raze-gles/polymer/eduke32/source
2008-07-22 10:56:22 +00:00
..
jaudiolib 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
jmact git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-12 23:44:07 +00:00
misc 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
_functio.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
_rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
actors.c Fix a bug that showed up in valgrind 2008-07-09 08:54:54 +00:00
anim.c Part 1 of 64-bit patch from Stephen Anthony 2008-02-16 22:27:08 +00:00
astub.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
config.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
config.h Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
develop.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
duke3d.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
funct.h Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names 2008-07-22 10:56:22 +00:00
function.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
game.c Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names 2008-07-22 10:56:22 +00:00
gamedef.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
gamedef.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
gamedefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
gameexec.c git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 09:05:53 +00:00
gamevars.c git-svn-id: https://svn.eduke32.com/eduke32@868 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-19 04:13:53 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-12 23:44:07 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
grpscan.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
mapster32.h Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector 2008-07-14 01:48:20 +00:00
mdump.cpp 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names 2008-07-22 10:56:22 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
namesdyn.h git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
osdcmds.c git-svn-id: https://svn.eduke32.com/eduke32@881 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 09:05:53 +00:00
osdcmds.h added support for removing aliases 2008-06-30 01:03:51 +00:00
osdfuncs.c git-svn-id: https://svn.eduke32.com/eduke32@882 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-21 10:20:41 +00:00
osdfuncs.h Better line wrapping for multiplayer chat messages 2008-07-19 00:50:20 +00:00
player.c 1. Runtime CON errors display the line numbers of CON now. It doesn't increase the size of compiled code because the line number assigned to each command of a CON file. 2008-07-19 19:06:21 +00:00
premap.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
rts.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
savegame.c Crappy temporary brightness adjustment menu and some misc fixes 2008-07-20 11:03:57 +00:00
sector.c Remove -Wno-unused from Makefile 2008-03-21 04:01:38 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c git-svn-id: https://svn.eduke32.com/eduke32@868 1a8010ca-5511-0410-912e-c29ae57300e0 2008-07-19 04:13:53 +00:00
sounds.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
startgtk.game.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
startwin.game.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
startwin.game.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
testcd.c Remove -Wno-unused from Makefile 2008-03-21 04:01:38 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00