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Tripbombs now stop producing laserlines when they reach invalid space. In effect, tripbombs facing the wrong way will not make infinite laser lines.
fix: http://forums.duke4.net/topic/4907-laserline-crash-bug/ git-svn-id: https://svn.eduke32.com/eduke32@2072 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1775,6 +1775,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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if (actor[i].t_data[6] != 1)
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{
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// we're on a trip wire
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int16_t cursectnum;
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while (x > 0)
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{
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@ -1792,6 +1793,11 @@ ACTOR_STATIC void G_MoveStandables(void)
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break;
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}
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x -= 1024;
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cursectnum = s->sectnum;
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updatesector(s->x, s->y, &cursectnum);
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if (cursectnum < 0)
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break;
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}
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}
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