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CON parser/runtime: two bound tweaks, defer setting insptr in (load)actor.
git-svn-id: https://svn.eduke32.com/eduke32@2750 1a8010ca-5511-0410-912e-c29ae57300e0
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c2c8b00a78
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c3955f7462
2 changed files with 7 additions and 7 deletions
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@ -5264,7 +5264,7 @@ repeatcase:
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k = *(g_scriptPtr-1);
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if (k >= MAXQUOTES)
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if ((unsigned)k >= MAXQUOTES)
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{
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initprintf("%s:%d: error: quote number exceeds limit of %d.\n",g_szScriptFileName,g_lineNumber,MAXQUOTES);
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g_numCompilerErrors++;
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@ -582,7 +582,7 @@ GAMEEXEC_STATIC void VM_Move(void)
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dead:
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#ifndef LUNATIC
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if ((unsigned)vm.g_t[1] >= (unsigned)g_scriptSize)
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if ((unsigned)vm.g_t[1] >= (unsigned)g_scriptSize-1)
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{
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vm.g_t[1] = 0;
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OSD_Printf(OSD_ERROR "clearing bad moveptr for actor %d (%d)\n", vm.g_i, vm.g_sp->picnum);
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@ -5001,9 +5001,8 @@ void A_LoadActor(int32_t iActor)
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vm.g_sp = &sprite[vm.g_i]; // Pointer to sprite structure
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vm.g_t = &actor[vm.g_i].t_data[0]; // Sprite's 'extra' data
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if (actorLoadEventScrptr[vm.g_sp->picnum] == 0) return;
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insptr = actorLoadEventScrptr[vm.g_sp->picnum];
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if (actorLoadEventScrptr[vm.g_sp->picnum] == NULL)
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return;
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vm.g_flags &= ~(VM_RETURN|VM_KILL|VM_NOEXECUTE);
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@ -5015,6 +5014,7 @@ void A_LoadActor(int32_t iActor)
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return;
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}
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insptr = actorLoadEventScrptr[vm.g_sp->picnum];
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VM_Execute(1);
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insptr = NULL;
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@ -5040,8 +5040,6 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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Bmemcpy(&vm, &tempvm, sizeof(vmstate_t));
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insptr = 4 + (actorscrptr[vm.g_sp->picnum]);
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if ((unsigned)vm.g_sp->sectnum >= MAXSECTORS)
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{
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if (A_CheckEnemySprite(vm.g_sp))
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@ -5086,6 +5084,8 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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if (El_IsInitialized(&g_ElState) && El_HaveActor(vm.g_sp->picnum))
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El_CallActor(&g_ElState, vm.g_sp->picnum, iActor, iPlayer, lDist);
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#endif
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insptr = 4 + (actorscrptr[vm.g_sp->picnum]);
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VM_Execute(1);
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insptr = NULL;
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