mirror of
https://github.com/ZDoom/raze-gles.git
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git-svn-id: https://svn.eduke32.com/eduke32@1177 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
fbb3f390d0
commit
6f514cf91e
7 changed files with 53 additions and 21 deletions
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@ -166,6 +166,9 @@ ifeq ($(PLATFORM),LINUX)
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NASMFLAGS += -f elf
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LIBS += -lvorbisfile -lvorbis -logg
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USE_OPENAL = 0
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ifeq ($(RELEASE),0)
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OURCFLAGS += -D_FORTIFY_SOURCE=2
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endif
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endif
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ifeq ($(PLATFORM),DARWIN)
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@ -145,6 +145,9 @@ EDITOROBJS=$(OBJ)/build.$o \
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ifeq ($(PLATFORM),LINUX)
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ASFLAGS+= -f elf
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LIBS+= -lm
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ifeq ($(RELEASE),0)
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OURCFLAGS += -D_FORTIFY_SOURCE=2
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endif
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endif
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ifeq ($(PLATFORM),DARWIN)
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ENGINEOBJS += $(OBJ)/StartupWinController.editor.$o \
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@ -12167,7 +12167,20 @@ void HASH_free(struct HASH_table *t)
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t->items = 0;
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}
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inline int HASH_getcode(const char *s)
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#if 1
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// djb3 algorithm
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inline unsigned int HASH_getcode(const char *s)
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{
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unsigned int h = 5381;
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int ch;
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while ((ch = *s++) != '\0')
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h = ((h << 5) + h) ^ ch;
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return h;
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}
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#else
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inline unsigned int HASH_getcode(const char *s)
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{
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int i=0, fact=1;
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while (*s)
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@ -12178,6 +12191,7 @@ inline int HASH_getcode(const char *s)
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}
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return i;
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}
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#endif
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void HASH_add(struct HASH_table *t, const char *s, int key)
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{
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@ -12262,11 +12276,16 @@ int HASH_find(struct HASH_table *t, const char *s)
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{
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struct HASH_item *cur;
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if (t->items==NULL) {initprintf("HASH_find: not initalized\n");return -1;}
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if (t->items==NULL)
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{
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initprintf("HASH_find: not initalized\n");
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return -1;
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}
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cur=t->items[HASH_getcode(s)%t->size];
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while (cur)
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{
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if (Bstrcmp(s,cur->string)==0)return cur->key;
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if (Bstrcmp(s,cur->string) == 0)
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return cur->key;
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cur=cur->next;
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}
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return -1;
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@ -12276,11 +12295,16 @@ int HASH_findcase(struct HASH_table *t, const char *s)
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{
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struct HASH_item *cur;
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if (t->items==NULL) {initprintf("HASH_findcase: not initalized\n");return -1;}
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if (t->items==NULL)
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{
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initprintf("HASH_findcase: not initalized\n");
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return -1;
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}
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cur=t->items[HASH_getcode(s)%t->size];
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while (cur)
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{
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if (Bstrcasecmp(s,cur->string)==0)return cur->key;
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if (Bstrcasecmp(s,cur->string) == 0)
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return cur->key;
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cur=cur->next;
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}
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return -1;
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@ -1855,7 +1855,7 @@ static symbol_t *findexactsymbol(const char *name)
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for (i=Bstrlen(lname);i>=0;i--)
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lname[i] = Btolower(lname[i]);
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i = HASH_findcase(&osdsymbolsH,lname);
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i = HASH_find(&osdsymbolsH,lname);
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if (i > -1)
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{
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// if ((symbol_t *)osdsymbptrs[i]->func == (void *)OSD_UNALIASED)
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@ -896,7 +896,7 @@ extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine bei
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extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
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extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection
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extern short g_timerTicsPerSecond;
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extern int g_timerTicsPerSecond;
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enum WeaponFlags_t {
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WEAPON_HOLSTER_CLEARS_CLIP = 1, // 'holstering' clears the current clip
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@ -2576,8 +2576,10 @@ static void G_PrintFrameRate(void)
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int chars = Bsprintf(tempbuf, "%2u ms (%3u fps)", howlong, LastCount);
