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Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 25 additions and 18 deletions
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@ -4438,7 +4438,7 @@ static inline void polymer_culllight(int16_t lighti)
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drawingstate[light->sector] = 1;
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prlights[lighti].planecnt = 0;
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Bmemset(prlights[lighti].myplanes, 0, sizeof(intptr_t) * (PR_MAXLIGHTS<<1));
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// Bmemset(prlights[lighti].myplanes, 0, sizeof(intptr_t) * (PR_MAXLIGHTS<<1));
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sectorqueue[0] = light->sector;
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@ -4452,16 +4452,16 @@ static inline void polymer_culllight(int16_t lighti)
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j = 0;
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if (polymer_planeinlight(&s->floor, light)) {
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// this lets us skip the polymer_planeinlight check for the ceiling when we know it will pass
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// I doubt this saves us much but it might be faster on complex sectors than the loop
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if (!light->radius &&
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((light->z - getceilzofslope(light->sector, light->x, light->y)) >> 4) < light->range)
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j++;
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// this lets us skip the polymer_planeinlight check for the ceiling when we know the result already
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// I doubt this saves us much but it might be faster on complex sectors than the planeinlight loop
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if (!light->radius && ((light->z - getceilzofslope(light->sector, light->x, light->y)) >> 4) < light->range)
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j = 1;
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else j = 2;
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polymer_addplanelight(&s->floor, lighti);
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}
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if (j /*|| polymer_planeinlight(&s->ceil, light)*/) {
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if (j == 1 || (j == 0 && polymer_planeinlight(&s->ceil, light))) {
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polymer_addplanelight(&s->ceil, lighti);
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}
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@ -3367,8 +3367,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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glinfo.extensions = (char *)bglGetString(GL_EXTENSIONS);
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// GL driver blacklist
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if (!forcegl)
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{
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if (!Bstrcmp(glinfo.vendor,"Microsoft Corporation")) err = 1;
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else if (!Bstrcmp(glinfo.vendor,"SiS")) err = 1;
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else if (!Bstrcmp(glinfo.vendor,"3Dfx Interactive Inc.")) err = 1;
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@ -3382,8 +3381,15 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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err = 0;
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else err = 1;
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}
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if (err)
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#ifdef POLYMER
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else
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{
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if (!Bstrcmp(glinfo.vendor,"ATI Technologies Inc."))
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pr_atiworkaround = 1;
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else pr_atiworkaround = 0;
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}
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#endif
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if (!forcegl && err)
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{
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OSD_Printf("Unsupported OpenGL driver detected. GL modes will be unavailable. Use -forcegl to override.\n");
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wm_msgbox("Unsupported OpenGL driver", "Unsupported OpenGL driver detected. GL modes will be unavailable.");
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@ -3394,7 +3400,6 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
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getvalidmodes();
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return TRUE;
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}
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}
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glinfo.maxanisotropy = 1.0;
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glinfo.bgra = 0;
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@ -601,7 +601,7 @@ inline void G_AddGameLight(int32_t radius, int32_t srcsprite, int32_t zoffset, i
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mylight.color[1] = (color>>8)&255;
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mylight.color[2] = (color>>16)&255;
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mylight.radius = radius;
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ActorExtra[srcsprite].maxrange = mylight.range = range;
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ActorExtra[srcsprite].lightmaxrange = mylight.range = range;
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mylight.priority = priority;
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@ -612,11 +612,11 @@ inline void G_AddGameLight(int32_t radius, int32_t srcsprite, int32_t zoffset, i
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}
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s->z -= zoffset;
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if (range > ActorExtra[srcsprite].maxrange ||
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if (range > ActorExtra[srcsprite].lightmaxrange ||
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Bmemcmp(&sprite[srcsprite], ActorExtra[srcsprite].lightptr, sizeof(int32_t) * 3))
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{
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if (range > ActorExtra[srcsprite].maxrange)
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ActorExtra[srcsprite].maxrange = range;
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if (range > ActorExtra[srcsprite].lightmaxrange)
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ActorExtra[srcsprite].lightmaxrange = range;
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Bmemcpy(ActorExtra[srcsprite].lightptr, &sprite[srcsprite], sizeof(int32_t) * 3);
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ActorExtra[srcsprite].lightptr->sector = s->sectnum;
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@ -546,11 +546,13 @@ typedef struct {
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char cgg;
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char filler;
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projectile_t projectile;
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#ifdef POLYMER
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int16_t lightId;
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int16_t lightcount; // how many tics until light is killed
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int16_t maxrange;
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int16_t lightmaxrange;
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#ifdef POLYMER
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_prlight *lightptr;
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#else
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void *lightptr;
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#endif
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} ActorData_t;
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