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https://github.com/ZDoom/raze-gles.git
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Lunatic: sectorsofbunch iterator, error(..., 2), temp 'ud' access
git-svn-id: https://svn.eduke32.com/eduke32@2298 1a8010ca-5511-0410-912e-c29ae57300e0
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283e8d053f
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3 changed files with 212 additions and 36 deletions
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@ -56,6 +56,10 @@ typedef struct {
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const int32_t _do_not_use1;
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const int32_t _do_not_use2;
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} spriteext_t;
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typedef struct {
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int32_t x, y, z;
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} vec3_t;
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#pragma pack(pop)
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]]
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@ -80,6 +84,111 @@ typedef struct
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} actor_t;
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#pragma pack(pop)
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//#define MAXMOUSEBUTTONS 10
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//#define MAXMOUSEAXES 2
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//#define MAXJOYBUTTONS (32+4) // XXX
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//#define MAXJOYAXES 8
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//#define NUMGAMEFUNCTIONS 56
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typedef struct {
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vec3_t camera;
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t configversion;
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int16_t cameraang, camerasect, camerahoriz;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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struct {
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int32_t UseJoystick;
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int32_t UseMouse;
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int32_t AutoAim;
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int32_t ShowOpponentWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int32_t MouseFunctions[10][2]; // MAXMOUSEBUTTONS
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int32_t MouseDigitalFunctions[2][2]; // MAXMOUSEAXES
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int32_t MouseAnalogueAxes[2]; // MAXMOUSEAXES
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int32_t MouseAnalogueScale[2]; // MAXMOUSEAXES
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int32_t JoystickFunctions[32+4][2]; // MAXJOYBUTTONS
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int32_t JoystickDigitalFunctions[8][2]; // MAXJOYAXES
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int32_t JoystickAnalogueAxes[8]; // MAXJOYAXES
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int32_t JoystickAnalogueScale[8]; // MAXJOYAXES
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int32_t JoystickAnalogueDead[8]; // MAXJOYAXES
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int32_t JoystickAnalogueSaturate[8]; // MAXJOYAXES
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uint8_t KeyboardKeys[56][2]; // NUMGAMEFUNCTIONS
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//
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// Sound variables
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//
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int32_t FXDevice;
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int32_t MusicDevice;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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//
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// Screen variables
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//
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int32_t ScreenMode;
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int32_t ScreenWidth;
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int32_t ScreenHeight;
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int32_t ScreenBPP;
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int32_t ForceSetup;
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int32_t NoAutoLoad;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,clipping;
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char display_bonus_screen;
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char show_level_text;
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} user_defs;
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int32_t engine_main_arrays_are_static;
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]]
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@ -101,14 +210,18 @@ end
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ffi.cdef[[
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const int16_t numsectors, numwalls;
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const int32_t numyaxbunches;
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const int16_t headspritesect[16384+1], headspritestat[1024+1];
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const int16_t prevspritesect[16384], prevspritestat[16384];
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const int16_t nextspritesect[16384], nextspritestat[16384];
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const int16_t headsectbunch[2][256], nextsectbunch[2][4096];
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]]
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ffi.cdef[[
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actor_t actor[16384];
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user_defs ud;
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]]
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---- _G tweaks -- pull in only 'safe' stuff ----
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@ -165,12 +278,12 @@ DBG_.loadstring = oG.loadstring
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---- Set up restricted access to ffi.C from lunatic. ----
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local ffiC = ffi.C
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-- TODO: error(...) --> error(..., 2) to blame the caller?
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-- error(..., 2) is to blame the caller and get its line numbers
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local det = {} -- dummy empty table
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local tmpmt = {
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__index = function() error('dummy variable: read access forbidden') end,
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__newindex = function() error('dummy variable: write access forbidden') end,
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__index = function() error('dummy variable: read access forbidden', 2) end,
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__newindex = function() error('dummy variable: write access forbidden', 2) end,
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__metatable = true -- forbid setting the metatable
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}
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oG.setmetatable(det, tmpmt)
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@ -190,10 +303,14 @@ gv = {
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nextspritesect = det, nextspritestat = det,
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actor = det,
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-- "constants", actually you'd be able to assign to them now...
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CEILING = 0,
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FLOOR = 1,
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}
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local tmpmt = {
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__index = ffiC,
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__newindex = function() error("cannot create new or write into existing fields of 'gv'") end,
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__newindex = function() error("cannot create new or write into existing fields of 'gv'", 2) end,
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__metatable = true,
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}
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oG.setmetatable(gv, tmpmt)
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@ -203,10 +320,10 @@ sector = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access')
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error('out-of-bounds sector[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to sector[] struct') end,
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__newindex = function(tab, key, val) error('cannot write directly to sector[] struct', 2) end,
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__metatable = true,
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}
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oG.setmetatable(sector, tmpmt)
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@ -215,10 +332,10 @@ wall = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access')
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error('out-of-bounds wall[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to wall[] struct') end,
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__newindex = function(tab, key, val) error('cannot write directly to wall[] struct', 2) end,
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__metatable = true,
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}
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oG.setmetatable(wall, tmpmt)
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@ -231,10 +348,10 @@ local function creategtab(ctab, maxidx, name)
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access')
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error('out-of-bounds '..name..' read access', 2)
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end,
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__newindex = function(tab, key, val)
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error('cannot write directly to '..name)
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error('cannot write directly to '..name, 2)
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end,
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__metatable = true,
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}
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@ -253,6 +370,10 @@ prevspritestat = creategtab(ffiC.prevspritestat, 16384, 'prevspritestat[]')
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actor = creategtab(ffiC.actor, 16384, 'actor[]')
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function TEMP_getvollev() -- REMOVE
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return ffiC.ud.volume_number+1, ffiC.ud.level_number+1
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end
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---- per-sector/per-statnum sprite iterators ----
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local function iter_spritesofsect(sect, i)
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if (i < 0) then
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@ -261,11 +382,13 @@ local function iter_spritesofsect(sect, i)
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i = ffiC.nextspritesect[i]
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end
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if (i >= 0) then return i, i end
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if (i >= 0) then return i end
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end
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function spritesofsect(sect)
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assert(sect >= 0 and sect < ffiC.numsectors, "passed invalid sectnum to spritesofsect iterator")
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if (sect < 0 or sect >= ffiC.numsectors) then
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error("passed invalid sectnum to spritesofsect iterator", 2)
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end
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return iter_spritesofsect, sect, -1
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end
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@ -277,13 +400,44 @@ local function iter_spritesofstat(stat, i)
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i = ffiC.nextspritestat[i]
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end
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if (i >= 0) then return i, i end
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if (i >= 0) then return i end
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end
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function spritesofstat(stat)
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assert(stat >= 0 and stat < 1024, "passed invalid statnum to spritesofstat iterator")
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if (stat < 0 or stat >= 1024) then
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error("passed invalid statnum to spritesofstat iterator", 2)
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end
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return iter_spritesofstat , stat, -1
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return iter_spritesofstat, stat, -1
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end
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-- TROR iterators
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local function iter_sectorsofbunch(cf, i)
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if (i < 0) then
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i = ffiC.headsectbunch[cf][-i-1];
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else
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i = ffiC.nextsectbunch[cf][i];
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end
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if (i >= 0) then return i end
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end
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function sectorsofbunch(bunchnum, cf)
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if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then
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error("passed invalid bunchnum to sectorsofbunch iterator", 2)
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end
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if (cf ~= 0 and cf ~= 1) then
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error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2)
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end
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return iter_sectorsofbunch, cf, -bunchnum-1
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end
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-- 'simple' code for prohibiting initial assignments to create new variables,
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-- from 14.2 of PiL
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function gamevar(name, initval) -- aka 'declare'
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rawset(G_, name, initval or false)
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end
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@ -303,15 +457,15 @@ G_.prevspritestat = prevspritestat
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G_.actor = actor
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-- functions
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G_.spritesofsect = spritesofsect
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G_.spritesofstat = spritesofstat
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G_.sectorsofbunch = sectorsofbunch
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-- 'simple' code for prohibiting initial assignments to create new variables,
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-- from 14.2 of PiL
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function gamevar(name, initval) -- aka 'declare'
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rawset(G_, name, initval or false)
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end
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G_.TEMP_getvollev = TEMP_getvollev -- REMOVE
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G_.gamevar = gamevar
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-- 14.2 continued
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setmetatable(
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G_, {
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__newindex = function (_, n)
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@ -8,6 +8,7 @@ spriteext;
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numsectors;
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numwalls;
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numyaxbunches;
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headspritesect;
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headspritestat;
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@ -16,5 +17,9 @@ prevspritestat;
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nextspritesect;
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nextspritestat;
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headsectbunch;
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nextsectbunch;
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actor;
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ud;
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};
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@ -23,24 +23,41 @@ for i = 0, gv.numsectors/2 do
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end
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checkfail('gv.sprite[0].yrepeat = 100') -- direct gv array access forbidden
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print('tweaking some sprites 2')
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i = 562
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spriteext[i].alpha = 0.5;
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sprite[i].cstat = bit.bor(sprite[i].cstat, 2+512);
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spriteext[i].pitch = 128;
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spriteext[i].roll = 256;
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for spr in spritesofsect(307) do -- some fence sprites in E1L1
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print('spr', spr)
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sprite[spr].pal = 6
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end
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for spr in spritesofsect(236) do
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print('#spr', spr)
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local vol, lev
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vol, lev = TEMP_getvollev()
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print('volume='..vol..', level='..lev)
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if (vol==1 and lev==1) then -- E1L1
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print('tweaking some sprites 2')
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i = 562
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spriteext[i].alpha = 0.5;
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sprite[i].cstat = bit.bor(sprite[i].cstat, 2+512);
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spriteext[i].pitch = 128;
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spriteext[i].roll = 256;
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for spr in spritesofsect(307) do -- some fence sprites in E1L1
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print('spr', spr)
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sprite[spr].pal = 6
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end
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for spr in spritesofsect(236) do
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print('#spr', spr)
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end
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--this is a problem
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--actor = {}
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actor[562].flags = bit.bor(actor[562].flags, 2); -- pal 6 with goggles on front SEENINE
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end
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--this is a problem
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--actor = {}
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actor[562].flags = bit.bor(actor[562].flags, 2); -- pal 6 with goggles on front SEENINE
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if (vol==1 and lev==8) then
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-- trueror1.map
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for i in sectorsofbunch(1, gv.CEILING) do
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sector[i].ceilingz = sector[i].ceilingz - 3*1024;
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end
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for i in sectorsofbunch(1, gv.FLOOR) do
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sector[i].floorz = sector[i].floorz - 3*1024;
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end
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end
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--]]
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print('_G contains:')
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