mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
173edd4b3f
commit
952fc43e3c
7 changed files with 300 additions and 153 deletions
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@ -3403,7 +3403,9 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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else if (!Bstrcmp(glinfo.vendor,"3Dfx Interactive Inc.")) err = 1;
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else if (!Bstrcmp(glinfo.vendor,"Intel"))
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{
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if (!Bstrcmp(glinfo.renderer,"Intel 865G"))
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if (!Bstrcmp(glinfo.renderer,"Intel 845G"))
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err = 0;
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else if (!Bstrcmp(glinfo.renderer,"Intel 865G"))
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err = 0;
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else if (!Bstrcmp(glinfo.renderer,"Intel 915G"))
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err = 0;
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@ -832,6 +832,7 @@ enum GamevarFlags_t {
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GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char
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GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state
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GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars
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GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets
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};
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enum GamearrayFlags_t {
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@ -1094,31 +1095,32 @@ enum DukePacket_t
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{
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PACKET_MASTER_TO_SLAVE,
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PACKET_SLAVE_TO_MASTER,
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PACKET_VERSION,
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/* don't change anything above this line */
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PACKET_NUM_PLAYERS,
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PACKET_PLAYER_INDEX,
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PACKET_PLAYER_DISCONNECTED,
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PACKET_MESSAGE,
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PACKET_PLAYER_SPAWN,
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PACKET_REQUEST_GAMESTATE,
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PACKET_NEW_GAME,
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PACKET_LOAD_GAME,
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// any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server
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// this is so hacked clients can't create fake server packets and get the server
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// to send them to everyone
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PACKET_BROADCAST,
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PACKET_RTS,
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PACKET_MENU_LEVEL_QUIT,
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PACKET_WEAPON_CHOICE,
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PACKET_PLAYER_OPTIONS,
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PACKET_PLAYER_NAME,
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PACKET_REQUEST_GAMESTATE,
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PACKET_VERSION,
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PACKET_MESSAGE,
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PACKET_USER_MAP,
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PACKET_MAP_VOTE,
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PACKET_MAP_VOTE_INITIATE,
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PACKET_MAP_VOTE_CANCEL,
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PACKET_LOAD_GAME,
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PACKET_NULL_PACKET,
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PACKET_PLAYER_READY,
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PACKET_QUIT = 255 // should match mmulti I think
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};
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@ -184,6 +184,7 @@ extern void G_MoveWorld(void);
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extern void A_MoveCyclers(void);
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extern void A_MoveDummyPlayers(void);
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extern void P_ResetStatus(int32_t snum);
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extern void P_ResetPlayer(int32_t snum);
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// game.c
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extern inline void G_SetStatusBarScale(int32_t sc);
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@ -52,6 +52,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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ENetHost * net_server = NULL;
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ENetHost * net_client = NULL;
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ENetPeer * net_peer = NULL;
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int32_t net_port = 23513;
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@ -78,7 +79,6 @@ static int32_t g_noSound = 0;
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static int32_t g_noMusic = 0;
