32.com/eduke32@1006 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 10:34:59 +00:00
terminx
d229632433
git-svn-id: https://svn.eduke32.com/eduke32@1005 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 09:38:07 +00:00
terminx
9dbba623b8
New errors for when someone tries to use "define" to give something the same name as a gamevar
...
Some constantly used loops in the compiler have also been flipped around for faster execution. Seems to speed up CON compilation a little bit.
git-svn-id: https://svn.eduke32.com/eduke32@1004 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 07:32:15 +00:00
terminx
6829e5f403
Mapster32 user_profiles_enabled fix
...
git-svn-id: https://svn.eduke32.com/eduke32@1003 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 03:12:23 +00:00
terminx
dcc6d730a6
Revert commit 999 by hnt_ts
...
Access to the tspr's owner in EVENT_ANIMATESPRITES is through the THISACTOR variable. The extra members of the sprite struct aren't represented in the tsprite CON implementation because they aren't referenced when rendering the sprite.
git-svn-id: https://svn.eduke32.com/eduke32@1002 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 01:21:17 +00:00
terminx
045151bb13
Fixes (?) the issue with the player dying when falling into water sometimes. I don't know what the significance of this check is -- it looks like a typo.
...
git-svn-id: https://svn.eduke32.com/eduke32@1001 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-23 00:42:16 +00:00
terminx
37767e0caf
Fix sound system restart crash with high res music pack
...
git-svn-id: https://svn.eduke32.com/eduke32@1000 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 23:10:54 +00:00
hnt_ts
73a9dbc80e
1. Improved access to tsprites. It even didn't have access to the owner member that points at the real sprite.
...
2. I don't know why the filler member(of the sprite/sector structure) was renamed in CONs but now it can be addressed by his real name as well.
git-svn-id: https://svn.eduke32.com/eduke32@999 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 16:31:03 +00:00
terminx
39b87128d6
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
terminx
d2889ffb2c
Patch from Marcus Herbert to add OSX support
...
git-svn-id: https://svn.eduke32.com/eduke32@996 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 22:58:09 +00:00
terminx
1c785bb975
Oops
...
git-svn-id: https://svn.eduke32.com/eduke32@995 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:38:36 +00:00
terminx
6def1b0a65
Use mod_dir for savegames
...
git-svn-id: https://svn.eduke32.com/eduke32@994 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:27:17 +00:00
terminx
cbba90b7c2
git-svn-id: https://svn.eduke32.com/eduke32@993 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 09:17:23 +00:00
terminx
b411c3b205
Force startup window to be displayed if the cfg wasn't saved with an EDuke32 build of matching BYTEVERSION_JF, and use a wrapper around kopen4load to access files from mod_dir first.
...
git-svn-id: https://svn.eduke32.com/eduke32@992 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-20 08:39:07 +00:00
terminx
78f205f1a9
Combine game and configuration tabs in the startup window into one. Still needs porting to startgtk.game.c.
...
git-svn-id: https://svn.eduke32.com/eduke32@991 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 13:26:56 +00:00
terminx
28fedd72e8
Ignore r_downsize for textures with nocompress and some other minor crap
...
git-svn-id: https://svn.eduke32.com/eduke32@990 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-19 11:05:21 +00:00
terminx
1a39458bb5
minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@989 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-18 07:20:36 +00:00
terminx
042915f221
ignore texcache dir in startup window mod list
...
git-svn-id: https://svn.eduke32.com/eduke32@988 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:40:27 +00:00
terminx
da6b206673
Rename definegamename to setgamename and alter the "map" console command to show a listing of all available maps if no map name is given
...
git-svn-id: https://svn.eduke32.com/eduke32@987 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 11:07:28 +00:00
terminx
63e5850a86
CON_SETCFGNAME: sets the name of the cfg during CON compile if a cfg wasn't specified on the command line
...
git-svn-id: https://svn.eduke32.com/eduke32@986 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:57:36 +00:00
terminx
81d0ea972d
git-svn-id: https://svn.eduke32.com/eduke32@985 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:25:52 +00:00
terminx
132db81381
Beginnings of support for selecting mods in the startup window... win32 only for now
...
git-svn-id: https://svn.eduke32.com/eduke32@984 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-17 09:01:31 +00:00
hnt_ts
9778af6489
1. Reverted the savegame change. Changed to use the bitptr.
...
2. Updated --help. AS IS.
git-svn-id: https://svn.eduke32.com/eduke32@983 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 22:15:46 +00:00
terminx
059ecb1fb6
git-svn-id: https://svn.eduke32.com/eduke32@982 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 21:42:42 +00:00
terminx
fa2b8cb9ec
git-svn-id: https://svn.eduke32.com/eduke32@981 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 11:30:43 +00:00
hnt_ts
36d1cbd995
Added a new CON command: setgamepalette <pal>
...
git-svn-id: https://svn.eduke32.com/eduke32@980 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 11:20:08 +00:00
terminx
2f14763197
git-svn-id: https://svn.eduke32.com/eduke32@979 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 11:04:51 +00:00
terminx
f0de675642
git-svn-id: https://svn.eduke32.com/eduke32@978 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 10:54:10 +00:00
terminx
4033b2b9c3
git-svn-id: https://svn.eduke32.com/eduke32@977 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 09:07:41 +00:00
terminx
4ad4350d48
Line numbering stuff... this still needs work
...
git-svn-id: https://svn.eduke32.com/eduke32@976 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-16 07:53:29 +00:00
hnt_ts
92b3e13d3d
Implemented another approach of storing of line numbers.
...
Good news: one can load old savegame.
Bad news: the code takes twice the space then before.
I had change it to this way because:
1.Opcodes could be interpreted as pointers.
2.Some CON command aren’t compiled in the code and cause problems too.
3.Ideal method would be converting pointers to offsets related to the script(as TerminX suggested). But it’s quite difficult to do and the next snapshot might be unstable(crashy).
git-svn-id: https://svn.eduke32.com/eduke32@975 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-14 17:18:16 +00:00
terminx
1ce5d73762
I need to stop changing shit when I'm tired
...
git-svn-id: https://svn.eduke32.com/eduke32@974 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 23:34:55 +00:00
terminx
c9b1da3653
git-svn-id: https://svn.eduke32.com/eduke32@973 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 22:38:50 +00:00
terminx
4ce41d5079
Enhancements to -cfg: now offers the option to import existing config settings from duke3d.cfg, and binds.cfg is now cfgname_binds.cfg so individual configs can have their own. This is good for mods that change some of the function names (like Duke Plus) because otherwise running EDuke32 on the same cfg without the mod activated will blow away the controls for functions that don't exist.
...
git-svn-id: https://svn.eduke32.com/eduke32@972 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 12:50:20 +00:00
plagman
68e7e307ae
This hopefully corrects the bug where animation smoothing sometimes substitutes models with bags of shit.
...
git-svn-id: https://svn.eduke32.com/eduke32@971 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-12 06:13:10 +00:00
terminx
317cd92271
git-svn-id: https://svn.eduke32.com/eduke32@970 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 23:33:53 +00:00
terminx
e97bb94719
git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 23:22:29 +00:00
terminx
fc1551af49
These changes got lost somehow
...
git-svn-id: https://svn.eduke32.com/eduke32@968 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 10:38:46 +00:00
terminx
f79f6f803b
Use keyword names for CON error messages
...
git-svn-id: https://svn.eduke32.com/eduke32@967 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 10:17:18 +00:00
hnt_ts
0ef5551037
Added a new orientation bit for precise coordinates.
...
This is simmilar to the rotatesprite16 but it works for other drawing commands now.
git-svn-id: https://svn.eduke32.com/eduke32@966 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 09:31:49 +00:00
terminx
b8188a8fc3
git-svn-id: https://svn.eduke32.com/eduke32@965 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-11 09:10:52 +00:00
hnt_ts
d706c31766
Added an new CON command: activatecheat <cheatID>
...
git-svn-id: https://svn.eduke32.com/eduke32@964 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 16:28:25 +00:00
hnt_ts
dae0f54b9a
Corrected some error checks: MAXSECTORS -> numsectors
...
git-svn-id: https://svn.eduke32.com/eduke32@963 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 13:39:11 +00:00
terminx
c2356cceb9
git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 13:13:24 +00:00
terminx
a55cc4479a
git-svn-id: https://svn.eduke32.com/eduke32@961 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 13:07:07 +00:00
terminx
a71949ed8f
More fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@960 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 10:53:55 +00:00
terminx
cf4e3930d5
Fixes for dividing by the result of ldist without checking for 0 first
...
git-svn-id: https://svn.eduke32.com/eduke32@959 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 10:05:30 +00:00
hnt_ts
79e2616dfc
Renamed a CON command: getdate->gettimedate
...
git-svn-id: https://svn.eduke32.com/eduke32@958 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 08:58:34 +00:00
terminx
87bdbcd9fe
git-svn-id: https://svn.eduke32.com/eduke32@957 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-10 07:23:42 +00:00
terminx
4376dc796e
git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 22:02:57 +00:00
hnt_ts
5062ab8773
Added a CON command:
...
getdate <sec> <min> <hour> <mday> <mon> <year> <wday> <yday>
sec seconds after the minute
min minutes after the hour
hour hours since midnight
mday day of the month
mon months since January
year years since 1900
wday days since Sunday
yday days since January
git-svn-id: https://svn.eduke32.com/eduke32@955 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 19:59:41 +00:00
terminx
01182163a9
git-svn-id: https://svn.eduke32.com/eduke32@954 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 12:42:02 +00:00
terminx
846c7701d4
git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 12:29:23 +00:00
terminx
18614505b1
Althud health and ammo numbers flash when value is low... I don't know if I like this yet or not
...
can be disabled with "hud_flashing 0"
git-svn-id: https://svn.eduke32.com/eduke32@952 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 11:19:27 +00:00
hnt_ts
ae32f428cd
More CON error messages
...
git-svn-id: https://svn.eduke32.com/eduke32@951 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 10:43:27 +00:00
terminx
ca0987d715
git-svn-id: https://svn.eduke32.com/eduke32@950 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 10:42:16 +00:00
terminx
3f9daa6c44
git-svn-id: https://svn.eduke32.com/eduke32@949 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 10:16:18 +00:00
terminx
ff18979277
CON_ADDLOG and CON_ADDLOGVAR don't need to explicitly store the line number anymore
...
git-svn-id: https://svn.eduke32.com/eduke32@948 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 07:41:09 +00:00
terminx
c366d0e9a5
git-svn-id: https://svn.eduke32.com/eduke32@947 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 06:08:24 +00:00
terminx
1e2678b892
I have no idea how this happened :p
...
git-svn-id: https://svn.eduke32.com/eduke32@946 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-09 05:24:40 +00:00
terminx
bdd43da5c0
git-svn-id: https://svn.eduke32.com/eduke32@944 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 23:04:05 +00:00
terminx
2a090515e2
Apply crosshair RGB values to 8-bit crosshair tile instead of nearest color in the palette if we're using Polymost
...
git-svn-id: https://svn.eduke32.com/eduke32@943 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 05:56:20 +00:00
terminx
19ac7da999
git-svn-id: https://svn.eduke32.com/eduke32@942 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 05:03:56 +00:00
terminx
2030a42763
git-svn-id: https://svn.eduke32.com/eduke32@941 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 01:54:43 +00:00
terminx
31b05a433c
git-svn-id: https://svn.eduke32.com/eduke32@940 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-08 00:32:16 +00:00
terminx
b9895ca078
CON access to hittype[].flags, better crosshair coloring code
...
git-svn-id: https://svn.eduke32.com/eduke32@939 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 23:32:18 +00:00
terminx
abc0aeb07c
Crosshair color support... not done yet
...
git-svn-id: https://svn.eduke32.com/eduke32@938 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 13:23:08 +00:00
terminx
563f0d81ae
git-svn-id: https://svn.eduke32.com/eduke32@937 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 11:45:28 +00:00
terminx
ddf53e9516
git-svn-id: https://svn.eduke32.com/eduke32@936 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 11:08:08 +00:00
terminx
8ac80b7249
git-svn-id: https://svn.eduke32.com/eduke32@935 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 10:48:21 +00:00
terminx
a5f12d9f55
New alternate mini-hud
...
git-svn-id: https://svn.eduke32.com/eduke32@934 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-07 07:52:36 +00:00
terminx
0caeecaf9a
git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-06 11:50:34 +00:00
terminx
524db3d755
fixes for a couple of issues
...
git-svn-id: https://svn.eduke32.com/eduke32@932 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-04 03:48:46 +00:00
terminx
9e647243fa
git-svn-id: https://svn.eduke32.com/eduke32@931 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-03 12:49:25 +00:00
terminx
b8a3c94014
fix sync error
...
git-svn-id: https://svn.eduke32.com/eduke32@930 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-03 12:14:30 +00:00
terminx
900195a093
git-svn-id: https://svn.eduke32.com/eduke32@929 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-03 11:45:15 +00:00
terminx
95297e60e9
git-svn-id: https://svn.eduke32.com/eduke32@927 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-01 12:34:18 +00:00
terminx
b1a5b6be67
useless shit changes that aren't even worth looking at
...
git-svn-id: https://svn.eduke32.com/eduke32@926 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-31 10:35:23 +00:00
terminx
9465dcfa02
I think this speeds up software occlusion checking a bit
...
git-svn-id: https://svn.eduke32.com/eduke32@925 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 11:01:39 +00:00
terminx
2b13bec0ab
git-svn-id: https://svn.eduke32.com/eduke32@924 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 06:49:44 +00:00
terminx
7630254c56
git-svn-id: https://svn.eduke32.com/eduke32@923 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 06:43:23 +00:00
terminx
9acb742ab7
git-svn-id: https://svn.eduke32.com/eduke32@922 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 05:41:03 +00:00
terminx
534d1f4c89
git-svn-id: https://svn.eduke32.com/eduke32@921 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 02:51:32 +00:00
terminx
e344cf477e
git-svn-id: https://svn.eduke32.com/eduke32@920 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-30 01:00:40 +00:00
terminx
6191c05299
More fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@919 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 09:57:09 +00:00
terminx
92d52d8071
Fix a bunch of noclip memory errors
...
