..
enet
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
2010-01-16 23:08:17 +00:00
jaudiolib
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
jmact
Ball-busting true client-server multiplayer prototype/alpha/whatever
2009-12-05 09:22:43 +00:00
misc
Misc
2009-09-28 00:01:06 +00:00
_functio.h
source code rape
2008-11-20 14:06:36 +00:00
_midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
_rts.h
Remove jmact/types.h in favor of standardized inttypes.h stuff
2009-04-26 05:57:42 +00:00
actors.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
anim.c
Clean out tree... misc changes
2009-07-24 02:31:34 +00:00
astub.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
audiolib_musicstub.c
this commit is broken
2009-07-27 05:33:12 +00:00
config.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
config.h
Remove jmact/types.h in favor of standardized inttypes.h stuff
2009-04-26 05:57:42 +00:00
duke3d.h
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
2010-01-21 10:02:04 +00:00
funct.h
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
function.h
source code rape
2008-11-20 14:06:36 +00:00
game.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
gamedef.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
gamedef.h
Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32)
2009-07-15 01:26:38 +00:00
gamedefs.h
Ball-busting true client-server multiplayer prototype/alpha/whatever
2009-12-05 09:22:43 +00:00
gameexec.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
gamestructures.c
more multiplayer crap
2009-12-15 05:53:15 +00:00
gamevars.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
global.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
2009-10-07 06:47:35 +00:00
grpscan.h
ass rape
2009-01-09 09:29:17 +00:00
keys.h
Cleanup patch from Hunter_rus
2008-05-16 00:23:33 +00:00
m32def.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
m32def.h
m32script fixes and additions
2010-01-04 14:38:29 +00:00
m32exec.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
m32structures.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
m32vars.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
macros.h
Ball-busting true client-server multiplayer prototype/alpha/whatever
2009-12-05 09:22:43 +00:00
mapster32.h
Initial checkin of m32-script.
2009-09-12 23:03:15 +00:00
mdump.cpp
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
midi.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
mpu401.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
mpu401.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
music.c
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
names.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
namesdyn.c
new version of astyle
2009-02-19 16:47:54 +00:00
namesdyn.h
ass rape
2009-01-09 09:29:17 +00:00
osdcmds.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
osdcmds.h
Unify cvar handling between the engine and game sides of things
2009-04-29 06:20:07 +00:00
osdfuncs.c
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
2009-11-18 01:17:56 +00:00
osdfuncs.h
ass rape
2009-01-09 09:29:17 +00:00
player.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
premap.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
rts.c
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
2009-10-07 06:47:35 +00:00
rts.h
Remove jmact/types.h in favor of standardized inttypes.h stuff
2009-04-26 05:57:42 +00:00
savegame.c
Improved demo system. Kick ass and watch :)\
2010-01-24 23:33:17 +00:00
sdlmusic.c
A bunch of multiplayer improvements
2009-12-14 05:23:29 +00:00
sector.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
soundefs.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
sounds.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
sounds.h
ass rape
2009-01-09 09:29:17 +00:00
sounds_mapster32.c
more demo control + sound access for m32script
2009-11-01 20:30:09 +00:00
sounds_mapster32.h
more demo control + sound access for m32script
2009-11-01 20:30:09 +00:00
standard.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
startgtk.game.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
startwin.game.c
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
2010-01-16 23:08:17 +00:00
startwin.game.h
fix building with MSVC after Helixhorned's commit
2009-07-12 01:55:34 +00:00
winbits.c
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
2009-06-09 06:19:58 +00:00
wrapper.c
git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-02 01:49:14 +00:00