mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd strings are used side-by-side, potentially creating dangerous situations, or to find uses of old, non-constified APIs. However, enabling it would still flood the log with too many warnings. Also, GCC wrongly warns for initializations of char arrays. git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
8a89c07261
commit
bdedbc6f76
25 changed files with 95 additions and 86 deletions
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@ -803,8 +803,8 @@ int32_t md_loadmodel(const char *fn);
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int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
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// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
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extern char *G_DefaultDefFile(void);
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extern char *G_DefFile(void);
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extern const char *G_DefaultDefFile(void);
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extern const char *G_DefFile(void);
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extern char *g_defNamePtr;
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extern char **g_defModules;
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@ -108,7 +108,7 @@ int32_t OSD_GetRowsCur(void);
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void OSD_Init(void);
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// sets the file to echo output to
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void OSD_SetLogFile(char *fn);
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void OSD_SetLogFile(const char *fn);
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// sets the functions the OSD will call to interrogate the environment
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void OSD_SetFunctions(
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@ -174,10 +174,10 @@ typedef struct s_prrograminfo {
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typedef struct s_prprogrambit {
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int32_t bit;
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char* vert_def;
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char* vert_prog;
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char* frag_def;
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char* frag_prog;
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const char* vert_def;
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const char* vert_prog;
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const char* frag_def;
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const char* frag_prog;
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} _prprogrambit;
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#include "prlights.h"
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@ -774,7 +774,7 @@ void OSD_Init(void)
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//
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// OSD_SetLogFile() -- Sets the text file where printed text should be echoed
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//
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void OSD_SetLogFile(char *fn)
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void OSD_SetLogFile(const char *fn)
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{
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if (osdlog)
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{
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@ -4949,7 +4949,7 @@ static void polymer_compileprogram(int32_t programbits)
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{
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int32_t i, enabledbits;
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GLhandleARB vert, frag, program;
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GLcharARB* source[PR_BIT_COUNT * 2];
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const GLcharARB* source[PR_BIT_COUNT * 2];
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GLcharARB infobuffer[PR_INFO_LOG_BUFFER_SIZE];
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GLint linkstatus;
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@ -4971,7 +4971,7 @@ static void polymer_compileprogram(int32_t programbits)
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i++;
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}
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bglShaderSourceARB(vert, enabledbits, (const GLcharARB**)source, NULL);
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bglShaderSourceARB(vert, enabledbits, source, NULL);
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bglCompileShaderARB(vert);
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@ -217,7 +217,7 @@ const char oldkeydefaults[NUMGAMEFUNCTIONS*3][MAXGAMEFUNCLEN] =
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"Dpad_Aiming", "", "",
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};
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static char * mousedefaults[] =
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static const char * mousedefaults[] =
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{
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"Fire",
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"MedKit",
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@ -232,7 +232,7 @@ static char * mousedefaults[] =
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};
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static char * mouseclickeddefaults[] =
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static const char * mouseclickeddefaults[] =
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{
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"",
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"",
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@ -247,14 +247,14 @@ static char * mouseclickeddefaults[] =
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};