git-svn-id: https://svn.eduke32.com/eduke32@918 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 07:14:54 +00:00
terminx
0faa6b0010
Texture quality slider in video setup
...
git-svn-id: https://svn.eduke32.com/eduke32@916 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-29 05:43:47 +00:00
terminx
424f02f809
New sound setup menu plus some other crap
...
git-svn-id: https://svn.eduke32.com/eduke32@915 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-28 21:23:10 +00:00
terminx
ba83cbc48a
git-svn-id: https://svn.eduke32.com/eduke32@914 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-28 06:59:08 +00:00
terminx
d5add9a2ef
Cheap hack to replace "space" in quote 13 with "use"
...
git-svn-id: https://svn.eduke32.com/eduke32@913 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-28 02:40:23 +00:00
terminx
7e7193c8fe
oops
...
git-svn-id: https://svn.eduke32.com/eduke32@912 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 21:41:23 +00:00
terminx
86712a9fc9
Menu slider for map ambient light level
...
git-svn-id: https://svn.eduke32.com/eduke32@911 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 21:33:28 +00:00
terminx
61d665e14d
git-svn-id: https://svn.eduke32.com/eduke32@910 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 11:35:41 +00:00
terminx
9ebad22ac8
git-svn-id: https://svn.eduke32.com/eduke32@909 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-27 01:22:17 +00:00
terminx
8b9116d1a4
r_cullobstructedmodels 2: only cull if model texture has alpha
...
git-svn-id: https://svn.eduke32.com/eduke32@908 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 07:20:57 +00:00
terminx
c568a08022
git-svn-id: https://svn.eduke32.com/eduke32@906 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 02:15:13 +00:00
terminx
8446a1f2d9
Make the devistator behavior closer to the original Duke code
...
git-svn-id: https://svn.eduke32.com/eduke32@905 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-26 02:12:44 +00:00
terminx
d1df28e457
git-svn-id: https://svn.eduke32.com/eduke32@904 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 23:39:41 +00:00
hnt_ts
f5b049379c
1. Added CON command: cmenu <gamevar>
...
2. Added gamevar: current_menu(READONLY)
// Example: remove the episode selet screen
gamevar prev_menu 0 0
onevent EVENT_DISPLAYMENU
ifvare current_menu 100 // Episode select
{
ifvare prev_menu 110 // Skill select
cmenu 0 // Main menu
else
cmenu 110 // Skill select
}
setvarvar prev_menu current_menu
// addlogvar current_menu
endevent
git-svn-id: https://svn.eduke32.com/eduke32@903 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 18:10:33 +00:00
terminx
7e4d003302
This fixes the cocksucker palette corruption bug that happened when switching video modes back and forth between software and polymost in fullscreen
...
This has been pissing me off for about 4 years.
git-svn-id: https://svn.eduke32.com/eduke32@902 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 13:42:37 +00:00
terminx
0f28a14ba3
Add r_osdhightile in case anyone really wants ugly blurry console text
...
Will not be given a menu option.
git-svn-id: https://svn.eduke32.com/eduke32@901 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 04:33:33 +00:00
terminx
cb1b36fb64
Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size
...
git-svn-id: https://svn.eduke32.com/eduke32@900 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 01:09:39 +00:00
hnt_ts
fe97d1abb1
Opps
...
git-svn-id: https://svn.eduke32.com/eduke32@899 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 21:48:12 +00:00
hnt_ts
553e547c04
1. Added forgotten "break".
...
2. Added more CON error messages.
git-svn-id: https://svn.eduke32.com/eduke32@898 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 21:08:25 +00:00
hnt_ts
e7349339dd
1. Added more CON errors.
...
2. Killed compiler warnings.
3. Fixed the NUMSECTORS and NUMWALLS. Somehow they didn't make problems in Windows.
git-svn-id: https://svn.eduke32.com/eduke32@897 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 19:16:30 +00:00
terminx
85bb717842
Menu fluff
...
git-svn-id: https://svn.eduke32.com/eduke32@896 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 14:08:56 +00:00
terminx
30c9c774eb
Fix building with USE_OPENGL=0 and POLYMOST=0 and replace all instances in the game code in which the bpp or rendmode vars are checked directly with calls to getrendermode()
...
git-svn-id: https://svn.eduke32.com/eduke32@895 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 11:16:20 +00:00
terminx
fca9027ab7
git-svn-id: https://svn.eduke32.com/eduke32@894 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 04:54:40 +00:00
terminx
b55d4f5d50
Color adjustment bugfixes
...
git-svn-id: https://svn.eduke32.com/eduke32@893 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-24 02:07:22 +00:00
hnt_ts
18deaab4ca
1. Added a console command: addlogvar.
...
2. Colorized console in Linux. The font is different now(harder to read). This change can be reverted you like.
3. Added some CON error messages. If the compact form of {} isn't allowed, say so and I won't do in this style anymore.
git-svn-id: https://svn.eduke32.com/eduke32@892 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-23 20:09:22 +00:00
terminx
d1c4c8d7e2
git-svn-id: https://svn.eduke32.com/eduke32@891 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-23 03:56:50 +00:00
terminx
8838d469c1
git-svn-id: https://svn.eduke32.com/eduke32@890 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 21:56:28 +00:00
terminx
d8ae04d773
Support for turning vsync on and off
...
git-svn-id: https://svn.eduke32.com/eduke32@889 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 21:03:09 +00:00
terminx
0f607b70dd
git-svn-id: https://svn.eduke32.com/eduke32@888 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 12:17:05 +00:00
terminx
53bd9bc6a4
Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names
...
git-svn-id: https://svn.eduke32.com/eduke32@887 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 10:56:22 +00:00
terminx
11fc1203fa
Game name in window title and some other shit
...
git-svn-id: https://svn.eduke32.com/eduke32@886 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 09:05:34 +00:00
terminx
de25cb4392
git-svn-id: https://svn.eduke32.com/eduke32@885 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-22 05:13:20 +00:00
terminx
eb43ca8921
git-svn-id: https://svn.eduke32.com/eduke32@883 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 13:39:23 +00:00
terminx
bdd109e2c1
git-svn-id: https://svn.eduke32.com/eduke32@882 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 10:20:41 +00:00
terminx
86e70d3012
git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 09:05:53 +00:00
terminx
4a69a33e36
git-svn-id: https://svn.eduke32.com/eduke32@879 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-21 03:06:34 +00:00
terminx
e4fcc3108a
git-svn-id: https://svn.eduke32.com/eduke32@878 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 11:18:42 +00:00
terminx
28c0033e8f
Crappy temporary brightness adjustment menu and some misc fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@877 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 11:03:57 +00:00
terminx
cb9e2c1487
git-svn-id: https://svn.eduke32.com/eduke32@875 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 04:12:52 +00:00
terminx
a939f0fb48
CON_SCRIPTSIZE, lets mod authors manually increase the script size to whatever the mod needs, decreasing startup time due to not having to constantly reallocate memory.
...
git-svn-id: https://svn.eduke32.com/eduke32@874 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 03:29:00 +00:00
terminx
6cf9c4767b
git-svn-id: https://svn.eduke32.com/eduke32@873 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 02:34:29 +00:00
terminx
6d9579ed07
git-svn-id: https://svn.eduke32.com/eduke32@872 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-20 00:39:06 +00:00
hnt_ts
e8c0abf7da
1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file.
...
The lower 12 bits are used for the ID of command(up to 4096 IDs).
The rest 20 bits are used to store the line number(up to about 1 000 000 lines).
Perhabs variable errors need this too.
2. Fixed 2 crashes.
git-svn-id: https://svn.eduke32.com/eduke32@871 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 19:06:21 +00:00
terminx
b45bb674d1
Better gamma ramp adjustment, uses vid_gamma, vid_brightness and vid_contrast cvars
...
Will be added to menu during upcoming menu redesign
git-svn-id: https://svn.eduke32.com/eduke32@870 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 13:12:20 +00:00
terminx
fcf3f17e30
git-svn-id: https://svn.eduke32.com/eduke32@869 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 07:39:51 +00:00
terminx
f7b4de8e6d
git-svn-id: https://svn.eduke32.com/eduke32@868 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 04:13:53 +00:00
terminx
f98227d6f3
Better line wrapping for multiplayer chat messages
...
git-svn-id: https://svn.eduke32.com/eduke32@867 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-19 00:50:20 +00:00
terminx
2b85433e4f
git-svn-id: https://svn.eduke32.com/eduke32@866 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 23:29:20 +00:00
terminx
3aefb0edaa
Support for changing shade of console characters by using the 3 high bits of osdfmt to represent a shade value (0-7)
...
Lower 5 bits are used for palette
git-svn-id: https://svn.eduke32.com/eduke32@865 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 13:18:12 +00:00
terminx
6374609c4d
colorized OSD text... wastes 32kB memory but in 2008 I don't think anyone really gives half a shit
...
git-svn-id: https://svn.eduke32.com/eduke32@864 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 09:50:44 +00:00
terminx
564e00a3f2
Fix health when loading map state
...
git-svn-id: https://svn.eduke32.com/eduke32@863 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 03:22:20 +00:00
terminx
244a0c1a5e
Gamevars in savestates (in savegames)
...
Still needs debugging
git-svn-id: https://svn.eduke32.com/eduke32@862 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-18 02:46:24 +00:00
terminx
b909597593
git-svn-id: https://svn.eduke32.com/eduke32@861 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-17 23:14:32 +00:00
terminx
f430f20201
git-svn-id: https://svn.eduke32.com/eduke32@860 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 21:21:18 +00:00
terminx
b367a392a7
Prototype stuff for hub maps/persistent level states/non-linear level progression
...
git-svn-id: https://svn.eduke32.com/eduke32@859 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-16 09:27:08 +00:00
terminx
3cf5b60d03
Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector
...
git-svn-id: https://svn.eduke32.com/eduke32@858 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-14 01:48:20 +00:00
terminx
aafd981270
git-svn-id: https://svn.eduke32.com/eduke32@857 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-13 08:35:36 +00:00
terminx
99671274aa
Make the tsprite CON stuff into its own commands
...
git-svn-id: https://svn.eduke32.com/eduke32@856 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-13 07:10:47 +00:00
terminx
5ce5b287fa
git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 23:44:07 +00:00
hnt_ts
c660bfb129
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
...
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).
git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00
terminx
fb80a8ec28
CON access to tsprite
...
git-svn-id: https://svn.eduke32.com/eduke32@853 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 10:57:52 +00:00
terminx
681e58ccc4
Keep the startup window open when CON compilation fails so people can copy CON errors out of it directly without looking at eduke32.log
...
git-svn-id: https://svn.eduke32.com/eduke32@851 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-10 05:37:36 +00:00
terminx
b442e26fb0
git-svn-id: https://svn.eduke32.com/eduke32@850 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-10 04:37:41 +00:00
terminx
a6c68170d0
git-svn-id: https://svn.eduke32.com/eduke32@849 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-10 02:45:24 +00:00
terminx
4ddfc3e9d9
Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
...
git-svn-id: https://svn.eduke32.com/eduke32@848 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-09 23:25:38 +00:00
terminx
eece4e2b75
Fix a bug that showed up in valgrind
...
git-svn-id: https://svn.eduke32.com/eduke32@846 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-09 08:54:54 +00:00
terminx
6616dbd31b
git-svn-id: https://svn.eduke32.com/eduke32@845 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-08 04:52:39 +00:00
terminx
5907674844
Oops
...
Fatigue is the mortal enemy of working code and the best friend of oversights, apparently :p
git-svn-id: https://svn.eduke32.com/eduke32@844 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 22:03:11 +00:00
terminx
01449fc547
git-svn-id: https://svn.eduke32.com/eduke32@843 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 12:35:21 +00:00
terminx
a8edd3e87c
Some days, I just add shit for the hell of it
...
git-svn-id: https://svn.eduke32.com/eduke32@841 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 08:04:12 +00:00
terminx
2e82277d65
git-svn-id: https://svn.eduke32.com/eduke32@840 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-07 06:44:41 +00:00
terminx
275fdc8552
git-svn-id: https://svn.eduke32.com/eduke32@837 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-04 01:43:45 +00:00
terminx
2abab26c25
Much improved MapKey function
...
git-svn-id: https://svn.eduke32.com/eduke32@836 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-04 01:15:32 +00:00
terminx
c4db75ca81
git-svn-id: https://svn.eduke32.com/eduke32@835 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-03 07:53:19 +00:00
terminx
13d4b6fb14
More bind shit
...
git-svn-id: https://svn.eduke32.com/eduke32@834 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-03 07:37:41 +00:00
terminx
c5d1978aa2
Renamed some more cvars, removed osdcompletionstyle and merged the two methods into one
...
git-svn-id: https://svn.eduke32.com/eduke32@833 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-02 22:45:04 +00:00
terminx
4c8538e0f7
Rename some console commands to be more consistent with each other
...
git-svn-id: https://svn.eduke32.com/eduke32@832 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-02 04:56:42 +00:00
terminx
a7d9ab4603
git-svn-id: https://svn.eduke32.com/eduke32@830 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-01 11:14:18 +00:00
terminx
9091b75be1
git-svn-id: https://svn.eduke32.com/eduke32@829 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-01 10:33:13 +00:00
terminx
515bed39c8
Adds "osdcompletionstyle" to the console to switch between bash-style tab completion (completes only the longest common prefix) and the previous behavior of cycling through the list with tab
...
git-svn-id: https://svn.eduke32.com/eduke32@828 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-01 10:31:03 +00:00
terminx
bd94f048ea
git-svn-id: https://svn.eduke32.com/eduke32@827 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-01 02:36:53 +00:00
terminx
95eed1cd2b
mouse binds
...
