mirror of
https://github.com/ZDoom/raze-gles.git
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Lunatic: prototype of The Translator.
Currently syntax only. Parses the original scandcode 0x1d files, which is harder than you'd imagine given the relatively simple structure. Chokes on new-gen custom stuff. git-svn-id: https://svn.eduke32.com/eduke32@2594 1a8010ca-5511-0410-912e-c29ae57300e0
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370
polymer/eduke32/source/lunatic/con_lang.lua
Normal file
370
polymer/eduke32/source/lunatic/con_lang.lua
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@ -0,0 +1,370 @@
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-- Use this file like
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-- require("lpeg")
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-- con_keyword = dofile("con_lang.lua")
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return
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lpeg.P(false) +
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"{" +
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"}" +
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"action" +
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"activatebysector" +
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"activatecheat" +
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"actor" +
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"addammo" +
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"addinventory" +
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"addkills" +
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"addlog" +
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"addlogvar" +
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"addphealth" +
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"addstrength" +
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"addvar" +
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"addvarvar" +
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"addweapon" +
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"addweaponvar" +
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"ai" +
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"andvar" +
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"andvarvar" +
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"angoff" +
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"angoffvar" +
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"betaname" +
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"break" +
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"cactor" +
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"calchypotenuse" +
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"cansee" +
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"canseespr" +
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"case" +
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"changespritesect" +
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"changespritestat" +
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"cheatkeys" +
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"checkactivatormotion" +
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"checkavailinven" +
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"checkavailweapon" +
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"clearmapstate" +
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"clipdist" +
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"clipmove" +
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"clipmovenoslide" +
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"cmenu" +
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"copy" +
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"cos" +
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"count" +
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"cstat" +
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"cstator" +
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"debris" +
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"debug" +
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"default" +
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"define" +
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"definecheat" +
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"definegamefuncname" +
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"definegametype" +
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"definelevelname" +
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"defineprojectile" +
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"definequote" +
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"defineskillname" +
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"definesound" +
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"definevolumename" +
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"digitalnumber" +
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"digitalnumberz" +
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"displayrand" +
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"displayrandvar" +
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"displayrandvarvar" +
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"dist" +
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"divvar" +
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"divvarvar" +
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"dragpoint" +
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"dynamicremap" +
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"echo" +
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"else" +
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"enda" +
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"endevent" +
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"endofgame" +
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"ends" +
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"endswitch" +
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"enhanced" +
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"eqspawn" +
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"eqspawnvar" +
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"eshoot" +
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"eshootvar" +
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"espawn" +
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"espawnvar" +
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"eventloadactor" +
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"ezshoot" +
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"ezshootvar" +
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"fall" +
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"findnearactor" +
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"findnearactor3d" +
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"findnearactor3dvar" +
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"findnearactorvar" +
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"findnearactorz" +
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"findnearactorzvar" +
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"findnearsprite" +
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"findnearsprite3d" +
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"findnearsprite3dvar" +
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"findnearspritevar" +
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"findnearspritez" +
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"findnearspritezvar" +
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"findotherplayer" +
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"findplayer" +
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"flash" +
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"gamearray" +
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"gamestartup" +
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"gametext" +
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"gametextz" +
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"gamevar" +
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"getactor" +
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"getactorangle" +
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"getactorvar" +
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"getangle" +
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"getangletotarget" +
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"getarraysize" +
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"getceilzofslope" +
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"getcurraddress" +
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"getflorzofslope" +
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"getincangle" +
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"getinput" +
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"getkeyname" +
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"getlastpal" +
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"getplayer" +
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"getplayerangle" +
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"getplayervar" +
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"getpname" +
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"getprojectile" +
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"getsector" +
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"gettextureceiling" +
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"gettexturefloor" +
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"getthisprojectile" +
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"getticks" +
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"gettimedate" +
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"gettspr" +
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"getuserdef" +
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"getwall" +
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"getzrange" +
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"globalsound" +
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"globalsoundvar" +
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"gmaxammo" +
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"guniqhudid" +
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"guts" +
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"headspritesect" +
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"headspritestat" +
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"hitradius" +
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"hitradiusvar" +
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"hitscan" +
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"ifaction" +
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"ifactioncount" +
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"ifactor" +
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"ifactornotstayput" +
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"ifactorsound" +
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"ifai" +
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"ifangdiffl" +
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"ifawayfromwall" +
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"ifbulletnear" +
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"ifcansee" +
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"ifcanseetarget" +
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"ifcanshoottarget" +
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"ifceilingdistl" +
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"ifclient" +
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"ifcount" +
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"ifdead" +
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"iffloordistl" +
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"ifgapzl" +
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"ifgotweaponce" +
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"ifhitspace" +
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"ifhitweapon" +
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"ifinouterspace" +
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"ifinspace" +
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"ifinwater" +
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"ifmove" +
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"ifmultiplayer" +
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"ifnosounds" +
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"ifnotmoving" +
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"ifonwater" +
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"ifoutside" +
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"ifp" +
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"ifpdistg" +
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"ifpdistl" +
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"ifphealthl" +
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"ifpinventory" +
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"ifrespawn" +
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"ifrnd" +
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"ifserver" +
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"ifsound" +
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"ifspawnedby" +
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"ifspritepal" +
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"ifsquished" +
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"ifstrength" +
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"ifvarand" +
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"ifvare" +
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"ifvareither" +
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"ifvarg" +
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"ifvarl" +
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"ifvarn" +
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"ifvaror" +
