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enet
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
jaudiolib
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fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
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2011-02-06 22:57:32 +00:00 |
jmact
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Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
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2010-12-19 22:47:10 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
_functio.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
_midi.h
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_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
actors.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
anim.c
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Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
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2011-01-17 03:49:34 +00:00 |
anim.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
astub.c
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New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
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2011-03-02 21:21:47 +00:00 |
config.c
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Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
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2010-12-19 22:47:10 +00:00 |
config.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
demo.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
demo.h
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Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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2010-08-12 21:06:51 +00:00 |
duke3d.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
function.h
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
game.c
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fix win32 build
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2011-02-25 22:50:59 +00:00 |
game.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
gamedef.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
gamedef.h
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New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
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2010-10-09 22:59:17 +00:00 |
gamedefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
gameexec.c
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fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
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2011-02-27 18:01:49 +00:00 |
gameexec.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
gamestructures.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
gamevars.c
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More OSX build fixery and printf/scanf cleanup for 64-bit systems
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2011-02-12 13:25:24 +00:00 |
gamevars.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
global.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
global.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
GNU.TXT
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grpscan.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
grpscan.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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2011-02-21 23:08:21 +00:00 |
m32def.h
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Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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2011-02-21 23:08:21 +00:00 |
m32exec.c
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Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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2011-02-21 23:08:21 +00:00 |
m32structures.c
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Fixes compilation for now. Now if my executable would start...
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2010-08-12 13:38:37 +00:00 |
m32vars.c
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fix non-Polymer build
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2011-01-20 21:46:15 +00:00 |
macros.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
mapster32.h
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Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
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2011-02-25 22:10:25 +00:00 |
mdump.cpp
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mdump.h
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menus.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
menus.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
midi.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
midi.h
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mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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music.c
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Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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2010-06-26 08:51:42 +00:00 |
names.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
namesdyn.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
namesdyn.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
net.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
net.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
old.diff
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Mapster32 maintenance pack #1
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2010-05-18 05:14:17 +00:00 |
osdcmds.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
osdcmds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
player.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
premap.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
premap.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
quotes.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
rts.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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Fix the build with USE_OPENGL=0.
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2011-02-27 22:11:39 +00:00 |
savegame.h
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Automatically name savegames based on the map name instead of canceling the save if no name is entered
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2010-09-14 18:19:38 +00:00 |
sdlmusic.c
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Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
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2011-02-21 23:08:21 +00:00 |
sector.c
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
sector.h
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Multiplayer improvements
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2011-02-25 21:50:19 +00:00 |
soundefs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
sounds.c
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Make audio initialization failures non-fatal
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2011-01-23 04:59:04 +00:00 |
sounds.h
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
sounds_mapster32.c
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Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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2010-08-17 20:00:44 +00:00 |
sounds_mapster32.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
standard.h
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startgtk.game.c
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Oops, missed a segment when applying the patch from bioman by hand
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2011-01-31 18:16:11 +00:00 |
startwin.game.c
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remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
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2010-11-23 22:30:27 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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mostly multiplayer fixes among other things
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2010-07-19 15:14:00 +00:00 |