mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@1199 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
475d582283
commit
a3ed643794
4 changed files with 29 additions and 17 deletions
|
@ -176,7 +176,7 @@ int r_glowmapping = 1;
|
|||
int r_vertexarrays = 1;
|
||||
|
||||
// Vertex Buffer Objects model drawing cvars
|
||||
int r_vbos = 0;
|
||||
int r_vbos = 1;
|
||||
int r_vbocount = 64;
|
||||
|
||||
// model animation smoothing cvar
|
||||
|
@ -339,7 +339,7 @@ void drawline2d(float x0, float y0, float x1, float y1, char col)
|
|||
int cachefilehandle = -1; // texture cache file handle
|
||||
FILE *cacheindexptr = NULL;
|
||||
|
||||
struct HASH_table cacheH = { MAXTILES<<2, NULL };
|
||||
struct HASH_table cacheH = { 1024, NULL };
|
||||
|
||||
char TEXCACHEFILE[BMAX_PATH] = "textures";
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
===================
|
||||
*/
|
||||
|
||||
struct HASH_table gamefuncH = { NUMGAMEFUNCTIONS<<2, NULL };
|
||||
struct HASH_table gamefuncH = { NUMGAMEFUNCTIONS<<1, NULL };
|
||||
|
||||
int32 CONFIG_FunctionNameToNum(char * func)
|
||||
{
|
||||
|
|
|
@ -935,20 +935,20 @@ const memberlabel_t InputLabels[]=
|
|||
char *bitptr; // pointer to bitmap of which bytecode positions contain pointers
|
||||
#define BITPTR_POINTER 1
|
||||
|
||||
struct HASH_table gamevarH = { MAXGAMEVARS<<2, NULL };
|
||||
struct HASH_table arrayH = { MAXGAMEARRAYS<<2, NULL };
|
||||
struct HASH_table labelH = { 11264<<2, NULL };
|
||||
struct HASH_table keywH = { CON_END<<2, NULL };
|
||||
struct HASH_table gamevarH = { MAXGAMEVARS>>1, NULL };
|
||||
struct HASH_table arrayH = { MAXGAMEARRAYS>>1, NULL };
|
||||
struct HASH_table labelH = { 11264>>1, NULL };
|
||||
struct HASH_table keywH = { CON_END>>1, NULL };
|
||||
|
||||
struct HASH_table sectorH = { SECTOR_END<<2, NULL };
|
||||
struct HASH_table wallH = { WALL_END<<2, NULL };
|
||||
struct HASH_table userdefH = { USERDEFS_END<<2, NULL };
|
||||
struct HASH_table sectorH = { SECTOR_END>>1, NULL };
|
||||
struct HASH_table wallH = { WALL_END>>1, NULL };
|
||||
struct HASH_table userdefH = { USERDEFS_END>>1, NULL };
|
||||
|
||||
struct HASH_table projectileH = { PROJ_END<<2, NULL };
|
||||
struct HASH_table playerH = { PLAYER_END<<2, NULL };
|
||||
struct HASH_table inputH = { INPUT_END<<2, NULL };
|
||||
struct HASH_table actorH = { ACTOR_END<<2, NULL };
|
||||
struct HASH_table tspriteH = { ACTOR_END<<2, NULL };
|
||||
struct HASH_table projectileH = { PROJ_END>>1, NULL };
|
||||
struct HASH_table playerH = { PLAYER_END>>1, NULL };
|
||||
struct HASH_table inputH = { INPUT_END>>1, NULL };
|
||||
struct HASH_table actorH = { ACTOR_END>>1, NULL };
|
||||
struct HASH_table tspriteH = { ACTOR_END>>1, NULL };
|
||||
|
||||
void inithashnames();
|
||||
void freehashnames();
|
||||
|
@ -4621,9 +4621,16 @@ repeatcase:
|
|||
g_numCompilerErrors++;
|
||||
C_ReportError(ERROR_SYNTAXERROR);
|
||||
}
|
||||
if (C_GetKeyword() == CON_NULLOP)
|
||||
{
|
||||
initprintf("%s:%d: warning: 'nullop' statement has no effect\n",g_szScriptFileName,g_lineNumber);
|
||||
C_GetNextKeyword();
|
||||
g_scriptPtr--;
|
||||
}
|
||||
if (C_GetKeyword() == CON_RIGHTBRACE) // optimize "{ }" into "nullop"
|
||||
{
|
||||
// initprintf("%s:%d: optimizing \"{ }\" -> nullop\n",g_szScriptFileName,g_lineNumber);
|
||||
if (g_scriptDebug)
|
||||
initprintf("%s:%d: rewriting empty braces '{ }' as 'nullop'\n",g_szScriptFileName,g_lineNumber);
|
||||
*(--g_scriptPtr) = CON_NULLOP;
|
||||
C_GetNextKeyword();
|
||||
g_scriptPtr--;
|
||||
|
@ -5263,6 +5270,11 @@ repeatcase:
|
|||
g_numCompilerWarnings++;
|
||||
}
|
||||
case CON_NULLOP:
|
||||
if (tw == CON_NULLOP)
|
||||
{
|
||||
if (C_GetKeyword() != CON_ELSE)
|
||||
initprintf("%s:%d: warning: found 'nullop' without 'else'\n",g_szScriptFileName,g_lineNumber);
|
||||
}
|
||||
case CON_STOPALLSOUNDS:
|
||||
return 0;
|
||||
case CON_GAMESTARTUP:
|
||||
|
|
|
@ -35,7 +35,7 @@ struct dynitem
|
|||
short vstat;
|
||||
short val;
|
||||
};
|
||||
struct HASH_table dynnamesH = {4096<<2, NULL};
|
||||
struct HASH_table dynnamesH = {512, NULL};
|
||||
|
||||
struct dynitem list[]=
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue