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jaudiolib
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
jmact
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git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-07-12 23:44:07 +00:00 |
misc
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
_functio.h
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Some crap I didn't commit before
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2007-02-16 00:11:25 +00:00 |
_rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
actors.c
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Fix a bug that showed up in valgrind
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2008-07-09 08:54:54 +00:00 |
anim.c
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Part 1 of 64-bit patch from Stephen Anthony
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2008-02-16 22:27:08 +00:00 |
astub.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
config.c
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git-svn-id: https://svn.eduke32.com/eduke32@891 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-07-23 03:56:50 +00:00 |
config.h
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Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
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2008-07-09 23:25:38 +00:00 |
develop.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
duke3d.h
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
funct.h
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Compact spacing for gametext() when used in menus... this lets me fit a few more characters into the option names
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2008-07-22 10:56:22 +00:00 |
function.h
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Some crap I didn't commit before
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2007-02-16 00:11:25 +00:00 |
game.c
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Fix building with USE_OPENGL=0 and POLYMOST=0 and replace all instances in the game code in which the bpp or rendmode vars are checked directly with calls to getrendermode()
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2008-07-24 11:16:20 +00:00 |
gamedef.c
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Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size
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2008-07-25 01:09:39 +00:00 |
gamedef.h
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
gamedefs.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
gameexec.c
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Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size
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2008-07-25 01:09:39 +00:00 |
gamevars.c
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1. Added more CON errors.
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2008-07-24 19:16:30 +00:00 |
global.c
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git-svn-id: https://svn.eduke32.com/eduke32@855 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-07-12 23:44:07 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
grpscan.h
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
mapster32.h
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Patch from Bdragon, makes tiles.cfg and its groups determine which sprites are considered effectors, actors, items et cetera for the purposes of 2D mode displayand fixes some bugs in the tile selector
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2008-07-14 01:48:20 +00:00 |
mdump.cpp
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size
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2008-07-25 01:09:39 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-02-06 21:02:11 +00:00 |
namesdyn.h
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git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-02-06 21:02:11 +00:00 |
osdcmds.c
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Color adjustment bugfixes
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2008-07-24 02:07:22 +00:00 |
osdcmds.h
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added support for removing aliases
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2008-06-30 01:03:51 +00:00 |
osdfuncs.c
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Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size
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2008-07-25 01:09:39 +00:00 |
osdfuncs.h
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1. Added more CON errors.
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2008-07-24 19:16:30 +00:00 |
player.c
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Color adjustment bugfixes
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2008-07-24 02:07:22 +00:00 |
premap.c
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Fix building with USE_OPENGL=0 and POLYMOST=0 and replace all instances in the game code in which the bpp or rendmode vars are checked directly with calls to getrendermode()
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2008-07-24 11:16:20 +00:00 |
rts.c
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Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer.
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2008-07-09 23:25:38 +00:00 |
rts.h
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Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
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2007-02-08 04:19:39 +00:00 |
savegame.c
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Crappy temporary brightness adjustment menu and some misc fixes
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2008-07-20 11:03:57 +00:00 |
sector.c
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Remove -Wno-unused from Makefile
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2008-03-21 04:01:38 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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git-svn-id: https://svn.eduke32.com/eduke32@868 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-07-19 04:13:53 +00:00 |
sounds.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
startgtk.game.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
startwin.game.c
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Game name in window title and some other shit
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2008-07-22 09:05:34 +00:00 |
startwin.game.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
testcd.c
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Remove -Wno-unused from Makefile
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2008-03-21 04:01:38 +00:00 |
winbits.c
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EDuke32 now compiles okay with the Microsoft compiler using NMake.
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2006-12-21 12:53:11 +00:00 |
wrapper.c
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |