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minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
git-svn-id: https://svn.eduke32.com/eduke32@2195 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 4 additions and 4 deletions
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@ -329,12 +329,12 @@ void G_DoSectorAnimations(void)
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}
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}
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int32_t GetAnimationGoal(int32_t *animptr)
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int32_t GetAnimationGoal(const int32_t *animptr)
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{
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int32_t i = g_animateCount-1;
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for (; i>=0; i--)
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if (animptr == (int32_t *)animateptr[i])
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if (animptr == animateptr[i])
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return i;
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return -1;
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}
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@ -343,7 +343,7 @@ int32_t SetAnimation(int32_t animsect,int32_t *animptr, int32_t thegoal, int32_t
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{
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int32_t i = 0, j = g_animateCount;
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if (g_animateCount >= MAXANIMATES-1)
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if (g_animateCount >= MAXANIMATES)
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return(-1);
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for (; i<g_animateCount; i++)
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@ -108,7 +108,7 @@ void G_OperateForceFields(int32_t s,int32_t low);
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void G_OperateMasterSwitches(int32_t low);
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void G_OperateRespawns(int32_t low);
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void G_OperateSectors(int32_t sn,int32_t ii);
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int32_t GetAnimationGoal(int32_t *animptr);
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int32_t GetAnimationGoal(const int32_t *animptr);
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int32_t isanearoperator(int32_t lotag);
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int32_t isanunderoperator(int32_t lotag);
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int32_t ldist(spritetype *s1,spritetype *s2);
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