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https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Added EVENT_DISPLAYSTATUSBAR and moved the "detail" option out of game options and into the video setup menu (but only while classic mode is enabled).
git-svn-id: https://svn.eduke32.com/eduke32@492 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
ef8f308c9b
commit
32470fe65c
4 changed files with 71 additions and 54 deletions
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@ -701,6 +701,7 @@ enum events {
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EVENT_DRAWWEAPON,
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EVENT_DISPLAYCROSSHAIR,
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EVENT_DISPLAYREST,
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EVENT_DISPLAYSBAR,
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EVENT_RESETPLAYER,
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EVENT_INCURDAMAGE,
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EVENT_AIMDOWN,
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@ -1893,8 +1893,6 @@ static void coolgaugetext(int snum)
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long i, j, o, ss, u;
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int permbit;
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if (p->invdisptime > 0) displayinventory(p);
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if (ps[snum].gm&MODE_MENU)
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if ((current_menu >= 400 && current_menu <= 405))
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return;
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@ -3362,7 +3360,13 @@ void displayrest(long smoothratio)
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}
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}
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coolgaugetext(screenpeek);
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if (pp->invdisptime > 0) displayinventory(pp);
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SetGameVarID(g_iReturnVarID,0,ps[screenpeek].i,screenpeek);
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OnEvent(EVENT_DISPLAYSBAR, ps[screenpeek].i, screenpeek, -1);
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if (GetGameVarID(g_iReturnVarID,ps[screenpeek].i,screenpeek) == 0)
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coolgaugetext(screenpeek);
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operatefta();
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if (KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
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@ -3954,7 +3958,7 @@ void displayrooms(int snum,long smoothratio)
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i = sintable[i+512]*8 + sintable[i]*5L;
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setaspect(i>>1,yxaspect);
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}
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else if (getrendermode() > 0 /*&& (p->rotscrnang || p->orotscrnang)*/)
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else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
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{
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setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio));
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p->orotscrnang = p->rotscrnang; // JBF: save it for next time
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@ -10193,7 +10197,7 @@ MAIN_LOOP_RESTART:
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else
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i = 65536;
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if (ud.statusbarmode == 1 && ud.statusbarscale == 100)
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if (ud.statusbarmode == 1 && (ud.statusbarscale == 100 || bpp == 8))
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{
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ud.statusbarmode = 0;
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vscrn();
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@ -1047,6 +1047,7 @@ char CheckEventSync(int iEventID)
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case EVENT_DISPLAYCROSSHAIR:
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case EVENT_DISPLAYREST:
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case EVENT_DISPLAYROOMS:
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case EVENT_DISPLAYSBAR:
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case EVENT_DISPLAYWEAPON:
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case EVENT_DRAWWEAPON:
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case EVENT_ENTERLEVEL:
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@ -4547,6 +4548,7 @@ static void AddDefaultDefinitions(void)
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AddDefinition("EVENT_DISPLAYCROSSHAIR",EVENT_DISPLAYCROSSHAIR,LABEL_DEFINE);
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AddDefinition("EVENT_DISPLAYREST",EVENT_DISPLAYREST,LABEL_DEFINE);
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AddDefinition("EVENT_DISPLAYROOMS",EVENT_DISPLAYROOMS,LABEL_DEFINE);
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AddDefinition("EVENT_DISPLAYSBAR",EVENT_DISPLAYSBAR,LABEL_DEFINE);
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AddDefinition("EVENT_DISPLAYWEAPON",EVENT_DISPLAYWEAPON,LABEL_DEFINE);
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AddDefinition("EVENT_DOFIRE",EVENT_DOFIRE,LABEL_DEFINE);
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AddDefinition("EVENT_DRAWWEAPON",EVENT_DRAWWEAPON,LABEL_DEFINE);
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@ -2519,7 +2519,6 @@ cheat_for_port_credits:
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"-",
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"Run key style",
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"-",
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"Detail",
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"Shadows",
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"Screen tilting",
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"-",
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@ -2529,6 +2528,8 @@ cheat_for_port_credits:
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"-",
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"-",
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"-",
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"-",
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"-",
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"More...",
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NULL
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};
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@ -2617,32 +2618,27 @@ cheat_for_port_credits:
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gametextpal(d,yy, ud.runkey_mode ? "Classic" : "Modern", MENUHIGHLIGHT(io), 0);
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break;
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case 5:
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if (x==io) ud.detail = 1-ud.detail;
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modval(0,1,(int *)&ud.detail,1,probey==io);
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gametextpal(d,yy, ud.detail ? "High" : "Low", MENUHIGHLIGHT(io), 0);
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break;
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case 6:
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if (x==io) ud.shadows = 1-ud.shadows;
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modval(0,1,(int *)&ud.shadows,1,probey==io);
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gametextpal(d,yy, ud.shadows ? "On" : "Off", MENUHIGHLIGHT(io), 0);
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break;
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case 7:
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case 6:
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if (x==io) ud.screen_tilting = 1-ud.screen_tilting;
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modval(0,1,(int *)&ud.screen_tilting,1,probey==io);
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gametextpal(d,yy, ud.screen_tilting ? "On" : "Off", MENUHIGHLIGHT(io), 0);
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break; // original had a 'full' option
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case 8:
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case 7:
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if (x==io) ud.showweapons = 1-ud.showweapons;
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modval(0,1,(int *)&ud.showweapons,1,probey==io);
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ShowOpponentWeapons = ud.showweapons;
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gametextpal(d,yy, ShowOpponentWeapons ? "On" : "Off", MENUHIGHLIGHT(io), 0);
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break;
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case 9:
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case 8:
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if (x==io) ud.democams = 1-ud.democams;
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modval(0,1,(int *)&ud.democams,1,probey==io);
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gametextpal(d,yy, ud.democams ? "On" : "Off", MENUHIGHLIGHT(io), 0);
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break;
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case 10:
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case 9:
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if (x==io)
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{
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enabled = !((ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1);
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@ -2653,7 +2649,7 @@ cheat_for_port_credits:
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enabled = 0;
