raze-gles/polymer/eduke32/source
helixhorned ef7ad7b554 Lunatic: more complex gamevar-decl code.
git-svn-id: https://svn.eduke32.com/eduke32@2534 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:36 +00:00
..
enet Makefiles: 2012-03-23 20:22:10 +00:00
jaudiolib Makefiles: 2012-03-23 20:22:10 +00:00
jmact
lunatic Lunatic: more complex gamevar-decl code. 2012-03-25 22:01:36 +00:00
misc
_functio.h
_midi.h
_rts.h
actors.c
actors.h
anim.c Remove global 'uint8_t *anim_pal' which was only used once as a temporary. 2012-03-22 22:47:13 +00:00
anim.h
animvpx.c
animvpx.h
astub.c Take over more correct G_AddGroup from game.c to astub.c. 2012-03-25 22:00:42 +00:00
config.c
config.h
demo.c Include <assert.h> in compat.h. 2012-03-14 22:31:19 +00:00
demo.h
duke3d.h
function.h
game.c Take over more correct G_AddGroup from game.c to astub.c. 2012-03-25 22:00:42 +00:00
game.h Make 'nofloorpalrange' def token affect HUD weapons. 2012-03-22 22:47:47 +00:00
gamedef.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
gamedef.h
gamedefs.h
gameexec.c Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check. 2012-03-25 22:01:21 +00:00
gameexec.h
gamestructures.c
gamevars.c Make 'Numsprites' also accessible from CON (read-only) under the same name. 2012-03-14 22:32:04 +00:00
gamevars.h
global.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
GNU.TXT
grpscan.c
grpscan.h
keys.h
m32def.c
m32def.h
m32exec.c Assorted trivia. 2012-03-18 23:18:12 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp
mdump.h
menus.c Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
menus.h
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c
net.h
old.diff
osdcmds.c
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down. 2012-03-24 15:59:39 +00:00
player.h Comment out computergetinput() and children, which are unused since ng netcode. 2012-03-22 22:46:07 +00:00
premap.c Accumulated trivia. 2012-03-25 22:01:03 +00:00
premap.h
quotes.h
rev.h
rts.c
rts.h
savegame.c Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c
sector.c
sector.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
soundefs.h
sounds.c
sounds.h
sounds_mapster32.c
sounds_mapster32.h
standard.h
startgtk.game.c
startwin.game.c
startwin.game.h
winbits.c