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https://github.com/ZDoom/raze-gles.git
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Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
git-svn-id: https://svn.eduke32.com/eduke32@1956 1a8010ca-5511-0410-912e-c29ae57300e0
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aa8b2e4e05
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4 changed files with 28 additions and 2 deletions
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@ -9147,8 +9147,7 @@ static int32_t osdcmd_do(const osdfuncparm_t *parm)
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if (!tp) goto OUTOFMEM;
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Bmemcpy(tp, parm->raw+ofs, slen);
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// explicitly typed space at beginning of command (really? not eaten by OSD
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// code?) or M32script call from 'special functions' menu
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// M32script call from 'special functions' menu
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dontsavehist = (slen==0 || tp[0]==' ');
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// needed so that subsequent commands won't execute old stuff.
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@ -3771,6 +3771,15 @@ static int32_t C_ParseCommand(int32_t loop)
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case CON_FLASH:
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case CON_SAVEMAPSTATE:
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case CON_LOADMAPSTATE:
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if (tw != CON_FLASH)
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{
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if (g_currentEvent == EVENT_ANIMATESPRITES)
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{
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initprintf("%s:%d: warning: found `%s' inside EVENT_ANIMATESPRITES\n",
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g_szScriptFileName,g_lineNumber,tempbuf);
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g_numCompilerWarnings++;
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}
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}
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continue;
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case CON_DRAGPOINT:
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@ -51,6 +51,8 @@ int32_t g_errorLineNum;
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int32_t g_tw;
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extern int32_t ticrandomseed;
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int32_t g_currentEventExec = -1;
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GAMEEXEC_STATIC void VM_Execute(int32_t loop);
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#include "gamestructures.c"
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@ -95,6 +97,7 @@ void VM_OnEvent(register int32_t iEventID, register int32_t iActor, register int
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vmstate_t tempvm = { iActor, iPlayer, lDist, &actor[iActor].t_data[0],
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&sprite[iActor], 0 };
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g_currentEventExec = iEventID;
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insptr = apScriptGameEvent[iEventID];
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Bmemcpy(&vm_backup, &vm, sizeof(vmstate_t));
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@ -113,6 +116,8 @@ void VM_OnEvent(register int32_t iEventID, register int32_t iActor, register int
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Bmemcpy(&vm, &vm_backup, sizeof(vmstate_t));
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insptr = oinsptr;
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g_currentEventExec = -1;
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}
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}
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@ -4958,6 +4963,12 @@ void G_SaveMapState(mapstate_t *save)
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Bmemcpy(&save->numsectors,&numsectors,sizeof(numsectors));
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Bmemcpy(&save->sector[0],§or[0],sizeof(sectortype)*MAXSECTORS);
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Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES);
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if (g_currentEventExec == EVENT_ANIMATESPRITES)
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initprintf("Line %d: savemapstate called from EVENT_ANIMATESPRITES. WHY?\n", g_errorLineNum);
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else
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for (i=0; i<MAXSPRITES; i++)
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spriteext[i].tspr = NULL;
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Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
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Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
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Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
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@ -5085,6 +5096,11 @@ void G_RestoreMapState(mapstate_t *save)
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Bmemcpy(§or[0],&save->sector[0],sizeof(sectortype)*MAXSECTORS);
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Bmemcpy(&sprite[0],&save->sprite[0],sizeof(spritetype)*MAXSPRITES);
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Bmemcpy(&spriteext[0],&save->spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
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if (g_currentEventExec == EVENT_ANIMATESPRITES)
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initprintf("Line %d: loadmapstate called from EVENT_ANIMATESPRITES. WHY?\n",g_errorLineNum);
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else
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for (i=0; i<MAXSPRITES; i++)
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spriteext[i].tspr = NULL;
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Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
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Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
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Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
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@ -121,6 +121,8 @@ extern int32_t g_tw;
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extern int32_t ticrandomseed;
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extern vmstate_t vm;
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extern int32_t g_currentEventExec;
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void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist);
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void A_Fall(int32_t iActor);
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int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_t *day);
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