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printext256(windowx2-(chars<<(3-x))+1,windowy1+2,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+1,(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+1,
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(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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// lag meter
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if (numplayers > 1 && (totalclock - lastpackettime) > 1)
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{
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for (howlong = (totalclock - lastpackettime);howlong>0 && howlong<(xdim>>2);howlong--)
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@ -7562,7 +7564,7 @@ enum cheats
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CHEAT_SCREAMFORME,
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};
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void CheatGetInventory(void)
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void G_CheatGetInv(void)
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{
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Gv_SetVar(g_iReturnVarID, 400, g_player[myconnectindex].ps->i, myconnectindex);
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X_OnEvent(EVENT_CHEATGETSTEROIDS, g_player[myconnectindex].ps->i, myconnectindex, -1);
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@ -7631,7 +7633,7 @@ void CheatGetInventory(void)
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signed char cheatbuf[MAXCHEATLEN],cheatbuflen;
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static void DoCheats(void)
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static void G_DoCheats(void)
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{
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short ch, i, j, k=0, weapon;
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static int z=0;
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@ -7722,7 +7724,7 @@ FOUNDCHEAT:
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case CHEAT_INVENTORY:
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KB_FlushKeyBoardQueue();
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g_player[myconnectindex].ps->cheat_phase = 0;
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CheatGetInventory();
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G_CheatGetInv();
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P_DoQuote(120,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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return;
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@ -7824,7 +7826,7 @@ FOUNDCHEAT:
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sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
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Bstrcpy(ScriptQuotes[122],"Scream for me, Long Beach!");
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P_DoQuote(122,g_player[myconnectindex].ps);
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CheatGetInventory();
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G_CheatGetInv();
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for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS;weapon++)
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g_player[myconnectindex].ps->gotweapon[weapon] = 1;
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@ -7862,7 +7864,7 @@ FOUNDCHEAT:
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weapon < (MAX_WEAPONS-j);
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weapon++)
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P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
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CheatGetInventory();
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G_CheatGetInv();
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g_player[myconnectindex].ps->got_access = 7;
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P_DoQuote(5,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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@ -7982,7 +7984,7 @@ FOUNDCHEAT:
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return;
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case CHEAT_ITEMS:
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CheatGetInventory();
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G_CheatGetInv();
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g_player[myconnectindex].ps->got_access = 7;
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P_DoQuote(5,g_player[myconnectindex].ps);
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g_player[myconnectindex].ps->cheat_phase = 0;
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@ -8099,7 +8101,7 @@ FOUNDCHEAT:
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}
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}
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static void ShowScores(void)
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static void G_ShowScores(void)
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{
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int t, i, y,xfragtotal,yfragtotal;
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@ -8174,7 +8176,7 @@ static void ShowScores(void)
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}
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}
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static void HandleLocalKeys(void)
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static void G_HandleLocalKeys(void)
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{
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int i,ch;
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int j;
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@ -11504,8 +11506,8 @@ MAIN_LOOP_RESTART:
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continue;
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}
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DoCheats();
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HandleLocalKeys();
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G_DoCheats();
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G_HandleLocalKeys();
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if ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2)
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i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
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gametext(160,70,"PRESS F1 TO ACCEPT, F2 TO DECLINE",0,2+8+16);
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}
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if (BUTTON(gamefunc_Show_DukeMatch_Scores)) ShowScores();
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if (BUTTON(gamefunc_Show_DukeMatch_Scores)) G_ShowScores();
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if (debug_on) G_ShowCacheLocks();
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@ -11860,7 +11862,7 @@ RECHECK:
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G_DrawBackground();
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else
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{
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HandleLocalKeys();
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G_HandleLocalKeys();
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j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536);
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G_DrawRooms(screenpeek,j);
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@ -71,7 +71,7 @@ int g_currentFrameRate;
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char g_numVolumes = 3;
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short g_timerTicsPerSecond=120;
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int g_timerTicsPerSecond=120;
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//fx_device device;
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sound_t g_sounds[ MAXSOUNDS ];
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