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https://github.com/ZDoom/raze-gles.git
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Believe it or not, this actually consistently gave me a few fps in my test scenario
git-svn-id: https://svn.eduke32.com/eduke32@1014 1a8010ca-5511-0410-912e-c29ae57300e0
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7082436267
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1 changed files with 43 additions and 25 deletions
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@ -669,14 +669,16 @@ void CONTROL_PollDevices(ControlInfo *info)
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{
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CONTROL_GetMouseDelta();
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for (i=0; i<MAXMOUSEAXES; i++)
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i = MAXMOUSEAXES-1;
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do
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{
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CONTROL_DigitizeAxis(i, controldevice_mouse);
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CONTROL_ScaleAxis(i, controldevice_mouse);
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LIMITCONTROL(&CONTROL_MouseAxes[i].analog);
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CONTROL_ApplyAxis(i, info, controldevice_mouse);
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}
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} while (--i >= 0);
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}
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if (CONTROL_JoystickEnabled)
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{
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CONTROL_GetJoyDelta();
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@ -685,13 +687,14 @@ void CONTROL_PollDevices(ControlInfo *info)
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//CONTROL_Axes[0].analog /= 2;
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//CONTROL_Axes[2].analog /= 2;
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for (i=0; i<MAXJOYAXES; i++)
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i = MAXJOYAXES-1;
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do
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{
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CONTROL_DigitizeAxis(i, controldevice_joystick);
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CONTROL_ScaleAxis(i, controldevice_joystick);
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LIMITCONTROL(&CONTROL_JoyAxes[i].analog);
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CONTROL_ApplyAxis(i, info, controldevice_joystick);
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}
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} while (--i >= 0);
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}
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CONTROL_GetDeviceButtons();
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@ -701,7 +704,8 @@ void CONTROL_AxisFunctionState(int32 *p1)
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{
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int32 i, j;
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for (i=0; i<CONTROL_NumMouseAxes; i++)
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i = CONTROL_NumMouseAxes-1;
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do
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{
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if (!CONTROL_MouseAxes[i].digital) continue;
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@ -712,9 +716,11 @@ void CONTROL_AxisFunctionState(int32 *p1)
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if (j != AXISUNDEFINED)
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p1[j] = 1;
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}
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} while (--i >= 0);
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for (i=0; i<CONTROL_NumJoyAxes; i++)
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i = CONTROL_NumJoyAxes-1;
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do
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{
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if (!CONTROL_JoyAxes[i].digital) continue;
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@ -725,14 +731,14 @@ void CONTROL_AxisFunctionState(int32 *p1)
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if (j != AXISUNDEFINED)
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p1[j] = 1;
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}
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} while (--i >= 0);
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}
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void CONTROL_ButtonFunctionState(int32 *p1)
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{
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int32 i, j;
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int32 i = CONTROL_NumMouseButtons-1, j;
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for (i=0; i<CONTROL_NumMouseButtons; i++)
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do
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{
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if (bindsenabled)
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{
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@ -740,8 +746,6 @@ void CONTROL_ButtonFunctionState(int32 *p1)
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{
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if (mousebind[i].repeat || (mousebind[i].laststate == 0))
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OSD_Dispatch(mousebind[i].cmd);
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// if (!boundkeys[i].repeat)
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// KB_ClearKeyDown(i);
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}
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mousebind[i].laststate = CONTROL_MouseButtonState[i];
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}
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@ -756,9 +760,10 @@ void CONTROL_ButtonFunctionState(int32 *p1)
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if (j != KEYUNDEFINED)
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p1[j] |= CONTROL_MouseButtonState[i];
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}
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}
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} while (--i >= 0);
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for (i=0; i<CONTROL_NumJoyButtons; i++)
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i=CONTROL_NumJoyButtons-1;
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do
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{
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j = CONTROL_JoyButtonMapping[i].doubleclicked;
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if (j != KEYUNDEFINED)
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@ -767,7 +772,7 @@ void CONTROL_ButtonFunctionState(int32 *p1)
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j = CONTROL_JoyButtonMapping[i].singleclicked;
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if (j != KEYUNDEFINED)
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p1[j] |= CONTROL_JoyButtonState[i];
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}
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} while (--i >= 0);
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}
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/*
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void CONTROL_GetUserInput( UserInput *info )
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@ -865,27 +870,31 @@ void CONTROL_ClearButton(int32 whichbutton)
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void CONTROL_ProcessBinds(void)
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{
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int i;
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int i=MAXBOUNDKEYS-1;
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if (!bindsenabled) return;
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for (i=0;i<MAXBOUNDKEYS;i++)
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do
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{
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if (boundkeys[i].cmd[0] && KB_KeyPressed(i))
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{
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if (boundkeys[i].repeat || (boundkeys[i].laststate == 0))
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OSD_Dispatch(boundkeys[i].cmd);
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// if (!boundkeys[i].repeat)
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// KB_ClearKeyDown(i);
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}
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boundkeys[i].laststate = KB_KeyPressed(i);
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} while (--i);
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if (boundkeys[0].cmd[0] && KB_KeyPressed(0))
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{
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if (boundkeys[0].repeat || (boundkeys[0].laststate == 0))
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OSD_Dispatch(boundkeys[0].cmd);
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}
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boundkeys[0].laststate = KB_KeyPressed(0);
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}
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void CONTROL_GetInput(ControlInfo *info)
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{
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int32 i, periphs[CONTROL_NUM_FLAGS];
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int32 periphs[CONTROL_NUM_FLAGS];
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CONTROL_PollDevices(info);
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@ -899,13 +908,22 @@ void CONTROL_GetInput(ControlInfo *info)
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CONTROL_ProcessBinds();
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for (i=0; i<CONTROL_NUM_FLAGS; i++)
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{
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CONTROL_SetFlag(i, CONTROL_KeyboardFunctionPressed(i) | periphs[i] | extinput[i]);
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int32 i = CONTROL_NUM_FLAGS-1;
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if (CONTROL_Flags[i].cleared == false) BUTTONSET(i, CONTROL_Flags[i].active);
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else if (CONTROL_Flags[i].active == false) CONTROL_Flags[i].cleared = 0;
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do
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{
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CONTROL_SetFlag(i, CONTROL_KeyboardFunctionPressed(i) | periphs[i] | extinput[i]);
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if (CONTROL_Flags[i].cleared == false) BUTTONSET(i, CONTROL_Flags[i].active);
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else if (CONTROL_Flags[i].active == false) CONTROL_Flags[i].cleared = 0;
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} while (--i);
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CONTROL_SetFlag(0, CONTROL_KeyboardFunctionPressed(0) | periphs[0] | extinput[0]);
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if (CONTROL_Flags[0].cleared == false) BUTTONSET(0, CONTROL_Flags[0].active);
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else if (CONTROL_Flags[0].active == false) CONTROL_Flags[0].cleared = 0;
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}
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memset(extinput, 0, sizeof(extinput));
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}
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