mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@1149 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
0b858c5ef3
commit
f2a2b491d6
7 changed files with 71 additions and 110 deletions
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@ -1162,9 +1162,9 @@ void getpackets(void)
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vote_map = packbuf[3];
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Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",
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g_player[(unsigned char)packbuf[1]].user_name,
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MapInfo[(unsigned char)(packbuf[2]*MAXLEVELS + packbuf[3])].name,
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packbuf[2]+1,packbuf[3]+1);
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g_player[(unsigned char)packbuf[1]].user_name,
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MapInfo[(unsigned char)(packbuf[2]*MAXLEVELS + packbuf[3])].name,
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packbuf[2]+1,packbuf[3]+1);
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G_AddUserQuote(tempbuf);
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Bsprintf(tempbuf,"PRESS F1 TO ACCEPT, F2 TO DECLINE");
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@ -12311,7 +12311,8 @@ static void Net_DoPrediction(void)
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}
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if (myz < (fz-(i<<8)) && (G_CheckForSpaceFloor(psect)|G_CheckForSpaceCeiling(psect)) == 0) //falling
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{
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if (TEST_SYNC_KEY(sb_snum, SK_JUMP|SK_CROUCH) == 0 && myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8)))
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if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && !TEST_SYNC_KEY(sb_snum, SK_CROUCH) &&
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myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8)))
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myz = fz-(i<<8);
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else
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{
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@ -2094,10 +2094,10 @@ static int C_ParseCommand(void)
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C_ReportError(WARNING_BADGAMEVAR);
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}
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Gv_SetupVar(label+(g_numLabels<<6),*(g_scriptPtr-2),
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(*(g_scriptPtr-1))
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// can't define default or secret
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& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
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);
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(*(g_scriptPtr-1))
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// can't define default or secret
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& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
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);
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//AddLog("Added gamevar");
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g_scriptPtr -= 3; // no need to save in script...
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return 0;
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@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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char *s_builddate = "20081121";
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char *s_builddate = "20081122";
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char *MusicPtr = NULL;
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int g_musicSize;
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@ -157,7 +157,7 @@ char szPlayerName[32];
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int g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
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int g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime;
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int g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
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g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
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g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
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STATUSBARTYPE sbar;
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int mymaxlag, otherminlag, bufferjitter = 1;
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@ -70,7 +70,7 @@ static int music_initialized = 0;
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static int music_context = 0;
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static int music_loopflag = MUSIC_PlayOnce;
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static Mix_Music *music_musicchunk = NULL;
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static char *music_songdata = NULL;
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// static char *music_songdata = NULL;
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// This gets called all over the place for information and debugging messages.
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// If the user set the DUKESND_DEBUG environment variable, the messages
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@ -294,59 +294,28 @@ int MUSIC_StopSong(void)
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if (music_musicchunk)
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Mix_FreeMusic(music_musicchunk);
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if (music_songdata)
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Bfree(music_songdata);
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// if (music_songdata)
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// Bfree(music_songdata);
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music_musicchunk = NULL;
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music_songdata = NULL;
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// music_songdata = NULL;
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return(MUSIC_Ok);
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} // MUSIC_StopSong
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// Duke3D-specific. --ryan.
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void MUSIC_PlayMusic(char *_filename)
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// void MUSIC_PlayMusic(char *_filename)
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int MUSIC_PlaySong(unsigned char *song, int loopflag)
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{
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int handle;
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int size;
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int rc;
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MUSIC_StopSong();
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handle = kopen4load(_filename, 0);
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if (handle == -1)
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return;
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size = kfilelength(handle);
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if (size == -1)
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{
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kclose(handle);
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return;
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} // if
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music_songdata = Bcalloc(size,sizeof(char));
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if (music_songdata == NULL)
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{
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kclose(handle);
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return;
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} // if
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rc = kread(handle, music_songdata, size);
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kclose(handle);
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if (rc != size)
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{
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Bfree(music_songdata);
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music_songdata = NULL;
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return;
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} // if
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music_musicchunk = Mix_LoadMUS_RW(SDL_RWFromMem((char *) music_songdata, size));
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music_musicchunk = Mix_LoadMUS_RW(SDL_RWFromMem((char *) song, g_musicSize));
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if (music_musicchunk != NULL)
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{
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// !!! FIXME: I set the music to loop. Hope that's okay. --ryan.
