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git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0
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18614505b1
commit
846c7701d4
4 changed files with 49 additions and 29 deletions
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@ -47,8 +47,8 @@ extern int isadoorwall(int dapic);
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extern int isanunderoperator(int lotag);
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extern int isanearoperator(int lotag);
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extern inline int checkcursectnums(int sect);
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extern inline int ldist(spritetype *s1,spritetype *s2);
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extern inline int dist(spritetype *s1,spritetype *s2);
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extern int ldist(spritetype *s1,spritetype *s2);
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extern int dist(spritetype *s1,spritetype *s2);
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extern int findplayer(spritetype *s,int *d);
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extern int findotherplayer(int p,int *d);
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extern void doanimations(void);
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@ -2025,7 +2025,7 @@ static void coolgaugetext(int snum)
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if (sprite[p->i].pal == 1 && p->last_extra < 2)
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altdigitalnumber(40,-(200-22),1,-16,10+16);
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else if (!althud_flashing || p->last_extra > 25 || totalclock&32)
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else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32)
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altdigitalnumber(40,-(200-22),p->last_extra,-16,10+16);
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if (althud_shadows)
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@ -7050,12 +7050,15 @@ static int parse(void)
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int lSprite=GetGameVarID(*insptr++, g_i, g_p), lVar1=*insptr++;
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j=*insptr++;
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if (lSprite < 0 || lSprite >= MAXSPRITES)
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{
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OSD_Printf(CON_ERROR "CON_GETACTORVAR/CON_SETACTORVAR: invalid sprite ID %d\n",line_num,lSprite);
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break;
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}
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if (tw == CON_SETACTORVAR)
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{
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if (lSprite >= 0 && lSprite < MAXSPRITES)
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SetGameVarID(lVar1, GetGameVarID(j, g_i, g_p), lSprite, g_p);
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else
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OSD_Printf(CON_ERROR "CON_SETACTORVAR: invalid sprite ID %d\n",line_num,lSprite);
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SetGameVarID(lVar1, GetGameVarID(j, g_i, g_p), lSprite, g_p);
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break;
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}
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SetGameVarID(j, GetGameVarID(lVar1, lSprite, g_p), g_i, g_p);
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@ -7076,12 +7079,15 @@ static int parse(void)
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{
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int lVar1=*insptr++, lVar2=*insptr++;
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if (iPlayer < 0 || iPlayer >= ud.multimode)
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{
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OSD_Printf(CON_ERROR "CON_GETPLAYERVAR/CON_SETPLAYERVAR: invalid player ID %d\n",line_num,iPlayer);
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break;
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}
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if (tw == CON_SETPLAYERVAR)
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{
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if (iPlayer >= 0 && iPlayer < ud.multimode)
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SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
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else
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OSD_Printf(CON_ERROR "CON_SETPLAYERVAR: invalid player ID %d\n",line_num,iPlayer);
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SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
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break;
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}
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SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, iPlayer), g_i, g_p);
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@ -7203,7 +7209,7 @@ static int parse(void)
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int asize = GetGameVarID(*insptr++, g_i, g_p);
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if (asize > 0)
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{
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OSD_Printf(OSDTEXT_GREEN "resizing array %s, old size %d new size %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize);
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OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize);
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aGameArrays[j].plValues=Brealloc(aGameArrays[j].plValues, sizeof(int) * asize);
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aGameArrays[j].size = asize;
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}
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@ -7441,17 +7447,17 @@ static int parse(void)
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break;
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case CON_STARTTRACK:
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insptr++;
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music_select=(ud.volume_number*MAXLEVELS)+(*(insptr++));
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if (map[(unsigned char)music_select].musicfn != NULL)
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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break;
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case CON_STARTTRACKVAR:
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insptr++;
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music_select=(ud.volume_number*MAXLEVELS)+(GetGameVarID(*(insptr++), g_i, g_p));
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if (map[(unsigned char)music_select].musicfn != NULL)
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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if (tw == CON_STARTTRACK) music_select=(ud.volume_number*MAXLEVELS)+(*(insptr++));
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else music_select=(ud.volume_number*MAXLEVELS)+(GetGameVarID(*(insptr++), g_i, g_p));
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if (map[(unsigned char)music_select].musicfn == NULL)
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{
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OSD_Printf(CON_ERROR "CON_STARTTRACK/CON_STARTTRACKVAR: null music for map %d\n",line_num,music_select);
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insptr++;
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break;
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}
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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break;
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case CON_GETTEXTURECEILING:
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@ -196,18 +196,32 @@ inline int checkcursectnums(int sect)
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return -1;
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}
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inline int ldist(spritetype *s1,spritetype *s2)
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int ldist(spritetype *s1,spritetype *s2)
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{
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int i = FindDistance2D(s1->x-s2->x, s1->y-s2->y);
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if (!i) return 1;
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return i;
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int x= klabs(s1->x-s2->x);
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int y= klabs(s1->y-s2->y);
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if (x<y) swaplong(&x,&y);
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{
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int t = y + (y>>1);
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return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6));
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}
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}
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inline int dist(spritetype *s1,spritetype *s2)
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int dist(spritetype *s1,spritetype *s2)
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{
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int i = FindDistance3D(s1->x-s2->x, s1->y-s2->y, (s1->z-s2->z)>>4);
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if (!i) return 1;
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return i;
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int x= klabs(s1->x-s2->x);
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int y= klabs(s1->y-s2->y);
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int z= klabs((s1->z-s2->z)>>4);
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if (x<y) swaplong(&x,&y);
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if (x<z) swaplong(&x,&z);
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{
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int t = y + z;
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return (x - (x>>4) + (t>>2) + (t>>3));
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}
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}
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int findplayer(spritetype *s,int *d)
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