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"ifvarvarand" +
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"ifvarvare" +
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"ifvarvareither" +
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"ifvarvarg" +
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"ifvarvarl" +
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"ifvarvarn" +
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"ifvarvaror" +
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"ifvarvarxor" +
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"ifvarxor" +
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"ifwasweapon" +
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"include" +
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"includedefault" +
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"inittimer" +
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"insertspriteq" +
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"jump" +
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"killit" +
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"ldist" +
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"lineintersect" +
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"loadmapstate" +
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"lockplayer" +
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"lotsofglass" +
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"mail" +
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"mikesnd" +
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"minitext" +
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"modvar" +
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"modvarvar" +
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"money" +
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"move" +
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"movesprite" +
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"mulscale" +
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"mulvar" +
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"mulvarvar" +
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"music" +
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"myos" +
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"myospal" +
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"myospalx" +
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"myosx" +
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"neartag" +
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"nextspritesect" +
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"nextspritestat" +
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"nullop" +
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"onevent" +
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"operate" +
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"operateactivators" +
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"operatemasterswitches" +
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"operaterespawns" +
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"operatesectors" +
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"orvar" +
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"orvarvar" +
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"palfrom" +
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"paper" +
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"pkick" +
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"precache" +
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"prevspritesect" +
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"prevspritestat" +
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"pstomp" +
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"qgetsysstr" +
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"qspawn" +
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"qspawnvar" +
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"qsprintf" +
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"qstrcat" +
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"qstrcpy" +
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"qstrlen" +
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"qstrncat" +
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"qsubstr" +
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"quake" +
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"quote" +
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"randvar" +
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"randvarvar" +
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"rayintersect" +
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"readarrayfromfile" +
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"readgamevar" +
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"redefinequote" +
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"resetactioncount" +
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"resetcount" +
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"resetplayer" +
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"resizearray" +
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"respawnhitag" +
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"return" +
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"rotatepoint" +
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"rotatesprite" +
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"rotatesprite16" +
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"save" +
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"savegamevar" +
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"savemapstate" +
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"savenn" +
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"scriptsize" +
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"sectclearinterpolation" +
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"sectgethitag" +
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"sectgetlotag" +
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"sectorofwall" +
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"sectsetinterpolation" +
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"setactor" +
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"setactorangle" +
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"setactorsoundpitch" +
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"setactorvar" +
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"setarray" +
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"setaspect" +
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"setcfgname" +
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"setdefname" +
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"setgamename" +
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"setgamepalette" +
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"setinput" +
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"setplayer" +
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"setplayerangle" +
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"setplayervar" +
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"setprojectile" +
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"setsector" +
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"setsprite" +
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"setthisprojectile" +
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"settspr" +
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"setuserdef" +
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"setvar" +
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"setvarvar" +
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"setwall" +
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"shiftvarl" +
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"shiftvarr" +
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"shoot" +
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"shootvar" +
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"showview" +
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"showviewunbiased" +
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"sin" +
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"sizeat" +
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"sizeto" +
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"sleeptime" +
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"smaxammo" +
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"sound" +
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"soundonce" +
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"soundoncevar" +
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"soundvar" +
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"spawn" +
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"spgethitag" +
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"spgetlotag" +
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"spriteflags" +
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"spritenopal" +
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"spritenoshade" +
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"spritenvg" +
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"spritepal" +
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"spriteshadow" +
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"sqrt" +
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"ssp" +
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"startlevel" +
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"starttrack" +
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"starttrackvar" +
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"state" +
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"stopactorsound" +
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"stopallsounds" +
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"stopsound" +
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"stopsoundvar" +
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"strength" +
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"subvar" +
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"subvarvar" +
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"switch" +
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"time" +
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"tip" +
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"tossweapon" +
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"updatesector" +
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"updatesectorz" +
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"useractor" +
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"userquote" +
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"wackplayer" +
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"whilevarn" +
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"whilevarvarn" +
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"writearraytofile" +
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"xorvar" +
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"xorvarvar" +
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"zshoot" +
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"zshootvar" +
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lpeg.P(false)
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777
polymer/eduke32/source/lunatic/lunacon.lua
Normal file
777
polymer/eduke32/source/lunatic/lunacon.lua
Normal file
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@ -0,0 +1,777 @@
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-- LunaCON CON to Lunatic translator
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-- requires LPeg, http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html
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local lpeg = require("lpeg")
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local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
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---- All keywords pattern -- needed for CON syntax
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local con_keyword = dofile("con_lang.lua")
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local function match_until(matchsp, untilsp) -- (!untilsp matchsp)* in PEG
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-- sp: string or pattern
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return (matchsp - Pat(untilsp))^0
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end
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----==== patterns ====----
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---- basic ones
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local newline = Pat("\n") -- need to do stuff on newline later...
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local anychar = Pat(1)
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-- comments
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local comment = "/*" * match_until(anychar, "*/") * "*/"
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local linecomment = "//" * match_until(anychar, newline)
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local whitespace = Var("whitespace")
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local sp0 = whitespace^0
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local sp1 = whitespace^1 -- + (-1) -- matches EOF, too
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local alpha = Range("AZ", "az") -- locale?
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local alphanum = alpha + Range("09")
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local alnumtok = alphanum + Set("{}/\\*-_.") -- see isaltok() in gamedef.c
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--- basic lexical elements ("tokens")
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local t_number = Range("09")^1 + (Pat("0x") + "0X")*Range("09", "af")^1
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-- Valid identifier names are disjunct from keywords!