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g_musicSize = size;
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Mix_PlayMusic(music_musicchunk, -1);
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} // if
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return MUSIC_Ok;
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}
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@ -2152,7 +2152,7 @@ static int P_DisplayTipAnim(int gs,int snum)
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p = wall[g_player[snum].ps->access_wallnum].pal;
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*/
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G_DrawTileScaled(170+(g_player[snum].sync->avel>>4)-(g_player[snum].ps->look_ang>>1),
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(tip_y[g_player[snum].ps->tipincs]>>1)+looking_arc+240-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),TIP+((26-g_player[snum].ps->tipincs)>>4),gs,262144,p);
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(tip_y[g_player[snum].ps->tipincs]>>1)+looking_arc+240-((g_player[snum].ps->horiz-g_player[snum].ps->horizoff)>>4),TIP+((26-g_player[snum].ps->tipincs)>>4),gs,262144,p);
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return 1;
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}
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@ -2255,9 +2255,9 @@ void P_DisplayWeapon(int snum)
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if (j < 6 || j > 12)
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G_DrawTileScaled(weapon_xoffset+80-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o|4|262144,pal);
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looking_arc+250-gun_pos,KNEE,gs,o|4|262144,pal);
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else G_DrawTileScaled(weapon_xoffset+160-16-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o|4|262144,pal);
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looking_arc+214-gun_pos,KNEE+1,gs,o|4|262144,pal);
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}
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if (sprite[p->i].xrepeat < 40)
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@ -2271,13 +2271,13 @@ void P_DisplayWeapon(int snum)
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cw = weapon_xoffset;
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weapon_xoffset += sintable[(fistsign)&2047]>>10;
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G_DrawTile(weapon_xoffset+250-(p->look_ang>>1),
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looking_arc+258-(klabs(sintable[(fistsign)&2047]>>8)),
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FIST,gs,o);
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looking_arc+258-(klabs(sintable[(fistsign)&2047]>>8)),
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FIST,gs,o);
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weapon_xoffset = cw;
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weapon_xoffset -= sintable[(fistsign)&2047]>>10;
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G_DrawTile(weapon_xoffset+40-(p->look_ang>>1),
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looking_arc+200+(klabs(sintable[(fistsign)&2047]>>8)),
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FIST,gs,o|4);
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looking_arc+200+(klabs(sintable[(fistsign)&2047]>>8)),
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FIST,gs,o|4);
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}
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else switch (cw)
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@ -2303,10 +2303,10 @@ void P_DisplayWeapon(int snum)
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if ((*kb) < 5 || (*kb) > 9)
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G_DrawTileScaled(weapon_xoffset+220-(p->look_ang>>1),
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looking_arc+250-gun_pos,KNEE,gs,o,pal);
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looking_arc+250-gun_pos,KNEE,gs,o,pal);
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else
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G_DrawTileScaled(weapon_xoffset+160-(p->look_ang>>1),
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looking_arc+214-gun_pos,KNEE+1,gs,o,pal);
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looking_arc+214-gun_pos,KNEE+1,gs,o,pal);
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}
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}
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break;
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@ -2330,14 +2330,14 @@ void P_DisplayWeapon(int snum)
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looking_arc += ((*kb)<<3);
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else if ((*kb) < 4)
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G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1),
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looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
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looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1),
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1),
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
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}
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break;
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@ -2361,12 +2361,12 @@ void P_DisplayWeapon(int snum)
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if (*kb < 8)
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{
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G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
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RPGGUN+((*kb)>>1),gs,o,pal);
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RPGGUN+((*kb)>>1),gs,o,pal);
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}
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}
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G_DrawWeaponTile(weapon_xoffset+164,(looking_arc<<1)+176-gun_pos,
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RPGGUN,gs,o,pal);
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RPGGUN,gs,o,pal);
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}
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break;
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@ -2390,13 +2390,13 @@ void P_DisplayWeapon(int snum)
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case 1:
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case 2:
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G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
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SHOTGUN+2,-128,o,pal);
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SHOTGUN+2,-128,o,pal);
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case 0:
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case 6:
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case 7:
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case 8:
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G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
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SHOTGUN,gs,o,pal);
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SHOTGUN,gs,o,pal);
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break;
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case 3:
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case 4:
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@ -2411,45 +2411,45 @@ void P_DisplayWeapon(int snum)
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weapon_xoffset += 20;
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
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SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
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SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
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}
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G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
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SHOTGUN+3,gs,o,pal);
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SHOTGUN+3,gs,o,pal);
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break;
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case 13:
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case 14:
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case 15:
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G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
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SHOTGUN+4,gs,o,pal);
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SHOTGUN+4,gs,o,pal);
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break;
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case 16:
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case 17:
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case 18:
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case 19:
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+5,gs,o,pal);
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SHOTGUN+5,gs,o,pal);
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break;
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case 20:
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case 21:
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case 22:
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case 23:
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G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+6,gs,o,pal);
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SHOTGUN+6,gs,o,pal);
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break;
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case 24:
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case 25:
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case 26:
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case 27:
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+5,gs,o,pal);
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SHOTGUN+5,gs,o,pal);
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break;
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case 28:
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case 29:
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case 30:
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G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
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SHOTGUN+4,gs,o,pal);
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SHOTGUN+4,gs,o,pal);
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break;
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}
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}
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@ -2474,12 +2474,12 @@ void P_DisplayWeapon(int snum)
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if (*kb > 0 && sprite[p->i].pal != 1) weapon_xoffset += 1-(rand()&3);
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G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+260-gun_pos,
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CHAINGUN,gs,o,pal);
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CHAINGUN,gs,o,pal);
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switch (*kb)
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{
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case 0:
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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CHAINGUN+1,gs,o,pal);
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CHAINGUN+1,gs,o,pal);
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break;
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default:
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if (*kb > *aplWeaponFireDelay[CHAINGUN_WEAPON] && *kb < *aplWeaponTotalTime[CHAINGUN_WEAPON])
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@ -2487,21 +2487,21 @@ void P_DisplayWeapon(int snum)
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i = 0;
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if (sprite[p->i].pal != 1) i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+140-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-4)/5),gs,o,pal);
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CHAINGUN+5+((*kb-4)/5),gs,o,pal);
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if (sprite[p->i].pal != 1) i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+184-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-4)/5),gs,o,pal);
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CHAINGUN+5+((*kb-4)/5),gs,o,pal);
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}
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if (*kb < *aplWeaponTotalTime[CHAINGUN_WEAPON]-4)
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{
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i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-2)/5),gs,o,pal);