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static char *CommandMap = NULL;
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static char *CommandName = NULL;
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static int32_t g_keepAddr = 0;
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int32_t CommandWeaponChoice = 0;
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static struct strllist
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{
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@ -608,6 +608,7 @@ void Net_Disconnect(void)
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enet_peer_reset(net_peer);
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net_peer = NULL;
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enet_host_destroy(net_client);
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net_client = NULL;
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}
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if (net_server)
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@ -636,6 +637,7 @@ void Net_Disconnect(void)
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}
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}
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enet_host_destroy(net_server);
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net_server = NULL;
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}
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}
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@ -794,7 +796,8 @@ void Net_NewGame(int32_t volume, int32_t level)
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}
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static mapstate_t *g_multiMapState = NULL;
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static int32_t spritecrc[MAXSPRITES], lastupdate[MAXSPRITES];
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static int32_t spritecrc[MAXSPRITES], lastupdate[MAXSPRITES], sectcrc[MAXSECTORS], lastsectupdate[MAXSECTORS];
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static int32_t wallcrc[MAXWALLS], lastwallupdate[MAXWALLS];
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static int32_t peractorvals[MAXGAMEVARS][MAXSPRITES], perplayervals[MAXGAMEVARS][MAXPLAYERS];
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void Net_ParsePacket(ENetEvent * event)
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@ -816,9 +819,9 @@ void Net_ParsePacket(ENetEvent * event)
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j = 1;
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packbufleng = qlz_size_decompressed((char *)packbuf+1);
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packbufleng = qlz_size_decompressed((char *)(packbuf)+1);
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packbuf = Bcalloc(1, packbufleng);
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packbufleng = qlz_decompress((char *)event->packet->data+1, packbuf+1, state_decompress);
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packbufleng = qlz_decompress((char *)(event->packet->data)+1, (char *)(packbuf)+1, state_decompress);
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Bmemcpy(&ticrandomseed, &packbuf[j], sizeof(ticrandomseed));
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j += sizeof(ticrandomseed);
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@ -827,10 +830,13 @@ void Net_ParsePacket(ENetEvent * event)
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{
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if (g_player[i].playerquitflag == 0) continue;
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if (i == myconnectindex)
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Bmemcpy(&g_player[i].ps->dead_flag, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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if (i == myconnectindex && !g_player[i].ps->dead_flag)
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{
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j += sizeof(input_t)-sizeof(loc.filler)+(sizeof(vec3_t)*3) + 4;
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goto process;
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j += sizeof(input_t)-sizeof(loc.filler)+(sizeof(vec3_t)*3) + sizeof(int16_t)*2;
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goto process;
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}
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nsyn = (input_t *)&inputfifo[0][0];
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@ -853,6 +859,8 @@ void Net_ParsePacket(ENetEvent * event)
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process:
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Bmemcpy(&sprite[g_player[i].ps->i].extra, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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Bmemcpy(&sprite[g_player[i].ps->i].cstat, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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Bmemcpy(&g_player[i].ps->kickback_pic, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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Bmemcpy(&g_player[i].ps->shield_amount, &packbuf[j], sizeof(int16_t));
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@ -877,11 +885,22 @@ process:
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j += sizeof(int16_t);
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Bmemcpy(&g_player[i].ps->last_extra, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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Bmemcpy(&g_player[i].ps->dead_flag, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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l = i;
