..
enet
ENet 1.3.3
2011-08-12 06:07:21 +00:00
jaudiolib
triv: comment out FX_PlayLoopedAuto debug message to stdout
2011-11-17 21:09:26 +00:00
jmact
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
lunatic
Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
2011-12-21 18:43:08 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
misc. beautifying some game code...
2011-12-21 18:42:49 +00:00
actors.h
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
anim.c
animvpx sound: fix the 'may have many sounds per frame' requirement
2012-01-10 23:44:09 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
less trivial stuff
2012-01-19 21:57:46 +00:00
config.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
config.h
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
demo.c
The earlier changes introduced bugs when palettes were not set correctly in
2011-12-28 20:35:23 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
net: send BYTEVERSION as two bytes, high byte first.
2011-12-25 15:34:37 +00:00
function.h
game.c
trivial tweaks: make stuff static, remove unused stuff, formatting...
2012-01-19 21:57:22 +00:00
game.h
less trivial stuff
2012-01-19 21:57:46 +00:00
gamedef.c
gamedef.c: make some variables static and remove some #if 0'ed code.
2012-01-15 22:40:16 +00:00
gamedef.h
gamedef.c: make some variables static and remove some #if 0'ed code.
2012-01-15 22:40:16 +00:00
gamedefs.h
gameexec.c
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
gameexec.h
Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
2011-08-03 17:22:46 +00:00
gamestructures.c
CON: make the 'palette' player member actually return the player's palette ID
2011-12-29 14:26:30 +00:00
gamevars.c
In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars.
2012-01-03 19:55:38 +00:00
gamevars.h
Fix crashes on 64-bit due to unintended address truncation on ptr vars
2011-09-04 23:06:12 +00:00
global.c
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
2011-12-25 15:33:24 +00:00
global.h
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c
trivial tweaks: make stuff static, remove unused stuff, formatting...
2012-01-19 21:57:22 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
M32Script: when failing to compile a state with a menu name, don't keep the
2011-12-04 21:20:48 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Various cleanup work:
2011-08-17 18:52:54 +00:00
macros.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
mapster32.h
cleanup:
2012-01-15 22:39:38 +00:00
mdump.cpp
mdump.h
menus.c
When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent
2012-01-05 20:48:37 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
music.c
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
2011-08-18 22:01:01 +00:00
namesdyn.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
net.c
The earlier changes introduced bugs when palettes were not set correctly in
2011-12-28 20:35:23 +00:00
net.h
a couple of multiplayer fixes
2011-03-05 01:41:38 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
osdcmds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
osdfuncs.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
osdfuncs.h
player.c
Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
2011-12-15 22:42:25 +00:00
player.h
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
2011-03-05 03:57:15 +00:00
premap.c
cleanup:
2012-01-15 22:39:38 +00:00
premap.h
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
quotes.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
- When saving game, clear all polymer lights before. Not doing this makes
2012-01-05 21:58:23 +00:00
savegame.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
sdlmusic.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.c
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
sector.h
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
sounds.c: check the sound number before accessing arrays with it; always do
2012-01-10 23:44:49 +00:00
sounds.h
New CON command
2011-11-03 23:08:54 +00:00
sounds_mapster32.c
* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
2011-07-30 13:03:07 +00:00
sounds_mapster32.h
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
Oops, missed a segment when applying the patch from bioman by hand
2011-01-31 18:16:11 +00:00
startwin.game.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
startwin.game.h
winbits.c
mostly multiplayer fixes among other things
2010-07-19 15:14:00 +00:00