git-svn-id: https://svn.eduke32.com/eduke32@826 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 19:06:05 +00:00
terminx
71292bb5f1
git-svn-id: https://svn.eduke32.com/eduke32@825 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 18:33:04 +00:00
terminx
4348140d55
git-svn-id: https://svn.eduke32.com/eduke32@824 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 11:01:58 +00:00
terminx
88120b45eb
git-svn-id: https://svn.eduke32.com/eduke32@823 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 09:25:06 +00:00
terminx
ef2683418e
Keyboard configuration menu <-> binds
...
git-svn-id: https://svn.eduke32.com/eduke32@822 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 09:00:33 +00:00
terminx
1783253ccd
git-svn-id: https://svn.eduke32.com/eduke32@821 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 07:30:48 +00:00
terminx
5d2b147658
added support for removing aliases
...
git-svn-id: https://svn.eduke32.com/eduke32@820 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 01:03:51 +00:00
terminx
f6999157f7
More alias shit
...
git-svn-id: https://svn.eduke32.com/eduke32@818 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 00:18:59 +00:00
terminx
5aadb6c114
git-svn-id: https://svn.eduke32.com/eduke32@816 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 21:01:07 +00:00
terminx
6c078cfab6
Convert cfg file entries to binds on cfg load
...
git-svn-id: https://svn.eduke32.com/eduke32@815 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 13:35:52 +00:00
terminx
b60e2a57dc
git-svn-id: https://svn.eduke32.com/eduke32@814 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 12:53:18 +00:00
terminx
ef183706e6
read/write binds to/from binds.cfg
...
git-svn-id: https://svn.eduke32.com/eduke32@813 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 12:29:42 +00:00
terminx
f003af45dc
make repeating binds the default and added "bind norepeat"
...
binds which call console commands should use norepeat
git-svn-id: https://svn.eduke32.com/eduke32@812 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 12:13:10 +00:00
terminx
586ad8bab4
git-svn-id: https://svn.eduke32.com/eduke32@811 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 11:59:43 +00:00
terminx
9ea5b3febf
osdcmd_unbind()
...
git-svn-id: https://svn.eduke32.com/eduke32@810 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 11:33:51 +00:00
terminx
3c51265878
Formatting changes to jmact
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git-svn-id: https://svn.eduke32.com/eduke32@809 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 10:41:01 +00:00
terminx
2fa3153a84
Better keybinding... still needs some work but seems to be functional
...
Example:
bind w repeat gamefunc_move_forward
bind s repeat gamefunc_move_backward
bind a repeat gamefunc_strafe_left
bind d repeat gamefunc_strafe_right
bind space gamefunc_jump
bind leftcontrol repeat gamefunc_crouch
bind f12 quit
git-svn-id: https://svn.eduke32.com/eduke32@808 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 10:40:37 +00:00
hnt_ts
5308a328c5
Fixed CON error with the "readgamevar".
...
http://forums.3drealms.com/vb/showpost.php?p=717842&postcount=742
git-svn-id: https://svn.eduke32.com/eduke32@807 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-23 22:01:24 +00:00
qbix79
8ac9ff3ff0
Clear memory before using it. (the buffer is read to get the old value before adding a voice to it and clipping it)
...
git-svn-id: https://svn.eduke32.com/eduke32@806 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-20 13:29:45 +00:00
hnt_ts
88c8e0681f
Fixed crash that happened with WW2GI. Thanks to supergoofy for helping me to find the problem.
...
The problem was there(GAME.CON)
// loading screen
onevent EVENT_GETLOADTILE
{
sound AAVE // uses spritesound and crashes
}
endevent
Note: the sound was supposed to be played once but with my approach it plays several sounds simultaneously and that's bad. I have chosen not to limit the sound command usage for WW2GI compatibility. I doubt whether I should commit this and decided that it's better to do after all.
If you have a better approach, you're welcome.
git-svn-id: https://svn.eduke32.com/eduke32@805 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-18 08:46:20 +00:00
terminx
03b98ea54c
git-svn-id: https://svn.eduke32.com/eduke32@804 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-14 09:25:22 +00:00
qbix79
8107341e87
mem leakie in helpsystem.
...
git-svn-id: https://svn.eduke32.com/eduke32@800 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-13 08:00:34 +00:00
terminx
fbc4633fef
winlayer fullscreen polymost alt-tab mouse cursor fix
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git-svn-id: https://svn.eduke32.com/eduke32@798 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 09:25:58 +00:00
hnt_ts
fa46b7d155
Added a new CON command:
...
getticks <VAR>
It's isn't synced and should be using for animation and profiling(=speed measure). Using it for gameplay will desync multiplayer game.
git-svn-id: https://svn.eduke32.com/eduke32@797 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 07:35:30 +00:00
terminx
0fe0777ab3
Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility
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git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 02:33:23 +00:00
qbix79
21519fddff
64 bit fixes for weaponstuff, gamevars, vars readable from con, warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@794 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:32:14 +00:00
qbix79
567288d392
Fix warnings
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git-svn-id: https://svn.eduke32.com/eduke32@793 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:29:57 +00:00
qbix79
b23047f722
Fix 64 bit game saving and loading.
...
git-svn-id: https://svn.eduke32.com/eduke32@792 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:28:56 +00:00
qbix79
e61ca5120a
Fix a 64 bit warning. Possibly a crash.
...
git-svn-id: https://svn.eduke32.com/eduke32@791 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:27:39 +00:00
terminx
fa6cb48383
use ^P instead of blank lines to designate a new page in help files
...
git-svn-id: https://svn.eduke32.com/eduke32@784 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 02:40:06 +00:00
terminx
41cfe16a61
git-svn-id: https://svn.eduke32.com/eduke32@783 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 02:29:58 +00:00
terminx
b6b3716373
git-svn-id: https://svn.eduke32.com/eduke32@782 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 23:41:54 +00:00
hnt_ts
5edc3d6096
Added the "qgetsysstr" command that copies game strings to quotes so they can be displayed.
...
qgetsysstr <quoteID> <strID>
<strID> can be:
STR_MAPNAME
STR_MAPFILENAME
STR_PLAYERNAME
STR_VERSION
The list of strings may need some additions and renaming.
onevent EVENT_DISPLAYMENU
qgetsysstr 2 STR_MAPNAME
minitext 10 10 2 0 0
qgetsysstr 2 STR_MAPFILENAME
minitext 10 20 2 0 0
qgetsysstr 2 STR_PLAYERNAME // it shouldn't work in this event, though
minitext 10 30 2 0 0
qgetsysstr 2 STR_VERSION
minitext 10 40 2 0 0
endevent
git-svn-id: https://svn.eduke32.com/eduke32@781 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 10:39:32 +00:00
hnt_ts
3f14c6aaad
Fixed name conflict with mods
...
git-svn-id: https://svn.eduke32.com/eduke32@776 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 17:18:07 +00:00
plagman
2eab017106
Model animation interpolation.
...
git-svn-id: https://svn.eduke32.com/eduke32@775 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 14:00:12 +00:00
qbix79
3ad3dfc9be
Silence a warning
...
git-svn-id: https://svn.eduke32.com/eduke32@773 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 10:43:16 +00:00
terminx
36a4e54b56
git-svn-id: https://svn.eduke32.com/eduke32@771 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 01:06:43 +00:00
hnt_ts
72e0302353
Added new variable for CONs:
...
numwalls
numsectors
There is a sufficient need for these variables because user may access uninitialized data if he/she uses MAXWALLS/MAXSECTOR. The numsprites is absent since the sprite array has gaps as the result of continual birth/dying/suiciding of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@770 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 20:07:34 +00:00
hnt_ts
e84130c650
Fixed a recently introduced memory leak with the helppage.
...
git-svn-id: https://svn.eduke32.com/eduke32@769 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 19:10:34 +00:00
qbix79
61a3223bd8
Remove unneeded (and thus confusing) casts.
...
git-svn-id: https://svn.eduke32.com/eduke32@768 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 14:39:13 +00:00
qbix79
3e7abf87f4
64 bit fix for caching sounds. Maybe nyXXXX will be happy now.
...
git-svn-id: https://svn.eduke32.com/eduke32@767 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 14:10:18 +00:00
qbix79
bb24d228c7
actor 64 bit fixes.
...
git-svn-id: https://svn.eduke32.com/eduke32@766 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 14:04:49 +00:00
terminx
dbd4e83d6e
colorized printext16()
...
git-svn-id: https://svn.eduke32.com/eduke32@765 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 10:10:26 +00:00
terminx
5c6a1ae789
Help file reader patch from Philipp Kutin
...
git-svn-id: https://svn.eduke32.com/eduke32@764 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:51:58 +00:00
terminx
97f98dcdfc
Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
...
git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:29:18 +00:00
hnt_ts
0602988743
New events:
...
EVENT_DISPLAYBONUSSCREEN
EVENT_DISPLAYMENU
EVENT_DISPLAYMENUREST
EVENT_DISPLAYLOADINGSCREEN
git-svn-id: https://svn.eduke32.com/eduke32@762 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 21:08:47 +00:00
hnt_ts
c634a708aa
1. Fixed this crash ( http://forums.3drealms.com/vb/showpost.php?p=706802&postcount=533 )
...
2. Optimized the setactorvar,setplayervar,getactorvar,getplayervar commands. They may be compiled as the setvarvar command.
git-svn-id: https://svn.eduke32.com/eduke32@761 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 13:36:37 +00:00
terminx
1747bc460e
win32 gcc 4.3.0 fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@760 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 08:58:02 +00:00
terminx
65c2fd394a
fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@759 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 07:38:11 +00:00
terminx
53577209f5
git-svn-id: https://svn.eduke32.com/eduke32@757 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-02 21:35:51 +00:00
hnt_ts
2dbbf9c505
Fix for the autosave
...
git-svn-id: https://svn.eduke32.com/eduke32@756 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 10:20:39 +00:00
terminx
59b8d7b757
git-svn-id: https://svn.eduke32.com/eduke32@753 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 01:57:01 +00:00
hnt_ts
b0a2d52771
Fixed this problem: http://duke3d.bur.st/forum/index.php?topic=8.msg1938#msg1938 .
...
Also it was impossible to assign "no action" to the left mouse button.
git-svn-id: https://svn.eduke32.com/eduke32@752 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 13:18:02 +00:00
terminx
e2e461bcc8
update list of contributors
...
git-svn-id: https://svn.eduke32.com/eduke32@749 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 04:19:39 +00:00
terminx
ca83297b10
git-svn-id: https://svn.eduke32.com/eduke32@747 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 01:57:14 +00:00
hnt_ts
8e40b85cfa
The ifpdistl and ifpdistg commands are fixed now.
...
git-svn-id: https://svn.eduke32.com/eduke32@746 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 22:45:43 +00:00
hnt_ts
c380f40bc6
Oops. Minute have 60 seconds not 3.
...
git-svn-id: https://svn.eduke32.com/eduke32@745 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 17:48:28 +00:00
hnt_ts
7f9e4157fa
1. Mapster32 saves autosave variable in the cfg.
...
2. Autosaving interval is configurable.
3. Sprite noclip is on by default(CTRL+N to toggle).
4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down.
Notes about the devastator crash.
The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen.
How to reproduce crashes.
True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash.
git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 09:07:50 +00:00
plagman
67e777a899
Map VBOs. pr_vbos to enable them.
...
git-svn-id: https://svn.eduke32.com/eduke32@741 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 09:37:09 +00:00
terminx
3cf48e1f1a
git-svn-id: https://svn.eduke32.com/eduke32@736 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-22 10:08:17 +00:00
terminx
8a0a8c8a36
git-svn-id: https://svn.eduke32.com/eduke32@735 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 22:40:33 +00:00
terminx
b0ceecbdee
git-svn-id: https://svn.eduke32.com/eduke32@734 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 21:09:30 +00:00
terminx
1c29512812
Fixes
...
todo:
add option to swap CTRL modifier behavior in tile selector
add cfg option for how many rows to scroll per wheel click in tile selector
add cfg options for pk_turnaccel, pk_turndecel and pk_uedaccel
git-svn-id: https://svn.eduke32.com/eduke32@732 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-17 21:44:49 +00:00
terminx
2efcb2bf95
git-svn-id: https://svn.eduke32.com/eduke32@731 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-17 01:37:17 +00:00
terminx
f7e8583a52
git-svn-id: https://svn.eduke32.com/eduke32@729 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 20:15:43 +00:00
terminx
310c7240e1
Huge, awesome patch from Hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e
Cleanup patch from Hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00
terminx
3844f1eb55
Part of a patch from Philipp Kutin (Helixhorned) plus MSVC build fix
...
git-svn-id: https://svn.eduke32.com/eduke32@726 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-15 03:16:38 +00:00
qbix79
09110012e8
Some 64 bit correction.
...
git-svn-id: https://svn.eduke32.com/eduke32@725 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-11 07:33:16 +00:00
terminx
67e2466b0e
Patch from hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
terminx
21fc17b70b
git-svn-id: https://svn.eduke32.com/eduke32@721 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-02 07:52:13 +00:00
terminx
9bfd183cec
Negative gamearray access
...
git-svn-id: https://svn.eduke32.com/eduke32@715 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:54:28 +00:00
qbix79
b63ef25d6e
Fix door opening
...
git-svn-id: https://svn.eduke32.com/eduke32@713 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 10:22:22 +00:00
qbix79
9ed478a719
Fix timing. Added comment to reverse changes incase we ever go to offsets.
...
git-svn-id: https://svn.eduke32.com/eduke32@712 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 08:14:08 +00:00
terminx
2ad666c159
SDL and GTK+ version check patches from Ozkan Sezer
...
git-svn-id: https://svn.eduke32.com/eduke32@710 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 01:46:19 +00:00
qbix79
168573d5aa
Minimal changes to get it compiling (and not crashing when ran under
...
