raze-gles/polymer/eduke32/source
helixhorned 46964b322b * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...


git-svn-id: https://svn.eduke32.com/eduke32@1854 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-23 17:41:01 +00:00
..
enet Multiplayer improvements 2011-02-25 21:50:19 +00:00
jaudiolib Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
jmact Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous. 2010-12-19 22:47:10 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default? 2011-03-05 07:15:44 +00:00
actors.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
anim.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
anim.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
astub.c * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
config.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
config.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
demo.c Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346 2011-03-11 21:28:04 +00:00
demo.h Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh* 2010-08-12 21:06:51 +00:00
duke3d.h Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
function.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
game.c * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary. 2011-03-19 18:07:12 +00:00
game.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
gamedef.c Fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60758 2011-03-05 00:29:27 +00:00
gamedef.h New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path. 2010-10-09 22:59:17 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c fix mikesnd 2011-03-09 18:53:04 +00:00
gameexec.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamestructures.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
gamevars.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
gamevars.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
global.c Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip 2011-03-19 17:35:49 +00:00
global.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Tweakery in various places. 2011-03-17 23:37:38 +00:00
m32def.h mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height. 2011-03-07 16:30:06 +00:00
m32exec.c Tweakery in various places. 2011-03-17 23:37:38 +00:00
m32structures.c Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
m32vars.c * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
macros.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
mapster32.h Tweakery in various places. 2011-03-17 23:37:38 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
menus.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
midi.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
namesdyn.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
namesdyn.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.c Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
net.h a couple of multiplayer fixes 2011-03-05 01:41:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary. 2011-03-19 18:07:12 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c a couple of multiplayer fixes 2011-03-05 01:41:38 +00:00
player.h Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90 2011-03-05 03:57:15 +00:00
premap.c * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
premap.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
quotes.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
rev.h Use svn revision numbers in synthesis build strings 2011-03-04 09:29:03 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c piss on music in savegames 2011-03-05 21:38:13 +00:00
savegame.h Automatically name savegames based on the map name instead of canceling the save if no name is entered 2010-09-14 18:19:38 +00:00
sdlmusic.c Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects. 2011-02-21 23:08:21 +00:00
sector.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
sector.h Multiplayer improvements 2011-02-25 21:50:19 +00:00
soundefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
sounds.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
sounds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds_mapster32.c Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio 2010-08-17 20:00:44 +00:00
sounds_mapster32.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Oops, missed a segment when applying the patch from bioman by hand 2011-01-31 18:16:11 +00:00
startwin.game.c Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation 2011-03-04 08:50:58 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00