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-- XXX: CON is more permissive with identifier name characters:
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local t_identifier = Var("t_identifier")
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-- This one matches keywords, too:
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local t_identifier_all = Var("t_identifier_all")
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local t_define = Var("t_define")
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local t_filename = (anychar-Set(" \t\r\n"))^1 --alnumtok^1 -- XXX
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local t_newline_term_str = match_until(anychar, newline)
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|
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-- new-style inline arrays and structures:
|
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local t_arrayexp = Var("t_arrayexp")
|
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|
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-- defines and constants can take the place of vars that are only read:
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local t_rvar = t_arrayexp + t_define
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-- not so with written-to vars:
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local t_wvar = t_arrayexp + t_identifier
|
||||
|
||||
|
||||
---- helper patterns / pattern constructing functions
|
||||
local maybe_quoted_filename = ('"' * t_filename * '"' + t_filename)
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||||
local newline_term_string = (whitespace-newline)^1 * t_newline_term_str -- XXX: empty string?
|
||||
|
||||
|
||||
-- (sp1 * t_define) repeated exactly n times
|
||||
local function n_defines(n) -- works well only for small n
|
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local pat = Pat(true)
|
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for i=1,n do
|
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pat = sp1 * t_define * pat
|
||||
end
|
||||
return pat
|
||||
end
|
||||
|
||||
|
||||
local D, R, W, I = -1, -2, -3, -4;
|
||||
|
||||
-- Generic command pattern, types given by varargs.
|
||||
-- The command name to be matched is attached later.
|
||||
-- Example:
|
||||
-- "command" writtenvar readvar def def: gencmd(W,R,D,D)
|
||||
-- --> sp1 * t_wvar * sp1 * t_rvar * sp1 * t_define * sp1 * t_define
|
||||
-- "command_with_no_args": gencmd()
|
||||
-- --> Pat(true)
|
||||
local function cmd(...)
|
||||
local pat = Pat(true)
|
||||
local vartypes = {...}
|
||||
|
||||
local spat = ""
|
||||
for i=1,#vartypes do
|
||||
assert(vartypes[i] < 0)
|
||||
|
||||
if (vartypes[i] == D) then
|
||||
pat = pat * sp1 * t_define
|
||||
elseif (vartypes[i] == R) then
|
||||
pat = pat * sp1 * t_rvar
|
||||
elseif (vartypes[i] == W) then
|
||||
pat = pat * sp1 * t_wvar
|
||||
else -- I
|
||||
assert(vartypes[i] == I)
|
||||
pat = pat * sp1 * t_identifier
|
||||
end
|
||||
end
|
||||
|
||||
return pat
|
||||
end
|
||||
|
||||
|
||||
-- The command names will be attached to the front of the patterns later!
|
||||
|
||||
--== Top level CON commands ==--
|
||||
local Co = {
|
||||
--- 1. Preprocessor
|
||||
include = sp1 * maybe_quoted_filename,
|
||||
includedefault = cmd(),
|
||||
define = cmd(I,D),
|
||||
--define = sp1 * t_identifier * sp1 * t_define,
|
||||
|
||||
--- 2. Defines and Meta-Settings
|
||||
dynamicremap = cmd(),
|
||||
setcfgname = sp1 * t_filename,
|
||||
setdefname = sp1 * t_filename,
|
||||
setgamename = newline_term_string,
|
||||
|
||||
precache = cmd(D,D,D),
|
||||
scriptsize = cmd(D), -- unused
|
||||
cheatkeys = cmd(D,D),
|
||||
|
||||
definecheat = newline_term_string, -- XXX: actually tricker syntax (TS)
|
||||
definegamefuncname = newline_term_string, -- XXX: TS?
|
||||
definegametype = n_defines(2) * newline_term_string,
|
||||
definelevelname = n_defines(2) * newline_term_string, -- XXX: TS
|
||||
defineskillname = sp1 * t_define * newline_term_string,
|
||||
definevolumename = sp1 * t_define * newline_term_string,
|
||||
|
||||
definequote = sp1 * t_define * newline_term_string,
|
||||
defineprojectile = cmd(D,D,D),
|
||||
definesound = sp1 * t_define * sp1 * maybe_quoted_filename * n_defines(5), -- XXX: TS
|
||||
|
||||
-- XXX: need to see how that behaves with e.g. stuff like gamevar.ogg:
|
||||
music = match_until(sp1 * t_filename, con_keyword),
|
||||
|
||||
--- 3. Game Settings
|
||||
-- gamestartup has 25/29 fixed defines, depending on 1.3D/1.5 version:
|
||||
gamestartup = (sp1 * t_define)^25 * (sp1 * t_define)^-4,
|
||||
spritenopal = cmd(D),
|
||||
spritenoshade = cmd(D),
|
||||
spritenvg = cmd(D),
|
||||
spriteshadow = cmd(D),
|
||||
|
||||
spriteflags = cmd(D,D), -- also see inner
|
||||
|
||||
--- 4. Game Variables / Arrays
|
||||
gamevar = cmd(I,D,D),
|
||||
gamearray = cmd(I,D),
|
||||
|
||||
--- 5. Top level commands that are also run-time commands
|
||||
action = sp1 * t_identifier * (sp1 * t_define)^-5,
|
||||
ai = sp1 * t_identifier * (sp1 * t_define)^0,
|
||||
move = sp1 * t_identifier * (sp1 * t_define)^-2,
|
||||
|
||||
--- 6. Deprecated TLCs
|
||||
betaname = newline_term_string,
|
||||
enhanced = cmd(D),
|
||||
}
|
||||
|
||||
|
||||
--== Run time CON commands ==--
|
||||
--- 1. Gamevar Operators
|
||||
|
||||
local varop = cmd(W,D)
|
||||
local varvarop = cmd(W,R)
|
||||
|
||||
-- t_define is t_rvar without t_arrayexp, actually, so that no nesting is allowed:
|
||||
local arraypat = sp0 * "[" * sp0 * t_define * sp0 * "]"
|
||||
-- The member name must match keywords, too (_all), because e.g. cstat is a member
|
||||
-- of sprite[]
|
||||
local memberpat = sp0 * "." * sp0 * t_identifier_all
|
||||
|
||||
local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
|
||||
-- existence of a second parameter is determined later
|
||||
-- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param:
|
||||
-- arraypat * memberpat * (sp1 * t_identifier)^-1 * sp1 * t_wvar
|
||||
-- XXX: This is still wrong.
