raze-gles/polymer/eduke32/source
terminx 7c7b8c2869 Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@522 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:47:32 +00:00
..
jaudiolib Showview command updates and a couple of other things 2007-03-11 00:20:32 +00:00
jmact The mouse wheel was backwards on Win32... I think this fixes that. 2007-01-29 03:21:12 +00:00
misc Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
_functio.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
_rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
actors.c Whitespace 2007-03-11 00:47:32 +00:00
anim.c Small things 2007-03-04 19:52:57 +00:00
astub.c Whitespace 2007-03-11 00:47:32 +00:00
config.c Whitespace 2007-03-11 00:47:32 +00:00
config.h This adds a menu option to reset the key layout to what the game shipped with 2007-02-14 00:22:12 +00:00
develop.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
duke3d.h Showview command updates and a couple of other things 2007-03-11 00:20:32 +00:00
funct.h git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
function.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
game.c Whitespace 2007-03-11 00:47:32 +00:00
gamedef.c Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera). 2007-02-25 21:11:59 +00:00
gamedef.h Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera). 2007-02-25 21:11:59 +00:00
gamedefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
gameexec.c Whitespace 2007-03-11 00:47:32 +00:00
gamevars.c Whitespace 2007-03-11 00:47:32 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@520 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 21:07:10 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int 2007-02-28 09:12:41 +00:00
grpscan.h WW2GI "support" 2006-11-16 23:06:16 +00:00
jfaud_sounds.cpp Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud. 2007-01-14 07:00:29 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Support for automatically loading all grp/zip/pk3 files in a directory. Files go into the "autoload" directory if they're to be loaded by all main grp files that are supported, or into autoload/grpname to be loaded only if a specific grp is used. For example, autoload/duke3d.grp/hrp.zip would only be loaded if duke3d.grp was specified as the main group file (and not nam.grp, et cetera). 2007-02-25 21:11:59 +00:00
menus.c Small things 2007-03-04 19:52:57 +00:00
names.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
namesdyn.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
namesdyn.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
osdcmds.c This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int 2007-02-28 09:12:41 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
osdfuncs.h Support for a version string to stick in the lower right hand corner of the OSD 2006-12-11 04:38:10 +00:00
player.c git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
premap.c Whitespace 2007-03-11 00:47:32 +00:00
rts.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
savegame.c This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int 2007-02-28 09:12:41 +00:00
sector.c git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
soundefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
sounds.c git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
sounds.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
startgtk.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.h GRP selection from JonoF 2006-07-07 18:41:05 +00:00
testcd.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00