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gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Running":"On"):"Off",enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE,enabled?0:1);
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break;
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case 11:
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case 10:
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if (x==io) cmenu(201);
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break;
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default:
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@ -2722,7 +2718,7 @@ cheat_for_port_credits:
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if (x == -1)
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{
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cmenu(200);
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probey = 11;
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probey = 10;
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break;
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}
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@ -2806,6 +2802,7 @@ cheat_for_port_credits:
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case 8:
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#endif
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if (x==io) cmenu(200);
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probey = 10;
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break;
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default:
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break;
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@ -2906,9 +2903,9 @@ cheat_for_port_credits:
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c = (320>>1)-120;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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x = 8;
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x = (bpp>8?8:6);
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#else
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x = 5;
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x = 6;
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#endif
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onbar = (probey == 4);
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if (probey == 0 || probey == 1 || probey == 2)
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@ -3133,10 +3130,14 @@ cheat_for_port_credits:
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case 4:
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break;
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#if defined(POLYMOST) && defined(USE_OPENGL)
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case 5:
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if (bpp==8) break;
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if (bpp==8)
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{
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ud.detail = 1-ud.detail;
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break;
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}
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#if defined(POLYMOST) && defined(USE_OPENGL)
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/* switch (gltexfiltermode)
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{
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case 0:
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@ -3157,7 +3158,6 @@ cheat_for_port_credits:
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gltexfiltermode = 0;
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gltexapplyprops();
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break;
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case 6:
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if (bpp==8) break;
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glanisotropy *= 2;
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@ -3197,40 +3197,50 @@ cheat_for_port_credits:
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}
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}
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#if defined(POLYMOST) && defined(USE_OPENGL)
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menutext(c,50+62+16+16,MENUHIGHLIGHT(5),bpp==8,"FILTERING");
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switch (gltexfiltermode)
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if (bpp == 8)
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{
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case 0:
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strcpy(tempbuf,"NEAREST");
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break;
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case 1:
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strcpy(tempbuf,"LINEAR");
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break;
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case 2:
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strcpy(tempbuf,"NEAREST_MM_N");
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break;
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case 3:
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strcpy(tempbuf,"BILINEAR");
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break;
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case 4:
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strcpy(tempbuf,"NEAREST_MM_L");
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break;
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case 5:
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strcpy(tempbuf,"TRILINEAR");
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break;
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default:
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strcpy(tempbuf,"OTHER");
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break;
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menutext(c,50+62+16+16,MENUHIGHLIGHT(5),0,"DETAIL");
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menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),0,ud.detail?"HIGH":"LOW");
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modval(0,1,(int *)&ud.detail,1,probey==5);
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}
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// menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),bpp==8,tempbuf);
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gametextpal(c+154,50+62+16+16-8,tempbuf,MENUHIGHLIGHT(5),bpp==8);
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menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,"ANISOTROPY");
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if (glanisotropy == 1) strcpy(tempbuf,"NONE");
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else sprintf(tempbuf,"%ld-tap",glanisotropy);
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menutext(c+154,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,tempbuf);
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menutext(c,50+62+16+16+16+16,MENUHIGHLIGHT(7),bpp==8,"ADVANCED VIDEO");
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#if defined(POLYMOST) && defined(USE_OPENGL)
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if (bpp > 8)
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{
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menutext(c,50+62+16+16,MENUHIGHLIGHT(5),bpp==8,"FILTERING");
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switch (gltexfiltermode)
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{
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case 0:
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strcpy(tempbuf,"NEAREST");
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break;
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case 1:
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strcpy(tempbuf,"LINEAR");
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break;
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case 2:
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strcpy(tempbuf,"NEAR_MM_NEAR");
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break;
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case 3:
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strcpy(tempbuf,"BILINEAR");
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break;
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case 4:
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strcpy(tempbuf,"NEAR_MM_LIN");
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break;
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case 5:
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strcpy(tempbuf,"TRILINEAR");
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break;
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default:
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strcpy(tempbuf,"OTHER");
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break;
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}
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// menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),bpp==8,tempbuf);
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gametextpal(c+154,50+62+16+16-8,tempbuf,MENUHIGHLIGHT(5),bpp==8);
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menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,"ANISOTROPY");
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if (glanisotropy == 1) strcpy(tempbuf,"NONE");
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else sprintf(tempbuf,"%ld-tap",glanisotropy);
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menutext(c+154,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,tempbuf);
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menutext(c,50+62+16+16+16+16,MENUHIGHLIGHT(7),bpp==8,"ADVANCED VIDEO");
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}
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#endif
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break;
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