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{
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int16_t i = g_player[l].ps->i, jj = j++;
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int32_t oa = T5-(intptr_t)&script[0];
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Bmemcpy(&T5, &packbuf[j], sizeof(T5));
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j += sizeof(T5);
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if (oa != T5) T3 = T4 = 0;
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if (packbuf[jj] & 2) T5 += (intptr_t)&script[0];
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}
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i = l;
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do
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{
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int16_t var_id;
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@ -935,10 +954,12 @@ process:
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deletesprite(ahead);
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// sprite updates tacked on to the end of the packet
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while ((unsigned)(packbufleng-j) > sizeof(spritetype)+sizeof(ActorData_t))
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l = packbuf[j++];
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while (l--)
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{
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int16_t i, sect, statnum, osect, ostatnum, jj, lightid, opicnum;
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_prlight *mylight;
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int16_t i, sect, statnum, osect, ostatnum, jj, lightid = -1, opicnum;
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_prlight *mylight = NULL;
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Bmemcpy(&i, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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@ -968,16 +989,17 @@ process:
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sprite[i].statnum = ostatnum;
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if (sect != osect) changespritesect(i, sect);
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if (statnum != ostatnum) changespritestat(i, statnum);
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mylight = ActorExtra[i].lightptr;
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lightid = ActorExtra[i].lightId;
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}
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j += sizeof(spritetype);
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jj = j++;
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mylight = ActorExtra[i].lightptr;
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lightid = ActorExtra[i].lightId;
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Bmemcpy(&ActorExtra[i], &packbuf[j], sizeof(ActorData_t)-sizeof(ActorExtra[0].filler));
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j += sizeof(ActorData_t)-sizeof(ActorExtra[0].filler);
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Bmemcpy(&ActorExtra[i], &packbuf[j], sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)-
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sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr));
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j += sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)-sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr);
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ActorExtra[i].projectile = &SpriteProjectile[i];
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ActorExtra[i].lightptr = mylight;
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@ -1001,6 +1023,24 @@ process:
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}
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while (1);
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}
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l = packbuf[j++];
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while (l--)
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{
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Bmemcpy(&i, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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Bmemcpy(§or[i], &packbuf[j], sizeof(sectortype));
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j += sizeof(sectortype);
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}
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l = packbuf[j++];
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while (l--)
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{
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Bmemcpy(&i, &packbuf[j], sizeof(int16_t));
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j += sizeof(int16_t);
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Bmemcpy(§or[i], &packbuf[j], sizeof(walltype));
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j += sizeof(walltype);
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}
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}
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Bfree(packbuf);
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@ -1010,9 +1050,9 @@ process:
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case PACKET_SLAVE_TO_MASTER: //[1] (receive slave sync buffer)
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j = 1;
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packbufleng = qlz_size_decompressed((char *)packbuf+1);
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packbufleng = qlz_size_decompressed((char *)(packbuf)+1);