|
||||
arraypat * memberpat * sp1 * (t_identifier * sp1 * t_wvar + t_wvar)
|
||||
|
||||
local setstructcmd = -- set<structname>[<idx>].<member> (<parm2>)? <var>
|
||||
-- existence of a second parameter is determined later
|
||||
arraypat * memberpat * sp1 * (t_identifier * sp1 * t_rvar + t_rvar)
|
||||
|
||||
local getperxvarcmd = -- get<actor/player>var[<idx>].<member> <<var>>
|
||||
arraypat * memberpat * sp1 * t_wvar
|
||||
|
||||
local setperxvarcmd = -- set<actor/player>var[<idx>].<member> <var>
|
||||
arraypat * memberpat * sp1 * t_rvar
|
||||
|
||||
|
||||
local Ci = {
|
||||
-- these can appear anywhere in the script
|
||||
["break"] = cmd(),
|
||||
["return"] = cmd(),
|
||||
|
||||
state = cmd(I),
|
||||
|
||||
--- 1. get*, set*
|
||||
getactor = getstructcmd,
|
||||
getinput = getstructcmd,
|
||||
getplayer = getstructcmd,
|
||||
getprojectile = getstructcmd,
|
||||
getsector = getstructcmd,
|
||||
getsprite = getstructcmd,
|
||||
getthisprojectile = getstructcmd,
|
||||
gettspr = getstructcmd,
|
||||
getuserdef = getstructcmd,
|
||||
getwall = getstructcmd,
|
||||
|
||||
getactorvar = getperxvarcmd,
|
||||
getplayervar = getperxvarcmd,
|
||||
|
||||
setactor = setstructcmd,
|
||||
setinput = setstructcmd,
|
||||
setplayer = setstructcmd,
|
||||
setprojectile = setstructcmd,
|
||||
setsector = setstructcmd,
|
||||
setsprite = setstructcmd,
|
||||
setthisprojectile = setstructcmd,
|
||||
settspr = setstructcmd,
|
||||
setuserdef = setstructcmd,
|
||||
setwall = setstructcmd,
|
||||
|
||||
setactorvar = setperxvarcmd,
|
||||
setplayervar = setperxvarcmd,
|
||||
|
||||
setvarvar = varvarop,
|
||||
addvarvar = varvarop,
|
||||
subvarvar = varvarop,
|
||||
mulvarvar = varvarop,
|
||||
divvarvar = varvarop,
|
||||
modvarvar = varvarop,
|
||||
andvarvar = varvarop,
|
||||
orvarvar = varvarop,
|
||||
xorvarvar = varvarop,
|
||||
randvarvar = varvarop,
|
||||
|
||||
setvar = varop,
|
||||
addvar = varop,
|
||||
subvar = varop,
|
||||
mulvar = varop,
|
||||
divvar = varop,
|
||||
modvar = varop,
|
||||
andvar = varop,
|
||||
orvar = varop,
|
||||
xorvar = varop,
|
||||
randvar = varop,
|
||||
shiftvarl = varop,
|
||||
shiftvarr = varop,
|
||||
|
||||
--- 2. Math operations
|
||||
sqrt = cmd(R,W),
|
||||
calchypotenuse = cmd(W,R,R),
|
||||
sin = cmd(W,R),
|
||||
cos = cmd(W,R),
|
||||
mulscale = cmd(W,R,R),
|
||||
getangle = cmd(W,R,R),
|
||||
getincangle = cmd(W,R,R),
|
||||
|
||||
--- 3. Actors
|
||||
-- These three need more attention (different kind of labels; move
|
||||
-- additionally may accept 0 or 1):
|
||||
action = cmd(D),
|
||||
ai = cmd(D),
|
||||
move = sp1 * t_define * (sp1 * t_define)^0,
|
||||
|
||||
cactor = cmd(D),
|
||||
count = cmd(D),
|
||||
cstator = cmd(D),
|
||||
cstat = cmd(D),
|
||||
clipdist = cmd(D),
|
||||
sizeto = cmd(D,D),
|
||||
sizeat = cmd(D,D),
|
||||
strength = cmd(D),
|
||||
addstrength = cmd(D),
|
||||
spritepal = cmd(D),
|
||||
|
||||
hitradius = cmd(D,D,D,D,D),
|
||||
hitradiusvar = cmd(R,R,R,R,R),
|
||||
|
||||
-- some commands taking read vars
|
||||
eshootvar = cmd(R),
|
||||
espawnvar = cmd(R),
|
||||
qspawnvar = cmd(R),
|
||||
eqspawnvar = cmd(R),
|
||||
operaterespawns = cmd(R),
|
||||
operatemasterswitches = cmd(R),
|
||||
checkactivatormotion = cmd(R),
|
||||
time = cmd(R), -- no-op
|
||||
inittimer = cmd(R),
|
||||
lockplayer = cmd(R),
|
||||
shootvar = cmd(R),
|
||||
quake = cmd(R),
|
||||
jump = cmd(R),
|
||||
cmenu = cmd(R),
|
||||
soundvar = cmd(R),
|
||||
globalsoundvar = cmd(R),
|
||||
stopsoundvar = cmd(R),
|
||||
soundoncevar = cmd(R),
|
||||
angoffvar = cmd(R),
|
||||
checkavailweapon = cmd(R),
|
||||
checkavailinven = cmd(R),
|
||||
guniqhudid = cmd(R),
|
||||
savegamevar = cmd(R),
|
||||
readgamevar = cmd(R),
|
||||
userquote = cmd(R),
|
||||
echo = cmd(R),
|
||||
starttrackvar = cmd(R),
|
||||
clearmapstate = cmd(R),
|
||||
activatecheat = cmd(R),
|
||||
setgamepalette = cmd(R),
|
||||
|
||||
-- some commands taking defines
|
||||
addammo = cmd(D,D),
|
||||
addweapon = cmd(D,D), -- exec SPECIAL HANDLING!
