..
enet
This should fix the build on unix platforms.
2010-05-16 22:42:22 +00:00
jaudiolib
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
jmact
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
2010-05-08 20:15:24 +00:00
misc
Misc
2009-09-28 00:01:06 +00:00
_functio.h
source code rape
2008-11-20 14:06:36 +00:00
_midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
_rts.h
Remove jmact/types.h in favor of standardized inttypes.h stuff
2009-04-26 05:57:42 +00:00
actors.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
anim.c
Fixes anim playback, mouse lag with low fps, keyboard setup menu
2010-05-07 20:45:40 +00:00
astub.c
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
config.c
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
config.h
Remove jmact/types.h in favor of standardized inttypes.h stuff
2009-04-26 05:57:42 +00:00
duke3d.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
funct.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
function.h
source code rape
2008-11-20 14:06:36 +00:00
game.c
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
2010-05-18 00:30:30 +00:00
gamedef.c
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
gamedef.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
gamedefs.h
Fixes anim playback, mouse lag with low fps, keyboard setup menu
2010-05-07 20:45:40 +00:00
gameexec.c
git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-05 07:31:38 +00:00
gamestructures.c
fix input when using vsync
2010-05-09 08:51:25 +00:00
gamevars.c
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
global.c
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
2010-05-18 00:30:30 +00:00
grpscan.h
ass rape
2009-01-09 09:29:17 +00:00
keys.h
Cleanup patch from Hunter_rus
2008-05-16 00:23:33 +00:00
m32def.c
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
m32def.h
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
m32exec.c
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
m32structures.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
m32vars.c
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
macros.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
mapster32.h
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
mdump.cpp
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Fixes anim playback, mouse lag with low fps, keyboard setup menu
2010-05-07 20:45:40 +00:00
midi.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
mpu401.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
mpu401.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
music.c
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
names.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
namesdyn.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
namesdyn.h
ass rape
2009-01-09 09:29:17 +00:00
old.diff
Mapster32 maintenance pack #1
2010-05-18 05:14:17 +00:00
osdcmds.c
fix a few more reported issues
2010-05-09 22:12:29 +00:00
osdcmds.h
Unify cvar handling between the engine and game sides of things
2009-04-29 06:20:07 +00:00
osdfuncs.c
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
2009-11-18 01:17:56 +00:00
osdfuncs.h
ass rape
2009-01-09 09:29:17 +00:00
player.c
fix shrunk player speed
2010-05-14 12:40:24 +00:00
premap.c
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
rts.c
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
2009-10-07 06:47:35 +00:00
rts.h
Remove jmact/types.h in favor of standardized inttypes.h stuff
2009-04-26 05:57:42 +00:00
savegame.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
sdlmusic.c
EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
2010-02-13 21:46:42 +00:00
sector.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
soundefs.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
sounds.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
sounds.h
ass rape
2009-01-09 09:29:17 +00:00
sounds_mapster32.c
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
sounds_mapster32.h
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
standard.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
startgtk.game.c
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
startwin.game.c
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
2010-01-16 23:08:17 +00:00
startwin.game.h
fix building with MSVC after Helixhorned's commit
2009-07-12 01:55:34 +00:00
winbits.c
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
2009-06-09 06:19:58 +00:00