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static char * mouseanalogdefaults[] =
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static const char * mouseanalogdefaults[] =
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{
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"analog_turning",
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"analog_moving",
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};
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static char * mousedigitaldefaults[] =
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static const char * mousedigitaldefaults[] =
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{
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"",
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"",
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@ -263,7 +263,7 @@ static char * mousedigitaldefaults[] =
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};
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#if defined(GEKKO)
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static char * joystickdefaults[] =
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static const char * joystickdefaults[] =
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{
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"Open", // A
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"Fire", // B
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@ -304,7 +304,7 @@ static char * joystickdefaults[] =
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};
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static char * joystickclickeddefaults[] =
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static const char * joystickclickeddefaults[] =
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{
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"",
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"",
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@ -345,7 +345,7 @@ static char * joystickclickeddefaults[] =
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};
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static char * joystickanalogdefaults[] =
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static const char * joystickanalogdefaults[] =
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{
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"analog_strafing",
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"analog_moving",
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@ -366,7 +366,7 @@ static char * joystickanalogdefaults[] =
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};
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static char * joystickdigitaldefaults[] =
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static const char * joystickdigitaldefaults[] =
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{
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"",
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"",
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@ -386,7 +386,7 @@ static char * joystickdigitaldefaults[] =
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"",
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};
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#else
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static char * joystickdefaults[] =
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static const char * joystickdefaults[] =
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{
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"Fire",
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"Strafe",
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@ -427,7 +427,7 @@ static char * joystickdefaults[] =
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};
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static char * joystickclickeddefaults[] =
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static const char * joystickclickeddefaults[] =
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{
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"",
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"Inventory",
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@ -468,7 +468,7 @@ static char * joystickclickeddefaults[] =
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};
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static char * joystickanalogdefaults[] =
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static const char * joystickanalogdefaults[] =
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{
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"analog_turning",
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"analog_moving",
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@ -481,7 +481,7 @@ static char * joystickanalogdefaults[] =
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};
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static char * joystickdigitaldefaults[] =
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static const char * joystickdigitaldefaults[] =
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{
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"",
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"",
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@ -9617,9 +9617,9 @@ enum
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T_INCLUDEDEFAULT,
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};
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int32_t parsegroupfiles(scriptfile *script);
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static int32_t parsegroupfiles(scriptfile *script);
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void parsegroupfiles_include(const char *fn, scriptfile *script, char *cmdtokptr)
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static void parsegroupfiles_include(const char *fn, scriptfile *script, const char *cmdtokptr)
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{
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scriptfile *included;
