.. |
enet
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
jaudiolib
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
jmact
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
misc
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Misc
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2009-09-28 00:01:06 +00:00 |
_functio.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
_midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
_rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
actors.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
anim.c
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Clean out tree... misc changes
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2009-07-24 02:31:34 +00:00 |
astub.c
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Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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2009-12-06 05:46:48 +00:00 |
audiolib_musicstub.c
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this commit is broken
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2009-07-27 05:33:12 +00:00 |
config.c
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Change multiplayer random ID generation scheme and remove some dead code
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2009-10-29 22:22:44 +00:00 |
config.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
duke3d.h
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
funct.h
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more multiplay fixes + server password support + client ping time display
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2009-12-14 20:14:12 +00:00 |
function.h
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source code rape
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2008-11-20 14:06:36 +00:00 |
game.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
gamedef.c
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
gamedef.h
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Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
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2009-07-15 01:26:38 +00:00 |
gamedefs.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
gameexec.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
gamestructures.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
gamevars.c
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A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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2009-11-14 02:30:47 +00:00 |
global.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
grpscan.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
keys.h
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Cleanup patch from Hunter_rus
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2008-05-16 00:23:33 +00:00 |
m32def.c
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A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
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2009-11-14 02:30:47 +00:00 |
m32def.h
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
m32exec.c
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
m32structures.c
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mapster-script stuff
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2009-09-18 21:44:46 +00:00 |
m32vars.c
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m32script conveniece
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2009-10-11 15:52:16 +00:00 |
macros.h
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
mapster32.h
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Initial checkin of m32-script.
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2009-09-12 23:03:15 +00:00 |
mdump.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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more multiplay fixes + server password support + client ping time display
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2009-12-14 20:14:12 +00:00 |
midi.c
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bring back MIDI support for linux plus a few bug fixes
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2009-07-28 06:32:58 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
names.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
namesdyn.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
namesdyn.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
osdcmds.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
osdcmds.h
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Unify cvar handling between the engine and game sides of things
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2009-04-29 06:20:07 +00:00 |
osdfuncs.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
osdfuncs.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
player.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
premap.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
rts.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
rts.h
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
savegame.c
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Fix support for .def defined highres music replacements
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2009-07-28 08:28:58 +00:00 |
sdlmusic.c
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
sector.c
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more multiplayer crap
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2009-12-15 05:53:15 +00:00 |
soundefs.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
sounds.c
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
sounds.h
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ass rape
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2009-01-09 09:29:17 +00:00 |
sounds_mapster32.c
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
sounds_mapster32.h
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more demo control + sound access for m32script
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2009-11-01 20:30:09 +00:00 |
standard.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
startgtk.game.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
startwin.game.c
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Fix the build with POLYMER=0 or USE_OPENGL=0.
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2009-12-13 01:23:44 +00:00 |
startwin.game.h
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fix building with MSVC after Helixhorned's commit
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2009-07-12 01:55:34 +00:00 |
sync.c
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
winbits.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
wrapper.c
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git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-02 01:49:14 +00:00 |