|
||||
debris = cmd(D,D),
|
||||
addinventory = cmd(D,D),
|
||||
guts = cmd(D,D),
|
||||
|
||||
-- cont'd
|
||||
addkills = cmd(D),
|
||||
addphealth = cmd(D),
|
||||
angoff = cmd(D),
|
||||
debug = cmd(D),
|
||||
endofgame = cmd(D),
|
||||
eqspawn = cmd(D),
|
||||
espawn = cmd(D),
|
||||
globalsound = cmd(D),
|
||||
lotsofglass = cmd(D),
|
||||
mail = cmd(D),
|
||||
money = cmd(D),
|
||||
paper = cmd(D),
|
||||
qspawn = cmd(D),
|
||||
quote = cmd(D),
|
||||
savenn = cmd(D),
|
||||
save = cmd(D),
|
||||
sleeptime = cmd(D),
|
||||
soundonce = cmd(D),
|
||||
sound = cmd(D),
|
||||
spawn = cmd(D),
|
||||
stopsound = cmd(D),
|
||||
|
||||
eshoot = cmd(D),
|
||||
ezshoot = cmd(R,D),
|
||||
ezshootvar = cmd(R,R),
|
||||
shoot = cmd(D),
|
||||
zshoot = cmd(R,D),
|
||||
zshootvar = cmd(R,R),
|
||||
|
||||
fall = cmd(),
|
||||
flash = cmd(),
|
||||
getlastpal = cmd(),
|
||||
insertspriteq = cmd(),
|
||||
killit = cmd(),
|
||||
mikesnd = cmd(),
|
||||
nullop = cmd(),
|
||||
operate = cmd(),
|
||||
pkick = cmd(),
|
||||
pstomp = cmd(),
|
||||
resetactioncount = cmd(),
|
||||
resetcount = cmd(),
|
||||
resetplayer = cmd(),
|
||||
respawnhitag = cmd(),
|
||||
tip = cmd(),
|
||||
tossweapon = cmd(),
|
||||
wackplayer = cmd(),
|
||||
|
||||
-- sprite searching
|
||||
findplayer = cmd(D,D),
|
||||
findotherplayer = cmd(D,D),
|
||||
findnearspritezvar = cmd(D,R,R,W),
|
||||
findnearspritez = cmd(D,D,D,W),
|
||||
findnearspritevar = cmd(D,R,W),
|
||||
findnearsprite3dvar = cmd(D,R,W),
|
||||
findnearsprite3d = cmd(D,D,W),
|
||||
findnearsprite = cmd(D,D,W),
|
||||
findnearactorzvar = cmd(D,R,R,W),
|
||||
findnearactorz = cmd(D,D,D,W),
|
||||
findnearactorvar = cmd(D,R,W),
|
||||
findnearactor3dvar = cmd(D,R,W),
|
||||
findnearactor3d = cmd(D,D,W),
|
||||
findnearactor = cmd(D,D,W),
|
||||
|
||||
-- quotes
|
||||
qsprintf = sp1 * t_rvar * sp1 * t_rvar * (sp1 * t_rvar)^-32,
|
||||
qgetsysstr = cmd(R,R),
|
||||
qstrcat = cmd(R,R),
|
||||
qstrcpy = cmd(R,R),
|
||||
qstrlen = cmd(R,R),
|
||||
qstrncat = cmd(R,R),
|
||||
qsubstr = cmd(R,R),
|
||||
|
||||
-- array stuff
|
||||
copy = sp1 * t_identifier * arraypat * sp1 * t_identifier * arraypat,
|
||||
setarray = sp1 * t_identifier * arraypat * sp1 * t_rvar,
|
||||
|
||||
activatebysector = cmd(R,R),
|
||||
addlog = cmd(),
|
||||
addlogvar = cmd(R),
|
||||
addweaponvar = cmd(R,R), -- exec SPECIAL HANDLING!