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@ -9639,7 +9639,7 @@ void parsegroupfiles_include(const char *fn, scriptfile *script, char *cmdtokptr
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}
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}
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int32_t parsegroupfiles(scriptfile *script)
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static int32_t parsegroupfiles(scriptfile *script)
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{
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int32_t tokn;
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char *cmdtokptr;
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@ -10074,7 +10074,7 @@ static int32_t loadtilegroups(const char *fn)
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/// vvv Parse CON files partially to get sound definitions
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static int32_t parseconsounds(scriptfile *script);
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static void parseconsounds_include(const char *fn, scriptfile *script, char *cmdtokptr)
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static void parseconsounds_include(const char *fn, scriptfile *script, const char *cmdtokptr)
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{
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scriptfile *included;
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@ -16,10 +16,10 @@ int32_t g_gameType = GAMEFLAG_DUKE;
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// grp/con/def handling
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char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
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char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
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char *defaultconfilename = "GAME.CON";
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char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
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const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
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const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
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const char *defaultconfilename = "GAME.CON";
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const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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@ -49,7 +49,7 @@ void clearScriptNamePtr(void)
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// g_scriptNamePtr assumed to be assigned to right after
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}
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char *G_DefaultGrpFile(void)
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const char *G_DefaultGrpFile(void)
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{
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if (DUKE)
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return defaultgamegrp[GAME_DUKE];
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@ -63,7 +63,7 @@ char *G_DefaultGrpFile(void)
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return defaultgamegrp[0];
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}
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char *G_DefaultDefFile(void)
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const char *G_DefaultDefFile(void)
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{
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if (DUKE)
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return defaultdeffilename[GAME_DUKE];
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@ -86,7 +86,7 @@ char *G_DefaultDefFile(void)
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return defaultdeffilename[0];
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}
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char *G_DefaultConFile(void)
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const char *G_DefaultConFile(void)
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{
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if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
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return defaultgameconfilename[GAME_DUKE];
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return defaultconfilename;
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}
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char *G_GrpFile(void)
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const char *G_GrpFile(void)
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{
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if (g_grpNamePtr == NULL)
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return G_DefaultGrpFile();
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else
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return g_grpNamePtr;
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}
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char *G_DefFile(void)
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const char *G_DefFile(void)
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{
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if (g_defNamePtr == NULL)
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return G_DefaultDefFile();
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else
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return g_defNamePtr;
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}
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char *G_ConFile(void)
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const char *G_ConFile(void)
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{
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if (g_scriptNamePtr == NULL)
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return G_DefaultConFile();
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@ -27,19 +27,19 @@ enum Games_t {
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GAMECOUNT
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};
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extern char *defaultgamegrp[GAMECOUNT];
