.. |
enet
|
A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
|
2011-06-17 11:53:41 +00:00 |
jaudiolib
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A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
|
2011-06-17 11:53:41 +00:00 |
jmact
|
A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86
|
2011-06-15 10:38:12 +00:00 |
misc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
_functio.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
_midi.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Fix SE49 and SE50 breakage
|
2011-05-14 02:00:21 +00:00 |
actors.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
anim.c
|
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
|
2011-03-04 08:50:58 +00:00 |
anim.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
astub.c
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
config.c
|
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
|
2011-06-19 18:30:32 +00:00 |
config.h
|
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
|
2011-03-04 08:50:58 +00:00 |
demo.c
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Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
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2011-03-11 21:28:04 +00:00 |
demo.h
|
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
duke3d.h
|
-- engine:
|
2011-05-12 23:31:13 +00:00 |
function.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
game.c
|
safer sprintf
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2011-06-19 18:42:48 +00:00 |
game.h
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
gamedef.c
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
gamedef.h
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
gamedefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
gameexec.c
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
gameexec.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamestructures.c
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
|
2011-04-07 01:16:29 +00:00 |
gamevars.c
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Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
gamevars.h
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
global.c
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Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
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2011-03-19 17:35:49 +00:00 |
global.h
|
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
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2011-04-07 01:16:29 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix NAM/WW2GI support...
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2011-04-25 18:58:14 +00:00 |
grpscan.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
Polymost:
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2011-05-22 21:52:22 +00:00 |
m32def.h
|
A crapload of random stuff.
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2011-05-07 18:23:34 +00:00 |
m32exec.c
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* Include file cleanup by dragging most declarations into editor.h
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2011-05-15 22:37:24 +00:00 |
m32structures.c
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Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
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2011-05-17 21:48:13 +00:00 |
m32vars.c
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A crapload of random stuff.
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2011-05-07 18:23:34 +00:00 |
macros.h
|
Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
mdump.cpp
|
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-02-19 09:39:19 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
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Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
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2011-03-04 08:50:58 +00:00 |
menus.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
midi.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
midi.h
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Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
mpu401.c
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Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mpu401.h
|
Hack MIDI back in for win32
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2009-07-27 10:46:42 +00:00 |
music.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
names.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
namesdyn.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
namesdyn.h
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Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
net.c
|
another 64-bit fix
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2011-04-09 13:28:28 +00:00 |
net.h
|
a couple of multiplayer fixes
|
2011-03-05 01:41:38 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
|
2011-04-07 01:16:29 +00:00 |
osdcmds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.c
|
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
|
2011-03-04 08:50:58 +00:00 |
osdfuncs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
player.c
|
editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
|
2011-05-29 12:30:38 +00:00 |
player.h
|
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
|
2011-03-05 03:57:15 +00:00 |
premap.c
|
* Include file cleanup by dragging most declarations into editor.h
|
2011-05-15 22:37:24 +00:00 |
premap.h
|
Multiplayer improvements
|
2011-02-25 21:50:19 +00:00 |
quotes.h
|
Multiplayer improvements
|
2011-02-25 21:50:19 +00:00 |
rev.h
|
Use svn revision numbers in synthesis build strings
|
2011-03-04 09:29:03 +00:00 |
rts.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
|
2011-06-19 18:30:32 +00:00 |
savegame.h
|
Automatically name savegames based on the map name instead of canceling the save if no name is entered
|
2010-09-14 18:19:38 +00:00 |
sdlmusic.c
|
Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
|
2011-02-21 23:08:21 +00:00 |
sector.c
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
sector.h
|
Multiplayer improvements
|
2011-02-25 21:50:19 +00:00 |
soundefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
sounds.c
|
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
|
2011-06-19 00:11:52 +00:00 |
sounds.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sounds_mapster32.c
|
Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
|
2011-06-16 19:39:22 +00:00 |
sounds_mapster32.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
standard.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
startgtk.game.c
|
Oops, missed a segment when applying the patch from bioman by hand
|
2011-01-31 18:16:11 +00:00 |
startwin.game.c
|
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
|
2011-03-04 08:50:58 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |