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gamedef.c: make some variables static and remove some #if 0'ed code.
git-svn-id: https://svn.eduke32.com/eduke32@2262 1a8010ca-5511-0410-912e-c29ae57300e0
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031da6280d
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2 changed files with 15 additions and 41 deletions
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@ -1026,17 +1026,17 @@ char *bitptr; // pointer to bitmap of which bytecode positions contain pointers
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hashtable_t h_gamevars = { MAXGAMEVARS>>1, NULL };
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hashtable_t h_arrays = { MAXGAMEARRAYS>>1, NULL };
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hashtable_t h_labels = { 11264>>1, NULL };
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hashtable_t h_keywords = { CON_END>>1, NULL };
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static hashtable_t h_keywords = { CON_END>>1, NULL };
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hashtable_t sectorH = { SECTOR_END>>1, NULL };
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hashtable_t wallH = { WALL_END>>1, NULL };
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hashtable_t userdefH = { USERDEFS_END>>1, NULL };
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static hashtable_t sectorH = { SECTOR_END>>1, NULL };
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static hashtable_t wallH = { WALL_END>>1, NULL };
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static hashtable_t userdefH = { USERDEFS_END>>1, NULL };
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hashtable_t projectileH = { PROJ_END>>1, NULL };
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hashtable_t playerH = { PLAYER_END>>1, NULL };
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hashtable_t inputH = { INPUT_END>>1, NULL };
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hashtable_t actorH = { ACTOR_END>>1, NULL };
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hashtable_t tspriteH = { ACTOR_END>>1, NULL };
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static hashtable_t projectileH = { PROJ_END>>1, NULL };
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static hashtable_t playerH = { PLAYER_END>>1, NULL };
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static hashtable_t inputH = { INPUT_END>>1, NULL };
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static hashtable_t actorH = { ACTOR_END>>1, NULL };
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static hashtable_t tspriteH = { ACTOR_END>>1, NULL };
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void inithashnames();
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void freehashnames();
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@ -1103,14 +1103,7 @@ static int32_t C_SetScriptSize(int32_t newsize)
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int32_t osize = g_scriptSize;
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char *scriptptrs;
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char *newbitptr;
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#if 0
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for (i=MAXSECTORS-1; i>=0; i--)
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if (labelcode[i] && labeltype[i] != LABEL_DEFINE)
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{
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j = (intptr_t)labelcode[i]-(intptr_t)&script[0];
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labelcode[i] = (intptr_t)j;
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}
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#endif
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scriptptrs = Bcalloc(1, g_scriptSize * sizeof(uint8_t));
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for (i=g_scriptSize-1; i>=0; i--)
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@ -1174,16 +1167,7 @@ static int32_t C_SetScriptSize(int32_t newsize)
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if (g_parsingActorPtr)
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g_parsingActorPtr = (intptr_t *)(script+oparsingActorPtr);
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#if 0
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for (i=MAXSECTORS-1; i>=0; i--)
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{
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if (labelcode[i] && labeltype[i] != LABEL_DEFINE)
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{
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j = (intptr_t)labelcode[i]+(intptr_t)&script[0];
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labelcode[i] = j;
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}
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}
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#endif
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for (i=(((newsize>=osize)?osize:newsize))-1; i>=0; i--)
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if (scriptptrs[i])
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{
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@ -1664,13 +1648,7 @@ static int32_t C_GetNextValue(int32_t type)
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initprintf("%s:%d: debug: accepted %s label `%s'.\n",g_szScriptFileName,g_lineNumber,gl,label+(i<<6));
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Bfree(gl);
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}
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#if 0
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if (labeltype[i] != LABEL_DEFINE && labelcode[i] >= (intptr_t)&script[0] && labelcode[i] < (intptr_t)&script[g_scriptSize])
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bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7));
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else
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bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
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*(g_scriptPtr++) = labelcode[i];
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#elif !defined SAMESIZE_ACTOR_T
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#if !defined SAMESIZE_ACTOR_T
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if ((labeltype[i]&LABEL_DEFINE)==0)
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bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7));
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else // the 'define' label type is the only one that doesn't reference the script
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@ -1972,14 +1950,10 @@ static int32_t C_ParseCommand(int32_t loop)
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if (!(g_numCompilerErrors || g_numCompilerWarnings) && g_scriptDebug > 1)
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initprintf("%s:%d: debug: accepted state label `%s'.\n",g_szScriptFileName,g_lineNumber,label+(j<<6));
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*g_scriptPtr = (intptr_t)(script+labelcode[j]);
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#if 0
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if (labelcode[j] >= (intptr_t)&script[0] && labelcode[j] < (intptr_t)&script[g_scriptSize])
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bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7));
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else bitptr[(g_scriptPtr-script)>>3] &= ~(BITPTR_POINTER<<((g_scriptPtr-script)&7));
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#else
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// 'state' type labels are always script addresses, as far as I can see
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bitptr[(g_scriptPtr-script)>>3] |= (BITPTR_POINTER<<((g_scriptPtr-script)&7));
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#endif
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g_scriptPtr++;
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continue;
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}
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@ -36,7 +36,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern hashtable_t h_gamevars;
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extern hashtable_t h_arrays;
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extern hashtable_t h_keywords;
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//extern hashtable_t h_keywords;
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extern hashtable_t h_gamefuncs;
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extern hashtable_t h_labels;
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