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extern char *defaultdeffilename[GAMECOUNT];
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extern char *defaultconfilename;
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extern char *defaultgameconfilename[GAMECOUNT];
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extern const char *defaultgamegrp[GAMECOUNT];
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extern const char *defaultdeffilename[GAMECOUNT];
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extern const char *defaultconfilename;
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extern const char *defaultgameconfilename[GAMECOUNT];
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extern char *g_grpNamePtr;
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extern char *g_scriptNamePtr;
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extern char *G_DefaultGrpFile(void);
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extern char *G_GrpFile(void);
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extern const char *G_DefaultGrpFile(void);
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extern const char *G_GrpFile(void);
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extern char *G_DefaultConFile(void);
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extern char *G_ConFile(void);
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extern const char *G_DefaultConFile(void);
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extern const char *G_ConFile(void);
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extern void clearGrpNamePtr(void);
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extern void clearDefNamePtr(void);
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@ -53,7 +53,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL };
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int32_t CONFIG_FunctionNameToNum(char *func)
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int32_t CONFIG_FunctionNameToNum(const char *func)
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{
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int32_t i;
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@ -95,7 +95,7 @@ char *CONFIG_FunctionNumToName(int32_t func)
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*/
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int32_t CONFIG_AnalogNameToNum(char *func)
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int32_t CONFIG_AnalogNameToNum(const char *func)
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{
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if (!Bstrcasecmp(func,"analog_turning"))
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@ -119,7 +119,7 @@ int32_t CONFIG_AnalogNameToNum(char *func)
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}
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char *CONFIG_AnalogNumToName(int32_t func)
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const char *CONFIG_AnalogNumToName(int32_t func)
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{
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switch (func)
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{
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@ -37,10 +37,10 @@ int32_t CONFIG_SetMapBestTime(char *mapname, int32_t tm);
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void CONFIG_MapKey(int32_t which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
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int32_t CONFIG_FunctionNameToNum(char *func);
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int32_t CONFIG_FunctionNameToNum(const char *func);
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char *CONFIG_FunctionNumToName(int32_t func);
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int32_t CONFIG_AnalogNameToNum(char *func);
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char *CONFIG_AnalogNumToName(int32_t func);
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int32_t CONFIG_AnalogNameToNum(const char *func);
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const char *CONFIG_AnalogNumToName(int32_t func);
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void CONFIG_SetDefaults(void);
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void CONFIG_ReadKeys(void);
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@ -7358,7 +7358,7 @@ FOUNDCHEAT:
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case CHEAT_MONSTERS:
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{
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char *s[] = { "On", "Off" };
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const char *s[] = { "On", "Off" };
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if (++g_noEnemies == 3)
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g_noEnemies = 0;
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@ -8046,7 +8046,7 @@ FAKE_F3:
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static void G_ShowParameterHelp(void)
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{
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char *s = "Usage: eduke32 [files] [options]\n"
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const char *s = "Usage: eduke32 [files] [options]\n"
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"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
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"Files can be *.grp/zip/con/def/rts\n"
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"\n"
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@ -8096,7 +8096,7 @@ static void G_ShowParameterHelp(void)
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static void G_ShowDebugHelp(void)
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{
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char *s = "Usage: eduke32 [files] [options]\n"
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const char *s = "Usage: eduke32 [files] [options]\n"
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"\n"
