another small fix

git-svn-id: https://svn.eduke32.com/eduke32@1917 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-06-24 13:23:53 +00:00
parent cf0e5b53c7
commit 6509f45dd6

View file

@ -5593,10 +5593,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
if (sprite[p].picnum != LASERLINE)
{
if (sprite[p].picnum == APLAYER && sprite[p].owner >= 0)
{
p = nextspritesect[p];
continue;
}
actor[p].bposx = sprite[p].x;
actor[p].bposy = sprite[p].y;