raze-gles/polymer/eduke32/source
2011-02-12 13:25:24 +00:00
..
enet Sync ENet with latest cvs commit 2011-01-16 04:13:40 +00:00
jaudiolib fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness) 2011-02-06 22:57:32 +00:00
jmact Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous. 2010-12-19 22:47:10 +00:00
misc Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
_functio.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others. 2010-12-17 14:22:15 +00:00
actors.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
anim.c Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes. 2011-01-17 03:49:34 +00:00
anim.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
astub.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
config.c Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous. 2010-12-19 22:47:10 +00:00
config.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
demo.c Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes. 2011-01-17 03:49:34 +00:00
demo.h Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh* 2010-08-12 21:06:51 +00:00
duke3d.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
function.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
game.c Move the new basepal table one step further so that the engine is now aware of it. 2011-01-27 06:35:52 +00:00
game.h Hook basepal up to highpal. 2011-01-27 07:05:12 +00:00
gamedef.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
gamedef.h New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path. 2010-10-09 22:59:17 +00:00
gamedefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
gameexec.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
gameexec.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamestructures.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
gamevars.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
gamevars.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
global.c New CON commands: 2010-09-27 21:52:04 +00:00
global.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
grpscan.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
m32def.h A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z. 2010-11-27 22:12:24 +00:00
m32exec.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
m32structures.c Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
m32vars.c fix non-Polymer build 2011-01-20 21:46:15 +00:00
macros.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mapster32.h Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found. 2011-02-03 17:44:03 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Move the new basepal table one step further so that the engine is now aware of it. 2011-01-27 06:35:52 +00:00
menus.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
midi.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug. 2010-06-26 08:51:42 +00:00
names.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
namesdyn.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
namesdyn.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
net.c Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes. 2011-01-17 03:49:34 +00:00
net.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
old.diff Mapster32 maintenance pack #1 2010-05-18 05:14:17 +00:00
osdcmds.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
osdcmds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
osdfuncs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
player.c Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes. 2011-01-17 03:49:34 +00:00
player.h Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes. 2011-01-17 03:49:34 +00:00
premap.c Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes. 2011-01-17 03:49:34 +00:00
premap.h Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh* 2010-08-12 21:06:51 +00:00
rts.c Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c More OSX build fixery and printf/scanf cleanup for 64-bit systems 2011-02-12 13:25:24 +00:00
savegame.h Automatically name savegames based on the map name instead of canceling the save if no name is entered 2010-09-14 18:19:38 +00:00
sdlmusic.c Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others. 2010-12-17 14:22:15 +00:00
sector.c Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others. 2010-12-17 14:22:15 +00:00
sector.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
soundefs.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
sounds.c Make audio initialization failures non-fatal 2011-01-23 04:59:04 +00:00
sounds.h Global thermonuclear code rape 2010-08-02 08:13:51 +00:00
sounds_mapster32.c Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio 2010-08-17 20:00:44 +00:00
sounds_mapster32.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Oops, missed a segment when applying the patch from bioman by hand 2011-01-31 18:16:11 +00:00
startwin.game.c remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752 2010-11-23 22:30:27 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c mostly multiplayer fixes among other things 2010-07-19 15:14:00 +00:00