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"-a\t\tUse fake player AI (fake multiplayer only)\n"
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"-cachesize #\tSets cache size, in Kb\n"
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@ -8200,7 +8200,7 @@ static int32_t S_DefineMusic(char *ID,char *name)
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static int32_t parsedefinitions_game(scriptfile *script, int32_t preload);
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static void parsedefinitions_game_include(const char *fn, scriptfile *script, char *cmdtokptr, const int32_t preload)
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static void parsedefinitions_game_include(const char *fn, scriptfile *script, const char *cmdtokptr, const int32_t preload)
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{
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scriptfile *included = scriptfile_fromfile(fn);
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@ -10314,7 +10314,7 @@ CLEAN_DIRECTORY:
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if (quitevent) return 4;
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{
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char *defsfile = G_DefFile();
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const char *defsfile = G_DefFile();
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if (!loaddefinitionsfile(defsfile))
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{
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initprintf("Definitions file \"%s\" loaded.\n",defsfile);
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@ -81,7 +81,7 @@ extern intptr_t *g_scriptPtr;
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typedef struct
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{
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char *name;
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const char *name;
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int32_t lId;
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int32_t flags;
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int32_t maxParm2;
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@ -62,7 +62,7 @@ typedef struct
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#define MUSIC_LoopSong ( 1 == 1 )
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#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
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char *MUSIC_ErrorString( int32_t ErrorNumber );
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const char *MUSIC_ErrorString( int32_t ErrorNumber );
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int32_t MUSIC_Init( int32_t SoundCard, int32_t Address );
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int32_t MUSIC_Shutdown( void );
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void MUSIC_SetVolume( int32_t volume );
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@ -202,7 +202,7 @@ void CONTROL_PrintAxes( void );
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#define MAXBOUNDKEYS 256
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typedef struct binding {
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char *key;
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const char *key;
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char cmd[MAXBINDSTRINGLENGTH];
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char repeat;
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char laststate;
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@ -45,7 +45,7 @@ static int32_t numpad = 0;
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// translation table for taking key names to scancodes and back again
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static struct
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{
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char *key;
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const char *key;
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kb_scancode sc;
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} sctokeylut[] =
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{
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@ -233,7 +233,7 @@ void KB_ClearKeysDown(void)
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//bflushchars();
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}
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char *KB_ScanCodeToString(kb_scancode scancode)
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const char *KB_ScanCodeToString(kb_scancode scancode)
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{
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uint32_t s;
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@ -92,7 +92,7 @@ int32_t KB_KeyWaiting( void ); // Checks if a character is waiting in th
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char KB_Getch( void ); // Gets the next keypress
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void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
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void KB_ClearKeysDown( void ); // Clears all keys down flags.
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char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
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const char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
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kb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancode
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void KB_TurnKeypadOn( void ); // turn the keypad on
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void KB_TurnKeypadOff( void ); // turn the keypad off
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|
|
@ -814,10 +814,11 @@ void SCRIPT_PutString
|
|||
int32_t scripthandle,
|
||||
char * sectionname,
|
||||
char * entryname,
|
||||
char * string
|
||||
const char * string
|
||||
)
|
||||
{
|
||||
char *raw,*q,*p;
|
||||
const char *q;
|
||||
char *raw,*p;
|
||||
int32_t len = 3;
|
||||
if (!string) string = "";
|
||||
|
||||
