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* game and editor: emit a warning when a search-path directory specified
on the command-line isn't found (instead of saying nothing) * editor: Move inconsistent (stat&2)/heinum detection into the corruption checker. This makes a lot of original maps spew countless 'errors', but it's preferable for new maps since such floors and ceilings could behave strangely with TROR. git-svn-id: https://svn.eduke32.com/eduke32@1995 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
317aca0093
commit
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4 changed files with 48 additions and 71 deletions
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@ -5801,9 +5801,9 @@ check_next_sector: ;
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sector[numsectors].extra = -1;
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sector[numsectors].lotag = sector[numsectors].hitag = 0;
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sector[numsectors].ceilingstat &= ~2;
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sector[numsectors].floorstat &= ~2;
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sector[numsectors].ceilingheinum = sector[numsectors].floorheinum = 0;
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setslope(numsectors, YAX_CEILING, 0);
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setslope(numsectors, YAX_FLOOR, 0);
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sector[numsectors].ceilingpal = sector[numsectors].floorpal = 0;
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#ifdef YAX_ENABLE
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yax_setbunches(numsectors, -1, -1);
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@ -1195,52 +1195,6 @@ defstate chselshade
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}
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ends
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defstate correctslopes
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"Correct cstat&2/heinum"
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for i allsectors
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{
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set j sector[i].ceilingstat, and j 2
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ife j 2
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{
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ife sector[i].ceilingheinum 0
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{
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sub sector[i].ceilingstat 2
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qsprintf TQUOTE "sec %d ceilingstat cleared bit 2" i
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quote TQUOTE
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}
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}
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else
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{
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ifn sector[i].ceilingheinum 0
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{
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set sector[i].ceilingheinum 0
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qsprintf TQUOTE "sec %d ceilingheinum set to 0" i
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quote TQUOTE
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}
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}
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set j sector[i].floorstat, and j 2
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ife j 2
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{
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ife sector[i].floorheinum 0
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{
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sub sector[i].floorstat 2
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qsprintf TQUOTE "sec %d floorstat cleared bit 2" i
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quote TQUOTE
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}
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}
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else
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{
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ifn sector[i].floorheinum 0
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{
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set sector[i].floorheinum 0
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qsprintf TQUOTE "sec %d floorheinum set to 0" i
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quote TQUOTE
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}
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}
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}
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ends
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////////// USER AREA //////////
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// key settings
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@ -5337,15 +5337,8 @@ static void Keys3d(void)
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break;
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}
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if (sector[searchsector].ceilingheinum == 0)
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sector[searchsector].ceilingstat &= ~2;
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else
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sector[searchsector].ceilingstat |= 2;
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if (sector[searchsector].floorheinum == 0)
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sector[searchsector].floorstat &= ~2;
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else
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sector[searchsector].floorstat |= 2;
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setslope(searchsector, YAX_CEILING, sector[searchsector].ceilingheinum);
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setslope(searchsector, YAX_FLOOR, sector[searchsector].floorheinum);
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asksave = 1;
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noclip = i;
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@ -6538,7 +6531,8 @@ static void Keys3d(void)
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(bunchnum < 0 || YAXSLOPECHK(searchsector, othersidesect)))
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#endif
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{
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int32_t newslope = clamp(AIMED_CEILINGFLOOR(heinum) + tsign*i, -BHEINUM_MAX, BHEINUM_MAX);
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int32_t oldslope = (AIMED_CEILINGFLOOR(stat)&2) ? AIMED_CEILINGFLOOR(heinum) : 0;
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int32_t newslope = clamp(oldslope + tsign*i, -BHEINUM_MAX, BHEINUM_MAX);
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setslope(searchsector, AIMING_AT_FLOOR, newslope);
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#ifdef YAX_ENABLE
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@ -6549,17 +6543,7 @@ static void Keys3d(void)
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typestr[searchstat], AIMED_CEILINGFLOOR(heinum));
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}
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}
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/*
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if (sector[searchsector].ceilingheinum == 0)
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sector[searchsector].ceilingstat &= ~2;
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else
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sector[searchsector].ceilingstat |= 2;
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if (sector[searchsector].floorheinum == 0)
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sector[searchsector].floorstat &= ~2;
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else
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sector[searchsector].floorstat |= 2;
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*/
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asksave = 1;
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}
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@ -10258,7 +10242,12 @@ int32_t ExtInit(void)
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while (CommandPaths)
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{
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s = CommandPaths->next;
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addsearchpath(CommandPaths->str);
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i = addsearchpath(CommandPaths->str);
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if (i < 0)
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{
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initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
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i==-1 ? "not a directory" : "no such directory");
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}
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Bfree(CommandPaths->str);
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Bfree(CommandPaths);
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@ -11443,6 +11432,33 @@ int32_t CheckMapCorruption(int32_t printfromlev, uint64_t tryfixing)
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if (endwall > numwalls)
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CORRUPTCHK_PRINT(4, CORRUPT_SECTOR|i, "SECTOR[%d]: wallptr+wallnum=%d out of range: numwalls=%d", i, endwall, numwalls);
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// inconsistent cstat&2 and heinum checker
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{
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int32_t cs, hn;
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const char *cflabel[2] = {"ceiling", "floor"};
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for (j=0; j<2; j++)
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{
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cs = !!(SECTORFLD(i,stat, j)&2);
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hn = (SECTORFLD(i,heinum, j)!=0);
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if (cs != hn)
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{
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if (numcorruptthings < MAXCORRUPTTHINGS && (tryfixing & (1ull<<numcorruptthings)))
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{
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setslope(i, j, 0);
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OSD_Printf(CCHK_CORRECTED "auto-correction: reset sector %d's %s slope\n",
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i, cflabel[j]);
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}
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else
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{
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CORRUPTCHK_PRINT(2, CORRUPT_SECTOR|i,
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"SECTOR[%d]: inconsistent %sstat&2 and heinum", i, cflabel[j]);
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}
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}
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}
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}
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errlevel = max(errlevel, bad);
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if (bad<4)
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@ -11951,6 +11967,7 @@ static void EditSectorData(int16_t sectnum)
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case 5:
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handlemed(0, "Ceiling heinum", "Ceiling Heinum", §or[sectnum].ceilingheinum,
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sizeof(sector[sectnum].ceilingheinum), BHEINUM_MAX, 1);
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setslope(sectnum, YAX_CEILING, sector[sectnum].ceilingheinum);
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break;
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case 6:
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handlemed(0, "Palookup number", "Ceiling Palookup Number", §or[sectnum].ceilingpal,
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@ -12002,6 +12019,7 @@ static void EditSectorData(int16_t sectnum)
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case 5:
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handlemed(0, "Floor heinum", "Floor Heinum", §or[sectnum].floorheinum,
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sizeof(sector[sectnum].floorheinum), BHEINUM_MAX, 1);
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setslope(sectnum, YAX_FLOOR, sector[sectnum].floorheinum);
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break;
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case 6:
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handlemed(0, "Palookup number", "Floor Palookup Number", §or[sectnum].floorpal,
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@ -9701,7 +9701,12 @@ int32_t app_main(int32_t argc,const char **argv)
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while (CommandPaths)
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{
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s = CommandPaths->next;
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addsearchpath(CommandPaths->str);
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i = addsearchpath(CommandPaths->str);
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if (i < 0)
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{
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initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
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i==-1 ? "not a directory" : "no such directory");
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}
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Bfree(CommandPaths->str);
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Bfree(CommandPaths);
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