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.
git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
plagman
e872a59fa5
The dream is true...
...
git-svn-id: https://svn.eduke32.com/eduke32@701 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:24:06 +00:00
plagman
dff876f1d0
HAVE YOU EVER FELT
...
git-svn-id: https://svn.eduke32.com/eduke32@697 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 23:35:48 +00:00
terminx
4e58984de5
git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 04:18:48 +00:00
plagman
ec7c642585
Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
...
git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
1d320f6eec
Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
...
git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
terminx
d9500e18e0
git-svn-id: https://svn.eduke32.com/eduke32@681 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 22:28:42 +00:00
terminx
51fdffe93e
git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 09:06:29 +00:00
terminx
67591ce3a3
git-svn-id: https://svn.eduke32.com/eduke32@679 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:53:56 +00:00
terminx
eb8fde73b2
Array support for addlogvar
...
git-svn-id: https://svn.eduke32.com/eduke32@678 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 03:32:36 +00:00
terminx
91145d9582
array support based on a patch from Peter Green (plugwash)
...
git-svn-id: https://svn.eduke32.com/eduke32@676 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 02:50:44 +00:00
terminx
ad97b339cc
fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@675 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-31 23:08:32 +00:00
terminx
e586fa650a
Con access to ud.levelstats
...
git-svn-id: https://svn.eduke32.com/eduke32@674 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-31 02:55:50 +00:00
plagman
e59df55f41
Fixes a crash when pressing Home/End/PgUp/PgDown in a user map directory with no maps.
...
git-svn-id: https://svn.eduke32.com/eduke32@671 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 15:39:22 +00:00
terminx
c5d5cdc879
Patch from hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@665 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-27 21:32:23 +00:00
terminx
a598f36502
git-svn-id: https://svn.eduke32.com/eduke32@663 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:28:21 +00:00
plagman
de9731692f
Fast polymer.
...
git-svn-id: https://svn.eduke32.com/eduke32@662 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-26 09:24:25 +00:00
plagman
fd45e6663a
allows sdlmusic.c to build with SDL 1.2.11
...
git-svn-id: https://svn.eduke32.com/eduke32@658 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-25 09:07:10 +00:00
terminx
ff33c80132
git-svn-id: https://svn.eduke32.com/eduke32@657 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-23 00:41:08 +00:00
terminx
546e361166
Warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@655 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-23 00:06:42 +00:00
terminx
408ca47fbd
git-svn-id: https://svn.eduke32.com/eduke32@654 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-22 10:23:57 +00:00
terminx
3496113ca4
git-svn-id: https://svn.eduke32.com/eduke32@653 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-22 00:22:48 +00:00
terminx
9ef96d3033
git-svn-id: https://svn.eduke32.com/eduke32@652 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 23:55:36 +00:00
terminx
a624085972
git-svn-id: https://svn.eduke32.com/eduke32@651 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 22:24:53 +00:00
terminx
0e3fbdf05e
Patch from hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@650 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 20:18:45 +00:00
terminx
945e1b2357
Remove -Wno-unused from Makefile
...
git-svn-id: https://svn.eduke32.com/eduke32@649 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-21 04:01:38 +00:00
terminx
bee008fbc5
git-svn-id: https://svn.eduke32.com/eduke32@648 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-18 11:07:36 +00:00
terminx
43a7dc4d33
git-svn-id: https://svn.eduke32.com/eduke32@647 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-17 07:08:56 +00:00
terminx
5d1abf26a8
git-svn-id: https://svn.eduke32.com/eduke32@646 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-16 06:42:21 +00:00
terminx
bda7764beb
git-svn-id: https://svn.eduke32.com/eduke32@645 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-16 06:37:47 +00:00
terminx
cee3078bd5
git-svn-id: https://svn.eduke32.com/eduke32@644 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-15 21:04:35 +00:00
terminx
47763f8cce
git-svn-id: https://svn.eduke32.com/eduke32@643 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-14 21:05:30 +00:00
terminx
02c5d0b87b
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@642 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-14 21:04:28 +00:00
terminx
dd4a7b5450
git-svn-id: https://svn.eduke32.com/eduke32@640 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-09 08:14:12 +00:00
terminx
68675e28aa
git-svn-id: https://svn.eduke32.com/eduke32@639 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 19:45:48 +00:00
terminx
3b395263ce
git-svn-id: https://svn.eduke32.com/eduke32@638 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 09:04:01 +00:00
terminx
6b956dfe2a
git-svn-id: https://svn.eduke32.com/eduke32@637 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 07:46:30 +00:00
terminx
bc0f8369e6
Dynamic object loader for OpenAL
...
git-svn-id: https://svn.eduke32.com/eduke32@636 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 06:51:53 +00:00
terminx
0701fad3db
Forgot these
...
git-svn-id: https://svn.eduke32.com/eduke32@635 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 06:51:04 +00:00
terminx
74d7485a19
OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet
...
git-svn-id: https://svn.eduke32.com/eduke32@634 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 05:23:15 +00:00
terminx
a736fc08e0
Added new warning for con_ifsound
...
git-svn-id: https://svn.eduke32.com/eduke32@633 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-07 22:33:07 +00:00
terminx
aa5360a235
git-svn-id: https://svn.eduke32.com/eduke32@631 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-02 22:57:54 +00:00
terminx
f13385cf86
git-svn-id: https://svn.eduke32.com/eduke32@630 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-29 04:37:37 +00:00
terminx
72d2bc1b81
User request
...
git-svn-id: https://svn.eduke32.com/eduke32@629 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-27 00:10:33 +00:00
terminx
37f95e0349
git-svn-id: https://svn.eduke32.com/eduke32@628 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-25 07:31:39 +00:00
terminx
25ac5770c0
git-svn-id: https://svn.eduke32.com/eduke32@627 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-24 00:46:57 +00:00
terminx
d6beeac46e
"noautoload" command for defs to disable autoload & makes the vidmode command work in Mapster32 2d mode
...
git-svn-id: https://svn.eduke32.com/eduke32@626 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-21 05:11:41 +00:00
terminx
ee5ff9050e
git-svn-id: https://svn.eduke32.com/eduke32@625 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-18 22:12:10 +00:00
plagman
e67e3dc8fc
Adds r_parallaxskyclamping and r_parallaxskypanning.
...
git-svn-id: https://svn.eduke32.com/eduke32@623 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-18 08:46:42 +00:00
terminx
c45bd7dd53
git-svn-id: https://svn.eduke32.com/eduke32@622 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-18 08:10:54 +00:00
terminx
b3677fc796
This looks like stuff that needs to be changed for proper 64-bit support
...
git-svn-id: https://svn.eduke32.com/eduke32@619 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-17 05:08:18 +00:00
terminx
fad541b377
Part 1 of 64-bit patch from Stephen Anthony
...
git-svn-id: https://svn.eduke32.com/eduke32@618 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:27:08 +00:00
terminx
2f4028c265
git-svn-id: https://svn.eduke32.com/eduke32@617 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-16 22:18:48 +00:00
terminx
7d36a601e4
git-svn-id: https://svn.eduke32.com/eduke32@616 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-14 08:35:30 +00:00
terminx
8418353ba2
git-svn-id: https://svn.eduke32.com/eduke32@615 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-08 09:29:41 +00:00
terminx
d7d11939a6
git-svn-id: https://svn.eduke32.com/eduke32@614 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 04:38:28 +00:00
terminx
30b1ce5f54
git-svn-id: https://svn.eduke32.com/eduke32@613 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-07 02:56:46 +00:00
terminx
517c392a3c
git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 21:02:11 +00:00
terminx
ce81d4f061
git-svn-id: https://svn.eduke32.com/eduke32@611 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 11:48:48 +00:00
terminx
b530c1ca75
git-svn-id: https://svn.eduke32.com/eduke32@610 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 11:42:34 +00:00
terminx
9e834f8e7f
git-svn-id: https://svn.eduke32.com/eduke32@609 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 08:23:09 +00:00
terminx
86d4bace1d
git-svn-id: https://svn.eduke32.com/eduke32@608 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-06 03:49:35 +00:00
terminx
a1f0b9aff2
git-svn-id: https://svn.eduke32.com/eduke32@607 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-04 02:51:51 +00:00
terminx
cd085abf8d
Patch from hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@606 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-02 16:38:30 +00:00
terminx
71cd8fd6c3
Patch from hunter_rus, untested
...
git-svn-id: https://svn.eduke32.com/eduke32@605 1a8010ca-5511-0410-912e-c29ae57300e0
2008-02-01 03:36:54 +00:00
terminx
3f42f04ee7
git-svn-id: https://svn.eduke32.com/eduke32@603 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-27 23:28:45 +00:00
terminx
bef6dfe7b6
git-svn-id: https://svn.eduke32.com/eduke32@602 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-27 22:50:29 +00:00
terminx
7f4ef87390
git-svn-id: https://svn.eduke32.com/eduke32@601 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-26 08:35:31 +00:00
terminx
1c9d7c28bb
git-svn-id: https://svn.eduke32.com/eduke32@600 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-26 03:59:34 +00:00
terminx
26dc1358ac
git-svn-id: https://svn.eduke32.com/eduke32@599 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-15 20:51:18 +00:00
plagman
d94973a174
More Polymer portal stuff. Renders most stuff correctly and somewhat fast.
...
- pr_scissors to toggle scissors testing. This should reduce GPU load and prevent normally invisible stuff from being drawn.
- pr_showportals to show visportals and scissors if they are enabled. Debugging feature.
Issues:
- screen may flicker on the edge of some sectors. Probably an accuracy issue somewhere.
- some maps make the algorithm loop too much (slow) or indefinitely (hang) for some reason.
git-svn-id: https://svn.eduke32.com/eduke32@595 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-05 08:58:15 +00:00
plagman
2fc1832cab
Removes the user prompt on duplicate case in switch statement.
...
git-svn-id: https://svn.eduke32.com/eduke32@594 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 18:46:58 +00:00
plagman
00971ca89a
Changes screenpeek from short to int.
...
git-svn-id: https://svn.eduke32.com/eduke32@593 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 04:41:13 +00:00
plagman
701a18909c
strcmpi = bad
...
git-svn-id: https://svn.eduke32.com/eduke32@592 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 02:07:25 +00:00
plagman
a8a675634e
Patch from hunter_rus.
...
Adds:
- maximal log line count and OSD variable "logcutoff"
- ability to define different models for each palette
- "bind" OSD command to bind keys so that they run command batch files
git-svn-id: https://svn.eduke32.com/eduke32@591 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-04 01:04:35 +00:00
plagman
cfa399998a
Added xpanning and ypanning actor members to control the new sprite panning feature.
...
git-svn-id: https://svn.eduke32.com/eduke32@590 1a8010ca-5511-0410-912e-c29ae57300e0
2008-01-03 21:54:58 +00:00
plagman
a1e00d78ee
Unbreaks hunter_rus patch on anal compilers
...
git-svn-id: https://svn.eduke32.com/eduke32@589 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-28 20:04:58 +00:00
terminx
4b218232c9
patch from Stephen Anthony
...
git-svn-id: https://svn.eduke32.com/eduke32@588 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-24 05:07:52 +00:00
terminx
4aa6cf2ea3
patch from hunter_rus
...
git-svn-id: https://svn.eduke32.com/eduke32@587 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-20 19:14:38 +00:00
terminx
717d839815
sound patch from stephen anthony
...
git-svn-id: https://svn.eduke32.com/eduke32@585 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 23:07:52 +00:00
terminx
31a901b7eb
git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 17:42:14 +00:00
terminx
75cca4cd5c
git-svn-id: https://svn.eduke32.com/eduke32@583 1a8010ca-5511-0410-912e-c29ae57300e0
2007-12-12 15:27:34 +00:00
terminx
b27a43ff2a
git-svn-id: https://svn.eduke32.com/eduke32@582 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 07:12:50 +00:00
terminx
5dbcf7cdbc
git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0
2007-10-24 06:48:13 +00:00
terminx
2376ac3806
git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-11 05:26:38 +00:00
terminx
997883a2f9
git-svn-id: https://svn.eduke32.com/eduke32@579 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-11 02:23:08 +00:00
terminx
1753d91046
git-svn-id: https://svn.eduke32.com/eduke32@577 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-10 23:38:42 +00:00
terminx
8a6e2bb008
git-svn-id: https://svn.eduke32.com/eduke32@574 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-06 10:43:42 +00:00
terminx
6a8346ddab
git-svn-id: https://svn.eduke32.com/eduke32@573 1a8010ca-5511-0410-912e-c29ae57300e0
2007-09-05 21:56:58 +00:00
terminx
92ef761289
git-svn-id: https://svn.eduke32.com/eduke32@570 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-31 06:18:56 +00:00
terminx
93f6f0a33f
git-svn-id: https://svn.eduke32.com/eduke32@569 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-29 05:29:37 +00:00
terminx
f0264b1140
git-svn-id: https://svn.eduke32.com/eduke32@568 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-29 05:02:43 +00:00
terminx
eec7e1b2e0
dynamically allocated script buffers
...
this is still broken
git-svn-id: https://svn.eduke32.com/eduke32@567 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-29 04:01:21 +00:00
terminx
826f786dcc
per-player max values for health, armor and ammo
...
git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx
75a496f970
git-svn-id: https://svn.eduke32.com/eduke32@565 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 20:36:36 +00:00
terminx
19c34b09ef
dynamically allocated player structs
...
git-svn-id: https://svn.eduke32.com/eduke32@564 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 06:46:31 +00:00
terminx
a2f4bdb2c8
Wanna buy some crack?
