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Remove the 'inline' qualifier of some (not-so) short functions.
Besides being the compiler's job nowadays, they significantly inflate the size of the debugging builds. git-svn-id: https://svn.eduke32.com/eduke32@2640 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 11 additions and 11 deletions
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@ -271,29 +271,29 @@ inline void G_SetStatusBarScale(int32_t sc)
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G_UpdateScreenArea();
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}
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static inline int32_t sbarx(int32_t x)
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static int32_t sbarx(int32_t x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int32_t sbarxr(int32_t x)
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static int32_t sbarxr(int32_t x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return (320l<<16) - scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int32_t sbary(int32_t y)
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static int32_t sbary(int32_t y)
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{
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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}
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static inline int32_t sbarsc(int32_t sc)
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static int32_t sbarsc(int32_t sc)
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{
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return scale(sc,ud.statusbarscale,100);
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}
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static inline int32_t textsc(int32_t sc)
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static int32_t textsc(int32_t sc)
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{
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// prevent ridiculousness to a degree
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if (xdim <= 320) return sc;
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@ -498,7 +498,7 @@ int32_t G_GameTextLen(int32_t x,const char *t)
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return (textsc(x));
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}
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inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
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int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
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{
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return(G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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@ -257,7 +257,7 @@ int32_t _EnterText(int32_t small,int32_t x,int32_t y,char *t,int32_t dalen,int32
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int32_t kopen4loadfrommod(const char *filename,char searchfirst);
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char * defaultconfile(void);
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int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb);
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extern inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits);
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int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits);
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int32_t startwin_run(void);
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#ifdef YAX_ENABLE
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@ -1276,7 +1276,7 @@ static int32_t C_SetScriptSize(int32_t newsize)
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return 0;
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}
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static inline int32_t ispecial(const char c)
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static int32_t ispecial(const char c)
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{
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if (c == ' ' || c == 0x0d || c == '(' || c == ')' ||
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c == ',' || c == ';' || (c == 0x0a /*&& ++g_lineNumber*/))
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@ -1355,7 +1355,7 @@ static int32_t C_SkipComments(void)
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#define GetDefID(szGameLabel) hash_find(&h_gamevars,szGameLabel)
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#define GetADefID(szGameLabel) hash_find(&h_arrays,szGameLabel)
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static inline int32_t isaltok(const char c)
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static int32_t isaltok(const char c)
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{
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return (isalnum(c) || c == '{' || c == '}' || c == '/' || c == '\\' ||
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c == '*' || c == '-' || c == '_' || c == '.');
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@ -658,12 +658,12 @@ static int32_t C_SetScriptSize(int32_t size)
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return 0;
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}
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static inline int32_t char_whitespace(char c)
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static int32_t char_whitespace(char c)
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{
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return c==' ' || c=='\t' || c=='\n' || c=='\r' || c=='(' || c==')' || c==',' || c==';';
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}
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static inline int32_t char_alnumtok(char c)
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static int32_t char_alnumtok(char c)
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{
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return isalnum(c) || c == '#' || c == '{' || c == '}' || c == '/' || c == '\\' ||
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c == '*' || c == '-' || c == '_' || c == '.' || c == '"';
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