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Fix (still not enabled) undo/redo code compilation.
Also include one comment about a currently failing assertion there. git-svn-id: https://svn.eduke32.com/eduke32@2482 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 3 deletions
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@ -460,7 +460,7 @@ void create_map_snapshot(void)
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mapstate->numsectors = numsectors;
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mapstate->numwalls = numwalls;
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mapstate->numsprites = numsprites;
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mapstate->numsprites = Numsprites;
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tempcrc = crc32once((uint8_t *)§or[0],sizeof(sectortype) * numsectors);
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@ -519,8 +519,9 @@ void create_map_snapshot(void)
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else
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{
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int32_t i = 0;
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spritetype *tspri = (spritetype *)Bcalloc(1, sizeof(spritetype) * Numsprites + 1),
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*spri = &tspri[0];
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spritetype *tspri = (spritetype *)Bcalloc(1, sizeof(spritetype) * Numsprites + 1);
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spritetype *spri = tspri;
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mapstate->sprites = (spritetype *)Bcalloc(1, sizeof(spritetype) * Numsprites + QADDNSZ);
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for (j=0; j<MAXSPRITES && i < Numsprites; j++)
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@ -621,6 +622,8 @@ int32_t map_undoredo(int32_t dir)
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insertsprite(sprite[i].sectnum,sprite[i].statnum);
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}
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// XXX: this fails currently! the decompressed sprites have
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// .statnum==MAXSTATUS and .sectnum==MAXSECTORS. WTF?!
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assert(Numsprites == mapstate->numsprites);
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#ifdef POLYMER
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