...
git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 00:20:15 +00:00
terminx
d651d1d895
git-svn-id: https://svn.eduke32.com/eduke32@562 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 11:28:32 +00:00
terminx
ad5c98d66f
config file global variable rape
...
git-svn-id: https://svn.eduke32.com/eduke32@561 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 10:35:52 +00:00
terminx
599dda879f
git-svn-id: https://svn.eduke32.com/eduke32@560 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-25 22:02:40 +00:00
terminx
b5a81483f2
git-svn-id: https://svn.eduke32.com/eduke32@559 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-25 01:05:00 +00:00
terminx
c9e97fa954
git-svn-id: https://svn.eduke32.com/eduke32@558 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-19 00:15:30 +00:00
terminx
9704ade66c
git-svn-id: https://svn.eduke32.com/eduke32@557 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-17 19:32:56 +00:00
terminx
4e0f8281c7
git-svn-id: https://svn.eduke32.com/eduke32@556 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-17 03:16:46 +00:00
terminx
9c6486025d
git-svn-id: https://svn.eduke32.com/eduke32@555 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-16 23:25:24 +00:00
terminx
66538686e2
Better sound fix
...
git-svn-id: https://svn.eduke32.com/eduke32@554 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-15 03:05:14 +00:00
terminx
3fcc3771bd
Sound fix
...
git-svn-id: https://svn.eduke32.com/eduke32@553 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-14 21:29:44 +00:00
terminx
0b1f6f91a9
grp shit
...
git-svn-id: https://svn.eduke32.com/eduke32@552 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-04 09:15:08 +00:00
Plagman
94a22e4d62
Rewrote half of polymer.c, HSR still needs a bit of work but I believe the end is near.
...
git-svn-id: https://svn.eduke32.com/eduke32@551 1a8010ca-5511-0410-912e-c29ae57300e0
2007-07-01 06:32:03 +00:00
terminx
b54842fbdc
git-svn-id: https://svn.eduke32.com/eduke32@550 1a8010ca-5511-0410-912e-c29ae57300e0
2007-06-12 19:53:18 +00:00
terminx
d8dfd8beb4
Misc fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@549 1a8010ca-5511-0410-912e-c29ae57300e0
2007-06-12 19:47:34 +00:00
terminx
a7069d9ba4
git-svn-id: https://svn.eduke32.com/eduke32@548 1a8010ca-5511-0410-912e-c29ae57300e0
2007-06-02 23:31:43 +00:00
terminx
22b4b23240
git-svn-id: https://svn.eduke32.com/eduke32@547 1a8010ca-5511-0410-912e-c29ae57300e0
2007-06-02 04:14:10 +00:00
terminx
35afa5ff53
git-svn-id: https://svn.eduke32.com/eduke32@546 1a8010ca-5511-0410-912e-c29ae57300e0
2007-05-17 19:31:14 +00:00
terminx
62d44f9722
git-svn-id: https://svn.eduke32.com/eduke32@545 1a8010ca-5511-0410-912e-c29ae57300e0
2007-05-01 04:37:08 +00:00
terminx
4ec4aac70f
Speed up HRP loading
...
git-svn-id: https://svn.eduke32.com/eduke32@543 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-30 19:41:19 +00:00
terminx
e2fe946d35
Crash fix
...
git-svn-id: https://svn.eduke32.com/eduke32@542 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-28 21:24:36 +00:00
terminx
d7b35528a0
git-svn-id: https://svn.eduke32.com/eduke32@541 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-23 23:36:21 +00:00
terminx
2148b4bebc
Window position memory for win32
...
git-svn-id: https://svn.eduke32.com/eduke32@540 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-22 03:44:54 +00:00
terminx
ddb9379fce
git-svn-id: https://svn.eduke32.com/eduke32@539 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-21 23:59:56 +00:00
terminx
fecedb9ad1
Rawr
...
git-svn-id: https://svn.eduke32.com/eduke32@537 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-21 21:01:07 +00:00
terminx
fc287ec735
Prototype for user-defined tile groups
...
git-svn-id: https://svn.eduke32.com/eduke32@536 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-21 20:25:07 +00:00
terminx
62ae233489
Newer tile selector from Mapfun and some other stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@534 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-17 05:54:12 +00:00
terminx
a5388fc0a4
git-svn-id: https://svn.eduke32.com/eduke32@532 1a8010ca-5511-0410-912e-c29ae57300e0
2007-04-15 20:04:52 +00:00
terminx
b54b8e1e6b
git-svn-id: https://svn.eduke32.com/eduke32@529 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-24 23:17:56 +00:00
terminx
4785f64476
git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 20:58:13 +00:00
Plagman
004e4da3de
Game angle interpolation (cl_angleinterpolation) and engine model animation smoothing (r_animsmoothing).
...
git-svn-id: https://svn.eduke32.com/eduke32@525 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-22 18:28:41 +00:00
terminx
2bf47cbbed
Extra grp file autoloading for grp files included via the command line or the def files
...
git-svn-id: https://svn.eduke32.com/eduke32@524 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-21 20:37:24 +00:00
terminx
4b4d37cf3f
git-svn-id: https://svn.eduke32.com/eduke32@523 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-13 18:37:46 +00:00
terminx
7c7b8c2869
Whitespace
...
git-svn-id: https://svn.eduke32.com/eduke32@522 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:47:32 +00:00
terminx
38810c6561
Showview command updates and a couple of other things
...
git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:20:32 +00:00
terminx
cb77e41236
git-svn-id: https://svn.eduke32.com/eduke32@520 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 21:07:10 +00:00
Plagman
3081c87724
Support for Vertex Buffer Objects (r_vbos, r_vbocount).
...
git-svn-id: https://svn.eduke32.com/eduke32@519 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 03:07:10 +00:00
terminx
3fda3754cc
git-svn-id: https://svn.eduke32.com/eduke32@518 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 01:01:55 +00:00
terminx
69d0e38805
git-svn-id: https://svn.eduke32.com/eduke32@517 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 00:30:48 +00:00
terminx
9c819e7042
git-svn-id: https://svn.eduke32.com/eduke32@516 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-08 00:09:20 +00:00
terminx
070c38a85e
git-svn-id: https://svn.eduke32.com/eduke32@515 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-07 20:18:48 +00:00
terminx
67efe33c18
Small things
...
git-svn-id: https://svn.eduke32.com/eduke32@514 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-04 19:52:57 +00:00
Plagman
3f5f1b8fb2
Corrected issues with detailmaps scaling, improved general model drawing performance and added support for using vertex arrays when drawing models (r_vertexarrays)
...
git-svn-id: https://svn.eduke32.com/eduke32@513 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-03 23:09:40 +00:00
terminx
8e86c02364
git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-01 00:50:59 +00:00
terminx
71a18f5f72
A few more minor things
...
git-svn-id: https://svn.eduke32.com/eduke32@510 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:39:37 +00:00
terminx
33985f1650
This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int
...
git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:12:41 +00:00
terminx
23dbb55689
Bug fixes
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git-svn-id: https://svn.eduke32.com/eduke32@508 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-26 01:46:38 +00:00
terminx
f889e552b2
Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera).
...
git-svn-id: https://svn.eduke32.com/eduke32@507 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-25 21:11:59 +00:00
terminx
0dfc03afa0
Fixes the skybox problem, the problem with the default keyboard configuration, and adds cl_viewbob and cl_weaponsway
...
git-svn-id: https://svn.eduke32.com/eduke32@506 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-23 22:27:22 +00:00
terminx
eb35e8b927
git-svn-id: https://svn.eduke32.com/eduke32@505 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-18 22:16:01 +00:00
terminx
7da6eb3f8e
This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see.
...
git-svn-id: https://svn.eduke32.com/eduke32@502 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 06:59:05 +00:00
terminx
d3af85c064
Some crap I didn't commit before
...
git-svn-id: https://svn.eduke32.com/eduke32@500 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 00:11:25 +00:00
terminx
b48a0a933b
git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-15 01:45:38 +00:00
Plagman
3dd47da766
Glow mapping !
...
git-svn-id: https://svn.eduke32.com/eduke32@497 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-15 01:35:34 +00:00
terminx
5bc5a1bfd0
This adds a menu option to reset the key layout to what the game shipped with
...
git-svn-id: https://svn.eduke32.com/eduke32@496 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-14 00:22:12 +00:00
terminx
c4ffc08584
This adds a menu option to reset the keys to the default configuration
...
git-svn-id: https://svn.eduke32.com/eduke32@495 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 09:50:58 +00:00
terminx
e1fed262d6
OOPS.
...
git-svn-id: https://svn.eduke32.com/eduke32@494 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 03:00:25 +00:00
terminx
4dcb01ae6e
This removes the bullet spread from the pistol if the player is aiming directly at something aim() would target, allowing the special enhanced auto-aim for the pistol to be mimicked when auto-aim is disabled.
...
git-svn-id: https://svn.eduke32.com/eduke32@493 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 02:56:10 +00:00
terminx
32470fe65c
Added EVENT_DISPLAYSTATUSBAR and moved the "detail" option out of game options and into the video setup menu (but only while classic mode is enabled).
...
git-svn-id: https://svn.eduke32.com/eduke32@492 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 02:22:17 +00:00
terminx
ef8f308c9b
Status bar stuff... this adds new hotkeys for scaling the status bar (hold shift while pressing the shrink or enlarge screen buttons) and also adds support for a left-justified version of the full status bar
...
git-svn-id: https://svn.eduke32.com/eduke32@491 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-13 01:28:50 +00:00
terminx
7e79039197
Clean up the new camera control stuff a little bit
...
git-svn-id: https://svn.eduke32.com/eduke32@489 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 21:17:52 +00:00
terminx
1fff7e88f4
Tag the .mid file in /tmp with the username and current pid, and remove it when the sound system is shut down.
...
git-svn-id: https://svn.eduke32.com/eduke32@488 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 21:08:31 +00:00
terminx
abcce7e337
Camera control
...
git-svn-id: https://svn.eduke32.com/eduke32@487 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-12 07:58:03 +00:00
terminx
465b5041f3
This fixes a defect which could cause the game to crash when a duke3d_w32 network configuration file without explicitly defined ports is used.
...
git-svn-id: https://svn.eduke32.com/eduke32@486 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 22:05:50 +00:00
terminx
e96c05767e
This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
...
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 00:49:03 +00:00
terminx
fd4dfeb6a5
Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx
ee4573779c
Remove JFAud until it works right
...
git-svn-id: https://svn.eduke32.com/eduke32@483 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-07 00:13:47 +00:00
terminx
90c4f271b2
git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-05 01:33:08 +00:00
terminx
72ec04ff88
Allow use of grp files which exist outside of the game directory
...
git-svn-id: https://svn.eduke32.com/eduke32@481 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-30 09:03:51 +00:00
terminx
0a1afbd3f3
Minor fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@480 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-30 02:04:14 +00:00
terminx
ef81aee7be
The mouse wheel was backwards on Win32... I think this fixes that.
...
git-svn-id: https://svn.eduke32.com/eduke32@478 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-29 03:21:12 +00:00
terminx
4c1a6e6ce1
Fixes for http://forums.3drealms.com/vb/showpost.php?p=481243 and possibly http://forums.3drealms.com/vb/showpost.php?p=480994
...
git-svn-id: https://svn.eduke32.com/eduke32@477 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-29 01:19:49 +00:00
terminx
c21558f2a3
Minor crap
...
git-svn-id: https://svn.eduke32.com/eduke32@474 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 21:12:05 +00:00
terminx
50d1a03dbc
Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
...
git-svn-id: https://svn.eduke32.com/eduke32@472 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 05:16:10 +00:00
terminx
50559c7a32
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
...
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 00:28:44 +00:00
terminx
f1d10f4c8c
Packet rate control
...
git-svn-id: https://svn.eduke32.com/eduke32@470 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 21:24:35 +00:00
terminx
f628faefd8
Misc. fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 03:42:54 +00:00
terminx
23a468d956
git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 05:00:57 +00:00
terminx
8ca2a3f33b
This adds -game_dir for Mapster, too.
...
git-svn-id: https://svn.eduke32.com/eduke32@467 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 03:10:09 +00:00
terminx
e0e4dfdabd
This fixes using .cfg files that are outside of the game directory.
...
git-svn-id: https://svn.eduke32.com/eduke32@466 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 02:49:58 +00:00
terminx
76c2340c83
Support for -game_dir similar to Duke3d_w32
...
git-svn-id: https://svn.eduke32.com/eduke32@465 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 02:35:54 +00:00
terminx
fe9004fafe
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
...
git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-21 23:49:07 +00:00
terminx
44e869c8d9
Misc minor things
...
git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-20 03:10:32 +00:00
terminx
a94063e0be
Dynamically loaded GLU
...
git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-16 03:19:04 +00:00
Plagman
59ef78ff35
Detail mapping : r_detailmapping.
...
git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:08:57 +00:00
terminx
530edf77b8
MAXSPRITESONSCREEN = 4096 and a few other things
...
git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 05:46:49 +00:00
terminx
699f26d1e7
This changes the map scaling feature to operate on sectors selected in the editor rather than the whole map
...
git-svn-id: https://svn.eduke32.com/eduke32@457 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 00:59:49 +00:00
Plagman
8a5a966cd0
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
...
git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-14 07:00:29 +00:00
terminx
197cf82051
Compile
...
git-svn-id: https://svn.eduke32.com/eduke32@453 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 23:24:13 +00:00
terminx
7b0104e9a1
JFAud
...
git-svn-id: https://svn.eduke32.com/eduke32@452 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 22:42:19 +00:00
terminx
8e84d072c2
It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
...
git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 05:49:09 +00:00
terminx
c4868aa2b6
git-svn-id: https://svn.eduke32.com/eduke32@448 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 06:02:45 +00:00
Plagman
5a7cceb19d
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
...
git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 01:29:45 +00:00
terminx
8a3ca3dbc4
git-svn-id: https://svn.eduke32.com/eduke32@445 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-05 23:40:37 +00:00
terminx
fc4bc3ef70
CON command for earthquakes
...
git-svn-id: https://svn.eduke32.com/eduke32@444 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-05 22:30:35 +00:00
terminx
7c89d81fda
Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
...
git-svn-id: https://svn.eduke32.com/eduke32@443 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-04 07:15:17 +00:00
terminx
cba58265b9
Control over the cache1d size...
