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git-svn-id: https://svn.eduke32.com/eduke32@1183 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
2563deb562
commit
5b08f05476
4 changed files with 21 additions and 13 deletions
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@ -25,6 +25,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __funct_h__
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#define __funct_h__
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#ifndef __fastcall
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#define __fastcall __attribute__((fastcall))
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#endif
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extern void sendscore(const char *s);
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extern void S_SoundStartup(void);
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extern void S_SoundShutdown(void);
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@ -115,7 +119,7 @@ extern int G_GetAngleDelta(int a,int na);
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extern void A_GetZLimits(int iActor);
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extern void A_Fall(int iActor);
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extern void C_Compile(const char *fn);
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extern int A_GetFurthestAngle(int iActor,int angs);
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extern __fastcall int A_GetFurthestAngle(int iActor,int angs);
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extern void A_Execute(int iActor,int iPlayer,int lDist);
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extern void overwritesprite(int thex,int they,int tilenum,int shade,int stat,int dapalnum);
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extern void gamenumber(int x,int y,int n,int s);
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@ -221,8 +225,8 @@ extern void Gv_Init(void);
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extern void Gv_WriteSave(FILE *fil);
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extern int Gv_ReadSave(int fil);
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extern int Gv_GetVar(int id, int iActor, int iPlayer);
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extern void Gv_SetVar(int id, int lValue, int iActor, int iPlayer);
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extern int __fastcall Gv_GetVar(int id, int iActor, int iPlayer);
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extern void __fastcall Gv_SetVar(int id, int lValue, int iActor, int iPlayer);
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// extern void SetGameArrayID(int id,int index, int lValue);
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extern int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags);
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@ -198,7 +198,7 @@ static char A_Dodge(spritetype *s)
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return 0;
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}
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int A_GetFurthestAngle(int iActor,int angs)
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int __fastcall A_GetFurthestAngle(int iActor,int angs)
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{
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spritetype *s = &sprite[iActor];
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@ -102,6 +102,7 @@ int Gv_ReadSave(int fil)
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// AddLog("Reading gamevars from savegame");
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Gv_Free(); // nuke 'em from orbit, it's the only way to be sure...
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HASH_init(&gamevarH);
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// AddLog(g_szBuf);
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@ -111,7 +112,7 @@ int Gv_ReadSave(int fil)
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if (kdfread(&(aGameVars[i]),sizeof(gamevar_t),1,fil) != 1) goto corrupt;
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aGameVars[i].szLabel=Bcalloc(MAXVARLABEL,sizeof(char));
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if (kdfread(aGameVars[i].szLabel,sizeof(char) * MAXVARLABEL, 1, fil) != 1) goto corrupt;
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HASH_add(&gamevarH,aGameVars[i].szLabel,i);
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HASH_replace(&gamevarH,aGameVars[i].szLabel,i);
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}
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// AddLog(g_szBuf);
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@ -126,6 +127,8 @@ int Gv_ReadSave(int fil)
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aGameVars[i].plValues=NULL;
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}
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Gv_InitWeaponPointers();
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// AddLog(g_szBuf);
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for (i=0;i<g_gameVarCount;i++)
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@ -147,7 +150,6 @@ int Gv_ReadSave(int fil)
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// AddLog(g_szBuf);
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Gv_InitWeaponPointers();
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Gv_RefreshPointers();
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if (kdfread(&g_gameArrayCount,sizeof(g_gameArrayCount),1,fil) != 1) goto corrupt;
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@ -156,7 +158,7 @@ int Gv_ReadSave(int fil)
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if (kdfread(&(aGameArrays[i]),sizeof(gamearray_t),1,fil) != 1) goto corrupt;
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aGameArrays[i].szLabel=Bcalloc(MAXARRAYLABEL,sizeof(char));
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if (kdfread(aGameArrays[i].szLabel,sizeof(char) * MAXARRAYLABEL, 1, fil) != 1) goto corrupt;
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HASH_add(&arrayH,aGameArrays[i].szLabel,i);
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HASH_replace(&arrayH,aGameArrays[i].szLabel,i);
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}
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// Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__);
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// AddLog(g_szBuf);
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@ -449,7 +451,7 @@ int Gv_NewArray(const char *pszLabel, int asize)
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aGameArrays[i].size=asize;
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aGameVars[i].bReset=0;
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g_gameArrayCount++;
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HASH_add(&arrayH,aGameArrays[i].szLabel,i);
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HASH_replace(&arrayH,aGameArrays[i].szLabel,i);
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return 1;
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}
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@ -525,7 +527,8 @@ int Gv_NewVar(const char *pszLabel, int lValue, unsigned int dwFlags)
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if (i == g_gameVarCount)
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{
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// we're adding a new one.
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HASH_add(&gamevarH, aGameVars[i].szLabel, g_gameVarCount++);
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HASH_add(&gamevarH, aGameVars[i].szLabel, i);
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g_gameVarCount++;
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}
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if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
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@ -557,12 +560,12 @@ void A_ResetVars(int iActor)
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}
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}
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inline static int Gv_GetVarIndex(const char *szGameLabel)
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static inline int Gv_GetVarIndex(const char *szGameLabel)
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{
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return HASH_find(&gamevarH,szGameLabel);
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}
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int Gv_GetVar(int id, int iActor, int iPlayer)
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int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
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{
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if (id == MAXGAMEVARS)
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return(*insptr++);
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@ -642,7 +645,7 @@ int Gv_GetVar(int id, int iActor, int iPlayer)
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}
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}
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void Gv_SetVar(int id, int lValue, int iActor, int iPlayer)
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void __fastcall Gv_SetVar(int id, int lValue, int iActor, int iPlayer)
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{
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if (id<0 || id >= g_gameVarCount)
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{
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@ -715,7 +718,7 @@ int Gv_GetVarByLabel(const char *szGameLabel, int lDefault, int iActor, int iPla
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static intptr_t *Gv_GetVarDataPtr(const char *szGameLabel)
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{
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int i = HASH_find(&gamevarH,szGameLabel);
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int i = HASH_find(&gamevarH, szGameLabel);
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if (i < 0)
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return NULL;
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@ -2055,6 +2055,7 @@ void P_FireWeapon(DukePlayer_t *p)
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Gv_SetVar(g_iWeaponVarID,p->curr_weapon,p->i,snum);
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Gv_SetVar(g_iWorksLikeVarID,aplWeaponWorksLike[p->curr_weapon][snum], p->i, snum);
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OSD_Printf("doing %d %d %d\n",aplWeaponShoots[p->curr_weapon][snum],p->curr_weapon,snum);
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A_Shoot(p->i,aplWeaponShoots[p->curr_weapon][snum]);
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for (i=1;i<aplWeaponShotsPerBurst[p->curr_weapon][snum];i++)
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{
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