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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput()
git-svn-id: https://svn.eduke32.com/eduke32@159 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
a8abb5e046
commit
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6 changed files with 50 additions and 26 deletions
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@ -64,6 +64,7 @@ int32 RunMode;
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int32 AutoAim; // JBF 20031125
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int32 ShowOpponentWeapons;
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int32 MouseFilter;
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int32 SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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@ -214,6 +215,7 @@ void CONFIG_SetDefaults( void )
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ReverseStereo = 0;
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RunMode = ud.auto_run = 1;
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ShowOpponentWeapons = 0;
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SmoothInput = 1;
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SoundToggle = 1;
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ud.automsg = 0;
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ud.autovote = 0;
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@ -569,14 +571,13 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
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}
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SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
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SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&tempbuf);
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if(Bstrlen(strip_color_codes(myname)) > 9)
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{
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Bstrcpy(tempbuf,myname);
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Bstrncpy(myname,strip_color_codes(tempbuf),9);
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myname[10] = '\0';
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}
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while(Bstrlen(strip_color_codes(tempbuf)) > 10)
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tempbuf[Bstrlen(tempbuf)-1] = '\0';
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Bstrncpy(myname,tempbuf,sizeof(myname)-1);
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myname[sizeof(myname)] = '\0';
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SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
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@ -654,7 +655,8 @@ void CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
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SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted
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SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle
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SCRIPT_GetNumber( scripthandle, "Controls","MouseFilter",&MouseFilter); // 1=momentary/0=toggle
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SCRIPT_GetNumber( scripthandle, "Controls","MouseFilter",&MouseFilter);
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SCRIPT_GetNumber( scripthandle, "Controls","SmoothInput",&SmoothInput);
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//SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); // dupe of below (?)
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ps[0].aim_mode = ud.mouseaiming;
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SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
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@ -714,6 +716,7 @@ void CONFIG_WriteSetup( void )
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SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","MouseFilter",MouseFilter,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","SmoothInput",SmoothInput,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
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SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);
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@ -46,6 +46,7 @@ extern int32 ControllerType;
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extern int32 RunMode;
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extern int32 AutoAim;
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extern int32 MouseFilter;
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extern int32 SmoothInput;
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extern int32 ShowOpponentWeapons;
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extern int32 ScreenMode;
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extern int32 ScreenWidth;
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@ -59,7 +59,7 @@ char volume_names[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRA
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char skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
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char gametype_names[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)"};
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int gametype_flags[MAXGAMETYPES] = {4+8+16+256+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+256+16384};
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int gametype_flags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384};
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char num_gametypes = 3;
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long soundsiz[NUM_SOUNDS];
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@ -451,6 +451,7 @@ struct cvarmappings {
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{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
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{ "cl_showfps", "cl_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 },
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{ "cl_smoothinput", "cl_smoothinput: enable/disable input smoothing\n", (void*)&SmoothInput, CVAR_BOOL, 0, 0, 1 },
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{ "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 },
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@ -2843,24 +2843,43 @@ void getinput(short snum)
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if( CONTROL_JoystickEnabled )
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if ( running ) info.dz *= 2;
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if( BUTTON(gamefunc_Strafe) ) {
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svel = -(info.dyaw+lastinfo.dyaw)/8;
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lastinfo.dyaw = (lastinfo.dyaw+info.dyaw) % 8;
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} else {
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angvel = (info.dyaw+lastinfo.dyaw)/64;
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lastinfo.dyaw = (lastinfo.dyaw+info.dyaw) % 64;
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}
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if( myaimmode )
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if(SmoothInput)
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{
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if(ud.mouseflip)
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horiz = -(info.dz+lastinfo.dz)/(314-128);
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else horiz = (info.dz+lastinfo.dz)/(314-128);
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if( BUTTON(gamefunc_Strafe) ) {
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svel = -(info.dyaw+lastinfo.dyaw)/8;
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lastinfo.dyaw = (lastinfo.dyaw+info.dyaw) % 8;
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} else {
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angvel = (info.dyaw+lastinfo.dyaw)/64;
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lastinfo.dyaw = (lastinfo.dyaw+info.dyaw) % 64;
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}
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lastinfo.dz = (lastinfo.dz+info.dz) % (314-128);
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info.dz = 0;
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} else {
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lastinfo.dz = info.dz % (1<<6);
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if( myaimmode )
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{
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if(ud.mouseflip)
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horiz = -(info.dz+lastinfo.dz)/(314-128);
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else horiz = (info.dz+lastinfo.dz)/(314-128);
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lastinfo.dz = (lastinfo.dz+info.dz) % (314-128);
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info.dz = 0;
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} else {
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lastinfo.dz = info.dz % (1<<6);
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}
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}
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else
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{
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if( BUTTON(gamefunc_Strafe) ) {
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svel = -info.dyaw/8;
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} else {
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angvel = info.dyaw/64;
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}
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if( myaimmode )
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{
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if(ud.mouseflip)
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horiz -= info.dz/(314-128);
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else horiz += info.dz/(314-128);
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info.dz = 0;
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}
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}
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svel -= info.dx;
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@ -275,7 +275,7 @@ int xyzsound(short num,short i,long x,long y,long z)
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{
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if(VoiceToggle==0)
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return -1;
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else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)?1:VoiceToggle!=2))
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else if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && VoiceToggle!=2)
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return -1;
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for(j=0;j<NUM_SOUNDS;j++)
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for(k=0;k<Sound[j].num;k++)
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