Corrected some error checks: MAXSECTORS -> numsectors

git-svn-id: https://svn.eduke32.com/eduke32@963 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hnt_ts 2008-08-10 13:39:11 +00:00
parent c2356cceb9
commit dae0f54b9a

View file

@ -5278,7 +5278,7 @@ static int parse(void)
OSD_Printf(CON_ERROR "CON_NEXTSPRITESTAT: invalid sprite ID %d\n",line_num,j);
break;
case CON_HEADSPRITESECT:
if (j >= 0 && j < MAXSECTORS+1)
if (j >= 0 && j < numsectors+1)
SetGameVarID(i,headspritesect[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_HEADSPRITESECT: invalid state %d\n",line_num,j);
@ -5655,7 +5655,7 @@ static int parse(void)
insptr++;
{
int lIn=GetGameVarID(*insptr++, g_i, g_p);
if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
{
OSD_Printf(CON_ERROR "CON_E/Q/EQSPAWNVAR: Invalid sector %d\n",line_num,g_sp->sectnum);
break;
@ -5682,7 +5682,7 @@ static int parse(void)
case CON_QSPAWN:
insptr++;
if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
{
OSD_Printf(CON_ERROR "CON_E/Q/EQSPAWN: Invalid sector %d\n",line_num,g_sp->sectnum);
insptr++;
@ -5718,7 +5718,7 @@ static int parse(void)
hittype[g_i].temp_data[9] = 1;
}
if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
{
OSD_Printf(CON_ERROR "CON_E/Z/EZSHOOT: Invalid sector %d\n",line_num,g_sp->sectnum);
insptr++;
@ -5751,7 +5751,7 @@ static int parse(void)
}
j=GetGameVarID(*insptr++, g_i, g_p);
if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
{
OSD_Printf(CON_ERROR "CON_E/Z/EZ/SHOOTVAR: Invalid sector %d\n",line_num,g_sp->sectnum);
hittype[g_i].temp_data[9]=0;