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git-svn-id: https://svn.eduke32.com/eduke32@1289 1a8010ca-5511-0410-912e-c29ae57300e0
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6209446b1f
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1 changed files with 38 additions and 1 deletions
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@ -7298,7 +7298,7 @@ PALONLY:
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ActorExtra[i].dispicnum++;
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continue;
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}
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else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
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else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != 4)
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{
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int32_t daz,xrep,yrep;
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@ -7380,6 +7380,7 @@ PALONLY:
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light.z = t->z;
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light.range = tilesizx[t->picnum]*tilesizy[t->picnum];
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light.range -= rand()%((light.range>>3)+1);
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light.color[0] = 255;
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light.color[1] = 80;
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@ -7418,10 +7419,46 @@ PALONLY:
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if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
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t->z = sector[t->sectnum].floorz;
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t->shade = -127;
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#ifdef POLYMER
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light.radius = 0;
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light.sector = t->sectnum;
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light.x = t->x;
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light.y = t->y;
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light.z = t->z;
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light.range = tilesizx[t->picnum]*tilesizy[t->picnum];
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light.range -= rand()%((light.range>>3)+1);
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light.color[0] = 255;
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light.color[1] = 80;
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light.color[2] = 0;
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if (getrendermode() >= 4)
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polymer_addlight(light);
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#endif
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break;
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case COOLEXPLOSION1__STATIC:
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t->shade = -127;
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t->picnum += (s->shade>>1);
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#ifdef POLYMER
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light.radius = 0;
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light.sector = t->sectnum;
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light.x = t->x;
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light.y = t->y;
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light.z = t->z;
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light.range = tilesizx[t->picnum]*tilesizy[t->picnum];
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light.range -= rand()%((light.range>>3)+1);
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light.color[0] = 128;
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light.color[1] = 0;
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light.color[2] = 255;
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if (getrendermode() >= 4)
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polymer_addlight(light);
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#endif
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break;
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case PLAYERONWATER__STATIC:
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#if defined(POLYMOST) && defined(USE_OPENGL)
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