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packbuf = Bcalloc(1, packbufleng);
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packbufleng = qlz_decompress((char *)event->packet->data+1, packbuf+1, state_decompress);
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packbufleng = qlz_decompress((char *)(event->packet->data)+1, (char *)(packbuf)+1, state_decompress);
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nsyn = (input_t *)&inputfifo[0][0];
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@ -1022,6 +1062,13 @@ process:
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g_player[other].movefifoend++;
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// anyone the server thinks is dead can go fuck themselves
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if (g_player[other].ps->dead_flag)
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{
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Bfree(packbuf);
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break;
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}
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Bmemcpy(&g_player[other].ps->posx, &packbuf[j], sizeof(vec3_t) * 3);
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Bmemcpy(&sprite[g_player[other].ps->i], &packbuf[j], sizeof(vec3_t));
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sprite[g_player[other].ps->i].z += PHEIGHT;
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@ -1033,22 +1080,17 @@ process:
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{
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int16_t i = g_player[other].ps->i, jj = j++;
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int32_t oa = T5-(intptr_t)&script[0];
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Bmemcpy(&T3, &packbuf[j], sizeof(T3));
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j += sizeof(T3);
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Bmemcpy(&T4, &packbuf[j], sizeof(T4));
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j += sizeof(T4);
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Bmemcpy(&T5, &packbuf[j], sizeof(T5));
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j += sizeof(T5);
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if (oa != T5) T3 = T4 = 0;
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if (packbuf[jj] & 2) T5 += (intptr_t)&script[0];
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}
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Bfree(packbuf);
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break;
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case PACKET_NULL_PACKET:
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break;
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case PACKET_PLAYER_READY:
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if (net_server)
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{
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@ -1135,6 +1177,11 @@ process:
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for (i=0; i<playerswhenstarted-1; i++) connectpoint2[i] = i+1;
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connectpoint2[playerswhenstarted-1] = -1;
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Net_SendVersion();
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Net_SendPlayerName();
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Net_SendPlayerOptions();
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Net_SendWeaponChoice();
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break;
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// receive client player index from server
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@ -1147,7 +1194,6 @@ process:
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Net_SendPlayerName();
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Net_SendPlayerOptions();
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Net_SendWeaponChoice();
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Net_SendUserMapName();
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break;
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@ -1157,6 +1203,10 @@ process:
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g_player[packbuf[1]].playerquitflag = 0;
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break;
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case PACKET_PLAYER_SPAWN:
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P_ResetPlayer(packbuf[1]);
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break;
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case PACKET_PLAYER_OPTIONS:
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other = packbuf[1];
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i = 2;
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@ -1200,11 +1250,6 @@ process:
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break;
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case PACKET_MENU_LEVEL_QUIT:
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//slaves in M/S mode only send to master
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break;
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case PACKET_USER_MAP:
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Bstrcpy(boardfilename,(char *)packbuf+1);
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boardfilename[packbufleng-1] = 0;
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@ -1313,6 +1358,8 @@ process:
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// a player connecting is a good time to mark everything as needing to be updated
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Bmemset(spritecrc, 0, sizeof(spritecrc));
