..
enet
ENet 1.3.3
2011-08-12 06:07:21 +00:00
jaudiolib
triv: comment out FX_PlayLoopedAuto debug message to stdout
2011-11-17 21:09:26 +00:00
jmact
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
lunatic
Lunatic: use enum constants
2012-02-08 11:00:48 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
Factor out two pieces of identical code in actors.c into A_HandleBeingSpitOn().
2012-02-09 22:42:51 +00:00
actors.h
Fix actor[].dispicnum becoming negative.
2012-01-12 20:48:00 +00:00
anim.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
2012-02-04 21:35:00 +00:00
config.c
Remove a couple of nested externs and #include some headers directly
2012-01-27 15:03:55 +00:00
config.h
demo.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Route the 5th mouse button to the game; bump savegame version.
2012-01-26 21:58:55 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
2012-02-04 21:35:00 +00:00
game.h
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
2012-01-19 21:58:23 +00:00
gamedef.c
Dynamic tile remapping shouldn't actually be disabled in synthesis builds, whether the source allows it to be compi
2012-01-28 15:16:14 +00:00
gamedef.h
gamedef.c: make some variables static and remove some #if 0'ed code.
2012-01-15 22:40:16 +00:00
gamedefs.h
gameexec.c
Conditionally compile out the dynamic-to-static tile remapping feature.
2012-01-28 14:38:23 +00:00
gameexec.h
Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
2011-08-03 17:22:46 +00:00
gamestructures.c
CON: make the 'palette' player member actually return the player's palette ID
2011-12-29 14:26:30 +00:00
gamevars.c
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
2012-01-19 21:58:23 +00:00
gamevars.h
Fix crashes on 64-bit due to unintended address truncation on ptr vars
2011-09-04 23:06:12 +00:00
global.c
Beauty tweaks; revert s_buildDate since we don't want windows builds to pull
2011-12-25 15:33:24 +00:00
global.h
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
GNU.TXT
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
keys.h
m32def.c
trivial tweaks: make stuff static, remove unused stuff, formatting...
2012-01-19 21:57:22 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
M32Script: when failing to compile a state with a menu name, don't keep the
2011-12-04 21:20:48 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Various cleanup work:
2011-08-17 18:52:54 +00:00
macros.h
mapster32.h
cleanup:
2012-01-15 22:39:38 +00:00
mdump.cpp
mdump.h
menus.c
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
mpu401.c
mpu401.h
music.c
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
namesdyn.h
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
net.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
net.h
old.diff
osdcmds.c
Check 'bpp' parameter to vidmode OSD command in EDuke32.
2012-02-04 14:30:17 +00:00
osdcmds.h
osdfuncs.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
osdfuncs.h
player.c
rotatesprite(..., windowx1,windowy1,windowx2,windowy2) --> rotatesprite_win
2012-02-04 21:35:00 +00:00
player.h
premap.c
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
2012-02-02 17:35:05 +00:00
premap.h
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c
When loading a map and in a few other places, reset screen tinting.
2012-02-02 17:34:16 +00:00
savegame.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
sdlmusic.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.c
Conditionally compile out the dynamic-to-static tile remapping feature.
2012-01-28 14:38:23 +00:00
sector.h
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
sounds.c: check the sound number before accessing arrays with it; always do
2012-01-10 23:44:49 +00:00
sounds.h
New CON command
2011-11-03 23:08:54 +00:00
sounds_mapster32.c
Fix sprite[-1] access when aborting playing a sound in Mapster's Sound Index.
2012-01-23 19:13:00 +00:00
sounds_mapster32.h
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
2011-10-30 19:48:46 +00:00
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c