...
git-svn-id: https://svn.eduke32.com/eduke32@442 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-02 02:27:57 +00:00
terminx
f74c413b68
git-svn-id: https://svn.eduke32.com/eduke32@438 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-28 20:36:38 +00:00
terminx
d2566913bb
git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-23 02:38:47 +00:00
Plagman
87556300bf
EDuke32 now compiles okay with the Microsoft compiler using NMake.
...
git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
terminx
8d6eef5b0f
More tiny optimizations I guess
...
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 09:33:26 +00:00
terminx
bc4139356a
Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
...
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx
2705563578
Minor things such as un-breaking setvarvar :)
...
git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-19 20:31:40 +00:00
terminx
31775358e6
Death to local variables
...
git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 21:29:55 +00:00
terminx
19115146ac
Quite a few more optimizations
...
git-svn-id: https://svn.eduke32.com/eduke32@429 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 09:32:17 +00:00
terminx
d93dde5a59
Optimize some of the frequently used CON commands that have nasty overhead
...
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 08:37:12 +00:00
terminx
cb90dc8c83
This probably fixes something with projectiles
...
git-svn-id: https://svn.eduke32.com/eduke32@427 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:18:46 +00:00
terminx
15c080e73c
Oops, I forgot to leave a space for the terminating character for the string here
...
git-svn-id: https://svn.eduke32.com/eduke32@426 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:18:29 +00:00
terminx
b04bfe58fb
Removed orderweaponnum()
...
git-svn-id: https://svn.eduke32.com/eduke32@425 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:16:41 +00:00
terminx
aeaa03022d
Heh, oops, that was totally backwards :)
...
git-svn-id: https://svn.eduke32.com/eduke32@424 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 21:48:21 +00:00
terminx
aaa84f3574
Stuff, and things.
...
git-svn-id: https://svn.eduke32.com/eduke32@423 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 21:20:35 +00:00
terminx
242eb24e3e
This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.
...
git-svn-id: https://svn.eduke32.com/eduke32@422 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 03:21:55 +00:00
terminx
a236be837c
git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 01:08:39 +00:00
terminx
ccb6ff7141
Minor fixes and a couple of improvements to the fake AI players
...
git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-15 01:09:25 +00:00
terminx
cd4e66b71a
Faster movement in Mapster32.
...
git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 08:50:18 +00:00
terminx
a68248896c
I wonder how this feature is going to come back to bite me in the ass later
...
git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 04:13:19 +00:00
terminx
dc0dea7c09
Update checking for win32...
...
git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 03:34:55 +00:00
terminx
991d785e73
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
...
git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 09:28:37 +00:00
terminx
a35a73796c
Function for changing map in multiplayer
...
git-svn-id: https://svn.eduke32.com/eduke32@414 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 08:46:32 +00:00
terminx
760e784ffc
Multiplayer code for "map" and "changelevel"
...
git-svn-id: https://svn.eduke32.com/eduke32@413 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 08:33:11 +00:00
terminx
35ea2d7ad1
Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
...
git-svn-id: https://svn.eduke32.com/eduke32@412 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 07:25:01 +00:00
terminx
75563afd01
*yawn*
...
git-svn-id: https://svn.eduke32.com/eduke32@411 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 06:41:47 +00:00
terminx
998ced5cc4
More menu stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@410 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 05:59:47 +00:00
terminx
401767810f
Allow the startup screens to be skipped via mouse and allow the help and credits screens to be navigated via mouse as well
...
git-svn-id: https://svn.eduke32.com/eduke32@409 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 04:31:51 +00:00
terminx
d0f96d6c86
Mouse wheel support for the game menus
...
git-svn-id: https://svn.eduke32.com/eduke32@408 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 00:03:24 +00:00
terminx
e7d1346248
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
...
git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:56:00 +00:00
terminx
3509a4dc8c
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:18:21 +00:00
terminx
3d867963b9
Support for a version string to stick in the lower right hand corner of the OSD
...
git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 04:38:10 +00:00
terminx
c4147db020
Blah blah blah
...
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 21:53:33 +00:00
terminx
7017166f2d
Oops
...
git-svn-id: https://svn.eduke32.com/eduke32@399 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 19:32:44 +00:00
terminx
169e0c824b
Give most of the gamevar stuff its own object
...
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00
terminx
6b7ef5cd75
More optimizations
...
git-svn-id: https://svn.eduke32.com/eduke32@397 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 04:17:26 +00:00
terminx
0bd5f4a9e5
Uhh.. yeah
...
git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 03:15:56 +00:00
terminx
d48c66b7ad
I guess this is an optimization as well
...
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 01:52:35 +00:00
terminx
15ee3431f9
Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
...
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-09 23:41:43 +00:00
terminx
e11f4c9afb
Better alt-tab support for fullscreen OpenGL on win32
...
git-svn-id: https://svn.eduke32.com/eduke32@391 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-08 16:45:12 +00:00
terminx
c45445f8aa
Null pointer checks for music filenames
...
git-svn-id: https://svn.eduke32.com/eduke32@389 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-06 23:14:49 +00:00
terminx
bee93c60b7
git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-06 06:27:07 +00:00
terminx
7dcd346352
This seems like a good idea...
...
git-svn-id: https://svn.eduke32.com/eduke32@386 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 21:51:24 +00:00
terminx
c8abb8384d
Happy fun memory usage optimization
...
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 21:22:19 +00:00
terminx
ccb93c19d8
Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
...
git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 20:39:29 +00:00
terminx
9fc9365e2f
Allow access to map12-map32 in multiplayer, and skip the ones that aren't defined
...
git-svn-id: https://svn.eduke32.com/eduke32@383 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 00:16:33 +00:00
terminx
44e9f75e48
I suppose it's probably a good idea not to crash when someone tries telling the game to warp to an undefined map
...
git-svn-id: https://svn.eduke32.com/eduke32@382 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 22:22:07 +00:00
terminx
57042cd9a7
This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
...
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 22:05:30 +00:00
terminx
3a811040af
La la la
...
git-svn-id: https://svn.eduke32.com/eduke32@380 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 04:12:14 +00:00
terminx
e4afb39e66
git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 04:08:14 +00:00
terminx
42fe36d067
This makes -map bypass the menu in multiplayer
...
git-svn-id: https://svn.eduke32.com/eduke32@378 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 02:10:18 +00:00
terminx
b93ae5baa9
Blar.
...
git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-03 00:27:43 +00:00
terminx
fb06419c82
updatesectorz() -> updatesector()
...
I now have a clue about updatesectorz() breaking things. :o
git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-02 06:00:49 +00:00
terminx
36f69beeb6
This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
...
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 22:34:32 +00:00
terminx
0d22a2a208
Save the GRP file selected in the startup window to the cfg
...
git-svn-id: https://svn.eduke32.com/eduke32@374 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 04:22:16 +00:00
terminx
e35a1bdc33
I guess these checks are necessary, because if we don't have them, rmnet segfaults when it tries to strtok things that don't exist.
...
git-svn-id: https://svn.eduke32.com/eduke32@373 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 01:20:59 +00:00
terminx
f71b2cd2d9
updatesector() -> updatesectorz()
...
I have no clue if this breaks anything.
git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:53:44 +00:00
terminx
5dda5b1660
Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
...
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:37:47 +00:00
terminx
da317ac063
One less hack :o
...
git-svn-id: https://svn.eduke32.com/eduke32@370 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 09:22:54 +00:00
terminx
69505e1cc2
git-svn-id: https://svn.eduke32.com/eduke32@369 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 06:54:01 +00:00
terminx
4f17d1299b
Lag meter and a couple of MP fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@368 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 04:36:20 +00:00
terminx
79f6c600d5
Multiplayer fixes. This solves the crash on map change issue.
...
git-svn-id: https://svn.eduke32.com/eduke32@367 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 02:09:51 +00:00
terminx
270d573af3
Hmm..
...
git-svn-id: https://svn.eduke32.com/eduke32@365 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-29 10:30:25 +00:00
terminx
44fcea85a8
Makefile switch for which networking code to use
...
git-svn-id: https://svn.eduke32.com/eduke32@364 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 22:53:11 +00:00
terminx
8727166e24
I wish I knew why this doesn't work
...
git-svn-id: https://svn.eduke32.com/eduke32@363 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 16:23:37 +00:00
terminx
d7d9e82be0
Duke3d_w32 netcode... this compiles but doesn't work yet
...
git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 04:16:20 +00:00
terminx
5ebab8df83
git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-26 21:15:20 +00:00
terminx
8efa4670bb
Support for using a different cfg file via command line
...
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-24 04:25:13 +00:00
terminx
cac0d84384
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-22 01:25:35 +00:00
terminx
a6a64c52b5
GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
...
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 05:38:22 +00:00
terminx
b6f6873603
git-svn-id: https://svn.eduke32.com/eduke32@354 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-20 04:55:37 +00:00
terminx
20c261babd
git-svn-id: https://svn.eduke32.com/eduke32@353 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 08:43:27 +00:00
terminx
715bc289e8
Fix "array subscript has type 'char'" warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 08:24:46 +00:00
terminx
2d356245f2
git-svn-id: https://svn.eduke32.com/eduke32@350 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 07:09:43 +00:00
terminx
65dc97d55b
More warning fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@349 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 03:02:36 +00:00
terminx
1b91c1bae3
This probably fixes building with SDL on Windows
...
git-svn-id: https://svn.eduke32.com/eduke32@346 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-18 08:46:58 +00:00
terminx
44e32d9300
Oops, I guess this would help... ;)
...
git-svn-id: https://svn.eduke32.com/eduke32@345 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-18 08:18:11 +00:00
terminx
80c51ac2de
Fix some gcc4 warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@344 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-18 08:13:33 +00:00
terminx
453c1f9649
Blar
...
git-svn-id: https://svn.eduke32.com/eduke32@343 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-17 08:22:52 +00:00
terminx
3413ff8dd9
A couple of SDL-related fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@342 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-17 05:05:16 +00:00
terminx
0207e4fb79
WW2GI "support"
...
git-svn-id: https://svn.eduke32.com/eduke32@341 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 23:06:16 +00:00
terminx
59a260956e
Remove more redundancy
...
git-svn-id: https://svn.eduke32.com/eduke32@340 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 08:57:13 +00:00
terminx
62c19ced26
Shitcan unixvoc.c and make multivoc.c work under *nix
...
git-svn-id: https://svn.eduke32.com/eduke32@339 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 08:51:07 +00:00
terminx
a75a1eb10c
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@338 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:25:32 +00:00
terminx
bbbccb7b11
Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
...
git-svn-id: https://svn.eduke32.com/eduke32@337 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:02:42 +00:00
terminx
628ef41cc4
An additional crapload of formatting changes
...
git-svn-id: https://svn.eduke32.com/eduke32@335 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-15 01:16:55 +00:00
terminx
38e3d16aeb
More formatting changes
...
git-svn-id: https://svn.eduke32.com/eduke32@333 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-14 21:35:50 +00:00
terminx
8127c07f45
Dump debug.con and debug.map on insertsprite() failure
...
git-svn-id: https://svn.eduke32.com/eduke32@332 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-14 19:58:59 +00:00
terminx
37dea75dc6
Formatting change
...
git-svn-id: https://svn.eduke32.com/eduke32@331 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-13 23:12:47 +00:00
terminx
f80b65cfb3
CON access to getincangle(), and usage of myconnectindex for EVENT_GETMENUTILE and EVENT_GETLOADTILE. This lets us force menu options to certain values while the player is in the menu via setuserdef.
...
git-svn-id: https://svn.eduke32.com/eduke32@329 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-06 22:14:27 +00:00
terminx
44d1866c5a
Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
...
git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-05 06:54:22 +00:00
terminx
90eb35a551
Oops
...
git-svn-id: https://svn.eduke32.com/eduke32@327 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-01 23:40:15 +00:00
terminx
59f5ab835f
Fix building without GL and Polymost
...
git-svn-id: https://svn.eduke32.com/eduke32@324 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-29 20:18:04 +00:00
terminx
f83fe0c7d3
Boredom
...
git-svn-id: https://svn.eduke32.com/eduke32@323 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-24 03:13:45 +00:00
terminx
e6fa910614
Best map par time tracking from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@322 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-23 21:47:28 +00:00
terminx
fc172fe3ea
git-svn-id: https://svn.eduke32.com/eduke32@321 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-20 01:17:32 +00:00
terminx
28e6c029ce
Move the window title setting code to the beginning of enterlevel(), so that it updates before the loading screen is displayed rather than after
...
git-svn-id: https://svn.eduke32.com/eduke32@319 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 17:16:35 +00:00
terminx
3584d01dcc
git-svn-id: https://svn.eduke32.com/eduke32@318 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 07:26:33 +00:00
terminx
eac09688bc
Nothing important
...
git-svn-id: https://svn.eduke32.com/eduke32@317 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 00:45:36 +00:00
terminx
96c035d63b
Added a quote message for DNMONSTERS, fixed a MSVC compile error
...
git-svn-id: https://svn.eduke32.com/eduke32@314 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-17 01:12:31 +00:00
terminx
047524688f
git-svn-id: https://svn.eduke32.com/eduke32@312 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:59:45 +00:00
Plagman
6b635120d4
Frustum clipping and cliplanes for map limits. Performance should be alright now.
...
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:51:41 +00:00
Plagman
9002a68e64
Polymer cliplanes and FOV.
...
git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-14 23:33:10 +00:00
terminx
cbade0ca16
git-svn-id: https://svn.eduke32.com/eduke32@309 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-10 23:04:38 +00:00
terminx
ae3a91cc06
git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-05 07:39:37 +00:00
terminx
9c8c6f421e
This fixes a problem with using 'ifp' from within actors other than APLAYER.
