Add 'buildlic.txt' to source and binary distributions.

git-svn-id: https://svn.eduke32.com/eduke32@263 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-08-14 20:36:30 +00:00
parent 16b302ee43
commit e0bccd9709
4 changed files with 79 additions and 6 deletions

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@ -1,12 +1,12 @@
# GNU Makefile to prepare source and binary distributions.
# make -f MakeDistributions [source|binary]
SOURCEFILES=GNU.TXT \
SOURCEFILES=GNU.TXT buildlic.txt \
Makefile Makefile.deps Makefile.msvc Makefile.watcom MakeDistributions \
makemsc.bat makew.bat ChangeLog.html duke3d.def.sample \
SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample
BINARYFILES=mapster32.exe eduke32.exe GNU.TXT \
BINARYFILES=mapster32.exe eduke32.exe GNU.TXT buildlic.txt \
ChangeLog.html setup.exe duke3d.def.sample SEHELP.HLP STHELP.HLP \
ChangeLog enhance.con.sample duke3d_w32.exe

71
polymer/eduke32/buildlic.txt Executable file
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@ -0,0 +1,71 @@
BUILD SOURCE CODE LICENSE TERMS: 06/20/2000
[1] I give you permission to make modifications to my Build source and
distribute it, BUT:
[2] Any derivative works based on my Build source may be distributed ONLY
through the INTERNET.
[3] Distribution of any derivative works MUST be done completely FREE of
charge - no commercial exploitation whatsoever.
[4] Anything you distribute which uses a part of my Build Engine source
code MUST include:
[A] The following message somewhere in the archive:
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
[B] This text file "BUILDLIC.TXT" along with it.
[C] Any source files that you modify must include this message as well:
// This file has been modified from Ken Silverman's original release
[5] The use of the Build Engine for commercial purposes will require an
appropriate license arrangement with me. Contact information is
on my web site.
[6] I take no responsibility for damage to your system.
[7] Technical support: Before contacting me with questions, please read
and do ALL of the following!
[A] Look through ALL of my text files. There are 7 of them (including this
one). I like to think that I wrote them for a reason. You will find
many of your answers in the history section of BUILD.TXT and
BUILD2.TXT (they're located inside SRC.ZIP).
[B] If that doesn't satisfy you, then try going to:
"http://www.advsys.net/ken/buildsrc"
where I will maintain a Build Source Code FAQ (or perhaps I might
just provide a link to a good FAQ).
[C] I am willing to respond to questions, but ONLY if they come at a rate
that I can handle.
PLEASE TRY TO AVOID ASKING DUPLICATE QUESTIONS!
As my line of defense, I will post my current policy about
answering Build source questions (right below the E-mail address
on my web site.) You can check there to see if I'm getting
overloaded with questions or not.
If I'm too busy, it might say something like this:
I'm too busy to answer Build source questions right now.
Sorry, but don't expect a reply from me any time soon.
If I'm open for Build source questions, please state your question
clearly and don't include any unsolicited attachments unless
they're really small (like less than 50k). Assume that I have
a 28.8k modem. Also, don't leave out important details just
to make your question appear shorter - making me guess what
you're asking doesn't save me time!
----------------------------------------------------------------------------
-Ken S. (official web site: http://www.advsys.net/ken)

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@ -73,7 +73,8 @@ Section "!Game" SEC_GAME
File "..\eduke32.exe"
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\EDuke32.lnk" "$INSTDIR\eduke32.exe"
File "..\GNU.TXT"
File "..\GNU.TXT"
File "..\buildlic.txt"
File "..\ChangeLog.html"
File "..\ChangeLog"
File "..\setup.exe"
@ -149,7 +150,8 @@ Section Uninstall
Delete "$INSTDIR\setup.exe"
Delete "$INSTDIR\ChangeLog.html"
Delete "$INSTDIR\ChangeLog"
Delete "$INSTDIR\GNU.TXT"
Delete "$INSTDIR\GNU.TXT"
Delete "$INSTDIR\buildlic.txt"
Delete "$INSTDIR\eduke32.exe"
Delete "$INSTDIR\duke3d_w32.exe"
; Delete "$INSTDIR\datainst.exe"

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@ -326,8 +326,8 @@ void cacheit(void)
if (waloff[i] == 0)
loadtile((short)i);
#ifdef POLYMOST
if (useprecache) {
#if defined(POLYMOST) && defined(USE_OPENGL)
if (useprecache && !KB_KeyPressed(sc_Space)) {
if (precachehightile[0][i>>3] & pow2char[i&7])
for (k=0; k<MAXPALOOKUPS; k++)
polymost_precache(i,k,0);