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Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?
git-svn-id: https://svn.eduke32.com/eduke32@1862 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 4 deletions
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@ -3780,12 +3780,11 @@ static int32_t DrawTiles(int32_t iTopLeft, int32_t iSelected, int32_t nXTiles, i
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int32_t usehitilecnt=0, usehitile;
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static uint8_t loadedhitile[(MAXTILES+7)>>3];
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begindrawing();
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setpolymost2dview();
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clearview(0);
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begindrawing();
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restart:
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for (YTile = 0-(offset>0); YTile < nYTiles+(offset<0)+1; YTile++)
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{
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@ -5435,7 +5434,7 @@ static void Keys3d(void)
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for (i=headspritesect[sect]; i!=-1; i=nextspritesect[i])
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{
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spriteoncfz(i, &cz, &fz);
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if ((moveCeilings && sprite[i].z <= cz) || (moveFloors && sprite[i].z >= fz))
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if ((moveCeilings && sprite[i].z == cz) || (moveFloors && sprite[i].z == fz))
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sprite[i].z += tsign * (updownunits << (eitherCTRL<<1)); // JBF 20031128
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}
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