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In tilted-view setup code, allocate TILE_TILT storage more tightly.
git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 7 deletions
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@ -3603,13 +3603,20 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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tiltcy = 200;
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}
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walock[TILE_TILT] = 255;
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if (waloff[TILE_TILT] == 0)
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allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]);
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if ((tang&1023) == 0)
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setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail));
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else
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setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
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{
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// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
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// we render onto a square tile and display a portion of that
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// rotated on-screen later on.
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const int32_t viewtilexsiz = ((tang&1023) ? tiltcx : tiltcy)>>!ud.detail;
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const int32_t viewtileysiz = tiltcx>>!ud.detail;
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walock[TILE_TILT] = 255;
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if (waloff[TILE_TILT] == 0)
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allocache(&waloff[TILE_TILT], viewtilexsiz*viewtileysiz, &walock[TILE_TILT]);
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setviewtotile(TILE_TILT, viewtilexsiz, viewtileysiz);
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}
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if ((tang&1023) == 512)
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{
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//Block off unscreen section of 90ø tilted screen
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