...
git-svn-id: https://svn.eduke32.com/eduke32@306 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-03 01:17:01 +00:00
terminx
5019235983
qstrlen
...
git-svn-id: https://svn.eduke32.com/eduke32@305 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-30 06:51:48 +00:00
terminx
a4c411d637
Whitespace
...
git-svn-id: https://svn.eduke32.com/eduke32@303 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-29 05:01:33 +00:00
terminx
ec89d845aa
Swap the qstrcpy parameters and fix the issue with frozen players
...
git-svn-id: https://svn.eduke32.com/eduke32@302 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-28 00:32:22 +00:00
terminx
784dfe8aa7
Blah blah blah
...
git-svn-id: https://svn.eduke32.com/eduke32@299 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-24 04:44:54 +00:00
terminx
55392349bb
git-svn-id: https://svn.eduke32.com/eduke32@298 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-21 20:10:51 +00:00
terminx
ac7ca6aa75
Minor fixes...
...
git-svn-id: https://svn.eduke32.com/eduke32@297 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-20 07:23:25 +00:00
terminx
4f021f4736
New event/userdef CON extensions to allow fiddling with the movement interpolation in multiplayer.
...
git-svn-id: https://svn.eduke32.com/eduke32@296 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-19 23:02:33 +00:00
terminx
d961d235a5
git-svn-id: https://svn.eduke32.com/eduke32@293 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-12 00:51:50 +00:00
terminx
6db5e70888
git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-10 17:40:34 +00:00
terminx
f14861b77a
git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-07 17:46:00 +00:00
terminx
e2ccbf6870
Replaced the 'dynquote' primitive with 'qsprintf' and fixed a parsing bug with some of the level and sound name definition stuff.
...
git-svn-id: https://svn.eduke32.com/eduke32@290 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-06 04:18:28 +00:00
terminx
11e8db76a8
Fix from JonoF for using a joystick in combination with SDLayer.
...
git-svn-id: https://svn.eduke32.com/eduke32@289 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 02:34:29 +00:00
terminx
c0f93c2aad
Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.
...
git-svn-id: https://svn.eduke32.com/eduke32@288 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 01:40:20 +00:00
terminx
c1bb2adb2c
Fix an OOS problem with TDM. I want to punch whoever came up with sync based networking in the balls. :D
...
git-svn-id: https://svn.eduke32.com/eduke32@287 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 19:05:23 +00:00
terminx
138a4ab95f
Makefile shite
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git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:54:23 +00:00
Plagman
0a0f399ba0
More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
...
git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-30 23:32:39 +00:00
terminx
102b17f743
Oops.
...
git-svn-id: https://svn.eduke32.com/eduke32@282 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 20:26:55 +00:00
terminx
36afe510ed
This makes the faster weapon switching work a bit better in my opinion.
...
git-svn-id: https://svn.eduke32.com/eduke32@281 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 19:22:41 +00:00
terminx
60d78a27f3
Added a hack to offset the shadows of sprites a bit so there's no flickering at the base of the sprite.
...
git-svn-id: https://svn.eduke32.com/eduke32@280 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 08:07:06 +00:00
terminx
8765f0a215
Added some commands for getting the current compiled CON ptr and jumping to another location
...
git-svn-id: https://svn.eduke32.com/eduke32@277 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-28 19:18:05 +00:00
terminx
b4ed27fa7d
Somebody needed an 'ezshootvar'. These commands are getting ridiculous.
...
git-svn-id: https://svn.eduke32.com/eduke32@276 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 21:02:06 +00:00
terminx
f369ba745c
The bits2 member of the input struct has been renamed to extbits, and a proper fix for the strange OOS issues has been implemented.
...
git-svn-id: https://svn.eduke32.com/eduke32@275 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-22 05:38:59 +00:00
terminx
daa3b7b7a7
Fix for a crash when using rancidmeat network config files, fix for the "vote succeeded" message that's supposed to display when a multiplayer map vote passes, and a fix for an issue with the new game menu that I noticed when I accidentally used 1.4/1.5 CON files with the shareware GRP.
...
git-svn-id: https://svn.eduke32.com/eduke32@274 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-21 21:00:54 +00:00
terminx
827eb34b95
Fix for a problem with the automatic color selection setting for player color and add some additional informational text to the screen when someone has called a vote.
...
git-svn-id: https://svn.eduke32.com/eduke32@273 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-21 07:43:45 +00:00
terminx
511a6517cb
I guess I'll use palette 21 for the red team instead of palette 10, though palette 10 does look better with the original sprites.
...
git-svn-id: https://svn.eduke32.com/eduke32@272 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-21 06:57:39 +00:00
terminx
20b89b70b3
More TDM stuff and a potential fix for a networking problem.
...
git-svn-id: https://svn.eduke32.com/eduke32@271 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-20 22:17:12 +00:00
terminx
c312a89e02
A couple more TDM things, including making the built in bots not attack players on the same team. However, this can leave them in a rather hilarious state in which they twitch in place in the middle of a room. It's almost as funny as watching them spin around kicking the walls.
...
git-svn-id: https://svn.eduke32.com/eduke32@270 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-19 01:30:40 +00:00
terminx
a7bad3d852
Team DukeMatch support
...
git-svn-id: https://svn.eduke32.com/eduke32@268 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-18 23:52:26 +00:00
terminx
929ab76c77
'useractor' protection for newbies. :/
...
git-svn-id: https://svn.eduke32.com/eduke32@267 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-17 23:07:43 +00:00
terminx
35df54c3a8
Text color fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@266 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-15 17:15:23 +00:00
terminx
e0bccd9709
Add 'buildlic.txt' to source and binary distributions.
...
git-svn-id: https://svn.eduke32.com/eduke32@263 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-14 20:36:30 +00:00
terminx
cc1925110a
This makes the dialog that asks you on first startup whether or not you want to enable the on-disk texture caching work again.
...
git-svn-id: https://svn.eduke32.com/eduke32@261 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-10 02:10:24 +00:00
terminx
897bfa7a0e
Fix building with USE_OPENGL = 0 and POLYMOST = 0
...
git-svn-id: https://svn.eduke32.com/eduke32@259 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 19:57:53 +00:00
terminx
660815a3fd
CON fix from JFDuke that I missed somewhere along the line + SDL mousewheel fix from Mephisto
...
git-svn-id: https://svn.eduke32.com/eduke32@258 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 06:18:57 +00:00
terminx
b68ea8f84f
Fix for a bug with multiplayer demos causing the game to remain in a multiplayer mode after loading a single player savegame
...
git-svn-id: https://svn.eduke32.com/eduke32@256 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-04 01:13:31 +00:00
terminx
268521021f
I guess this needs to throw warnings instead of errors, or else NAM and some other mods with problems will break.
...
git-svn-id: https://svn.eduke32.com/eduke32@255 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-04 00:57:27 +00:00
terminx
f467ebaf3e
This is better.
...
git-svn-id: https://svn.eduke32.com/eduke32@254 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-03 03:14:43 +00:00
terminx
5b211422da
Added detection for stupid mistakes people make with the 'move' command and doubled the CACHE1D size when not using JFAud.
...
git-svn-id: https://svn.eduke32.com/eduke32@253 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-02 20:51:50 +00:00
terminx
665a322312
Mapster32 crash fix and a couple of small projectile system changes
...
git-svn-id: https://svn.eduke32.com/eduke32@252 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-30 01:48:52 +00:00
terminx
564b220add
Remove 'txdist' keyword
...
git-svn-id: https://svn.eduke32.com/eduke32@251 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-29 00:17:46 +00:00
terminx
590ba29bf3
This commit is effectively nothing
...
git-svn-id: https://svn.eduke32.com/eduke32@250 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-27 01:51:06 +00:00
terminx
a66440c908
A few cleanups
...
We're also no longer using upx -9 in MakeDistributions, because it breaks binaries
git-svn-id: https://svn.eduke32.com/eduke32@249 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-26 01:10:33 +00:00
terminx
4918ba6fde
Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
...
git-svn-id: https://svn.eduke32.com/eduke32@248 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-24 02:47:47 +00:00
terminx
2a1b4418ad
Minor fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@247 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-23 21:12:46 +00:00
terminx
cf9f8a101c
Disable parental lock in NAM
...
git-svn-id: https://svn.eduke32.com/eduke32@245 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 23:02:08 +00:00
terminx
931df593c1
We need to set ud.multimode before checkcommandline() or fake multiplayer mode doesn't work
...
git-svn-id: https://svn.eduke32.com/eduke32@242 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 05:49:55 +00:00
terminx
d404dd8ead
Fixes from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@241 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 05:20:25 +00:00
terminx
3e9584a144
Warning fix
...
git-svn-id: https://svn.eduke32.com/eduke32@239 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 03:11:31 +00:00
terminx
9fcbb72c59
GRP loading fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@236 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 02:54:07 +00:00
terminx
7cd91e3fc2
NAM support
...
git-svn-id: https://svn.eduke32.com/eduke32@234 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 00:53:20 +00:00
terminx
2cea1c5a9f
Oops
...
git-svn-id: https://svn.eduke32.com/eduke32@233 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 00:06:57 +00:00
terminx
d33bcb97a8
Misc cleanups
...
git-svn-id: https://svn.eduke32.com/eduke32@232 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 22:25:05 +00:00
terminx
17f698c991
Add "aborted" messages for special function menu options
...
git-svn-id: https://svn.eduke32.com/eduke32@227 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 20:52:18 +00:00
terminx
f752e9a873
More boredom
...
git-svn-id: https://svn.eduke32.com/eduke32@226 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 17:33:56 +00:00
terminx
d9e51bc8ac
Boredom.
...
git-svn-id: https://svn.eduke32.com/eduke32@225 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 05:02:55 +00:00
terminx
ece23acfc6
I hate this game
...
git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-19 17:35:11 +00:00
terminx
9fc68fcc0a
Update repo to 1.4.0 beta 2
...
git-svn-id: https://svn.eduke32.com/eduke32@222 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-18 21:08:38 +00:00
terminx
d395f8050d
Fix randvar
...
git-svn-id: https://svn.eduke32.com/eduke32@221 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-15 00:18:36 +00:00
terminx
f5e728ab22
Boredom
...
git-svn-id: https://svn.eduke32.com/eduke32@220 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-14 07:28:32 +00:00
terminx
c8589f5b9a
git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-13 23:13:06 +00:00
terminx
c120d9f915
git-svn-id: https://svn.eduke32.com/eduke32@218 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-13 03:16:51 +00:00
terminx
0bc64d3518
Minor fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@217 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-11 18:35:58 +00:00
terminx
2142db118e
Fix squishing a shrunken enemy while changing weapon bug
...
git-svn-id: https://svn.eduke32.com/eduke32@216 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-09 19:51:09 +00:00
terminx
6fb8ac956b
git-svn-id: https://svn.eduke32.com/eduke32@215 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-08 01:31:35 +00:00
terminx
6bab975972
GRP selection from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@214 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-07 18:41:05 +00:00
terminx
621da0a840
Mostly stuff from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@212 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 06:18:18 +00:00
terminx
e9aca89385
Remove HUD model correction and more Polymost shading tweaks
...
git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
d826db409e
git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 05:46:38 +00:00
terminx
a99b97689e
More polymost shading stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00
terminx
450047627a
Allow disabling of the HOM correction hack
...
git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
504cbf9b88
Fix building with Watcom and move the KenBuild test game stuff out of the engine source
...
git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
50474b8e5a
Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor
...
git-svn-id: https://svn.eduke32.com/eduke32@200 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 04:01:28 +00:00
terminx
a60d159ca2
Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window
...
git-svn-id: https://svn.eduke32.com/eduke32@199 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 21:15:47 +00:00
terminx
06e8f8f93d
Fix an infinite loop on architectures with no sound support, but with sound configured in the cfg
...
git-svn-id: https://svn.eduke32.com/eduke32@198 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:10:29 +00:00
terminx
7c05f3eea6
More stuff from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@197 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:00:26 +00:00
terminx
12d768d9fd
Startup window stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@196 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 07:14:56 +00:00
terminx
b080cbabb8
Add support for XP visual styles
...
git-svn-id: https://svn.eduke32.com/eduke32@195 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 02:01:18 +00:00
terminx
42b4208d1e
New startup window from JonoF + some other stuff
...
This was not at all pleasant to merge, and problems should be expected. ;)
git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 01:40:18 +00:00
terminx
0d61f3bc55
Minor gamevar stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@193 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-19 19:28:49 +00:00
terminx
1ff7e005d6
git-svn-id: https://svn.eduke32.com/eduke32@192 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-15 00:39:33 +00:00
terminx
1747c01141
git-svn-id: https://svn.eduke32.com/eduke32@191 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-14 08:24:12 +00:00
terminx
bf7e699c02
Fix eventloadactor breakage by removing some obnoxious and unncessary safety checks I added without paying attention
...
git-svn-id: https://svn.eduke32.com/eduke32@190 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-14 03:31:34 +00:00
terminx
c48a55b4f9
Build crash fix
...
git-svn-id: https://svn.eduke32.com/eduke32@189 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-10 23:47:27 +00:00
terminx
cc7e9897ed
A few minor tweaks to the voting system and some more fixes for building without Polymost
...
git-svn-id: https://svn.eduke32.com/eduke32@188 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-09 01:28:39 +00:00
terminx
62b15f204f
Support for /me in multiplayer text chat
...
git-svn-id: https://svn.eduke32.com/eduke32@187 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-07 01:29:17 +00:00
terminx
8f73605b8d
Misc crap
...
git-svn-id: https://svn.eduke32.com/eduke32@186 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-07 00:07:39 +00:00
terminx
1bab48f5be
Cleaning out the tree
...
git-svn-id: https://svn.eduke32.com/eduke32@185 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-30 06:14:25 +00:00
terminx
5859c681e3
La la la
...
git-svn-id: https://svn.eduke32.com/eduke32@184 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-25 04:27:33 +00:00
terminx
bc47dbdba1
NAT traversal patch from Adam Fazakerley
...
git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:43:18 +00:00
terminx
e73e8a9b9f
Might as well make this a bit more proper
...
git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:25:21 +00:00
terminx
ce4b067e65
Remove the ratio correction slider and replace it with a simple widescreen toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@180 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:11:30 +00:00
terminx
76eb4ada1d
Fix skill sounds when using JAudiolib instead of JFAud
...
git-svn-id: https://svn.eduke32.com/eduke32@179 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 01:05:56 +00:00
terminx
119f878dc6
git-svn-id: https://svn.eduke32.com/eduke32@176 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:28:59 +00:00
terminx
51ba738aa0
I guess this is right
...
git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:05:50 +00:00
terminx
544bdae42a
HUD model correction stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:57:09 +00:00
terminx
d0c70afa85
git-svn-id: https://svn.eduke32.com/eduke32@173 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:17:27 +00:00
terminx
c173d310ff
Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?