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CHAINGUN+5+((*kb-2)/5),gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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CHAINGUN+1+((*kb)>>1),gs,o,pal);
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CHAINGUN+1+((*kb)>>1),gs,o,pal);
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}
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else G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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CHAINGUN+1,gs,o,pal);
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CHAINGUN+1,gs,o,pal);
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break;
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}
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}
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@ -2709,21 +2709,21 @@ void P_DisplayWeapon(int snum)
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}
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G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
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o,2);
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looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
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o,2);
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G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
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looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
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}
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else
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{
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G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER+2,
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16-(sintable[p->random_club_frame&2047]>>10),
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o,2);
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looking_arc+240-gun_pos,SHRINKER+2,
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16-(sintable[p->random_club_frame&2047]>>10),
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o,2);
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G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
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looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
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}
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}
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}
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@ -2751,22 +2751,22 @@ void P_DisplayWeapon(int snum)
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}
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G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
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o,0);
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looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
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o,0);
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G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
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looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
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}
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else
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{
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G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
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looking_arc+240-gun_pos,SHRINKER+2,
|
||||
16-(sintable[p->random_club_frame&2047]>>10),
|
||||
o,0);
|
||||
looking_arc+240-gun_pos,SHRINKER+2,
|
||||
16-(sintable[p->random_club_frame&2047]>>10),
|
||||
o,0);
|
||||
|
||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
||||
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -4080,7 +4080,7 @@ void P_ProcessInput(int snum)
|
|||
|
||||
// not jumping or crouching
|
||||
|
||||
if (!TEST_SYNC_KEY(sb_snum, SK_JUMP|SK_CROUCH) && p->on_ground && (sector[psect].floorstat&2) && p->posz >= (fz-(i<<8)-(16<<8)))
|
||||
if (!TEST_SYNC_KEY(sb_snum, SK_JUMP) && !TEST_SYNC_KEY(sb_snum, SK_CROUCH) && p->on_ground && (sector[psect].floorstat&2) && p->posz >= (fz-(i<<8)-(16<<8)))
|
||||
p->posz = fz-(i<<8);
|
||||
else
|
||||
{
|
||||
|
|
|
@ -2584,7 +2584,7 @@ void G_HandleSharedKeys(int snum)
|
|||
}
|
||||
|
||||
// j = sb_snum & ((15<<8)|(1<<12)|(1<<15)|(1<<16)|(1<<22)|(1<<19)|(1<<20)|(1<<21)|(1<<24)|(1<<25)|(1<<27)|(1<<28)|(1<<29)|(1<<30)|(1<<31));
|
||||
j = sb_snum & ((15<<8)|BIT(SK_STEROIDS)|BIT(SK_NIGHTVISION)|BIT(SK_MEDKIT)|BIT(SK_QUICK_KICK)| \
|
||||
j = sb_snum & ((15<<SK_WEAPON_BITS)|BIT(SK_STEROIDS)|BIT(SK_NIGHTVISION)|BIT(SK_MEDKIT)|BIT(SK_QUICK_KICK)| \
|
||||
BIT(SK_HOLSTER)|BIT(SK_INV_LEFT)|BIT(SK_PAUSE)|BIT(SK_HOLODUKE)|BIT(SK_JETPACK)|BIT(SK_INV_RIGHT)| \
|
||||
BIT(SK_TURNAROUND)|BIT(SK_OPEN)|BIT(SK_INVENTORY)|BIT(SK_ESCAPE));
|
||||
sb_snum = j & ~p->interface_toggle_flag;
|
||||
|
@ -2681,7 +2681,7 @@ void G_HandleSharedKeys(int snum)
|
|||
sb_snum |= BIT(SK_INV_LEFT); // emulate move left...
|
||||
}
|
||||
if (p->newowner == -1)
|
||||
if (TEST_SYNC_KEY(sb_snum, SK_INV_LEFT|SK_INV_RIGHT))
|
||||
if (TEST_SYNC_KEY(sb_snum, SK_INV_LEFT) || TEST_SYNC_KEY(sb_snum, SK_INV_RIGHT))
|
||||
{
|
||||
p->invdisptime = 26*2;
|
||||
|
||||
|
|
|
@ -194,37 +194,28 @@ void S_MenuSound(void)
|
|||
|
||||
void _playmusic(const char *fn)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
int fp, l;
|
||||
#else
|
||||
extern void MUSIC_PlayMusic(char *_filename);
|
||||
#endif
|
||||
|
||||
if (fn == NULL) return;
|
||||
|
||||
if (ud.config.MusicToggle == 0) return;
|
||||
if (ud.config.MusicDevice < 0) return;
|
||||
#if defined(_WIN32)
|
||||
|
||||
fp = kopen4loadfrommod((char *)fn,0);
|
||||
|
||||
if (fp == -1) return;
|
||||
|
||||
l = kfilelength(fp);
|
||||
MUSIC_StopSong();
|
||||
g_musicSize=0;
|
||||
if (!MusicPtr)
|
||||
MusicPtr=Bcalloc(1,l * sizeof(char));
|
||||
if (!MusicPtr) MusicPtr=Bcalloc(1,l * sizeof(char));
|
||||
else MusicPtr=Brealloc(MusicPtr,l * sizeof(char));
|
||||
g_musicSize=l;
|
||||
|
||||
kread(fp, (unsigned char *)MusicPtr, l);
|
||||
kclose(fp);
|
||||
MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong);
|
||||
#else
|
||||
// FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler
|
||||
MUSIC_SetVolume(ud.config.MusicVolume);
|
||||
MUSIC_PlayMusic((char *)fn);
|
||||
#endif
|
||||
MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong);
|
||||
}
|
||||
|
||||
int S_PlayMusic(const char *fn, const int sel)
|
||||
|
|
Loading…
Reference in a new issue