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Bmemset(sectcrc, 0, sizeof(sectcrc));
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Bmemset(wallcrc, 0, sizeof(wallcrc));
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Bmemset(peractorvals, 0, sizeof(peractorvals));
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Bmemset(perplayervals, 0, sizeof(perplayervals));
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}
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@ -1389,22 +1436,24 @@ void Net_GetPackets(void)
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if (g_player[0].ps->gm & MODE_GAME)
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{
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j = g_player[i].ps->i;
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Bmemcpy(g_player[i].ps, g_player[0].ps, sizeof(DukePlayer_t));
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g_player[i].ps->i = j;
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changespritestat(j, STAT_PLAYER);
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P_ResetStatus(i);
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P_ResetWeapons(i);
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P_ResetInventory(i);
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g_player[i].ps->last_extra = g_player[i].ps->max_player_health;
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sprite[g_player[i].ps->i].extra = g_player[i].ps->max_player_health;
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g_player[i].ps->runspeed = g_playerFriction;
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if (g_multiMapState == NULL) g_multiMapState = Bcalloc(1, sizeof(mapstate_t));
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if (g_multiMapState)
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{
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char * buf = Bmalloc(sizeof(mapstate_t)<<1);
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j = g_player[i].ps->i;
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Bmemcpy(g_player[i].ps, g_player[0].ps, sizeof(DukePlayer_t));
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g_player[i].ps->i = j;
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changespritestat(j, STAT_PLAYER);
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P_ResetStatus(i);
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P_ResetWeapons(i);
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P_ResetInventory(i);
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g_player[i].ps->last_extra = g_player[i].ps->max_player_health;
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sprite[g_player[i].ps->i].extra = g_player[i].ps->max_player_health;
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sprite[g_player[i].ps->i].cstat = 1+256;
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g_player[i].ps->runspeed = g_playerFriction;
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G_SaveMapState(g_multiMapState);
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j = qlz_compress((char *)g_multiMapState, buf, sizeof(mapstate_t), state_compress);
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while (j > 1024)
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@ -1431,7 +1480,7 @@ void Net_GetPackets(void)
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// broadcast takes care of enet_packet_destroy itself
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// we set the state to disconnected so enet_host_broadcast doesn't send the player back his own packets
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// SLAVE_TO_MASTER packets are channelID 1, so they aren't broadcast anywhere
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if (event.channelID == 0)
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if (event.channelID == 0 && event.packet->data[0] > PACKET_BROADCAST)
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{
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event.peer->state = ENET_PEER_STATE_DISCONNECTED;
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enet_host_broadcast(net_server, 0, event.packet);
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@ -1467,12 +1516,12 @@ void Net_GetPackets(void)
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switch (event.type)
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{
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case ENET_EVENT_TYPE_RECEIVE:
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/*
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initprintf ("A packet of length %u was received from player %d on channel %u.\n",
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event.packet -> dataLength,
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event.peer -> data,
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event.channelID);
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*/
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// channelID 1 is the map state transfer from the server
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if (event.channelID == 1)
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{
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@ -1579,13 +1628,12 @@ void faketimerhandler(void)
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if (numplayers < 2)
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{
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if (ud.multimode > 1)
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if (ud.multimode > 1 && ud.playerai)
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TRAVERSE_CONNECT(i)
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if (i != myconnectindex)
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{