|
||||
cansee = cmd(R,R,R,R,R,R,R,R,W),
|
||||
canseespr = cmd(R,R,W),
|
||||
changespritesect = cmd(R,R),
|
||||
changespritestat = cmd(R,R),
|
||||
clipmove = cmd(W,W,W,R,W,R,R,R,R,R,R),
|
||||
clipmovenoslide = cmd(W,W,W,R,W,R,R,R,R,R,R),
|
||||
displayrand = cmd(W),
|
||||
displayrandvar = cmd(W,D),
|
||||
displayrandvarvar = cmd(W,R),
|
||||
dist = cmd(W),
|
||||
dragpoint = cmd(R,R,R),
|
||||
hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R), -- 7R 6W 1R
|
||||
|
||||
-- screen text and numbers display
|
||||
gametext = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11 R
|
||||
gametextz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12 R
|
||||
digitalnumber = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11R
|
||||
digitalnumberz = cmd(W,R,R,R,R,R,R,R,R,R,R,R), -- 1W 11R
|
||||
minitext = cmd(R,R,R,R,R),
|
||||
|
||||
ldist = cmd(W),
|
||||
lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
||||
rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
|
||||
loadmapstate = cmd(),
|
||||
savemapstate = cmd(),
|
||||
movesprite = cmd(R,R,R,R,R,W),
|
||||
neartag = cmd(R,R,R,R,R,W,W,W,W,R,R),
|
||||
operateactivators = cmd(R),
|
||||
operatesectors = cmd(R),
|
||||
palfrom = (sp1 * t_define)^-4,
|
||||
|
||||
myos = cmd(R,R,R,R,R),
|
||||
myospal = cmd(R,R,R,R,R,R),
|
||||
myospalx = cmd(R,R,R,R,R,R),
|
||||
myosx = cmd(R,R,R,R,R),
|
||||
|
||||
headspritesect = cmd(R,R),
|
||||
headspritestat = cmd(R,R),
|
||||
nextspritesect = cmd(R,R),
|
||||
nextspritestat = cmd(R,R),
|
||||
prevspritesect = cmd(R,R),
|
||||
prevspritestat = cmd(R,R),
|
||||
|
||||
readarrayfromfile = cmd(I,D),
|
||||
writearraytofile = cmd(I,D),
|
||||
|
||||
redefinequote = sp1 * t_define * newline_term_string,
|
||||
resizearray = cmd(I,R),
|
||||
getarraysize = cmd(I,W),
|
||||
rotatepoint = cmd(R,R,R,R,R,W,W),
|
||||
rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
||||
rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
|
||||
sectorofwall = cmd(W,R,R),
|
||||
sectclearinterpolation = cmd(R),
|
||||
sectsetinterpolation = cmd(R),
|
||||
|
||||
sectgethitag = cmd(),
|
||||
sectgetlotag = cmd(),
|
||||
spgethitag = cmd(),
|
||||
spgetlotag = cmd(),
|
||||
|
||||
showview = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
||||
showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
||||
smaxammo = cmd(R,R),
|
||||
gmaxammo = cmd(R,W),
|
||||
spriteflags = cmd(R), -- also see outer
|
||||
ssp = cmd(R,R),
|
||||
startlevel = cmd(R,R),
|
||||
starttrack = cmd(D),
|
||||
stopactorsound = cmd(R,R),
|
||||
stopallsounds = cmd(),
|
||||
updatesector = cmd(R,R,W),
|
||||
updatesectorz = cmd(R,R,R,W),
|
||||
|
||||
getactorangle = cmd(W),
|
||||
setactorangle = cmd(R),
|
||||
getplayerangle = cmd(W),
|
||||
setplayerangle = cmd(R),
|
||||
getangletotarget = cmd(W),
|
||||
|
||||
getceilzofslope = cmd(R,R,R,W),
|
||||
getflorzofslope = cmd(R,R,R,W),
|
||||
getcurraddress = cmd(W), -- XXX
|
||||
getkeyname = cmd(R,R,R),
|
||||
getpname = cmd(R,R),
|
||||
gettextureceiling = cmd(),
|
||||
gettexturefloor = cmd(),
|
||||
getticks = cmd(W),
|
||||
gettimedate = cmd(W,W,W,W,W,W,W,W),
|
||||
getzrange = cmd(R,R,R,R,W,W,W,W,R,R),
|
||||
|
||||
setactorsoundpitch = cmd(R,R,R),
|
||||
setaspect = cmd(R,R),
|
||||
}
|
||||
|
||||
local Cif = {
|
||||
-- XXX: ai, action, move/def labels
|
||||
ifai = cmd(D),
|
||||
ifaction = cmd(D),
|
||||
ifmove = cmd(D),
|
||||
|
||||
ifrnd = cmd(D),
|
||||
ifpdistl = cmd(D),
|
||||
ifpdistg = cmd(D),
|
||||
ifwasweapon = cmd(D),
|
||||
ifactioncount = cmd(D),
|
||||
ifcount = cmd(D),
|
||||
ifactor = cmd(D),
|
||||
ifstrength = cmd(D),
|
||||
ifspawnedby = cmd(D),
|
||||
ifgapzl = cmd(D),
|
||||
iffloordistl = cmd(D),
|
||||
ifceilingdistl = cmd(D),
|
||||
ifphealthl = cmd(D),
|
||||
ifspritepal = cmd(D),
|
||||
ifgotweaponce = cmd(D),
|
||||
ifangdiffl = cmd(D),
|
||||
ifsound = cmd(D),
|
||||
ifpinventory = cmd(D,D),
|
||||
|
||||
ifp = (sp1 * t_define)^1,
|
||||
|
||||
ifclient = cmd(),
|
||||
ifserver = cmd(),
|
||||
ifonwater = cmd(),
|
||||
ifinwater = cmd(),
|
||||
ifactornotstayput = cmd(),
|
||||
ifactorsound = cmd(),
|
||||
ifcansee = cmd(),
|
||||
ifhitweapon = cmd(),
|
||||
ifsquished = cmd(),
|
||||
ifdead = cmd(),
|
||||
ifcanshoottarget = cmd(),
|
||||
ifhitspace = cmd(),
|
||||
ifoutside = cmd(),
|
||||
ifmultiplayer = cmd(),
|
||||
ifinspace = cmd(),
|
||||
ifbulletnear = cmd(),
|
||||
ifrespawn = cmd(),
|
||||
ifinouterspace = cmd(),
|
||||
ifnotmoving = cmd(),
|
||||
ifawayfromwall = cmd(),
|
||||
ifcanseetarget = cmd(),
|
||||
ifnosounds = cmd(),
|
||||
|
||||
ifvarl = cmd(R,D),
|
||||
ifvarg = cmd(R,D),
|
||||
ifvare = cmd(R,D),
|
||||
ifvarn = cmd(R,D),
|
||||
ifvarand = cmd(R,D),
|
||||
ifvaror = cmd(R,D),
|
||||
ifvarxor = cmd(R,D),
|
||||
ifvareither = cmd(R,D),
|
||||
|
||||
ifactorsound = cmd(R,R),
|
||||
ifvarvarg = cmd(R,R),
|
||||
ifvarvarl = cmd(R,R),
|
||||
ifvarvare = cmd(R,R),
|
||||
ifvarvarn = cmd(R,R),
|
||||
ifvarvarand = cmd(R,R),
|
||||
ifvarvaror = cmd(R,R),
|
||||
ifvarvarxor = cmd(R,R),
|
||||
ifvarvareither = cmd(R,R),
|
||||
}
|
||||
|
||||
|
||||
-- A generic trace function, prints a position together with the match content
|
||||
-- A non-existing 'doit' means 'true'.
