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- Format CON crash output in VM_ScriptInfo() much more nicely.
- Execute VM_ScriptInfo() when DNDEBUG is used. git-svn-id: https://svn.eduke32.com/eduke32@2229 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 11 additions and 2 deletions
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@ -3689,6 +3689,9 @@ static void G_DumpDebugInfo(void)
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int32_t i,j,x;
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// FILE * fp=fopen("condebug.log","w");
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VM_ScriptInfo();
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OSD_Printf("\n");
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OSD_Printf("Current gamevar values:\n");
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for (i=0; i<MAX_WEAPONS; i++)
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{
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@ -69,12 +69,18 @@ void VM_ScriptInfo(void)
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if (insptr)
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{
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initprintf("\n");
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for (p=insptr-20; p<insptr+20; p++)
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{
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initprintf("%5d: %3d: ",(int32_t)(p - script),(int32_t)(p - insptr));
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if (*p>>12&&(*p&0xFFF)<CON_END)
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initprintf("\n%5d: %5d %s ",(int32_t)(p-script),(int32_t)(*p>>12),keyw[*p&0xFFF]);
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initprintf("%5d %s",(int32_t)(*p>>12),keyw[*p&0xFFF]);
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else
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initprintf(" %d",(int32_t)*p);
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initprintf("%d",(int32_t)*p);
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initprintf("\n");
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}
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initprintf("\n");
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