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Support for using a different cfg file via command line
git-svn-id: https://svn.eduke32.com/eduke32@360 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
cac0d84384
commit
8efa4670bb
5 changed files with 20 additions and 9 deletions
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@ -97,10 +97,6 @@ int32 ScreenBPP = 8;
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#endif
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int32 ForceSetup = 1;
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static char setupfilename[BMAX_PATH]=
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{
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SETUPFILENAME
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};
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int32 scripthandle = -1;
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static int32 setupread=0;
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@ -635,6 +631,8 @@ int32 CONFIG_ReadSetup(void)
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if (SafeFileExists(setupfilename) && scripthandle < 0) // JBF 20031211
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scripthandle = SCRIPT_Load(setupfilename);
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initprintf("Using config file %s.\n",setupfilename);
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if (scripthandle < 0) return -1;
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if (scripthandle >= 0)
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@ -880,6 +880,8 @@ extern short weapon_sprites[MAX_WEAPONS];
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extern int redefined_quote_count;
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extern char setupfilename[BMAX_PATH];
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#ifdef __cplusplus
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}
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#endif
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@ -8304,9 +8304,9 @@ int loadgroupfiles(char *fn)
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int j = initgroupfile(fn);
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if (j == -1)
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initprintf("Could not find GRP file %s.\n",fn);
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initprintf("Warning: could not find group file %s.\n",fn);
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else
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initprintf("Using GRP file %s.\n",fn);
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initprintf("Using group file %s.\n",fn);
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}
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}
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break;
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@ -8359,6 +8359,16 @@ void checkcommandline(int argc,char **argv)
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c = argv[i];
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if (((*c == '/') || (*c == '-')) && (!firstnet))
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{
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if (!Bstrcasecmp(c+1,"cfg"))
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{
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if (argc > i+1)
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{
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Bstrcpy(setupfilename,argv[i+1]);
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i++;
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}
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i++;
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continue;
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}
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if (!Bstrcasecmp(c+1,"nam"))
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{
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strcpy(defaultduke3dgrp, "nam.grp");
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@ -9660,6 +9670,8 @@ void app_main(int argc,char **argv)
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kclose(i);
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}
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loadgroupfiles(duke3ddef);
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{
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struct strllist *s;
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while (CommandGrps)
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@ -9679,8 +9691,6 @@ void app_main(int argc,char **argv)
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}
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}
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loadgroupfiles(duke3ddef);
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copyprotect();
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if (cp) return;
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@ -6910,7 +6910,7 @@ good:
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}
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default:
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OSD_Printf("fatal error: default processing: %ld, %ld\ncurrent actor: %d (%d)\n",*insptr,*(insptr-1),g_i,g_sp->picnum);
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OSD_Printf("fatal error: default processing: prev inst: %ld, curr inst: %ld, next inst: %ld\ncurrent actor: %d (%d)\n",*(insptr-1),*insptr,*(insptr+1),g_i,g_sp->picnum);
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gameexit("An error has occurred in the EDuke32 CON executor.\n\nPlease mail all of your CON files along with the file eduke32.log\nto terminx@gmail.com.\n\nThank you.");
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break;
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}
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@ -179,3 +179,4 @@ int spriteflags[MAXTILES], actorspriteflags[MAXSPRITES];
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proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES];
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char cheatkey[2] = { sc_D, sc_N };
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char setupfilename[BMAX_PATH]= "duke3d.cfg";
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