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//clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
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if (ud.playerai)
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computergetinput(i,&inputfifo[0][i]);
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computergetinput(i,&inputfifo[0][i]);
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}
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||||
}
|
||||
|
||||
|
@ -1615,10 +1663,6 @@ void faketimerhandler(void)
|
|||
T5 -= (intptr_t)&script[0];
|
||||
}
|
||||
|
||||
Bmemcpy(&packbuf[j], &T3, sizeof(T3));
|
||||
j += sizeof(T3);
|
||||
Bmemcpy(&packbuf[j], &T4, sizeof(T4));
|
||||
j += sizeof(T4);
|
||||
Bmemcpy(&packbuf[j], &T5, sizeof(T5));
|
||||
j += sizeof(T5);
|
||||
|
||||
|
@ -1627,8 +1671,8 @@ void faketimerhandler(void)
|
|||
{
|
||||
char buf[1024];
|
||||
|
||||
j = qlz_compress((char *)packbuf+1, (char *)buf, j, state_compress);
|
||||
Bmemcpy((char *)packbuf+1, (char *)buf, j);
|
||||
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
|
||||
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
|
||||
j++;
|
||||
}
|
||||
|
||||
|
@ -1662,6 +1706,8 @@ void faketimerhandler(void)
|
|||
|
||||
Bmemcpy(&osyn[i], &nsyn[i], sizeof(input_t));
|
||||
|
||||
Bmemcpy(&packbuf[j], &g_player[i].ps->dead_flag, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &nsyn[i], sizeof(input_t));
|
||||
j += sizeof(input_t)-sizeof(loc.filler);
|
||||
Bmemcpy(&packbuf[j], &g_player[i].ps->posx, sizeof(vec3_t) * 3);
|
||||
|
@ -1670,6 +1716,8 @@ void faketimerhandler(void)
|
|||
j += sizeof(int16_t) * 2;
|
||||
Bmemcpy(&packbuf[j], &sprite[g_player[i].ps->i].extra, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &sprite[g_player[i].ps->i].cstat, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &g_player[i].ps->kickback_pic, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &g_player[i].ps->shield_amount, sizeof(int16_t));
|
||||
|
@ -1694,16 +1742,39 @@ void faketimerhandler(void)
|
|||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &g_player[i].ps->last_extra, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &g_player[i].ps->dead_flag, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
|
||||
l = i;
|
||||
|
||||
{
|
||||
int32_t jj, oa;
|
||||
|
||||
i = g_player[l].ps->i;
|
||||
|
||||
packbuf[(jj = j++)] = 0;
|
||||
|
||||
if (T5 >= (intptr_t)&script[0] && T5 < (intptr_t)(&script[g_scriptSize]))
|
||||
{
|
||||
packbuf[jj] |= 2;
|
||||
T5 -= (intptr_t)&script[0];
|
||||
}
|
||||
|
||||
oa = T5;
|
||||
|
||||
Bmemcpy(&packbuf[j], &T5, sizeof(T5));
|
||||
j += sizeof(T5);
|
||||
|
||||
if (oa != T5) T3 = T4 = 0;
|
||||
|
||||
if (packbuf[jj] & 2) T5 += (intptr_t)&script[0];
|
||||
}
|
||||
|
||||
i = l;
|
||||
{
|
||||
int16_t ii=g_gameVarCount-1, kk = 0;
|
||||
|
||||
for (; ii>=0; ii--)
|
||||
{
|
||||
if ((aGameVars[ii].dwFlags & GAMEVAR_PERACTOR) && aGameVars[ii].val.plValues)
|
||||
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NOMULTI)) == GAMEVAR_PERACTOR && aGameVars[ii].val.plValues)
|
||||
{
|
||||
if (peractorvals[ii][i] != aGameVars[ii].val.plValues[i])
|
||||
{
|
||||
|
@ -1729,7 +1800,7 @@ void faketimerhandler(void)
|
|||
|
||||
for (; ii>=0; ii--)
|
||||
{
|
||||
if ((aGameVars[ii].dwFlags & GAMEVAR_PERPLAYER) && aGameVars[ii].val.plValues)
|
||||
if ((aGameVars[ii].dwFlags & (GAMEVAR_PERPLAYER|GAMEVAR_NOMULTI)) == GAMEVAR_PERPLAYER && aGameVars[ii].val.plValues)
|
||||
{
|
||||
if (perplayervals[ii][i] != aGameVars[ii].val.plValues[i])
|
||||
{
|
||||
|
@ -1763,6 +1834,9 @@ void faketimerhandler(void)
|
|||
|
||||
{
|
||||
int32_t lists[] = { STAT_STANDABLE, STAT_EFFECTOR, STAT_ACTOR, STAT_ZOMBIEACTOR, STAT_PROJECTILE }, zz;
|
||||
int32_t zj = j++;
|
||||
|
||||
packbuf[zj] = 0;
|
||||
|
||||
for (zz = 0; (unsigned)zz < (sizeof(lists)/sizeof(lists[0])); zz++)
|
||||
TRAVERSE_SPRITE_STAT(headspritestat[lists[zz]], i, nexti)
|
||||
|
@ -1799,8 +1873,9 @@ void faketimerhandler(void)
|
|||
packbuf[jj] |= 4;
|
||||
T6 -= (intptr_t)&script[0];
|
||||
}
|
||||
Bmemcpy(&packbuf[j], &ActorExtra[i], sizeof(ActorData_t)-sizeof(ActorExtra[0].filler));
|
||||
j += sizeof(ActorData_t)-sizeof(ActorExtra[0].filler);
|
||||
Bmemcpy(&packbuf[j], &ActorExtra[i], sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)-
|
||||
sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr));
|
||||
j += sizeof(ActorData_t)-sizeof(ActorExtra[0].filler)-sizeof(ActorExtra[0].projectile)-sizeof(ActorExtra[0].lightptr);
|
||||
|
||||
if (packbuf[jj] & 1) T2 += (intptr_t)&script[0];
|
||||
if (packbuf[jj] & 2) T5 += (intptr_t)&script[0];
|
||||
|
@ -1836,13 +1911,59 @@ void faketimerhandler(void)
|
|||
}
|
||||
if (k > 4) break;
|
||||
}
|
||||
packbuf[zj] = k;
|
||||
|
||||
packbuf[(zj = j++)] = 0;
|
||||
for (i = numsectors-1; i >= 0; i--)
|
||||
{
|
||||
if (totalclock > (lastsectupdate[i] + (TICSPERFRAME * 12)))
|
||||
{
|
||||
l = crc32once((uint8_t *)§or[i], sizeof(sectortype));
|
||||
|
||||
if (sectcrc[i] != l)
|
||||
{
|
||||
sectcrc[i] = l;
|
||||
lastsectupdate[i] = totalclock;
|
||||
Bmemcpy(&packbuf[j], &i, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], §or[i], sizeof(sectortype));
|
||||
j += sizeof(sectortype);
|
||||
k++;
|
||||
}
|
||||
}
|
||||
if (k > 6) break;
|
||||
}
|
||||
packbuf[zj] = k;
|
||||
|
||||
packbuf[(zj = j++)] = 0;
|
||||
for (i = numwalls-1; i >= 0; i--)
|
||||
{
|
||||
if (totalclock > (lastwallupdate[i] + (TICSPERFRAME * 12)))
|
||||
{
|
||||
l = crc32once((uint8_t *)&wall[i], sizeof(walltype));
|
||||
|
||||
if (wallcrc[i] != l)
|
||||
{
|
||||
wallcrc[i] = l;
|
||||
lastwallupdate[i] = totalclock;
|
||||
Bmemcpy(&packbuf[j], &i, sizeof(int16_t));
|
||||
j += sizeof(int16_t);
