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Remove a few unused variables from global.[ch], update build date string.
git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 2 additions and 19 deletions
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@ -105,7 +105,7 @@ static int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
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}
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static int32_t lastmodelid = -1, lastvoxid = -1, modelskin = -1, lastmodelskin = -1, seenframe = 0;
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extern int32_t nextvoxid;
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int32_t nextvoxid = 0;
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#ifdef USE_OPENGL
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extern float alphahackarray[MAXTILES];
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@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "duke3d.h"
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#include "rev.h"
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const char *s_buildDate = "20110319";
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const char *s_buildDate = "20111222";
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char *MusicPtr = NULL;
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int32_t g_musicSize;
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@ -36,7 +36,6 @@ int32_t neartaghitdist,lockclock,g_startArmorAmount;
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// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
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int32_t g_spriteGravity=176;
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// int32_t temp_data[MAXSPRITES][6];
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actor_t actor[MAXSPRITES];
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int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64;
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@ -44,7 +43,6 @@ animwalltype animwall[MAXANIMWALLS];
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int16_t g_numAnimWalls;
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int32_t *animateptr[MAXANIMATES];
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int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
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// int32_t oanimateval[MAXANIMATES];
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int16_t animatesect[MAXANIMATES];
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int32_t msx[2048],msy[2048];
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int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
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@ -82,7 +80,6 @@ int32_t g_currentFrameRate;
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char g_numVolumes = 3;
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int32_t g_timerTicsPerSecond=TICRATE;
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//fx_device device;
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char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime;
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@ -102,13 +99,10 @@ input_t loc;
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input_t recsync[RECSYNCBUFSIZ];
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input_t avg;
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int32_t movefifosendplc;
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//Multiplayer syncing variables
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int32_t screenpeek;
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//Game recording variables
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char ready2send;
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int32_t vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle;
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@ -157,11 +151,9 @@ int16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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int16_t myang, omyang, mycursectnum, myjumpingcounter;
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char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
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int8_t multiwho, multipos, multiwhat, multiflag;
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int32_t g_playerFriction = 0xcc00, g_showShareware;
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int16_t myangbak[MOVEFIFOSIZ];
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char szPlayerName[32];
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int32_t g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
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int32_t g_gameQuit = 0;
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@ -178,8 +170,6 @@ int32_t oldipos[MAXINTERPOLATIONS];
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int32_t bakipos[MAXINTERPOLATIONS];
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int32_t *curipos[MAXINTERPOLATIONS];
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int32_t nextvoxid = 0;
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int32_t SpriteFlags[MAXTILES];
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projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES];
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@ -78,7 +78,6 @@ G_EXTERN int16_t g_mirrorWall[64],g_mirrorSector[64],g_mirrorCount;
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G_EXTERN int16_t g_numAnimWalls;
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G_EXTERN int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
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G_EXTERN int16_t myang,omyang,mycursectnum,myjumpingcounter;
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G_EXTERN int16_t myangbak[MOVEFIFOSIZ];
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G_EXTERN int16_t myhoriz,omyhoriz,myhorizoff,omyhorizoff;
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G_EXTERN int16_t neartagsector,neartagwall,neartagsprite;
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G_EXTERN int32_t *animateptr[MAXANIMATES];
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@ -111,16 +110,13 @@ G_EXTERN int32_t g_showShareware;
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G_EXTERN int32_t g_spriteGravity;
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G_EXTERN int32_t g_timerTicsPerSecond;
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G_EXTERN int32_t g_tripbombLaserMode;
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G_EXTERN int32_t movefifosendplc;
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G_EXTERN int32_t msx[2048],msy[2048];
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G_EXTERN int32_t neartaghitdist,lockclock,g_startArmorAmount;
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G_EXTERN int32_t nextvoxid;
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G_EXTERN int32_t oldipos[MAXINTERPOLATIONS];
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G_EXTERN int32_t playerswhenstarted;
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G_EXTERN int32_t screenpeek;
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G_EXTERN int32_t startofdynamicinterpolations;
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G_EXTERN int32_t vel,svel,angvel,horiz,ototalclock,g_actorRespawnTime;
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G_EXTERN int8_t multiwho,multipos,multiwhat,multiflag;
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G_EXTERN intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
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G_EXTERN intptr_t *g_scriptPtr,*insptr;
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G_EXTERN int32_t *labelcode,*labeltype;
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@ -39,9 +39,6 @@ uint8_t default_buildkeys[NUMBUILDKEYS] =
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0x9c,0x1c,0xd,0xc,0xf,0x29
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};
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// needed by build/src/defs.c
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int32_t nextvoxid = 0;
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extern int32_t whitecol;
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extern char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck);
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extern void updatenumsprites(void);
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