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Some sound source cleanup, no functional changes.
- make a couple variables static in sounds_mapster32.c - KHz --> Hz in initialization text git-svn-id: https://svn.eduke32.com/eduke32@2439 1a8010ca-5511-0410-912e-c29ae57300e0
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58a8e36374
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4 changed files with 7 additions and 10 deletions
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@ -2315,7 +2315,6 @@ ENDFOR1:
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}
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#define SOUND_NUMDISPLINES IHELP_NUMDISPLINES
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//extern char SoundToggle;
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static int32_t compare_sounds_s(int16_t k1, int16_t k2)
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{
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@ -2463,8 +2462,6 @@ static void SoundDisplay(void)
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static int32_t cursnd=0, curofs=0;
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char disptext[SOUND_NUMDISPLINES][80];
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// SoundToggle = 1;
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while (keystatus[KEYSC_ESC]==0 && keystatus[KEYSC_Q]==0 && keystatus[KEYSC_F2]==0
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&& keystatus[buildkeys[BK_MODE2D_3D]]==0) // quickjump to 3d mode
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{
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@ -2645,7 +2642,6 @@ static void SoundDisplay(void)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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// SoundToggle = 0;
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keystatus[KEYSC_ESC] = keystatus[KEYSC_Q] = keystatus[KEYSC_F2] = 0;
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}
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@ -2668,9 +2664,7 @@ static int32_t dist(spritetype *s1,spritetype *s2)
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}
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}
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extern int32_t NumVoices;
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extern int32_t g_numEnvSoundsPlaying;
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int32_t AmbienceToggle = 1; //SoundToggle;
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int32_t AmbienceToggle = 1;
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int32_t ParentalLock = 0;
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#undef T1
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#define T1 (s->filler)
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@ -65,7 +65,7 @@ void S_SoundStartup(void)
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return;
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}
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initprintf("%d voices, %d channels, %d-bit %dKHz\n", ud.config.NumVoices, ud.config.NumChannels,
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initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
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ud.config.NumBits, ud.config.MixRate);
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for (i=g_maxSoundPos; i >= 0 ; i--)
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@ -48,11 +48,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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static char SM32_havesound = 0;
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char SoundToggle = 1;
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static char SoundToggle = 1;
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int32_t NumVoices = 32;
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int32_t MixRate = 44100;
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int32_t backflag,g_numEnvSoundsPlaying;
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int32_t g_numEnvSoundsPlaying;
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void MUSIC_Update(void) {} // needed when linking
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@ -46,6 +46,9 @@ typedef struct {
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#define MAXSOUNDS 4096
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extern sound_t g_sounds[MAXSOUNDS];
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extern int32_t g_numEnvSoundsPlaying;
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extern int32_t NumVoices;
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int32_t S_SoundStartup(void);
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void S_SoundShutdown(void);
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int32_t S_PlaySound3D(int32_t, int32_t, const vec3_t*);
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