|
||||
Bmemcpy(&packbuf[j], &wall[i], sizeof(walltype));
|
||||
j += sizeof(walltype);
|
||||
k++;
|
||||
}
|
||||
}
|
||||
if (k > 6) break;
|
||||
}
|
||||
packbuf[zj] = k;
|
||||
|
||||
}
|
||||
|
||||
{
|
||||
char buf[4096];
|
||||
|
||||
j = qlz_compress((char *)packbuf+1, (char *)buf, j, state_compress);
|
||||
Bmemcpy((char *)packbuf+1, (char *)buf, j);
|
||||
j = qlz_compress((char *)(packbuf)+1, (char *)buf, j, state_compress);
|
||||
Bmemcpy((char *)(packbuf)+1, (char *)buf, j);
|
||||
j++;
|
||||
}
|
||||
|
||||
|
@ -5313,7 +5434,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
|||
{
|
||||
sp->xrepeat = 31;
|
||||
sp->yrepeat = 1;
|
||||
sp->z = sector[sprite[j].sectnum].floorz-(40<<8);
|
||||
sp->z = sector[sprite[j].sectnum].floorz-PHEIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7183,8 +7304,10 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
|||
{
|
||||
t->x -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posx-g_player[s->yvel].ps->oposx);
|
||||
t->y -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posy-g_player[s->yvel].ps->oposy);
|
||||
t->z += /*g_player[s->yvel].ps->oposz +*/ mulscale16(smoothratio,g_player[s->yvel].ps->posz-g_player[s->yvel].ps->oposz) - PHEIGHT;
|
||||
t->z += (40<<8);
|
||||
// dirty hack
|
||||
if (g_player[s->yvel].ps->dead_flag) t->z = g_player[s->yvel].ps->oposz;
|
||||
t->z += mulscale16(smoothratio,g_player[s->yvel].ps->posz-g_player[s->yvel].ps->oposz) -
|
||||
(g_player[s->yvel].ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
|
||||
}
|
||||
else if ((s->statnum == STAT_DEFAULT && s->picnum != CRANEPOLE) || s->statnum == STAT_PLAYER ||
|
||||
s->statnum == STAT_STANDABLE || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->statnum == STAT_ACTOR)
|
||||
|
@ -7353,7 +7476,7 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
|
|||
{
|
||||
t->x = omy.x+mulscale16((int32_t)(my.x-omy.x),smoothratio);
|
||||
t->y = omy.y+mulscale16((int32_t)(my.y-omy.y),smoothratio);
|
||||
t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+(40<<8);
|
||||
t->z = omy.z+mulscale16((int32_t)(my.z-omy.z),smoothratio)+PHEIGHT;
|
||||
t->ang = omyang+mulscale16((int32_t)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
||||
t->sectnum = mycursectnum;
|
||||
}
|
||||
|
@ -9196,7 +9319,6 @@ static void G_ShowParameterHelp(void)
|
|||
"-map [file.map]\tLoads a map\n"
|
||||
"-m\t\tDisable monsters\n"
|
||||
"-nam/-ww2gi\tRun in NAM or WW2GI-compatible mode\n"
|
||||
"-net\t\tEnable multiplayer (see documentation)\n"
|
||||
"-r\t\tRecord demo\n"
|
||||
"-s#\t\tSet skill level (1-4)\n"
|
||||
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
|
||||
|
@ -9237,9 +9359,6 @@ static void G_ShowDebugHelp(void)
|
|||
"-nologo\t\tSkip the logo anim\n"
|
||||
"-ns/-nm\t\tDisable sound or music\n"
|
||||
"-q#\t\tFake multiplayer with # (2-8) players\n"
|
||||
"-rmnet\t\tUse network config file (OBSOLETE, see -net)\n"
|
||||
"-stun\t\tUse UDP hole punching for multiplayer connections\n"
|
||||
/*"-unstable \tForce EDuke32 to execute unsafe CON commands (and crash)\n"*/
|
||||
"-w\t\tShow coordinates\n"
|
||||
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
|
||||
;
|
||||
|
@ -9756,15 +9875,13 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1,"keepaddr"))
|
||||
if (!Bstrcasecmp(c+1,"port"))
|
||||
{
|
||||
g_keepAddr = 1;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1,"stun"))
|
||||
{
|
||||
natfree = 1; //Addfaz NatFree
|
||||
if (argc > i+1)
|
||||
{
|
||||
net_port = atoi(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
@ -9777,7 +9894,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
/* enet_address_set_host (& address, "x.x.x.x"); */
|
||||
|
||||
address.host = ENET_HOST_ANY;
|
||||
address.port = 23513;
|
||||
address.port = net_port;
|
||||
|
||||
net_server = enet_host_create (&address, MAXPLAYERS, 0, 0);
|
||||
|
||||
|
@ -9794,6 +9911,7 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
{
|
||||
ENetAddress address;
|
||||
ENetEvent event;
|
||||
char * addrstr = NULL;
|
||||
|
||||
Net_Disconnect();
|
||||
|
||||
|
@ -9806,8 +9924,9 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
|
|||
continue;
|
||||
}
|
||||
|
||||
enet_address_set_host (&address, (char *)argv[i+1]);
|
||||
address.port = 23513;
|
||||
addrstr = strtok((char *)argv[i+1],":");
|
||||
enet_address_set_host (&address, addrstr);
|
||||
address.port = atoi((addrstr = strtok(NULL,":")) == NULL ? "23513" : addrstr);
|
||||
|
||||
// use 2 channels for easy packet sorting at a lower level than the game later
|
||||
net_peer = enet_host_connect (net_client, &address, 2);
|
||||
|
|
|
@ -2770,68 +2770,22 @@ nullquote:
|
|||
}
|
||||
else
|
||||
{
|
||||
vec3_t tmpvect;
|
||||
if (vm.g_p == myconnectindex)
|
||||
{
|
||||
g_cameraDistance = 0;
|
||||
g_cameraClock = totalclock;
|
||||
}
|
||||
|
||||
tmpvect.x = g_player[vm.g_p].ps->posx;
|
||||
tmpvect.y = g_player[vm.g_p].ps->posy;
|
||||
tmpvect.z = g_player[vm.g_p].ps->posz+PHEIGHT;
|
||||
P_RandomSpawnPoint(vm.g_p);
|
||||
vm.g_sp->x = ActorExtra[vm.g_i].bposx = g_player[vm.g_p].ps->bobposx = g_player[vm.g_p].ps->oposx = g_player[vm.g_p].ps->posx;
|
||||
vm.g_sp->y = ActorExtra[vm.g_i].bposy = g_player[vm.g_p].ps->bobposy = g_player[vm.g_p].ps->oposy =g_player[vm.g_p].ps->posy;
|
||||
vm.g_sp->z = ActorExtra[vm.g_i].bposy = g_player[vm.g_p].ps->oposz =g_player[vm.g_p].ps->posz;
|
||||
updatesector(g_player[vm.g_p].ps->posx,g_player[vm.g_p].ps->posy,&g_player[vm.g_p].ps->cursectnum);
|
||||
setsprite(g_player[vm.g_p].ps->i,&tmpvect);
|
||||
vm.g_sp->cstat = 257;
|
||||
if (net_server)
|
||||
{
|
||||
P_ResetPlayer(vm.g_p);
|
||||
|
||||
vm.g_sp->shade = -12;
|
||||
vm.g_sp->clipdist = 64;
|
||||
vm.g_sp->xrepeat = 42;
|
||||