|
||||
function TraceFunc(pat, doit)
|
||||
pat = Pat(pat)
|
||||
|
||||
if (doit==nil or doit) then
|
||||
pat = lpeg.Cmt(pat, function (subj, pos, a) print(pos..":"..a); return true; end)
|
||||
end
|
||||
return pat
|
||||
end
|
||||
|
||||
-- These are tracers for specific patterns which can be disabled
|
||||
-- if desired.
|
||||
local function Keyw(kwname) return TraceFunc(kwname, false) end
|
||||
local function Stmt(cmdpat) return TraceFunc(cmdpat, false) end
|
||||
|
||||
|
||||
-- attach the command names at the front!
|
||||
function attachnames(kwtab)
|
||||
for cmdname,cmdpat in pairs(kwtab) do
|
||||
kwtab[cmdname] = Keyw(cmdname) * cmdpat
|
||||
end
|
||||
end
|
||||
|
||||
attachnames(Co)
|
||||
attachnames(Ci)
|
||||
attachnames(Cif)
|
||||
|
||||
|
||||
-- Takes one or more tables and +'s all its patterns together in the order of
|
||||
-- appearance.
|
||||
-- The tables must map command names to their patterns.
|
||||
function all_alt_pattern(...)
|
||||
local pat = Pat(false)
|
||||
local args = {...}
|
||||
for argi=1,#args do
|
||||
local pattab = args[argi]
|
||||
for cmdname,cmdpat in pairs(pattab) do
|
||||
pat = pat + cmdpat
|
||||
end
|
||||
end
|
||||
return pat
|
||||
end
|
||||
|
||||
-- actor ORGANTIC is greeting!
|
||||
local function warn_on_lonely_else(subj, pos)
|
||||
print(pos..": warning: found `else' with no `if'")
|
||||
return true
|
||||
end
|
||||
|
||||
-- About prefixes: I think it's not a problem if e.g. "getactor" comes before
|
||||
-- "getactorvar", because the pattern for the former will fail eventually in
|
||||
-- the ordered choice if fed with the latter.
|
||||
local con_outer_command = all_alt_pattern(Co)
|
||||
local con_inner_command = all_alt_pattern(Ci)
|
||||
local con_if_begs = all_alt_pattern(Cif)
|
||||
|
||||
local lone_else = lpeg.Cmt("else" * sp1, warn_on_lonely_else)
|
||||
|
||||
local stmt_list = Var("stmt_list")
|
||||
-- possibly empty statement list:
|
||||
local stmt_list_or_eps = (stmt_list * sp1)^-1
|
||||
|
||||
-- common to all three: <name/tilenum> [<strength> [<action> [<move> [<ai>... ]]]]
|
||||
local common_actor_end = sp1 * t_define * sp1 * (t_define * sp1)^0 * stmt_list_or_eps * "enda"
|
||||
|
||||
--== block delimiters (no recursion) ==--
|
||||
local Cb = {
|
||||
-- actor (...)
|
||||
actor = common_actor_end,
|
||||
-- eventloadactor (...)
|
||||
eventloadactor = common_actor_end,
|
||||
-- useractor <actortype> (...)
|
||||
useractor = sp1 * t_define * common_actor_end,
|
||||
|
||||
onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent",
|
||||
|
||||
state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends",
|
||||
}
|
||||
|
||||
attachnames(Cb)
|
||||
|
||||
|
||||
--- The final grammar!
|
||||
local Grammar = Pat{
|
||||
-- The starting symbol.
|
||||
-- A translation unit is a (possibly empty) sequence of outer CON
|
||||
-- commands, separated by at least one whitespace which may be
|
||||
-- omitted at the EOF.
