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git-svn-id: https://svn.eduke32.com/eduke32@721 1a8010ca-5511-0410-912e-c29ae57300e0
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6b0f2d5956
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21fc17b70b
2 changed files with 13 additions and 25 deletions
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@ -3897,7 +3897,7 @@ int furthestcanseepoint(int iActor,spritetype *ts,int *dax,int *day)
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d = klabs(hx-ts->x)+klabs(hy-ts->y);
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da = klabs(hx-s->x)+klabs(hy-s->y);
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if (d < da)
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if (d < da && hitsect > -1)
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if (cansee(hx,hy,hz,hitsect,s->x,s->y,s->z-(16<<8),s->sectnum))
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{
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*dax = hx;
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@ -530,7 +530,7 @@ static int GetGameID(const char *szGameLabel)
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int GetGameVarID(int id, int iActor, int iPlayer)
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{
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int inv = 0;
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int m = 1;
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if (id == MAXGAMEVARS)
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{
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@ -552,17 +552,13 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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if (id&(MAXGAMEVARS<<1)) // negative array access
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{
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m = -1;
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id ^= (MAXGAMEVARS<<1);
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// OSD_Printf("GetGameVarID(): reading from array\n");
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if ((index < aGameArrays[id].size)&&(index>=0))
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return(-aGameArrays[id].plValues[index]);
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OSD_Printf("GetGameVarID(): invalid array index (%s[%d])\n",aGameArrays[id].szLabel,index);
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return -1;
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}
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// OSD_Printf("GetGameVarID(): reading from array\n");
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if ((index < aGameArrays[id].size)&&(index>=0))
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return(aGameArrays[id].plValues[index]);
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return(m * aGameArrays[id].plValues[index]);
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OSD_Printf("GetGameVarID(): invalid array index (%s[%d])\n",aGameArrays[id].szLabel,index);
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return -1;
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}
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@ -573,7 +569,7 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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return -1;
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}
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inv = 1;
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m = -1;
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id ^= (MAXGAMEVARS<<1);
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}
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@ -584,12 +580,10 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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{
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//Bsprintf(g_szBuf,"GetGameVarID(%d, %d, %d) returns %d\n",id,iActor,iPlayer, aGameVars[id].plValues[iPlayer]);
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//AddLog(g_szBuf);
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if (inv) return(-aGameVars[id].plValues[iPlayer]);
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return (aGameVars[id].plValues[iPlayer]);
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return(m * aGameVars[id].plValues[iPlayer]);
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}
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if (inv) return(-aGameVars[id].lValue);
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return (aGameVars[id].lValue);
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return(m * aGameVars[id].lValue);
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_PERACTOR)
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@ -597,34 +591,28 @@ int GetGameVarID(int id, int iActor, int iPlayer)
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// for the current actor
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if (iActor >= 0 && iActor <= MAXSPRITES)
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{
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if (inv) return(-aGameVars[id].plValues[iActor]);
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return (aGameVars[id].plValues[iActor]);
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return(m * aGameVars[id].plValues[iActor]);
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}
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if (inv) return(-aGameVars[id].lValue);
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return (aGameVars[id].lValue);
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return(m * aGameVars[id].lValue);
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_INTPTR)
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{
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if (inv) return(-(*((int*)aGameVars[id].lValue)));
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return(*((int*)aGameVars[id].lValue));
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return(m * (*((int*)aGameVars[id].lValue)));
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_SHORTPTR)
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{
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if (inv) return(-(*((short*)aGameVars[id].lValue)));
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return(*((short*)aGameVars[id].lValue));
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return(m * (*((short*)aGameVars[id].lValue)));
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}
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if (aGameVars[id].dwFlags & GAMEVAR_FLAG_CHARPTR)
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{
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if (inv) return(-(*((char*)aGameVars[id].lValue)));
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return(*((char*)aGameVars[id].lValue));
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return(m * (*((char*)aGameVars[id].lValue)));
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}
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if (inv) return(-aGameVars[id].lValue);
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return (aGameVars[id].lValue);
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return(m * aGameVars[id].lValue);
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}
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void SetGameArrayID(int id,int index, int lValue)
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