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git-svn-id: https://svn.eduke32.com/eduke32@944 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
2a090515e2
commit
bdd43da5c0
4 changed files with 1078 additions and 27 deletions
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@ -6896,7 +6896,7 @@ int menuselect_pk(int direction) // 20080104: jump to next (direction!=0) or pre
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int menuselect(void)
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{
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int listsize;
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static int listsize;
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int i;
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char ch, buffer[78], /*PK*/ *chptr;
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static char oldpath[BMAX_PATH];
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@ -6951,10 +6951,14 @@ int menuselect(void)
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if (finddirshigh)
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{
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dir = finddirshigh;
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for (i=listsize/2-1; i>=0; i--) if (!dir->prev) break; else dir=dir->prev;
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for (i=0; i<listsize && dir; i++, dir=dir->next)
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for (i=(listsize/2)-1; i>=0; i--)
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{
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int c = dir->type == CACHE1D_FIND_DIR ? 2/*4*/ : 3; //PK
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if (!dir->prev) break;
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else dir=dir->prev;
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}
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for (i=0; ((i<listsize) && dir); i++, dir=dir->next)
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{
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int c = (dir->type == CACHE1D_FIND_DIR ? 2 : 3); //PK
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memset(buffer,0,sizeof(buffer));
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strncpy(buffer,dir->name,25);
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if (strlen(buffer) == 25)
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@ -6974,8 +6978,12 @@ int menuselect(void)
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if (findfileshigh)
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{
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dir = findfileshigh;
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for (i=listsize/2-1; i>=0; i--) if (!dir->prev) break; else dir=dir->prev;
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for (i=0; i<listsize && dir; i++, dir=dir->next)
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for (i=(listsize/2)-1; i>=0; i--)
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{
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if (!dir->prev) break;
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else dir=dir->prev;
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}
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for (i=0; ((i<listsize) && dir); i++, dir=dir->next)
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{
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if (dir == findfileshigh)
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{
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@ -2023,7 +2023,7 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
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}
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}
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// hack: this is for drawing the 8-bit crosshair recolored in polymost
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else if (globalpal == (MAXPALOOKUPS>>1))
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else if (hictinting[globalpal].f & 16)
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{
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pc[0] *= (float)hictinting[globalpal].r / 255.0;
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pc[1] *= (float)hictinting[globalpal].g / 255.0;
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File diff suppressed because it is too large
Load diff
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@ -37,6 +37,7 @@ struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
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float r_ambientlight = 1.0, r_ambientlightrecip = 1.0;
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extern int althud_numbertile;
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extern int althud_numberpal;
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extern int althud_shadows;
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static inline int osdcmd_quit(const osdfuncparm_t *parm)
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{
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@ -659,8 +660,9 @@ cvarmappings cvar[] =
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{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_BOOL, 0, 0, 1 },
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{ "hud_althud", "hud_althud: enable/disable alternate mini-hud", (void*)&ud.althud, CVAR_BOOL, 0, 0, 1 },
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{ "hud_althudnumbertile", "hud_althudnumbertile: first tile in alt hud number set", (void*)&althud_numbertile, CVAR_INT, 0, 0, MAXTILES-10 },
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{ "hud_althudnumberpal", "hud_althudnumberpal: pal for alt hud numbers", (void*)&althud_numberpal, CVAR_INT, 0, 0, MAXPALOOKUPS },
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{ "hud_numbertile", "hud_numbertile: first tile in alt hud number set", (void*)&althud_numbertile, CVAR_INT, 0, 0, MAXTILES-10 },
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{ "hud_numberpal", "hud_numberpal: pal for alt hud numbers", (void*)&althud_numberpal, CVAR_INT, 0, 0, MAXPALOOKUPS },
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{ "hud_shadows", "hud_shadows: enable/disable althud shadows", (void*)&althud_shadows, CVAR_BOOL, 0, 0, 1 },
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{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
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{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
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{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
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