|
||||
sp0 * ((con_outer_command + all_alt_pattern(Cb)) * (sp1 + (-1)))^0,
|
||||
|
||||
-- Deps. These appear here because we're hitting a limit with LPeg else:
|
||||
-- http://lua-users.org/lists/lua-l/2008-11/msg00462.html
|
||||
whitespace = Set(" \t\r") + newline + Set("(),;") + comment + linecomment,
|
||||
|
||||
t_identifier_all = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09")^0,
|
||||
-- NOTE: -con_keyword alone would be wrong, e.g. "state breakobject":
|
||||
-- NOTE 2: The + "[" is so that stuff like
|
||||
-- getactor[THISACTOR].x x
|
||||
-- getactor[THISACTOR].y y
|
||||
-- is parsed correctly. (Compared with this:)
|
||||
-- getactor[THISACTOR].x x
|
||||
-- getactor [THISACTOR].y y
|
||||
-- This is in need of cleanup!
|
||||
t_identifier = -(con_keyword * (sp1 + "[")) * t_identifier_all,
|
||||
t_define = Pat("-")^-1 * sp0 * (t_identifier + t_number),
|
||||
|
||||
t_arrayexp = t_identifier * arraypat * memberpat^-1,
|
||||
|
||||
switch_stmt = Keyw("switch") * (sp1 * (Var("case") + Var("default")))^0 * sp1 * "endswitch",
|
||||
case = Keyw("case") * sp1 * t_define * sp0 * Pat(":")^-1 * sp1 * stmt_list_or_eps * "break",
|
||||
default = Keyw("default") * sp0 * Pat(":")^-1 * sp1 * stmt_list_or_eps * "break",
|
||||
|
||||
-- The "lone" if statement is tested first, so that a potential dangling "else" is
|
||||
-- attached to the outermost possible "if", as done by CON
|
||||
if_stmt = con_if_begs * sp1 * Var("single_stmt") * -(sp1 * Pat("else"))
|
||||
+ con_if_begs * sp1 * Var("single_stmt") * sp1 * "else" * sp1 * Var("single_stmt"),
|
||||
|
||||
while_stmt = Keyw("whilevarvarn") * sp1 * t_rvar * sp1 * t_rvar * sp1 * Var("single_stmt")
|
||||
+ Keyw("whilevarn") * sp1 * t_rvar * sp1 * t_define * sp1 * Var("single_stmt"),
|
||||
|
||||
-- TODO: some sp1 --> sp0?
|
||||
single_stmt = Stmt(
|
||||
lone_else^-1 *
|
||||
( Keyw("{") * sp0 * "}"
|
||||
+ Keyw("{") * sp1 * stmt_list * sp1 * "}"
|
||||
+ (con_inner_command + Var("switch_stmt") + Var("if_stmt") + Var("while_stmt"))
|
||||
-- + lpeg.Cmt(t_newline_term_str, function (subj, curpos) print("Error at "..curpos) end)
|
||||
)),
|
||||
|
||||
-- a non-empty statement/command list
|
||||
stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0,
|
||||
}
|
||||
|
||||
local math = require("math")
|
||||
local string = require("string")
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
-- Returns index into the sorted table tab such that
|
||||
-- tab[index] <= searchelt < tab[index+1].
|
||||
-- Preconditions:
|
||||
-- tab[i] < tab[i+1] for i < i+1 and 1 < i < #tab
|
||||
-- tab[1] <= searchelt < tab[#tab]
|
||||
-- If tab has less than 2 elements, returns nil.
|
||||
local function bsearch(tab, searchelt)
|
||||
-- printf("bsearch(tab, %d)", searchelt)
|
||||
local l, r = 1, #tab
|
||||
local i
|
||||
|
||||
if (r <= 1) then
|
||||
return
|
||||
end
|
||||
|
||||
while (l ~= r) do
|
||||
i = l + math.ceil((r-l)/2) -- l < i <= r
|
||||
assert(l < i and i <= r)
|
||||
local elt = tab[i]
|
||||
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
||||
|
||||
if (searchelt == elt) then
|
||||
return i
|
||||
end
|
||||
|
||||
if (searchelt < elt) then
|
||||
r = i-1
|
||||
else -- (searchelt > elt)
|
||||
l = i
|
||||
end
|
||||
end
|
||||
|
||||
-- printf("return tab[%d]=%d", l, tab[l])
|
||||
return l
|
||||
end
|
||||
|
||||
---=== stand-alone: ===---
|
||||
if (not EDUKE32_LUNATIC) then
|
||||
local io = require("io")
|
||||
|
||||
local filename = arg[1]
|
||||
assert(filename)
|
||||
|
||||
local contents = io.open(filename):read("*all")
|
||||
local idx = lpeg.match(Grammar, contents)
|
||||
|
||||
-- newlineidxs will contain the 1-based file offsets to "\n" characters
|
||||
local newlineidxs = {}
|
||||
for i in string.gmatch(contents, "()\n") do
|
||||
newlineidxs[#newlineidxs+1] = i
|
||||
end
|
||||
newlineidxs[#newlineidxs+1] = #contents+1 -- dummy newline
|
||||
|
||||
if (not idx) then
|
||||
print("Match failed.")
|
||||
return
|
||||
end
|
||||
|
||||
if (idx == #contents+1) then
|
||||
print("Matched whole contents.")
|
||||
return
|
||||
end
|
||||
|
||||
printf("Match succeeded up to %d (len=%d)", idx, #contents)
|
||||
|
||||
local i = bsearch(newlineidxs, idx)
|
||||
local bi, ei = newlineidxs[i]+1, newlineidxs[i+1]-1
|
||||
printf("Line goes from %d to %d", bi, ei)
|
||||
print(string.sub(contents, bi, ei))
|
||||
end
|
Loading…
Reference in a new issue