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This makes the faster weapon switching work a bit better in my opinion.
git-svn-id: https://svn.eduke32.com/eduke32@281 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 3 additions and 1 deletions
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@ -148,7 +148,9 @@ void addweapon( struct player_struct *p,short weapon)
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if(p->holster_weapon == 0)
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{
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p->weapon_pos = -1;
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if(p->weapon_pos == 0)
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p->weapon_pos = -1;
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else p->weapon_pos = -9;
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p->last_weapon = p->curr_weapon;
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}
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else
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