raze-gles/polymer/eduke32/source
2010-01-23 22:12:02 +00:00
..
enet Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
jaudiolib Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
jmact Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
misc Misc 2009-09-28 00:01:06 +00:00
_functio.h source code rape 2008-11-20 14:06:36 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
actors.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
anim.c Clean out tree... misc changes 2009-07-24 02:31:34 +00:00
astub.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
audiolib_musicstub.c this commit is broken 2009-07-27 05:33:12 +00:00
config.c Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
config.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
duke3d.h More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
funct.h further multiplayer improvements 2009-12-30 23:07:00 +00:00
function.h source code rape 2008-11-20 14:06:36 +00:00
game.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
gamedef.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
gamedef.h Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32) 2009-07-15 01:26:38 +00:00
gamedefs.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
gameexec.c More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
gamestructures.c more multiplayer crap 2009-12-15 05:53:15 +00:00
gamevars.c A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use 2009-11-14 02:30:47 +00:00
global.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
grpscan.h ass rape 2009-01-09 09:29:17 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
m32def.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32def.h m32script fixes and additions 2010-01-04 14:38:29 +00:00
m32exec.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32structures.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
m32vars.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
macros.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
mapster32.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
midi.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c new version of astyle 2009-02-19 16:47:54 +00:00
namesdyn.h ass rape 2009-01-09 09:29:17 +00:00
osdcmds.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osdcmds.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
osdfuncs.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
osdfuncs.h ass rape 2009-01-09 09:29:17 +00:00
player.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
premap.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
rts.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
savegame.c More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
sdlmusic.c A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
sector.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
sounds.h ass rape 2009-01-09 09:29:17 +00:00
sounds_mapster32.c more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
sounds_mapster32.h more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
startwin.game.c Clean out remaining changes from tree... this is mostly crap like variable name cleanup 2010-01-16 23:08:17 +00:00
startwin.game.h fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
winbits.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
wrapper.c git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00