vm.g_sp->yrepeat = 36;
|
||||
vm.g_sp->owner = vm.g_i;
|
||||
vm.g_sp->xoffset = 0;
|
||||
vm.g_sp->pal = g_player[vm.g_p].ps->palookup;
|
||||
packbuf[0] = PACKET_PLAYER_SPAWN;
|
||||
packbuf[1] = vm.g_p;
|
||||
packbuf[2] = 0;
|
||||
|
||||
g_player[vm.g_p].ps->last_extra = vm.g_sp->extra = g_player[vm.g_p].ps->max_player_health;
|
||||
g_player[vm.g_p].ps->wantweaponfire = -1;
|
||||
g_player[vm.g_p].ps->horiz = 100;
|
||||
g_player[vm.g_p].ps->on_crane = -1;
|
||||
g_player[vm.g_p].ps->frag_ps = vm.g_p;
|
||||
g_player[vm.g_p].ps->horizoff = 0;
|
||||
g_player[vm.g_p].ps->opyoff = 0;
|
||||
g_player[vm.g_p].ps->wackedbyactor = -1;
|
||||
g_player[vm.g_p].ps->shield_amount = g_startArmorAmount;
|
||||
g_player[vm.g_p].ps->dead_flag = 0;
|
||||
g_player[vm.g_p].ps->pals_time = 0;
|
||||
g_player[vm.g_p].ps->footprintcount = 0;
|
||||
g_player[vm.g_p].ps->weapreccnt = 0;
|
||||
g_player[vm.g_p].ps->fta = 0;
|
||||
g_player[vm.g_p].ps->ftq = 0;
|
||||
g_player[vm.g_p].ps->posxv = g_player[vm.g_p].ps->posyv = 0;
|
||||
g_player[vm.g_p].ps->rotscrnang = 0;
|
||||
g_player[vm.g_p].ps->runspeed = g_playerFriction;
|
||||
g_player[vm.g_p].ps->falling_counter = 0;
|
||||
|
||||
ActorExtra[vm.g_i].extra = -1;
|
||||
ActorExtra[vm.g_i].owner = vm.g_i;
|
||||
|
||||
ActorExtra[vm.g_i].cgg = 0;
|
||||
ActorExtra[vm.g_i].movflag = 0;
|
||||
ActorExtra[vm.g_i].tempang = 0;
|
||||
ActorExtra[vm.g_i].actorstayput = -1;
|
||||
ActorExtra[vm.g_i].dispicnum = 0;
|
||||
ActorExtra[vm.g_i].owner = g_player[vm.g_p].ps->i;
|
||||
|
||||
P_ResetInventory(vm.g_p);
|
||||
P_ResetWeapons(vm.g_p);
|
||||
|
||||
g_player[vm.g_p].ps->reloading = 0;
|
||||
|
||||
g_player[vm.g_p].ps->movement_lock = 0;
|
||||
|
||||
if (apScriptGameEvent[EVENT_RESETPLAYER])
|
||||
X_OnEvent(EVENT_RESETPLAYER, g_player[vm.g_p].ps->i, vm.g_p, -1);
|
||||
g_cameraDistance = 0;
|
||||
g_cameraClock = totalclock;
|
||||
enet_host_broadcast(net_server, 0 , enet_packet_create(packbuf, 3, ENET_PACKET_FLAG_RELIABLE));
|
||||
}
|
||||
}
|
||||
P_UpdateScreenPal(g_player[vm.g_p].ps);
|
||||
//AddLog("EOF: resetplayer");
|
||||
|
|
|
@ -187,7 +187,7 @@ int32_t A_GetHitscanRange(int32_t i)
|
|||
int32_t zoff = 0;
|
||||
hitdata_t hitinfo;
|
||||
|
||||
if (PN == APLAYER) zoff = (40<<8);
|
||||
if (PN == APLAYER) zoff = PHEIGHT;
|
||||
|
||||
SZ -= zoff;
|
||||
hitscan((const vec3_t *)&sprite[i],SECT,
|
||||
|
|
|
@ -24,6 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include "duke3d.h"
|
||||
#include "osd.h"
|
||||
#include "gamedef.h"
|
||||
|
||||
#ifdef RENDERTYPEWIN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
|
@ -619,6 +620,74 @@ void P_RandomSpawnPoint(int32_t snum)
|
|||
p->oposz = p->posz = g_playerSpawnPoints[i].oz;
|
||||
p->ang = g_playerSpawnPoints[i].oa;
|
||||
p->cursectnum = g_playerSpawnPoints[i].os;
|
||||
sprite[p->i].cstat = 1+256;
|
||||
}
|
||||
|
||||
void P_ResetPlayer(int32_t snum)
|
||||
{
|
||||
vec3_t tmpvect;
|
||||
spritetype *sp = &sprite[g_player[snum].ps->i];
|
||||
|
||||
tmpvect.x = g_player[snum].ps->posx;
|
||||
tmpvect.y = g_player[snum].ps->posy;
|
||||
tmpvect.z = g_player[snum].ps->posz+PHEIGHT;
|
||||
P_RandomSpawnPoint(snum);
|
||||
sp->x = ActorExtra[g_player[snum].ps->i].bposx = g_player[snum].ps->bobposx = g_player[snum].ps->oposx = g_player[snum].ps->posx;
|
||||
sp->y = ActorExtra[g_player[snum].ps->i].bposy = g_player[snum].ps->bobposy = g_player[snum].ps->oposy =g_player[snum].ps->posy;
|
||||
sp->z = ActorExtra[g_player[snum].ps->i].bposy = g_player[snum].ps->oposz =g_player[snum].ps->posz;
|
||||
updatesector(g_player[snum].ps->posx,g_player[snum].ps->posy,&g_player[snum].ps->cursectnum);
|
||||
setsprite(g_player[snum].ps->i,&tmpvect);
|
||||
sp->cstat = 257;
|
||||
|
||||
sp->shade = -12;
|
||||
sp->clipdist = 64;
|
||||
sp->xrepeat = 42;
|
||||
sp->yrepeat = 36;
|
||||
sp->owner = g_player[snum].ps->i;
|
||||
sp->xoffset = 0;
|
||||
sp->pal = g_player[snum].ps->palookup;
|
||||
|
||||
g_player[snum].ps->last_extra = sp->extra = g_player[snum].ps->max_player_health;
|
||||
g_player[snum].ps->wantweaponfire = -1;
|
||||
g_player[snum].ps->horiz = 100;
|
||||
g_player[snum].ps->on_crane = -1;
|
||||
g_player[snum].ps->frag_ps = snum;
|
||||
g_player[snum].ps->horizoff = 0;
|
||||
g_player[snum].ps->opyoff = 0;
|
||||
g_player[snum].ps->wackedbyactor = -1;
|
||||
g_player[snum].ps->shield_amount = g_startArmorAmount;
|
||||
g_player[snum].ps->dead_flag = 0;
|
||||
g_player[snum].ps->pals_time = 0;
|
||||
g_player[snum].ps->footprintcount = 0;
|
||||
g_player[snum].ps->weapreccnt = 0;
|
||||
g_player[snum].ps->fta = 0;
|
||||
g_player[snum].ps->ftq = 0;
|
||||
g_player[snum].ps->posxv = g_player[snum].ps->posyv = 0;
|
||||
g_player[snum].ps->rotscrnang = 0;
|
||||
g_player[snum].ps->runspeed = g_playerFriction;
|
||||
g_player[snum].ps->falling_counter = 0;
|
||||
|
||||
ActorExtra[g_player[snum].ps->i].extra = -1;
|
||||
ActorExtra[g_player[snum].ps->i].owner = g_player[snum].ps->i;
|
||||
|
||||
ActorExtra[g_player[snum].ps->i].cgg = 0;
|
||||
ActorExtra[g_player[snum].ps->i].movflag = 0;
|
||||
ActorExtra[g_player[snum].ps->i].tempang = 0;
|
||||
ActorExtra[g_player[snum].ps->i].actorstayput = -1;
|
||||
ActorExtra[g_player[snum].ps->i].dispicnum = 0;
|
||||
ActorExtra[g_player[snum].ps->i].owner = g_player[snum].ps->i;
|
||||
|
||||
ActorExtra[g_player[snum].ps->i].temp_data[4] = 0;
|
||||
|
||||
P_ResetInventory(snum);
|
||||
P_ResetWeapons(snum);
|
||||
|
||||
g_player[snum].ps->reloading = 0;
|
||||
|
||||
g_player[snum].ps->movement_lock = 0;
|
||||
|
||||
if (apScriptGameEvent[EVENT_RESETPLAYER])
|
||||
X_OnEvent(EVENT_RESETPLAYER, g_player[snum].ps->i, snum, -1);
|
||||
}
|
||||
|
||||
void P_ResetStatus(int32_t snum)
|
||||
|
|
Loading…
Reference in a new issue