|
|
|
@ -218,7 +218,7 @@ void SCRIPT_PutString
|
|||
int32_t scripthandle,
|
||||
char * sectionname,
|
||||
char * entryname,
|
||||
char * string
|
||||
const char * string
|
||||
);
|
||||
|
||||
/*
|
||||
|
|
|
@ -80,7 +80,10 @@ static int32_t soundbits, soundvoices, soundrate;
|
|||
#define NUMDOUBLEMBTNS 3 // # of mouse buttons that can be double-clicked (mouse1 - mouse3)
|
||||
#define NUMSINGLEMBTNS 4 // # of mouse buttons that can only be single-clicked (the rest)
|
||||
#define NUMMOUSEFUNCTIONS (NUMDOUBLEMBTNS*2+NUMSINGLEMBTNS)
|
||||
static char *mousebuttonnames[] = { "Mouse1", "Mouse2", "Mouse3", "Mouse4", "Wheel Up", "Wheel Down", "Mouse5", "Mouse6", "Mouse7", "Mouse8"};
|
||||
static const char *mousebuttonnames[] =
|
||||
{ "Mouse1", "Mouse2", "Mouse3", "Mouse4", "Wheel Up",
|
||||
"Wheel Down", "Mouse5", "Mouse6", "Mouse7", "Mouse8"
|
||||
};
|
||||
|
||||
extern int32_t voting;
|
||||
|
||||
|
@ -688,7 +691,7 @@ void M_DisplayMenus(void)
|
|||
CACHE1D_FIND_REC *dir;
|
||||
int32_t c,x,i;
|
||||
int32_t l,m;
|
||||
char *p = NULL;
|
||||
const char *p = NULL;
|
||||
|
||||
Net_GetPackets();
|
||||
|
||||
|
@ -839,7 +842,7 @@ void M_DisplayMenus(void)
|
|||
c = (320>>1)-120;
|
||||
{
|
||||
int32_t io, ii, yy = 37, d=c+140, enabled;
|
||||
char *opts[] =
|
||||
const char *opts[] =
|
||||
{
|
||||
"Name",
|
||||
"-",
|
||||
|
@ -1043,23 +1046,24 @@ void M_DisplayMenus(void)
|
|||
|
||||
case 1:
|
||||
{
|
||||
char *s[] = { "Auto","","","","","","","","","Blue","Red","Green","Gray","Dark gray","Dark green","Brown",
|
||||
"Dark blue","","","","","Bright red","","Yellow","",""
|
||||
};
|
||||
const char *s[] =
|
||||
{ "Auto","","","","","","","","","Blue","Red","Green","Gray","Dark gray","Dark green","Brown",
|
||||
"Dark blue","","","","","Bright red","","Yellow","",""
|
||||
};
|
||||
mgametext(d-50,yy,s[ud.color],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
{
|
||||
char *s[] = { "Blue", "Red", "Green", "Gray" };
|
||||
const char *s[] = { "Blue", "Red", "Green", "Gray" };
|
||||
mgametext(d-50,yy,s[ud.team],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
{
|
||||
char *s[] = { "Off", "All weapons", "Bullets only" };
|
||||
const char *s[] = { "Off", "All weapons", "Bullets only" };
|
||||
mgametext(d-50,yy,s[ud.config.AutoAim],MENUHIGHLIGHT(io),2+8+16);
|
||||
}
|
||||
break;
|
||||
|
@ -2686,7 +2690,7 @@ cheat_for_port_credits:
|
|||
break;
|
||||
case 7:
|
||||
{
|
||||
char *s[] = { "Off", "On", "Compress" };
|
||||
const char *s[] = { "Off", "On", "Compress" };
|
||||
enabled = (glusetexcompr && usehightile);
|
||||
if (enabled && x==io)
|
||||
{
|
||||
|
@ -2818,7 +2822,7 @@ cheat_for_port_credits:
|
|||
|
||||
{
|
||||
int32_t io, ii, yy, d=c+160+40, enabled;
|
||||
char *opts[] =
|
||||
const char *opts[] =
|
||||
{
|
||||
"Show setup window at start",
|
||||
"Show crosshair",
|
||||
|
@ -2991,7 +2995,7 @@ cheat_for_port_credits:
|
|||
|
||||
{
|
||||
int32_t io, ii, yy, d=c+160+40, enabled;
|
||||
char *opts[] =
|
||||
const char *opts[] =
|
||||
{
|
||||
"Parental lock",
|
||||
"-",
|
||||
|
@ -3071,7 +3075,7 @@ cheat_for_port_credits:
|
|||
}
|
||||
modval(0,2,(int32_t *)&ud.drawweapon,1,probey==io);
|
||||
{
|
||||
char *s[] = { "Off", "On", "Icon only" };
|
||||
const char *s[] = { "Off", "On", "Icon only" };
|
||||
mgametextpal(d,yy, s[ud.drawweapon], MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
}
|
||||
|
@ -3092,7 +3096,7 @@ cheat_for_port_credits:
|
|||
}
|
||||
modval(0,2,(int32_t *)&ud.autovote,1,probey==io);
|
||||
{
|
||||
char *s[] = { "Off", "Vote No", "Vote Yes" };
|
||||
const char *s[] = { "Off", "Vote No", "Vote Yes" };
|
||||
mgametextpal(d,yy, s[ud.autovote], MENUHIGHLIGHT(io), 0);
|
||||
break;
|
||||
}
|
||||
|
@ -3965,7 +3969,7 @@ cheat_for_port_credits:
|
|||
}
|
||||
else if (function == 2)
|
||||
{
|
||||
static char *directions[] =
|
||||
static const char *directions[] =
|
||||
{
|
||||
"Up", "Right", "Down", "Left"
|
||||
};
|
||||
|
@ -4217,7 +4221,7 @@ cheat_for_port_credits:
|
|||
}
|
||||
else
|
||||
{
|
||||
static char *directions[] =
|
||||
static const char *directions[] =
|
||||
{
|
||||
"Up", "Right", "Down", "Left"
|
||||
};
|
||||
|
@ -4510,7 +4514,7 @@ cheat_for_port_credits:
|
|||
|
||||
{
|
||||
int32_t io, ii, yy, d=c+160+40, enabled, j;
|
||||
char *opts[] =
|
||||
const char *opts[] =
|
||||
{
|
||||
"Sound",
|
||||
"Sound volume",
|
||||
|
|
|
@ -38,7 +38,7 @@ int16_t DynamicTileMap[MAXTILES];
|
|||
|
||||
struct dynitem
|
||||
{
|
||||
char *str;
|
||||
const char *str;
|
||||
int32_t *dynvalptr;
|
||||
const int16_t staticval;
|
||||
};
|
||||
|
|
|
@ -854,7 +854,11 @@ keydef_t ConsoleKeys[]=
|
|||
{0,0}
|
||||
};
|
||||
|
||||
char *ConsoleButtons[] = { "mouse1", "mouse2", "mouse3", "mouse4", "mwheelup", "mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8" };
|
||||
const char *ConsoleButtons[] =
|
||||
{
|
||||
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
|
||||
"mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
|
||||
};
|
||||
|
||||
static int32_t osdcmd_bind(const osdfuncparm_t *parm)
|
||||
{
|
||||
|
|
|
@ -38,12 +38,12 @@ extern float r_ambientlight,r_ambientlightrecip;
|
|||
#pragma pack(push,1)
|
||||
// key bindings stuff
|
||||
typedef struct {
|
||||
char *name;
|
||||
const char *name;
|
||||
int32_t id;
|
||||
} keydef_t;
|
||||
|
||||
extern keydef_t ConsoleKeys[];
|
||||
extern char *ConsoleButtons[];
|
||||
extern const char *ConsoleButtons[];
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif // __osdcmds_h__
|
||||
|
|
|
@ -338,7 +338,7 @@ static void G_PrecacheSounds(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void G_DoLoadScreen(char *statustext, int32_t percent)
|
||||
static void G_DoLoadScreen(const char *statustext, int32_t percent)
|
||||
{
|
||||
int32_t i=0,j;
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ static void setErrorMessage(const char *msg)
|
|||
|
||||
// The music functions...
|
||||
|
||||
char *MUSIC_ErrorString(int32_t ErrorNumber)
|
||||
const char *MUSIC_ErrorString(int32_t ErrorNumber)
|
||||
{
|
||||
switch (ErrorNumber)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue