raze-gles/polymer/eduke32/source
helixhorned b926e2a496 - When saving game, clear all polymer lights before. Not doing this makes
the SE ones douple, triple, ... after each save.  Maphack lights are reloaded
with polymer_resetlights() (though I've had them disappearing after load, I
couldn't reproduce it afterwards).
- in debugging builds, print a message when polymer_resetlight is called on a
nonexistent one.  The problem is not so much the call itself (it's guarded),
but the fact that resources on the caller side may not have been freed if it
thinks that those lights do in fact exist. Right now, it's not the case though.
- add 'loaded map hack' messages after some other successful loadmaphack calls

git-svn-id: https://svn.eduke32.com/eduke32@2236 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-05 21:58:23 +00:00
..
enet ENet 1.3.3 2011-08-12 06:07:21 +00:00
jaudiolib triv: comment out FX_PlayLoopedAuto debug message to stdout 2011-11-17 21:09:26 +00:00
jmact Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it. 2011-07-22 22:00:53 +00:00
lunatic Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled) 2011-12-21 18:43:08 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c misc. beautifying some game code... 2011-12-21 18:42:49 +00:00
actors.h Enable SAMESIZE_ACTOR_T described earlier. 2011-12-25 15:34:22 +00:00
anim.c animvpx loop: do at least on input device poll each frame (i.e. even if we're 2011-12-21 18:41:03 +00:00
anim.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
animvpx.c Remove some warnings with clang, code-side changes. 2011-12-09 19:08:29 +00:00
animvpx.h VP8 video playback as (side-by-side) replacement of ANM moving pictures. 2011-07-18 19:06:29 +00:00
astub.c a.m32: new state 'print_parallel_midpts' 2011-12-12 23:18:53 +00:00
config.c * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer. 2011-06-19 18:30:32 +00:00
config.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
demo.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h net: send BYTEVERSION as two bytes, high byte first. 2011-12-25 15:34:37 +00:00
function.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
game.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
game.h The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
gamedef.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
gamedef.h Enable SAMESIZE_ACTOR_T described earlier. 2011-12-25 15:34:22 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent 2012-01-05 20:48:37 +00:00
gameexec.h Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes). 2011-08-03 17:22:46 +00:00
gamestructures.c CON: make the 'palette' player member actually return the player's palette ID 2011-12-29 14:26:30 +00:00
gamevars.c In G_NewGame(), call Gv_RefreshPointers after Gv_ResetVars. 2012-01-03 19:55:38 +00:00
gamevars.h Fix crashes on 64-bit due to unintended address truncation on ptr vars 2011-09-04 23:06:12 +00:00
global.c Beauty tweaks; revert s_buildDate since we don't want windows builds to pull 2011-12-25 15:33:24 +00:00
global.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
grpscan.c Fix NAM/WW2GI support... 2011-04-25 18:58:14 +00:00
grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32def.h Somewhat largish commit with various keyboard tinkering for Mapster. 2011-11-25 09:51:06 +00:00
m32exec.c M32Script: when failing to compile a state with a menu name, don't keep the 2011-12-04 21:20:48 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Various cleanup work: 2011-08-17 18:52:54 +00:00
macros.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
mapster32.h Remove a few unused variables from global.[ch], update build date string. 2011-12-25 15:30:50 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c When loading a game, DON'T restore 'adult' TV tiles. This fixes the recent 2012-01-05 20:48:37 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and 2011-10-27 13:14:06 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A. 2011-08-18 22:01:01 +00:00
namesdyn.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.c The earlier changes introduced bugs when palettes were not set correctly in 2011-12-28 20:35:23 +00:00
net.h a couple of multiplayer fixes 2011-03-05 01:41:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set 2011-12-15 22:42:25 +00:00
player.h Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
premap.c trivial tweaks: some NULLing pointer after freeing them; move the 'too much mirrors' 2012-01-05 20:48:05 +00:00
premap.h Factor out filename-based music setup code into G_SetupFilenameBasedMusic. 2011-12-25 15:32:30 +00:00
quotes.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c - When saving game, clear all polymer lights before. Not doing this makes 2012-01-05 21:58:23 +00:00
savegame.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
sdlmusic.c Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]' 2011-10-17 18:42:10 +00:00
sector.c minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
sector.h minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there 2011-12-21 18:43:39 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c New CON command 2011-11-03 23:08:54 +00:00
sounds.h New CON command 2011-11-03 23:08:54 +00:00
sounds_mapster32.c * a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining) 2011-07-30 13:03:07 +00:00
sounds_mapster32.h Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093. 2011-10-30 19:48:46 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Oops, missed a segment when applying the patch from bioman by hand 2011-01-31 18:16:11 +00:00
startwin.game.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00