...
git-svn-id: https://svn.eduke32.com/eduke32@172 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 14:31:24 +00:00
terminx
c6e003ee9b
Input changes from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@171 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-17 03:13:39 +00:00
terminx
85452ab0d5
More weapon system changes
...
git-svn-id: https://svn.eduke32.com/eduke32@170 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 02:37:37 +00:00
terminx
ac14852079
Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants.
...
git-svn-id: https://svn.eduke32.com/eduke32@169 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-16 01:48:33 +00:00
terminx
bfa46aa711
More weapon changes + don't apply ratio correction to HUD models (because people are whiners)
...
git-svn-id: https://svn.eduke32.com/eduke32@168 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 21:15:55 +00:00
terminx
ac622add66
my tree of souls is melting
...
git-svn-id: https://svn.eduke32.com/eduke32@167 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 09:28:18 +00:00
terminx
cc750739ca
Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5
...
git-svn-id: https://svn.eduke32.com/eduke32@166 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 09:16:25 +00:00
terminx
8ce6a025e6
Detect the gamevar THISACTOR in a couple of commands that take player numbers instead of sprite numbers
...
git-svn-id: https://svn.eduke32.com/eduke32@165 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-13 01:07:06 +00:00
terminx
66a36e564b
Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@163 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-12 21:55:05 +00:00
terminx
4e704d39dc
Change version to 1.4.0 beta 1, add draft of new ChangeLog and the nsi script used for creating the installer
...
git-svn-id: https://svn.eduke32.com/eduke32@160 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-11 07:17:40 +00:00
terminx
9b45f1ba55
Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput()
...
git-svn-id: https://svn.eduke32.com/eduke32@159 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-10 21:00:56 +00:00
terminx
a8abb5e046
Blar
...
git-svn-id: https://svn.eduke32.com/eduke32@158 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-09 23:55:42 +00:00
terminx
e1fcaa3d40
Mouse input filtering and some player name length fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@157 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-09 04:24:44 +00:00
terminx
b8820227ed
Death message revisions and a dirty hack to make the player name display work with the HoloDuke
...
git-svn-id: https://svn.eduke32.com/eduke32@156 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 06:35:35 +00:00
terminx
cb7a254b8d
Limit the player ID distance to 12288 and stop the selection sounds of weapons that you scroll past
...
git-svn-id: https://svn.eduke32.com/eduke32@155 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 05:12:59 +00:00
terminx
d42b0019e0
Remove the "brightskins" option because it kind of sucked.
...
git-svn-id: https://svn.eduke32.com/eduke32@154 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-07 03:27:41 +00:00
terminx
9122c35836
git-svn-id: https://svn.eduke32.com/eduke32@153 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-06 05:28:28 +00:00
terminx
414d486de5
Add a display for the name of the player you're aiming at and make the death messages into quotes so they can be redefined in the CONs
...
git-svn-id: https://svn.eduke32.com/eduke32@152 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 22:39:34 +00:00
terminx
d6530ed294
Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128
...
git-svn-id: https://svn.eduke32.com/eduke32@151 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 07:10:36 +00:00
terminx
1409799e0e
Add an option to automatically send messages to all players instead of prompting; shift bypasses this behavior. I've also added a few more cvars and whatnot.
...
git-svn-id: https://svn.eduke32.com/eduke32@150 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-05 01:20:19 +00:00
terminx
c26cc6fad6
More death messages. Apparently, I think I'm funny. :p
...
git-svn-id: https://svn.eduke32.com/eduke32@149 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 23:51:11 +00:00
terminx
d059a59772
Autovote option for the menu
...
git-svn-id: https://svn.eduke32.com/eduke32@148 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 04:18:55 +00:00
terminx
1230ad3914
Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes
...
git-svn-id: https://svn.eduke32.com/eduke32@147 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-04 03:14:49 +00:00
terminx
834d2c9a9b
Add a message into the chat buffer whenever a player is killed, as well as define some dummy names for the fake AI players
...
git-svn-id: https://svn.eduke32.com/eduke32@146 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 04:49:54 +00:00
terminx
4a380c2b4a
Add dummy options for some Rancidmeat parameters we want to ignore, as well as add detection of APIPA addresses
...
git-svn-id: https://svn.eduke32.com/eduke32@145 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 04:16:08 +00:00
terminx
d4ffa1f689
Player color selection fix
...
git-svn-id: https://svn.eduke32.com/eduke32@144 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 01:42:37 +00:00
terminx
297400098b
Fix a couple of video mode switching bugs
...
git-svn-id: https://svn.eduke32.com/eduke32@143 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-03 01:02:51 +00:00
terminx
2f99dd111b
Increase vertical aiming precision
...
git-svn-id: https://svn.eduke32.com/eduke32@142 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 21:36:09 +00:00
terminx
93dd018a61
Add -keepaddr command line option to disable external address lookup as well as a couple of potential fixes for a multiplayer issue
...
git-svn-id: https://svn.eduke32.com/eduke32@141 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 08:12:15 +00:00
terminx
3ff229d5a6
Fix a couple of things
...
git-svn-id: https://svn.eduke32.com/eduke32@140 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 05:20:36 +00:00
terminx
19a7ae03e6
Whitespace
...
git-svn-id: https://svn.eduke32.com/eduke32@139 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:51:06 +00:00
terminx
0709b4ba67
Yeah, it might help to do this crap in the right order, heh.
...
git-svn-id: https://svn.eduke32.com/eduke32@138 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:36:19 +00:00
terminx
51b54cf6ad
Only get the external IP if no peers have internal IPs and the IP we're using is a LAN IP
...
git-svn-id: https://svn.eduke32.com/eduke32@137 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:12:44 +00:00
terminx
bf48c4c4dc
Get the interface's external IP when using Rancidmeat configuration files if none of the peers have a LAN IP
...
git-svn-id: https://svn.eduke32.com/eduke32@136 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 02:57:11 +00:00
terminx
34241c8514
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@135 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 22:49:09 +00:00
terminx
b82b776b9e
Use the port specified on the interface line in the Rancidmeat configuration text as the local port
...
git-svn-id: https://svn.eduke32.com/eduke32@134 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 17:33:40 +00:00
terminx
8b9523640a
git-svn-id: https://svn.eduke32.com/eduke32@133 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 07:38:13 +00:00
terminx
c0f4fd552b
git-svn-id: https://svn.eduke32.com/eduke32@132 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 06:52:06 +00:00
terminx
106f0efd24
This pretty much works now.
...
git-svn-id: https://svn.eduke32.com/eduke32@131 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 06:30:33 +00:00
terminx
111c923844
Revert some of the aim changes as well as add the start of support for loading Duke3d_w32 network configuration files. The wrapper application reformats a Duke3d_w32 command line sent from Dukester X into something EDuke32 can work with.
...
Still left to be done: sort IPs (they aren't in the same order on all machines in Rancidmeat config files) and construct a proper string of network parameters for Ken's netcode.
git-svn-id: https://svn.eduke32.com/eduke32@130 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 05:03:44 +00:00
terminx
7d8048482a
Peer-to-peer multiplayer with > 2 players now works, some other minor changes
...
git-svn-id: https://svn.eduke32.com/eduke32@129 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 21:14:12 +00:00
terminx
301a6eefd5
Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested
...
git-svn-id: https://svn.eduke32.com/eduke32@128 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 01:39:58 +00:00
terminx
aa042016b7
Better mouse movement
...
git-svn-id: https://svn.eduke32.com/eduke32@127 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 00:40:41 +00:00
terminx
a61f880dc0
Savegame corruption fix
...
git-svn-id: https://svn.eduke32.com/eduke32@126 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 00:06:17 +00:00
terminx
05844d093d
git-svn-id: https://svn.eduke32.com/eduke32@125 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 12:54:25 +00:00
terminx
0d9f8199cd
Don't perform a switch back to the last full weapon when switching to an empty weapon if the player happened to pick up ammo for the weapon during the time it took to ready it.
...
git-svn-id: https://svn.eduke32.com/eduke32@124 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 06:45:46 +00:00
terminx
76af69d72d
Mouse aim fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@123 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 06:06:30 +00:00
terminx
7567925e87
Fix a few issues reported by aaBlueDragon
...
git-svn-id: https://svn.eduke32.com/eduke32@122 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-29 02:23:07 +00:00
terminx
5772213ba8
Remove CON_PROJECTILE
...
git-svn-id: https://svn.eduke32.com/eduke32@121 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-28 04:14:45 +00:00
terminx
a1db735f69
Improved error checking for savegames
...
git-svn-id: https://svn.eduke32.com/eduke32@120 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-28 00:46:09 +00:00
terminx
9d147dcfaa
Allow disabling level load text from within EVENT_GETLOADTILE
...
git-svn-id: https://svn.eduke32.com/eduke32@119 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-27 21:19:54 +00:00
terminx
e316013c1d
*yawn*
...
git-svn-id: https://svn.eduke32.com/eduke32@117 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 17:48:43 +00:00
terminx
37493f57ee
Improved alt+enter and a few other things
...
git-svn-id: https://svn.eduke32.com/eduke32@114 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 22:50:57 +00:00
terminx
65697dbd4f
Some more config file fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@113 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 05:01:27 +00:00
terminx
2308af760d
Config file fixes from JonoF
...
git-svn-id: https://svn.eduke32.com/eduke32@112 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 04:35:39 +00:00
terminx
e09d8d7cd9
Yep
...
git-svn-id: https://svn.eduke32.com/eduke32@111 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 02:33:21 +00:00
terminx
0aa8fffdf7
Added CON_DEFINEGAMEFUNCNAME to allow the end user to redefine the strings used on the keyboard setup screen and in the cfg, several small fixes, and a modernization of the default controls.
...
git-svn-id: https://svn.eduke32.com/eduke32@110 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-25 01:56:24 +00:00
terminx
0d411e468e
Whitespace
...
git-svn-id: https://svn.eduke32.com/eduke32@109 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 19:04:22 +00:00
terminx
fe5671e812
Fix a couple of tiny leaks and a couple of minor issues I noticed last night in multiplayer
...
git-svn-id: https://svn.eduke32.com/eduke32@108 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 18:52:29 +00:00
terminx
f2c77fa152
Minor improvements to CON_DEFINESOUND & fixes to prevent getlabel() from picking up tabs and other related characters
...
git-svn-id: https://svn.eduke32.com/eduke32@107 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 06:00:20 +00:00
terminx
2fa4b89f17
CON_CANSEESPR, whitespace
...
git-svn-id: https://svn.eduke32.com/eduke32@106 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 05:42:29 +00:00
terminx
b6f86cc379
Save extra sprite flags, sprite cache settings, and all quotes to savegames
...
git-svn-id: https://svn.eduke32.com/eduke32@105 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 04:57:04 +00:00
terminx
13716bb952
Mo' betta
...
git-svn-id: https://svn.eduke32.com/eduke32@104 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 02:58:15 +00:00
terminx
225605f79a
Clear quote memory after allocation
...
git-svn-id: https://svn.eduke32.com/eduke32@103 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 01:54:58 +00:00
terminx
ee521c4d58
Dynamically allocate gamevar label space & add null pointer checks for quotes and gamevar labels
...
git-svn-id: https://svn.eduke32.com/eduke32@102 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 00:49:44 +00:00
terminx
7563c7ec1f
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@101 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 08:23:40 +00:00
terminx
0f36d845b5
Crosshair toggle quote fix, JFAud cache changes from JonoF and some JFAud changes from me as well
...
git-svn-id: https://svn.eduke32.com/eduke32@100 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 07:16:16 +00:00
terminx
e51efc7b73
Changes from JonoF & dos2unix on all build src
...
git-svn-id: https://svn.eduke32.com/eduke32@99 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:44:19 +00:00
terminx
7c42a7b7bd
Now with 100% less fuckery
...
git-svn-id: https://svn.eduke32.com/eduke32@98 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:15:47 +00:00
terminx
910613a6d5
CON_CANSEE
...
git-svn-id: https://svn.eduke32.com/eduke32@97 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:00:08 +00:00
terminx
f1ae584227
Fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@96 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 04:50:08 +00:00
terminx
d99888e472
git-svn-id: https://svn.eduke32.com/eduke32@94 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 03:14:44 +00:00
terminx
62f08cabe9
Define a MAXQUOTELEN as 64 and use that instead of specific limits
...
git-svn-id: https://svn.eduke32.com/eduke32@93 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 02:30:33 +00:00
terminx
8d6f8eecda
Made fta_quotes dynamically allocated at compile time
...
git-svn-id: https://svn.eduke32.com/eduke32@92 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 02:20:42 +00:00
terminx
2455734c76
Cleanups
...
git-svn-id: https://svn.eduke32.com/eduke32@91 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 22:33:52 +00:00
terminx
59649efc87
git-svn-id: https://svn.eduke32.com/eduke32@90 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-22 08:22:07 +00:00